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On January 23 2015 08:07 jinorazi wrote: just wondering if such map is viable for competitive play: 4 player map half island like hall of valhalla, forbidden zone. depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.
are half island maps even viable in sc2?
The closest we've come is Arkanoid I think. Either way I'd be leery of putting that map in the later pool. Apart from its impact on casual play there's not telling how it would fare competitively. I really hope Proleague tests a map of that time or one like 815 which has small units only paths.
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Aotearoa39261 Posts
On January 23 2015 11:45 SetGuitarsToKill wrote:Show nested quote +On January 23 2015 11:43 Psione wrote: Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).
While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.
I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved. Can you tell me exactly what happened at Blizzard that has caused this complete 180 in attitude lately? You guys have been on fire lately. Psione has been doing an incredible job reaching out to the community etc. he's doing a lot to keep this game alive! And Kim Phan taking on the esports role has also made a big positive change
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1001 YEARS KESPAJAIL22271 Posts
@ZoeviaBlizzard their Community Manager is also super helpful!
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Please post some good maps, I really am tired of all of these terrible maps on ladder. :-O
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On January 23 2015 11:43 Psione wrote: Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).
While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.
I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.
Please keep posting here, love to see Blizzard more directly involved with the community!
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On January 23 2015 11:43 Psione wrote: I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved. And here people thought you had completely forgotten about my question I sent to you. Awesome to hear!
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On January 23 2015 16:04 GGzerG wrote: Please post some good maps, I really am tired of all of these terrible maps on ladder. :-O Check the recent MotM threads, there's some good stuff in there, and some of it's guaranteed to get entered into TLMC.
Also to all the Blizz people, whatever you've been doing differently recently, keep doing it pls, it's awesome.
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lol will the winner be as stupid as last time?
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On January 23 2015 08:07 jinorazi wrote: just wondering if such map is viable for competitive play: 4 player map half island like hall of valhalla, forbidden zone. depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.
are half island maps even viable in sc2?
no they are not, as they tend to be incredibly terran favored because their drop tech is part of the army composition they will be using anyway.
On January 23 2015 18:21 zelevin wrote: lol will the winner be as stupid as last time?
hope not
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On January 23 2015 18:21 zelevin wrote: lol will the winner be as stupid as last time? Doubt it, the rules aren't as stupid as last time. 2p maps are allowed, and it's a lot easier to balance creativity with strict balance on 2p maps. The finalists probably would've been better last time, but most of the good mapmakers opted for creativity over safe gameplay when it turned out the judges were basically looking for the exact opposite.
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France9034 Posts
Okay, THIS TIME I'll put up a map that doesn't end up in my "WorkInProgress" folder, lost somewhere on my hard drive.
GL everyone!
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Germany3367 Posts
Good luck to everyone, grace us with some nice maps please!
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Props to Blizzard. TLMC is always so epic, having a map in the ladder pool as a price is glorious!
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Good luck all. But I shall have the map spots this time!!
jk i suck.
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Aotearoa39261 Posts
On January 23 2015 18:21 zelevin wrote: lol will the winner be as stupid as last time? I present to you "MOTM + a few!" http://imgur.com/a/JaDpG
Maps since MotM in June plus a few I grabbed from the top of the map section. These maps are generally very high quality and hopefully most of them will be submitted this season!
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thank you for this Map contest (hoping for a lot of eye candy)
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East Gorteau22261 Posts
Plz give Neo Habitation Station I need more Bbyong in my life
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1001 YEARS KESPAJAIL22271 Posts
Use beach tileset and water
I strongly recommend it if you know what I mean wink wink
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Canada8157 Posts
On January 23 2015 23:08 lichter wrote: Use beach tileset and water
I strongly recommend it if you know what I mean wink wink
Will this be the closest you've ever been to a beach
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