This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush
regards!
Forum Index > SC2 General |
Kantuva
Uruguay196 Posts
This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush regards! | ||
sob3k
United States7572 Posts
| ||
ghen
United States1356 Posts
| ||
SC2Phoenix
Canada2814 Posts
| ||
HeyitsClay
Canada336 Posts
| ||
fabiano
Brazil4644 Posts
| ||
Snausages
United States529 Posts
| ||
Icx
Belgium853 Posts
But I would suggest you play around more with textures/doodads/etc. Because atm the map looks very "dead". everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not. And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map | ||
Clearout
Norway1060 Posts
| ||
Kantuva
Uruguay196 Posts
On April 30 2010 09:35 Icx wrote: not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net) But I would suggest you play around more with textures/doodads/etc. Because atm the map looks very "dead". everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not. And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map thanks! My initial idea was that the drop is widely used, the bases are highly vulnerable to drop and that is the idea of the map, just the mention of doodads that is because we still do not completely add . thanks again | ||
| ||
StarCraft 2 IndyStarCraft 224 StarCraft: Brood WarNathanias 165 ProTech143 NeuroSwarm 141 SteadfastSC 126 -ZergGirl 91 ForJumy 59 trigger 54 Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games tarik_tv53552 gofns12678 summit1g7849 Grubby3711 sgares347 ToD265 Hui .264 C9.Mang0242 NuckleDu96 Mew2King70 mouzStarbuck15 ViBE6 Organizations StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • Hupsaiya 68 StarCraft: Brood War• StrangeGG 32 • musti20045 8 • Poblha • Migwel • Laughngamez YouTube • LaughNgamez Trovo • IndyKCrew • Kozan • Gussbus • intothetv • aXEnki Dota 2 League of Legends Other Games |
The PiG Daily
TBD vs ByuN
Reynor vs Bunny
NightMare vs Bunny
TBD vs Ryung
Kung Fu Cup
ESL Pro Tour
ESL Pro Tour
PassionCraft
ESL Pro Tour
World Team League
ESL Pro Tour
Korean StarCraft League
Afreeca Starleague
hero vs Soulkey
[ Show More ] AfreecaTV Pro Series
Reynor vs Cure
ESL Pro Tour
World Team League
ESL Pro Tour
BSL
CSO Cup
Sparkling Tuna Cup
ESL Pro Tour
World Team League
ESL Pro Tour
BSL
ESL Open Cup
ESL Open Cup
ESL Open Cup
|
|