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[SC2 map] Bloody sands

Forum Index > SC2 General
Post a Reply
Kantuva
Profile Joined April 2010
Uruguay209 Posts
Last Edited: 2010-04-30 01:02:54
April 30 2010 00:23 GMT
#1
hi, this is my first map in several years and would like to know what you think of it, because I feel that something is missing, and before continuing I want to know your opinion

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush

regards!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2010 00:28 GMT
#2
4 gas at the nat?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 30 2010 00:29 GMT
#3
Really strange layout, It really makes me think I'm going to play Halo on it actually.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
Last Edited: 2010-04-30 00:30:03
April 30 2010 00:29 GMT
#4
Wow very cool looking also i like how you placed your third AKA your min only but iam not sure 4 gas at natural isn't the best idea lol. Although natural should be hard to hold so idk. Also i noticed 1-2 of your 9 high yeild minerals cant be mined until you mine the rest out, was this intended?
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 30 2010 00:29 GMT
#5
Looks too blocky and un natrual how like all the edges are so straight, but looks pretty good non the less
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 30 2010 00:30 GMT
#6
interesting, and what a sweet natural for gas play
"When the geyser died, a probe came out" - SirJolt
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 30 2010 00:35 GMT
#7
yeah the resources on this map seem really excessive, but I like the idea of using those natural pillars to make the open areas more interesting
teaaaaaaaa
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 30 2010 00:35 GMT
#8
not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net)

But I would suggest you play around more with textures/doodads/etc.

Because atm the map looks very "dead".

everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc

So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not.


And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 30 2010 00:49 GMT
#9
it just looks... confusing! Im sorry but i dont like it, it seems to have no meaning behind it other than "i want to make a map"
really?
Kantuva
Profile Joined April 2010
Uruguay209 Posts
April 30 2010 00:56 GMT
#10
On April 30 2010 09:35 Icx wrote:
not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net)

But I would suggest you play around more with textures/doodads/etc.

Because atm the map looks very "dead".

everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc

So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not.


And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map

thanks!

My initial idea was that the drop is widely used, the bases are highly vulnerable to drop and that is the idea of the map, just the mention of doodads that is because we still do not completely add . thanks again
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
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