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On February 25 2015 19:33 velvex wrote: I like how the screenshots of Uvantak's maps are just slightly angled. It makes it noticeably easier to read the layout Him and i toke screenshots both angled and straight downwards. We actually submitted our maps with the same format, but for some reason they're using Uvantak's angled shots.
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Caevrane are you from Uruguay too or you are just playing with my mind
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Dang cactus valley I thought would be up there but I guess people love their 2 player maps haha.
was gonna say the winner looks a lot lot like cloud kingdom but I guess that was already in the write up
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Ganymede looks so freaking cliche. Disappointed that's up there. But the winner is deserved still
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^How can a map ever look cliché? Oo
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On February 25 2015 09:36 [PkF] Wire wrote:I am elated. I wrote in the TLMC voting thread that I was never happy with the results of those contests because I had bad memories of Biome or that retarded lava map. This is the first time since the legendary Ohana - Cloud Kingdom - Korhal Compound top 3 (Yeonsu - Ravager - Frost was actually pretty good too) that I'm really convinced the three maps of the top 3 have high potential and sustainibility in a competitive context. Congrats, congrats to Uvantak, you extraordinary mapmaker. I still make nightmares of Biome taking over Foxtrot Labs and Kamala Park in that shameful TLMC4. What a sweet revenge. I had voted for Ganymede but I'm totally happy with Echo. Congrats again, and I hope you keep on making those amazing maps. I loved Foxtrot Labs and would have traded it every day for the shitty maps Blizzard forced upon us this season. That map was beginning to be figured out and deserved more time on ladder/WCS. All those maps have what it takes to be used in a competitive map pool ; the current map pool is dreadful (the only good map is Overgrowth, and even I am beginning to get sick of it) and I would have no regret if all those maps got scrapped next season. Replace them with the top 7 of that contest ? I know I'd be perfectly OK with it. Korhal was terrible, and I didnt really like cloud, I will admit i was extremely pleased with ohana though...all the same i have to agree with you, I can't wait to see these maps in action on ladder, the more the better
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On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.
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On February 26 2015 01:03 Caevrane wrote:Show nested quote +On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay. wait really? O_O
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I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.
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Omg these prizes are amazing and of cause, so are the maps!
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On February 26 2015 01:07 GGuMake wrote: I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players. thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine
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On February 26 2015 01:12 Cricketer12 wrote:Show nested quote +On February 26 2015 01:07 GGuMake wrote: I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players. thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine Looks fine to me. Both the third and the fourth are vertically aligned with the main, and since 99% of T and P players will take the same expansions, the distance between the two players' bases is kept and the 3rd/4th, that might look "forward" when looking at the overview, are in fact not really "forward".
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On February 26 2015 01:03 Cricketer12 wrote:Show nested quote +On February 26 2015 01:03 Caevrane wrote:On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay. wait really? O_O no it's just his alt account so people don't get angry that Kantuva takes ALL the prizes
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On February 26 2015 01:03 Cricketer12 wrote:Show nested quote +On February 26 2015 01:03 Caevrane wrote:On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay. wait really? O_O Hehe yeah, and before anyone freaks out, I left him more or less alone while making his maps, i only helped him when polishing details such as pathing and some general advice about cannon rushes and such which are things i do when giving advice to any new mapmaker. I just like anyone else i'm very very surprised that his map made it, specially considering the insane levels of competition. But sadly this has come with a price, I'm now being annoyed* by my little brother about how he got his map into the TLMC while to me it took years and years of work... -.-
/edit Changed molested by annoyed* No guys, my brother does not touch me on my peepee, he simply irritates and laughs at me.
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Austria24416 Posts
How dare you help your brother become good at mapmaking? Ban the man this instant!
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On February 26 2015 01:19 Ej_ wrote:Show nested quote +On February 26 2015 01:03 Cricketer12 wrote:On February 26 2015 01:03 Caevrane wrote:On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay. wait really? O_O no it's just his alt account so people don't get angry that Kantuva takes ALL the prizes Hahaha, That's exactly what we were worried about when i was submitting my maps; that they could supect from me being Uvantak, since we made the map submitting the same way.
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Canada13378 Posts
On February 26 2015 01:12 Cricketer12 wrote:Show nested quote +On February 26 2015 01:07 GGuMake wrote: I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players. thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine
I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ.
I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!)
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On February 26 2015 01:24 Uvantak wrote:Show nested quote +On February 26 2015 01:03 Cricketer12 wrote:On February 26 2015 01:03 Caevrane wrote:On February 26 2015 00:12 Topin wrote: Caevrane are you from Uruguay too or you are just playing with my mind Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay. wait really? O_O Hehe yeah, and before anyone freaks out, I left him more or less alone while making his maps, i only helped him when polishing details such as pathing and some general advice about cannon rushes and such which are things i do when giving advice to any new mapmaker. I just like anyone else i'm very very surprised that his map made it, specially considering the insane levels of competition. But sadly this has come with a price, I'm now being molested by my little brother about how he got his map into the TLMC while to me it took years and years of work... -.- Don't forget i help you with aesthetics with many, many of your maps, so it's actually a trade off. You wouldn't even know how to use custom textures if it wasn't for me. ;D
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On February 26 2015 02:14 ZeromuS wrote:Show nested quote +On February 26 2015 01:12 Cricketer12 wrote:On February 26 2015 01:07 GGuMake wrote: I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players. thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ. I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!) You underestimate the Power of the Roach in ZvZ. Roaches can defend, attack, harass, base trade, be dropped, be nydused, be split in multiple groups for either attack or defense ; Roaches are the answer to every unit, even the Mutalisk.
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On February 26 2015 02:21 OtherWorld wrote:Show nested quote +On February 26 2015 02:14 ZeromuS wrote:On February 26 2015 01:12 Cricketer12 wrote:On February 26 2015 01:07 GGuMake wrote: I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players. thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ. I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!) You underestimate the Power of the Roach in ZvZ. Roaches can defend, attack, harass, base trade, be dropped, be nydused, be split in multiple groups for either attack or defense ; Roaches are the answer to every unit, even the Mutalisk. I tried to hatch first into pool gas into taking opponent gold on overgrowth he scouts unfinished gold so i cancel take my third...roaches saved my ass really hard
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