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TL Map Contest 5 - Results! - Page 4

Forum Index > SC2 General
98 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
February 25 2015 15:06 GMT
#61
On February 25 2015 19:33 velvex wrote:
I like how the screenshots of Uvantak's maps are just slightly angled. It makes it noticeably easier to read the layout

Him and i toke screenshots both angled and straight downwards. We actually submitted our maps with the same format, but for some reason they're using Uvantak's angled shots.
"Must work on Zergling lemon juice allergy." - Abathur
Topin
Profile Blog Joined December 2010
Peru10092 Posts
February 25 2015 15:12 GMT
#62
Caevrane are you from Uruguay too or you are just playing with my mind
i would define my style between a mix of ByuN, Maru and MKP
ssg
Profile Joined July 2011
United States1774 Posts
February 25 2015 15:20 GMT
#63
Dang cactus valley I thought would be up there but I guess people love their 2 player maps haha.


was gonna say the winner looks a lot lot like cloud kingdom but I guess that was already in the write up
ssg
Profile Joined July 2011
United States1774 Posts
February 25 2015 15:22 GMT
#64
Ganymede looks so freaking cliche. Disappointed that's up there. But the winner is deserved still
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 25 2015 15:23 GMT
#65
^How can a map ever look cliché? Oo
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 25 2015 15:32 GMT
#66
On February 25 2015 09:36 [PkF] Wire wrote:
I am elated.

I wrote in the TLMC voting thread that I was never happy with the results of those contests because I had bad memories of Biome or that retarded lava map. This is the first time since the legendary Ohana - Cloud Kingdom - Korhal Compound top 3 (Yeonsu - Ravager - Frost was actually pretty good too) that I'm really convinced the three maps of the top 3 have high potential and sustainibility in a competitive context.

Congrats, congrats to Uvantak, you extraordinary mapmaker. I still make nightmares of Biome taking over Foxtrot Labs and Kamala Park in that shameful TLMC4. What a sweet revenge. I had voted for Ganymede but I'm totally happy with Echo. Congrats again, and I hope you keep on making those amazing maps. I loved Foxtrot Labs and would have traded it every day for the shitty maps Blizzard forced upon us this season. That map was beginning to be figured out and deserved more time on ladder/WCS.

All those maps have what it takes to be used in a competitive map pool ; the current map pool is dreadful (the only good map is Overgrowth, and even I am beginning to get sick of it) and I would have no regret if all those maps got scrapped next season. Replace them with the top 7 of that contest ? I know I'd be perfectly OK with it.

Korhal was terrible, and I didnt really like cloud, I will admit i was extremely pleased with ohana though...all the same i have to agree with you, I can't wait to see these maps in action on ladder, the more the better
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
February 25 2015 16:03 GMT
#67
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.
"Must work on Zergling lemon juice allergy." - Abathur
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 25 2015 16:03 GMT
#68
On February 26 2015 01:03 Caevrane wrote:
Show nested quote +
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.

wait really? O_O
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
GGuMake
Profile Joined January 2015
United States74 Posts
February 25 2015 16:07 GMT
#69
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
ETisME
Profile Blog Joined April 2011
12500 Posts
February 25 2015 16:11 GMT
#70
Omg these prizes are amazing and of cause, so are the maps!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 25 2015 16:12 GMT
#71
On February 26 2015 01:07 GGuMake wrote:
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.

thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 25 2015 16:19 GMT
#72
On February 26 2015 01:12 Cricketer12 wrote:
Show nested quote +
On February 26 2015 01:07 GGuMake wrote:
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.

thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine

Looks fine to me. Both the third and the fourth are vertically aligned with the main, and since 99% of T and P players will take the same expansions, the distance between the two players' bases is kept and the 3rd/4th, that might look "forward" when looking at the overview, are in fact not really "forward".
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ej_
Profile Blog Joined January 2013
47656 Posts
February 25 2015 16:19 GMT
#73
On February 26 2015 01:03 Cricketer12 wrote:
Show nested quote +
On February 26 2015 01:03 Caevrane wrote:
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.

wait really? O_O

no it's just his alt account so people don't get angry that Kantuva takes ALL the prizes
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-25 17:39:00
February 25 2015 16:24 GMT
#74
On February 26 2015 01:03 Cricketer12 wrote:
Show nested quote +
On February 26 2015 01:03 Caevrane wrote:
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.

wait really? O_O

Hehe yeah, and before anyone freaks out, I left him more or less alone while making his maps, i only helped him when polishing details such as pathing and some general advice about cannon rushes and such which are things i do when giving advice to any new mapmaker. I just like anyone else i'm very very surprised that his map made it, specially considering the insane levels of competition. But sadly this has come with a price, I'm now being annoyed* by my little brother about how he got his map into the TLMC while to me it took years and years of work... -.-

/edit Changed molested by annoyed* No guys, my brother does not touch me on my peepee, he simply irritates and laughs at me.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 25 2015 16:53 GMT
#75
How dare you help your brother become good at mapmaking? Ban the man this instant!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-25 17:15:10
February 25 2015 17:11 GMT
#76
On February 26 2015 01:19 Ej_ wrote:
Show nested quote +
On February 26 2015 01:03 Cricketer12 wrote:
On February 26 2015 01:03 Caevrane wrote:
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.

wait really? O_O

no it's just his alt account so people don't get angry that Kantuva takes ALL the prizes

Hahaha, That's exactly what we were worried about when i was submitting my maps; that they could supect from me being Uvantak, since we made the map submitting the same way.
"Must work on Zergling lemon juice allergy." - Abathur
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 25 2015 17:14 GMT
#77
On February 26 2015 01:12 Cricketer12 wrote:
Show nested quote +
On February 26 2015 01:07 GGuMake wrote:
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.

thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine


I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ.

I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-25 17:21:28
February 25 2015 17:20 GMT
#78
On February 26 2015 01:24 Uvantak wrote:
Show nested quote +
On February 26 2015 01:03 Cricketer12 wrote:
On February 26 2015 01:03 Caevrane wrote:
On February 26 2015 00:12 Topin wrote:
Caevrane are you from Uruguay too or you are just playing with my mind

Haha, Uvantak's my brother, we both come from Chile, but now we live in Uruguay.

wait really? O_O

Hehe yeah, and before anyone freaks out, I left him more or less alone while making his maps, i only helped him when polishing details such as pathing and some general advice about cannon rushes and such which are things i do when giving advice to any new mapmaker. I just like anyone else i'm very very surprised that his map made it, specially considering the insane levels of competition. But sadly this has come with a price, I'm now being molested by my little brother about how he got his map into the TLMC while to me it took years and years of work... -.-

Don't forget i help you with aesthetics with many, many of your maps, so it's actually a trade off. You wouldn't even know how to use custom textures if it wasn't for me. ;D
"Must work on Zergling lemon juice allergy." - Abathur
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 25 2015 17:21 GMT
#79
On February 26 2015 02:14 ZeromuS wrote:
Show nested quote +
On February 26 2015 01:12 Cricketer12 wrote:
On February 26 2015 01:07 GGuMake wrote:
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.

thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine


I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ.

I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!)

You underestimate the Power of the Roach in ZvZ. Roaches can defend, attack, harass, base trade, be dropped, be nydused, be split in multiple groups for either attack or defense ; Roaches are the answer to every unit, even the Mutalisk.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 25 2015 17:51 GMT
#80
On February 26 2015 02:21 OtherWorld wrote:
Show nested quote +
On February 26 2015 02:14 ZeromuS wrote:
On February 26 2015 01:12 Cricketer12 wrote:
On February 26 2015 01:07 GGuMake wrote:
I voted for the map in 2nd place, and was torn with voting for the 3rd place map. The winning map looks impossible to take and hold a 3rd/4th base, doesn't look good for zerg players.

thats my main concern with it...doesnt look that good for zerg but if zerg survives midgame without too many loses...should be fine


I feel like the map will encourage a lot of counter attacks and slightly bigger ling styles/active units even in ZvZ.

I mean there are a lot of paths, no way a single ball of units can adequately defend all of them (looking at you 100+ supply pure roach balls!)

You underestimate the Power of the Roach in ZvZ. Roaches can defend, attack, harass, base trade, be dropped, be nydused, be split in multiple groups for either attack or defense ; Roaches are the answer to every unit, even the Mutalisk.

I tried to hatch first into pool gas into taking opponent gold on overgrowth he scouts unfinished gold so i cancel take my third...roaches saved my ass really hard
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Prev 1 2 3 4 5 Next All
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