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![[image loading]](http://img188.imageshack.us/img188/3/terrain005a.jpg)
![[image loading]](http://img169.imageshack.us/img169/7728/terrain004.jpg)
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This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush
regards!
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Kantuva
Uruguay211 Posts
![]() ![]() ![]() ![]() ![]() ![]() This is a map of drop 100%, the large amount of resources is to be the focus of massive drops, cliffs in each expansion are to protect them at the beginning of the game, but over time become perfect places for massive drops and ambush regards! | ||
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sob3k
United States7572 Posts
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ghen
United States1356 Posts
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SC2Phoenix
Canada2814 Posts
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HeyitsClay
Canada336 Posts
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fabiano
Brazil4644 Posts
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Snausages
United States529 Posts
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Icx
Belgium853 Posts
But I would suggest you play around more with textures/doodads/etc. Because atm the map looks very "dead". everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not. And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map | ||
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Clearout
Norway1060 Posts
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Kantuva
Uruguay211 Posts
On April 30 2010 09:35 Icx wrote: not gonna comment on the map layout itself, because I find it kinda hard to really make suggestions on it withoutplaying it (wich is kinda hard with the current b.net) But I would suggest you play around more with textures/doodads/etc. Because atm the map looks very "dead". everything is really blocky, not much detail, there is some random stuff thrown around everywhere, the transitions from the rocks to the ground are a bit akward, etc So try to play around with that a bit more, so that in future maps they not only are good maps to play on, but so that they are also good to look at, because that is also a large factor in the decision wich maps that will get played a lot or not. And also try not to put cliffs around every expo, because like it is now, Terran would be able to drop tanks/Thors in just about every expansion on the map thanks! My initial idea was that the drop is widely used, the bases are highly vulnerable to drop and that is the idea of the map, just the mention of doodads that is because we still do not completely add . thanks again ![]() | ||
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