On January 23 2015 06:23 Blargh wrote: Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
If you have to ask that question, you probably shouldnt be submitting one
On January 23 2015 06:23 Blargh wrote: Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
Mapmakers are generally responsible for making their maps look appealing before they submit them.
On January 23 2015 06:23 Blargh wrote: Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
Mapmakers are generally responsible for making their maps look appealing before they submit them.
On January 23 2015 06:23 Blargh wrote: Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
If you have to ask that question, you probably shouldnt be submitting one
pretty much yes, not only do you need a good sense of every MU, you also need to be able to understand how to work it out with the editor in every tiny detail, and at that point you're probs capable of doing artwork without much effort.
On January 23 2015 06:23 Blargh wrote: Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
If you can get someone to help you out, then yes. But everything about the map, aesthetics included, is the responsibility of the mapmaker. If you can't finish something, don't submit it, generally speaking.
Blah, I'll consider making one then. I cannot stand the little signs or the critters in-game, so I'll leave those out, but that should be okay. I don't mind doing terrain patterns and things like that, but I'll need to do idea-copying for trees and other misc. stuff.
I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!
just wondering if such map is viable for competitive play: 4 player map half island like hall of valhalla, forbidden zone. depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.
On January 23 2015 07:00 joshie0808 wrote: I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!
same here, I'm really liking team Yeoul, I'm a huge fan of just about all there maps. Also there are a few others out there i hope enter this. Is it wrong that Im sad that there only taking 2 maps for wcs.
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).
While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.
I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.
On January 23 2015 11:43 Psione wrote: Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).
While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.
I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.
Can you tell me exactly what happened at Blizzard that has caused this complete 180 in attitude lately? You guys have been on fire lately.