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[M] (2) CruX Pantanal

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
CruxEWPrime
Profile Joined July 2012
Korea (South)27 Posts
Last Edited: 2013-08-31 06:45:26
August 31 2013 06:36 GMT
#1
[image loading]

Bases:
•+ Show Spoiler +


[image loading]

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[image loading]




Aesthetics:
•+ Show Spoiler +


[image loading]

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[image loading]




*Map Name : CruX Pantanal

*Published : KR (판타날)

*Tileset : 제루스(밀림)

*Size : 120x144

*Suggest Players : 2 Players

*Amount Of Resourse :

본진 : 8m 2g (1 o'clock 7 o'clock)

앞마당 : 8m 2g (2개)

확장 : 8m 2g (8개)

*Version : 1.0


*Concept And History

Concepted by Pantanal


Created by EastWindy

TeamCrux.tistory.com

ps94406@naver.com


*character

[언덕지상][복합][전면전][전술형]

*type

Strategy


Hey :D I'm CruX EastWindy Prime


This Map's Concept is Pantanal

CruX Pantanal [판타날] 1.0ver Published.
Team Crux EastWindy Prime
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-31 07:16:04
August 31 2013 06:42 GMT
#2
There is something lacking in OP.... pictures?
EDIT: Holy.... this map looks like an artwork, not a map.
DeMoN pulls off a Miracle and Flies to the Moon
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 31 2013 06:50 GMT
#3
This is sick, man. Aesthetically awesome and unique, gameplay-wise very concise, with good flow.

Is this one of the new GSTL maps? Would sure as hell like to see this somewhere.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 31 2013 07:09 GMT
#4
What a map. I REALLY want to see this used in tournament play, fantastic job overall.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-08-31 07:58:21
August 31 2013 07:52 GMT
#5
Had the idea to do protoss in the swamp a while back, but what I tried didn't come out too well. Glad someone w/ the time + aesthetic skills made it work well.

Layout is pretty sick too, choice between aggressive and defensive 3rds and 4ths.

Probably couldn't ever be a ladder map without heavy editing cuz holy doodad count + water + shinies, but w/e.

edit - rocks are pretty dynamic and interesting as well, could see the defender or attacker bringing those down as the game progresses. really sick map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 31 2013 08:19 GMT
#6
Amazing map! Good luck with it being used in tournaments, it really deserves!
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 31 2013 08:52 GMT
#7
Really good map. Glad to see you're improving !
Author of Coda and Eastwatch.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 31 2013 09:55 GMT
#8
Nice aesthetics!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Aunvilgod
Profile Joined December 2011
2653 Posts
August 31 2013 10:20 GMT
#9
I am... amazed. So amazed. I didn't even know these doodads!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
TeflonArena
Profile Joined August 2013
Finland18 Posts
August 31 2013 10:49 GMT
#10
Amazing. Gotta hope this goes to ladder in a season or two.
"Enemy team leads 21 - 5? We got this." - derafrhe
NewEyes
Profile Joined March 2012
Germany113 Posts
August 31 2013 10:58 GMT
#11
Not a whole lot to say... except that this is extremly awesome!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 31 2013 11:03 GMT
#12
Jungles and Protoss platrofm? Thats the best tileset hybrid I've ever seen
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
August 31 2013 11:22 GMT
#13
The aesthetic is a work of art but the map layout is actually rather generic :/
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 31 2013 12:58 GMT
#14
On August 31 2013 20:22 Arceus wrote:
The aesthetic is a work of art but the map layout is actually rather generic :/

I forgot when last time i have seen a map without generic layout that had a chance to be used in competitive game. This one certainly has a shot at being used in some korean team league IMO.
DeMoN pulls off a Miracle and Flies to the Moon
Weavel
Profile Joined January 2010
Finland9222 Posts
August 31 2013 13:22 GMT
#15
Most beautiful map I've ever seen.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Lorch
Profile Joined June 2011
Germany3691 Posts
August 31 2013 14:05 GMT
#16
Looks insanely awesome, great job!

I would love for you to use blizzards new feature to publish maps on all regions though, I'd actually love to play on it.
Timetwister22
Profile Joined March 2011
United States538 Posts
August 31 2013 14:53 GMT
#17
Yeah, the aesthetics are awesome. Quite impressive. Yet, the layout is super boring and generic. Now that we finally have a wcs map pool that is solid, wouldn't really want to see this join them. Something a bit less generic would be preferred from my point if of view.
Former ESV Mapmaker | @Timetwister22
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 31 2013 14:55 GMT
#18
Everything about this map is so good. Expansion patterns are nice, amazing aesthetics, good map layout.
We want to see this in tournament play!
They don't want you to construct additional pylons
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 31 2013 15:35 GMT
#19
That is 5 bases seriously close together...
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 31 2013 15:43 GMT
#20
On August 31 2013 21:58 lolfail9001 wrote:
Show nested quote +
On August 31 2013 20:22 Arceus wrote:
The aesthetic is a work of art but the map layout is actually rather generic :/

I forgot when last time i have seen a map without generic layout that had a chance to be used in competitive game. This one certainly has a shot at being used in some korean team league IMO.
Well, Icarus and Anaconda come to mind, proleaguie certainly spices it up but in proleague balance doesn't really matter all that much due to the format of course.

Sky Island was also used in WCS AM. I liked Icarus a lot, Anaconda and Sky Island not so much, not because of the general concepts of the map but rather just the terrain and stuff.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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