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[M] (2) CruX Pantanal - Page 3

Forum Index > SC2 Maps & Custom Games
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MrSunny
Profile Joined September 2011
Australia73 Posts
March 27 2014 23:05 GMT
#41
This is a fantastic standard map. We know that this mineral line pattern works, and although this map doesn't try anything crazy, it is insanely well executed. With that said, i think creative maps are possible but extremely hard to make.

I would really love to see innovative maps. But they need to have a high level of execution; like this map.

Its also hard to be innovative for a number of reasons. some of them being the disconnection between map makers and players or the unwillingness of pro players wanting to play on weird maps. Without actually seeing large amounts of great players playing on them, its hard to know if the maps balanced.
Harreh
Profile Joined September 2013
90 Posts
March 28 2014 22:45 GMT
#42
Really like this the look of this map, very creative and beautiful styling. I also like how blink has been addressed on this map, as there's a chasm surrounding most of the mainbut still surface area on the main and if you ignore the pipes that narrow the nat, it's quite wide for blink, combined with that angle which could come from the 3rd nearby.

Also I guess your pic is old as there are golds in the middle base now? Curious. Well I guess you won't be seeing terrans lift of and go for the gold super fast ala Habitation Station (which seems to have been figured out by now anyway). Will be interested to see how the pros react to that gold since it's so far away and exposed.
BlueSky308
Profile Joined October 2013
United States12 Posts
April 05 2014 22:50 GMT
#43
Why are there chokes everywhere for those four bases, what purpose does this serve except making games boring as fuck.
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