• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:34
CEST 03:34
KST 10:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War575.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning? TL Sidebar missing streams
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9308 users

[SC2 map] Bloody sands

Forum Index > SC2 General
Post a Reply
Kantuva
Profile Joined April 2010
Uruguay211 Posts
Last Edited: 2010-04-30 01:02:54
April 30 2010 00:23 GMT
#1
hi, this is my first map in several years and would like to know what you think of it, because I feel that something is missing, and before continuing I want to know your opinion

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush

regards!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2010 00:28 GMT
#2
4 gas at the nat?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 30 2010 00:29 GMT
#3
Really strange layout, It really makes me think I'm going to play Halo on it actually.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
Last Edited: 2010-04-30 00:30:03
April 30 2010 00:29 GMT
#4
Wow very cool looking also i like how you placed your third AKA your min only but iam not sure 4 gas at natural isn't the best idea lol. Although natural should be hard to hold so idk. Also i noticed 1-2 of your 9 high yeild minerals cant be mined until you mine the rest out, was this intended?
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 30 2010 00:29 GMT
#5
Looks too blocky and un natrual how like all the edges are so straight, but looks pretty good non the less
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 30 2010 00:30 GMT
#6
interesting, and what a sweet natural for gas play
"When the geyser died, a probe came out" - SirJolt
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 30 2010 00:35 GMT
#7
yeah the resources on this map seem really excessive, but I like the idea of using those natural pillars to make the open areas more interesting
teaaaaaaaa
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 30 2010 00:35 GMT
#8
not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net)

But I would suggest you play around more with textures/doodads/etc.

Because atm the map looks very "dead".

everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc

So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not.


And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 30 2010 00:49 GMT
#9
it just looks... confusing! Im sorry but i dont like it, it seems to have no meaning behind it other than "i want to make a map"
really?
Kantuva
Profile Joined April 2010
Uruguay211 Posts
April 30 2010 00:56 GMT
#10
On April 30 2010 09:35 Icx wrote:
not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net)

But I would suggest you play around more with textures/doodads/etc.

Because atm the map looks very "dead".

everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc

So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not.


And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map

thanks!

My initial idea was that the drop is widely used, the bases are highly vulnerable to drop and that is the idea of the map, just the mention of doodads that is because we still do not completely add . thanks again
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Please log in or register to reply.
Live Events Refresh
Next event in 8h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 164
NeuroSwarm 42
StarCraft: Brood War
Leta 480
Bale 54
League of Legends
Doublelift4678
Other Games
summit1g9068
JimRising 546
ViBE213
Organizations
Other Games
gamesdonequick649
BasetradeTV182
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 106
• Light_VIP 15
• Letter142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1120
Upcoming Events
Sparkling Tuna Cup
8h 26m
Patches Events
13h 26m
BSL Open Qualifier
17h 26m
BSL Open Qualifier
17h 26m
OSC
21h 26m
OSC
1d 10h
WardiTV Weekly
2 days
PiGosaur Cup
2 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.