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TL Map Contest 5 - Results!

Forum Index > SC2 General
98 CommentsPost a Reply
1 2 3 4 5 Next All

TL Map Contest 5 - Results!

Text byPlexa
Graphics byshiroiusagi
February 24th, 2015 23:10 GMT
Results


After over 1500 votes and consulting with various progamers, we can finally announce the results of the fifth TeamLiquid Map contest. Before I continue, I'd just like to thank The_Templar for his hard work doing the bulk of the administrative work to make this contest happen. There's a surprising amount of work that goes on behind the scenes and this contest could not have happened without him. I'd also like to thank the TL Strategy team for their help in deciding the finalists, and also organising the TL Map Contest 5 Open.

Last but not least, thanks to Blizzard for making this contest possible. This season they've really gone above and beyond to help legitimize community maps. Not only will at least two of the following maps be used on the ladder, but the winner will have the opportunity to have one of his maps used during the Legacy of the Void beta. Additionally, the prize pool this season is incredible. Thanks for your continued support, and we hope to be back doing this real soon™.

Without further ado, here are the results for TLMC5.



Honorable Mentions

Timberwolf | lorestarcraft

Neo Emerald Plaza | IeZaeL



Cactus Valley | Ferisii

Coda | IeZaeL



While unfortunately out of the top three, the other four maps are still high quality and enjoyable maps to play on. You will get the opportunity to experience this yourself very shortly when we host our open tournament on the TLMC maps. Thanks to Blizzard, each mapper here will receive a Legacy of the Void Beta key and a Community Commander portrait.



Third Place

Adun's Shrine | Caevrane


Adun's Shrine was the winner of the public poll, but did not place as high on the pro vote. Nevertheless, it still ends up in third place overall! During our play tests Adun's Shrine quickly stole our hearts as it created extremely entertaining games which utilized the terrain in interesting ways. While a player may be able to get up to 4 bases relatively easily, there is sufficient counter play possible so that the game is not forced into a static macro game. Additionally, design of the map rewards players with good army control and those who are able to take advantage of the pathways.

Thanks to Blizzard, Caevrane will receive the following prizes.


  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad



Second Place

Ganymede | Uvantak


The trend of surprises continues! Not many people were picking Ganymede to do well in this contest - but the map tied first in the pro vote and placed third in the public vote. Ganymede features a concept not seen since the Brood War map Bluestorm; there are long chasms running diagonally across the map and the chasm going from the top left to the bottom right stretches the length of the map. The interplay of high and low ground allows for better players to make use of the terrain and gain an edge over their opposition. At the same time, the natural and the third have the same height and the natural has no ramp. This allows for a more aggressive style of play compared to maps which have naturals on top of ramps.



First Place

Echo | Uvantak


Yes, that's right. Uvantak stole both the #1 and #2 spots in this contest. Despite having the same author, Echo is a very different map to Ganymede. Echo is more choked off with generally thinner corridors and supports a more passive style of play since the natural and third have ramps to allow players to defend this position. The center of the map is strongly reminiscent of Cloud Kingdom in it's interplay of chokes, highground and strategic positioning. While being a standard map, once you examine the map closely there is a lot of intricacy that makes this a top quality map and one that has the potential to be used for many seasons.

As the winner, and runner-up, of TLMC5 Uvantak will receive the following prizes thanks to Blizzard


  • Legacy of the Void Beta Ladder Map Spot

  • (Blizzard will work with Uvantak to feature one of his maps in the LotV Beta ladder.)
  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad




Full Results:
+ Show Spoiler +

Public Vote:
1) Adun's Shrine
2) Echo
3) Ganymede
4) Neo Emerald Plaza
5) Cactus Valley
6) Coda
7) Timberwolf

Pro Vote:
1) Echo + Ganymede (tie)
3) Coda
4) Adun's Shrine
5) Timberwolf
6) Cactus Valley
7) Neo Emerald Plaza

Final Standings:
1) Echo
2) Ganymede
3) Adun's Shrine
4) Coda
5) Cactus Valley
6) Neo Emerald Plaza
7) Timberwolf



Interview with Uvantak


For those of you who don't keep up with the mapping scene (you really should, they all post here!) you may have not connected the dots from the last TLMC. Uvantak has been one of the most successful (arguably, the most successful) mapper in the last year. He placed 2nd and 3rd in TLMC4 with his maps 'Foxtrot Labs' and 'Kamala Park' -- the former being a map used in WCS and on the ladder. He went on to place in three (winning twice) out of seven 'Map of the Month' contests (which is a contest that will keep you up to date on the best from the mapping scene). His map 'Samarra Mines' was the third place map in the Map-ximum 2 contest held recently. And now, to top of that incredible mapping resume he has taken both first and second in TLMC5.

We felt it was time that the wider community got to know Uvantak, where he came from and what motivates his maps.

Hi Uvantak, thank you for doing this interview with us. First off, tell us how you got into mapping.

Oh wow, well I have loved making maps since I first got to play Ages Of Empires I at 11, this was in the place of a friend that had a computer because I didn't get one until i was 14, and as every good nerd kid should the first thing I did was to play Starcraft I on it. My first "real" map was a snowy version of BGH where i would play Terran and turtle up behind thousands of siege tanks vs 7 AIs in Free For Alls.

As it happens I never really got much into Ages Of Empires other than playing AoE1 when I was younger, Red Alert or other RTS and genres newer really interested me. I'm a StarCraft guy.

When Starcraft WoL beta was announced I was lucky enough to get in early, and as soon as the editor was released I started making maps, my first ever SC2 map was called Bloody Sands which can still be found on TeamLiquid.


Bloody Sands by Uvantak, or Kantuva as he was known then


After Bloody Sands I started making other maps, slowly improving. But when WoL was about to be officially released my laptop at the time died and for around a year and I wasn't able to make maps because we couldn't afford to repair the computer (my family has never been rich), when we finally could afford to fix the computer a friend of mine, Hayato, told me that I should continue making maps because he enjoying playing on my older ones.

Map making takes a lot of time, and I was quite discouraged because I didn’t consider map making to be something I could be able to spend much time on, but he convinced me and after that, around late 2012, I started making maps again. I improved more and more as time passed, barely getting into the TLMC#3 as eighth place, and getting second and third places in the TLMC#4, and now getting second and first in the 5th TLMC.



Obviously your map Foxtrot Labs was played in WCS and on the ladder, did you learn anything from this experience?

Hmmm not really, all the background surrounding Foxtrot Labs is quite unfortunate, the map that got to the ladder was not the correct map version due to a communication issue so a few small issues had already been fixed in the correct version such as Pylon wall-offs or Siege Tanks being able to hit places that shouldn't.

Besides that, the map was designed and thought in an era where Terran was underperforming, Almost all the maps from that moment were accounting for this and making Terran be stronger to compensate, Foxtrot was no exception. And after the submissions for TLMC#4 closed, Blizzard released a balance patch to help Terran. These were the most nail biting moments I have ever experienced on my map making career, because I knew that Terran would end up being stronger than it was supposed to be on Foxtrot Labs.

When Foxtrot made it to ladder I was extremely worried about how would the map behave in the long run, because of the version problems and the Terran buffs. Happily at the end Foxtrot Labs became one of the most balanced maps in the Season 3 and 4 of 2014. Terran buffs made TvP and TvZ become a bit Terran favored for a good while, but over time the other races cached up and the winrates stabilized even when the map didn’t have as many games played.

Foxtrot Labs was very disliked and received lots of bad reviews in pro-gaming circles because it is such a difficult map to play on. But this was for a reason, Foxtrot Labs was the first of it’s kind in the sense that was the first map to not cater to the players, but to produce fun games for the spectators. I worked in a huge amount of features to achieve this goal, the open naturals making being too greedy dangerous, the way Zerg players can’t just simply do a 3 Hatch before pool as easily and macro up to only start interacting with is opponent at the 8 minute mark, and the way the ledges around the natural and thirds are placed to make things such as cool Reaper harass happen even when there are already Queens out. Lets be real, no one likes to have Reapers or Banshees picking your stuff off when you want to simply macro up, but a player that sits still for 7 minutes while macroing is no fun to watch for the spectators of an E-Sport.

There is this quote I like to use; “Foxtrot is not a players map, Foxtrot is an spectators map.”



Can you explain for us the concept behind Echo and how you think the map will play out in future?

Echo... Superouman's (Cloud Kingdom creator) last maps were all experimenting with ways to "break down the deathball". Cloud Kindgom had this general idea too, but Superouman's ideas were pretty much left obsolete by HotS and the Swarm Host. He was using something similar to a chessboard of very tight chokes or bridges with very wide areas for zone control, it is a brilliant idea, but the Swarm Host more or less nullifies it because Zerg can set up static defense with Swarm Hosts and influence several sectors or squares without a economic commitment.

Foxtrot and Kamala Park use a similar concept; instead of using very tight chokes I use ramps to make terrain more valuable to hold and create a smaller scale chessboard, this is why Foxtrot and Echo have so many of them, instead of playing for sectors on a literal chessboard you are playing for the smaller high grounds.

As it happens the highground mechanics in Starcraft II are not very strong compared to Brood War, so when you also have a large number of alternate pathways you can avoid the Swarm Host problems that Superouman's ideas had.

These ideas have their own issues mind you, for example Zerg has no real way to gain advantages from my ideas, and Hydra Roach based armies in ZvP become quite weaker because of the overall “chockiness” of the maps, so one must be very very careful, because one might break PvZ in a meta where Mutalisks are easily countered.



Ganymede is quite a different map, so would you mind telling us a bit about it?

Ganymede is the funny one, I'm quite surprised Gany made it this far being honest, there are so so many maps that I feel are equally or more interesting than the ideas I displayed on Gany.

Gany is using a vanilla version of the ideas I spoke earlier, it is a mix of both, you can see the four blocks or chess board that Superouman would have used in the center of the map, but coupled with ramps instead of very tight choke points, I'm very interested in how will this map develop because it is the first time I have ever used both systems together. The map faces circle syndrome issues, that may make the map prone to base races, similar to an older map, Dual Sight, nonetheless it should still be solid.

PvZ, TVZ, MechvZ, and PvT should all be more or less balanced, even as the map goes into months of play, unless something goes awfully wrong, which at the moment I highly doubt it will. Maybe Swarm Host games may be too strong in certain scenarios, but probably not that much. These days it is very easy for experienced mapmakers to achieve long term balanced maps, what is hard is to make maps that are both very interesting, from a gameplay and mapmaking perspective while keeping them balanced.



As someone who has been so successful in mapping, do you have any advice for those who are still trying to find their footing in map making?

Enjoy it! Have fun trying ideas! But beware to not try too many at the same time, that's where most early mapmakers fall, check the ladder maps and try to imitate the maps in there, I know making standard maps is boring when you are starting, but if you don't have the basics to make a good solid standard map, then you will probably not be able to make your ideas come to fruition as you would like it.

I will also be around on the Team Liquid Custom Maps section giving advice now and then alongside other mapmakers such as IeZael, TimeTwister, NewSunshine or -NegativeZero-. Don't be afraid to post in the Work In Progress thread! But remember every time you do a map, ask yourself "Why does my map suck?", be reticent of those that only congratulate your map because no map is perfect, focus on what you consider are errors and don't be afraid to fully ditch complete maps.



As the winner of the contest, Blizzard will be working with you to develop a map for LotV beta. What are your thoughts about this opportunity?

I'm thrilled to be able to make maps for LotV, but it will be very hard because of the lack of game knowledge regarding the lack of any developed metagame and the way units will be used 4 to 5 months into the beta. I consider myself to be a solid mapmaker, but I’m still just one mapmaker that has only one brain with limited ideas. It will be quite the challenge to make maps for a game that’s in continuous development. The best example I can think about are the early Wings Of Liberty maps. The people that made these maps didn’t expect the metagame to develop the way it did and they had years working on the game. So as I said, I’m thrilled because hey! it’s LotV! But at the same time I’m scared because I’m more or less on my own, and I want to be able to deliver something that’s memorable.

Now the question is to Foxtrot or not to Foxtrot? Heh.



Thank you for taking the time to give us such detailed answers, do you have parting comments?

I would like to address casters and programers specifically to stop spending your time on Twitter and have a look at the Melee Maps section of TeamLiquid, you don't have to post at all, just browse around and get ideas of the maps that are being done and the ideas behind them. If you don't agree with them then leave a comment with one of your alt accounts, discuss strategy with us and tell us why you consider X thing doesn't work as well as you think. You are biased, so are we, but by whining on twitter because you didn't get your standard map the way you like it will only get you in our blacklist of people we don't put attention to.

And last I would like to say thank you to the SXG and YGD teams for being awesome! Also to the entire Latin SC2 community, to JoeMurray, Adoghost, the whole team of ES4LA, you guys rock! And a special mention to Hayato, this one goes for you buddy!

Oh I almost forgot! If you would like to check out other of my maps search in custom games for KTV, and you will be able to find them easily. There are other mapmakers that also upload their maps under Tags, some of these are Galaxy, ESV, DF, TPW, AEM, TT and KP. I highly suggest you to check these out, I wish we could get a Map Pool of 20 maps so we could use them all! hehe.



Graphics: InsidiA, shiroiusagi


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Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 24 2015 23:18 GMT
#2
Adun's shrine won the public vote.
ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-02-25 00:44:47
February 24 2015 23:26 GMT
#3
On February 25 2015 08:11 -NegativeZero- wrote:
if emerald plaza doesn't win i'm going to slap a baby

well, now i'm really feeling sorry for a couple of unfortunate parents out there

Edit: Congrats to Uvantak for both 1st and 2nd place. But serious question, no offense to Caevrane, but what do people actually like about Adun's Shrine? It's a very turtly map.
vibeo gane,
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 24 2015 23:27 GMT
#4
Kantu official map bonjwa
"Not you."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 24 2015 23:31 GMT
#5
Congrats Uvantak! although I voted for your 2nd place map instead of your first D:
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-02-24 23:34:21
February 24 2015 23:33 GMT
#6
O_O

neither Cactus Valley nor NEP made the top 3? This is madness

oh well congrats Uvantak. Still good maps as usual.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 24 2015 23:34 GMT
#7
On February 25 2015 08:31 Shellshock wrote:
Congrats Uvantak! although I voted for your 2nd place map instead of your first D:

I did too. I have successfully voted for the 2nd place map every single TLMC which is nice I guess.
ModeratorI am still alive, somehow
TL+ Member
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
February 24 2015 23:34 GMT
#8
cactus valley didnt win, shit list (but seriously, congratulations to the winners, really hope we can have glorious balanced games on these maps in the future)
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
icecon
Profile Joined October 2010
Brazil62 Posts
February 24 2015 23:35 GMT
#9
It would be nice if we had more transparency with respect to the pro vote, seeing it weighs so heavily. And by that I mean, number of voters and race distribution.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 24 2015 23:38 GMT
#10
On February 25 2015 08:33 FrostedMiniWheats wrote:
O_O

neither Cactus Valley nor NEP made the top 3? This is madness

I'm incredibly surprised that NEP and cactus didn't score higher, i was totally expecting NEP to get placed first and Cactus third with Echo in between.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-02-24 23:42:48
February 24 2015 23:40 GMT
#11
Congratulations Uvantak!!! That was a really well deserved double victory.

I have to say, I'm kind of shocked by some of the results. Adun's Shrine as #1 in public poll? Sure, it was pretty, but so were plenty of other maps this time around. Sure, it had a really neat layout, but so did plenty of other maps (OK, not Cactus). Emerald Plaza as #7 in pro poll, though? Holy cow, never would have seen that coming.

Congrats/condolences to all the other map makers, too, this was a much stronger set of maps than last TLMC, IMO.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Charoisaur
Profile Joined August 2014
Germany16086 Posts
February 24 2015 23:49 GMT
#12
Didn't expect neo emerald plaza and cactus valley to place this low.
Luckily cactus valley has a ladder spot basically safe because its the only 4 player map and deadwing is gonna get replaced next season.
Also surprised aduns shrine has won the public vote, didnt really like that map
Many of the coolest moments in sc2 happen due to worker harassment
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
February 24 2015 23:50 GMT
#13
On February 25 2015 08:49 Charoisaur wrote:
Didn't expect neo emerald plaza and cactus valley to place this low.
Luckily cactus valley has a ladder spot basically safe because its the only 4 player map and deadwing is gonna get replaced next season.
Also surprised aduns shrine has won the public vote, didnt really like that map

you forget that blizzard can be very clueless when it comes to getting new good maps on ladder
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
icecon
Profile Joined October 2010
Brazil62 Posts
Last Edited: 2015-02-25 00:10:33
February 24 2015 23:50 GMT
#14
Ganymede shouldn't make it, I predict mech is going to be very strong on that map. Park tanks in between natural and 3rd, lots of turrets in main and you have extremely secure 3-base as terran. Couple that with much less secured 3rd/4th for the opponent, and it could be a problem.

That said, I think it's the best looking map.

And honestly, similar can be said for Echo, the only difference is the opponent will have more secure three bases there. I didn't vote for Adun's Shrine, but I think the public might have been on the money on the balance front.
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-24 23:55:25
February 24 2015 23:51 GMT
#15
Woah, i trully didn't expect to make so far, at all. Anyways, don't kill me for stealing the third place, please.
"Must work on Zergling lemon juice allergy." - Abathur
Musicus
Profile Joined August 2011
Germany23579 Posts
February 25 2015 00:07 GMT
#16
Congrats Uvantak and Caevrane!

Kinda scared as a zerg, since Uvantak uses chokes and pathways so much and I didn't like Foxtrot, but those maps still look great and I can't wait to see some on the ladder .

Maru and Serral are probably top 5.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 25 2015 00:09 GMT
#17
Sorta bummed out aduns made it as far as 3rd place, but at least this tlmc has a good winner unlike last one
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 25 2015 00:12 GMT
#18
On February 25 2015 09:07 Musicus wrote:
Congrats Uvantak and Caevrane!

Kinda scared as a zerg, since Uvantak uses chokes and pathways so much and I didn't like Foxtrot, but those maps still look great and I can't wait to see some on the ladder .


Well I'm zerg myself, Foxtrot was a special case in the sense that when the map was made Terran was underpowered, and Foxtrot accounted for this by buffing terran a bit on inderect ways, but terran was also buffed as the season advanced meaning that Foxtrot became less and less Zerg friendly as the season advanced, atm Zerg is a bit underpowered but not that much to highly modify a map because of it, so in general you shouldn't be having too much problems on these maps even when some areas are quite narrow. Gany will probably be better for zerg than echo tho, that's normal.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Antares777
Profile Joined June 2010
United States1971 Posts
February 25 2015 00:14 GMT
#19
I'm really surprised Adun's Shrine won the public vote. Oh, and Ganymede is nothing like Blue Storm since the low ground passages run perpendicular to the main attack path instead of parallel, in addition to other differences.

I'm happy to see that we have a pretty and balanced winning map though.
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
February 25 2015 00:20 GMT
#20
do this maps make place to next mappool or not ?
Czech Terran(Hots) player
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