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TeamLiquid Map Contest 5 - Page 3

Forum Index > SC2 Maps & Custom Games
359 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
LongShot27
Profile Joined May 2013
United States2084 Posts
January 22 2015 21:24 GMT
#41
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?


If you have to ask that question, you probably shouldnt be submitting one
If all men were created equal there would be no reason to declare it.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 22 2015 21:26 GMT
#42
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

Mapmakers are generally responsible for making their maps look appealing before they submit them.
ModeratorI am still alive, somehow
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 22 2015 21:28 GMT
#43
On January 23 2015 06:26 The_Templar wrote:
Show nested quote +
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

Mapmakers are generally responsible for making their maps look appealing before they submit them.

And yet so many of them end up grey...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 22 2015 21:29 GMT
#44
On January 23 2015 06:24 LongShot27 wrote:
Show nested quote +
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?


If you have to ask that question, you probably shouldnt be submitting one


pretty much yes, not only do you need a good sense of every MU, you also need to be able to understand how to work it out with the editor in every tiny detail, and at that point you're probs capable of doing artwork without much effort.
"Not you."
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 22 2015 21:40 GMT
#45
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

If you can get someone to help you out, then yes. But everything about the map, aesthetics included, is the responsibility of the mapmaker. If you can't finish something, don't submit it, generally speaking.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Blargh
Profile Joined September 2010
United States2103 Posts
January 22 2015 21:48 GMT
#46
Blah, I'll consider making one then. I cannot stand the little signs or the critters in-game, so I'll leave those out, but that should be okay. I don't mind doing terrain patterns and things like that, but I'll need to do idea-copying for trees and other misc. stuff.
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 22 2015 22:00 GMT
#47
I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 22 2015 22:15 GMT
#48
Go guys make us the cool maps

Will there be some showmatch on the finalist maps we can watch to help us make our choice?
Dear INno and all the former STX boys.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-01-22 22:57:06
January 22 2015 22:56 GMT
#49
Wow guaranteed 2 maps into WCS/ladder, amazing, good luck everyone!
Maru and Serral are probably top 5.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 22 2015 23:03 GMT
#50
Ohhh yeah!

I liked TLMC so much that I created the Liquipedia entry a while ago: (Wiki)TLMC

Make us proud and leave your mark, mapmakers!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-01-22 23:08:28
January 22 2015 23:07 GMT
#51
just wondering if such map is viable for competitive play:
4 player map
half island like hall of valhalla, forbidden zone.
depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.

are half island maps even viable in sc2?
age: 84 | location: california | sex: 잘함
starslayer
Profile Joined August 2011
United States696 Posts
January 22 2015 23:09 GMT
#52
On January 23 2015 07:00 joshie0808 wrote:
I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!



same here, I'm really liking team Yeoul, I'm a huge fan of just about all there maps. Also there are a few others out there i hope enter this. Is it wrong that Im sad that there only taking 2 maps for wcs.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
January 22 2015 23:38 GMT
#53
Niiiiiiiice
Two community maps guaranteed!
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 22 2015 23:47 GMT
#54
Ooooh mannnnn. I was almost not going to make a map for Map-ximum but now with TLMC just around the corner too, dammit TL.

Also, able to submit 3 maps...mmmmmmmm love it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 23 2015 01:10 GMT
#55
No one remake Yeon Su, plz.
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 23 2015 01:10 GMT
#56
hahahaha YES

I will submit the best work I can... then vote for Neo Emerald Plaza because omg yes please

gl hf!
www.alonetone.com/xenotolerance
Adept
Profile Joined December 2009
United States472 Posts
January 23 2015 01:29 GMT
#57
Yessss, can't wait to see what maps come out of this! :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
Musicus
Profile Joined August 2011
Germany23579 Posts
January 23 2015 02:41 GMT
#58
Psione commented on Reddit btw.

http://www.reddit.com/r/starcraft/comments/2tbh4j/teamliquid_map_contest_5/cnxv4io

They might even take all 4 maps from this contest, but want to leave optiones open for korean maps. Fucking great news .
Maru and Serral are probably top 5.
Psione
Profile Joined March 2014
United States45 Posts
January 23 2015 02:43 GMT
#59
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 23 2015 02:45 GMT
#60
On January 23 2015 11:43 Psione wrote:
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.

Can you tell me exactly what happened at Blizzard that has caused this complete 180 in attitude lately? You guys have been on fire lately.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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