• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:42
CET 18:42
KST 02:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4)
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV ZeroSpace Megathread Stormgate/Frost Giant Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1903 users

Johanaz´ map thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-08-29 23:16:50
December 19 2010 05:33 GMT
#1
[image loading]

+ Show Spoiler [old banner] +
[image loading]


Greetings good TL people!

As every other melee mapper here I must have my own map thread in order to keep up.

You´ll find that though I set out to create competitive melee map I somehow always seem to stir up controversy, either by picking a bad name for my maps, or by having unusual features that get posters into fights and whatnot.
All I want is to contribute with my ideas and improve my mapping skills along the way.

Works in progress:

Argentum: + Show Spoiler +
[image loading]

Cuatros Mesas
4P rotational concept:+ Show Spoiler +
[image loading]
[image loading]


Competetive 1v1 maps:

TPW Rusty Cage + Show Spoiler +
[image loading]


TPW Boracay+ Show Spoiler +
[image loading]

TPW Tenarsis+ Show Spoiler +
[image loading]

TPW Crimsonite+ Show Spoiler +
[image loading]

TPW Green Harvest+ Show Spoiler +
[image loading]
Map Thread

TPW Void Rift+ Show Spoiler +
[image loading]Map Thread


Rock Bottom+ Show Spoiler +
[image loading]

Vanadium+ Show Spoiler +
[image loading]Map Thread

Autumn Hills + Show Spoiler +
[image loading]Map Thread

Zhakul Strife + Show Spoiler +
[image loading]
-published on EU

4 player map designed for 1v1

160x160 playable bounds.
14 bases total.
Tileset: Zhakul´Das (small tiles switched to Shakuras hextiles)
Map thread

Mud Rock + Show Spoiler +
[image loading]Map thread

Thunder Temple + Show Spoiler +
[image loading]Map thread

Varuna + Show Spoiler +
[image loading]Map thread


Fun maps:

Octaze + Show Spoiler +
[image loading]Map thread

Gas Chamber + Show Spoiler +
[image loading]Map thread

Naraka II + Show Spoiler +
[image loading]Map thread




Sketch book:+ Show Spoiler +



Working on a super standard super generic 4P rotational.

[image loading]

[image loading]

+ Show Spoiler [early Rusty Cage concepts] +
http://i.imgur.com/7NYOR.jpg
http://i.imgur.com/wYpve.jpg
http://i.imgur.com/Oz51M.jpg




[image loading]
[image loading]
[image loading]3 versions made in the editor+ Show Spoiler +
[image loading]

[image loading]

[image loading]


[image loading]

[image loading]

[image loading]

[image loading]
+ Show Spoiler +
alternative 3rd[image loading]


- helping with the visuals of Ohana:
+ Show Spoiler +
+ Show Spoiler [Skype Chat] +
[image loading]
[image loading]
[image loading]

+ Show Spoiler [Ohana before my feedback] +
[image loading]

+ Show Spoiler [Ohana before I was handed the map file] +
[image loading]

+ Show Spoiler [after I added new textures and cliffs] +
[image loading]



Abandoned:

Misty Mountain

Asgard


The Map Art Thread

Send replays to sc2johanaz (at) gmail (dot) com

[image loading]
TPW Map Maker - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 19 2010 05:45 GMT
#2
woahh that gif is sickkkk. favorite map so far is still varuna
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 19 2010 05:47 GMT
#3
You've certainly come up with new ideas, and you've definitely improved. You're one of the most innovative people here, and you're not afraid to take risks. I like that.

Nice banner btw.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-07 16:42:03
December 19 2010 10:22 GMT
#4
"Maps I have completed/abandoned so far:"
Nice philosophy. Too few people realize that mapmaking is fueled only by enthousiasm. So it's nice to remind viewers that their posting on said maps is vital, you did it on a subliminal level, euhhh I just ruined that by stressing that fact...
Misty Mountain has no picture showcasing top view?
Nice map pack, keep em coming.

edit: + Show Spoiler +
really like the name changes + Show Spoiler +
except for the vespene affair
http://www.teamliquid.net/mirror/smilies/random-big.gif
unbal3
Profile Joined September 2010
Korea (South)131 Posts
December 19 2010 15:13 GMT
#5
One of the more talented mapmakers on the forum. Mad props to you good sir :D I'm a fan.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-31 00:05:25
December 31 2010 03:13 GMT
#6
Updated with pics of WIPs Concrete Dreams and Vespene Vengeance.
Added 4 extra expos on Naraka II (didn´t wanna bump it).

/Edit: Concrete Dreams changed name to Temple of Thunder.

//Edit: Temple of Thunder changed name to Thunder Temple .

///Edit: Thunder Temple - Korean name changed to 천고의 신전 thanks to TrinitySC
TPW Map Maker - theplanetaryworkshop.com
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-28 22:52:52
January 27 2011 05:21 GMT
#7
I´m working on a new map, Xenolith.

It´s about 132x120. I think it´s pretty close to being balanced as it´s comparable to Xel Naga Caverns in terms of layout and openess vs chokes, but there may still be a few problem areas. I posted a 90 deg. rotated version in the collaboration thread, and iGrok commented on the narrow paths and neutral bases (Morrow).

I took that to heart and did some modifications:

[image loading]

I think all bases are now pretty much affiliated and there should be just enough space for flanking.

90 deg. overview & Analyzer pics in OP.

v 0.2 published on EU. Please try it out and let me know how it feels gameplaywise. I´m particularly interested in the whole P deathball / Z surround dynamic.

edit: put in a new pic
TPW Map Maker - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 27 2011 15:02 GMT
#8
At first I wanted to ask (with a nice paint picture^^) what the expansion pattern is but I think I understand it now. Looks really good and I can clearly see the Xel'Naga Caverns inspiration

Can you siege the gold bases from behind?
Seems like there are two potential 3rd's that are easily defensible with Force Fields but they are very far away from each other so that might not me a problem.
Seems like it could be too choked tho and Zerg has to go really far to set up good flanks in certain areas. Imagine Protoss not going the direct nat-nat way but around at the outisde. Zerg will never be able to engage. Then again, cause this is a longer way I guess that's when counter attacking comes into play.
I'd be interested as well how things work out in PvZ.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 27 2011 16:13 GMT
#9
Nice to see that you now also got a thread
Quagmire (Family Guy? ^^) and Xenolith look somewhat similar (Layout). Is this on purpose? Seems to be hard to tell which version fells better.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 27 2011 17:24 GMT
#10
@Ragoo: Thanks. Yes you can snipe the gold. There is a protruding cliff where 3 or 4 tanks have range. There´s another spot further down where 1 tank can snipe the golds gas.
See picture:+ Show Spoiler +
[image loading]

The tanks will need support for vision though, and they will be sitting ducks on that ledge.

@Dezi. Yeah, I have about 5 playable maps so far, and it´s nice to have a home
Quagmire as in Swamp/Trouble (double meaning). And yes, they are identical except for the orientation and texturing. I got a bit sick of trying to invent a green alien swamp theme, and I think this orientation is more widescreen friendly.
TPW Map Maker - theplanetaryworkshop.com
TrinitySC
Profile Joined December 2010
101 Posts
Last Edited: 2011-01-29 21:10:09
January 29 2011 21:08 GMT
#11
um.. if i may..

"성전천둥" is a really awkward translation of Thunder Temple. It actually doesn't even mean Thunder Temple; rather, it means Chapel Thunder xD

I recommend "천고의 신전", because "천둥의 신전" sounds rather awkward - the words don't go along too well. The former also has that "sacred" vibe to it if you know what i mean They both basically translate into Temple of Thunder :D
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 29 2011 21:46 GMT
#12
xenolith has a clean, unique look, I like it!
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 30 2011 00:29 GMT
#13
On January 30 2011 06:08 TrinitySC wrote:
um.. if i may..

+ Show Spoiler +
"성전천둥" is a really awkward translation of Thunder Temple. It actually doesn't even mean Thunder Temple; rather, it means Chapel Thunder xD

I recommend "천고의 신전", because "천둥의 신전" sounds rather awkward - the words don't go along too well. The former also has that "sacred" vibe to it if you know what i mean They both basically translate into Temple of Thunder :D


You may indeed! Can´t thank you enough! As you might have guessed I used an online translator and they are seldom accurate.

On January 30 2011 06:46 dimfish wrote:
xenolith has a clean, unique look, I like it!


Thanks! It´s coming along pretty good but I´m still struggling with the layout. I have a choice to make between 2 options:

Version 1:+ Show Spoiler +
12 o´clock expo borders the main and sits on the same high ground as the natural, making it a probable 3rd for T or P (Z would probably chose the open low ground).[image loading]


Version 2:+ Show Spoiler +
Here I cut in with low ground, making the natural much safer but the 12 o´clock is now much harder to take and more "neutral".[image loading]

It´s a tough choice. Right now I´m leaning towards version 2 because the 5 o´clock expo is still a relatively easy 3rd, and the 12 o´clock is a bit more isolated and less of a corridor.

Which version is better and why? Is there an even better 3rd option?
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 30 2011 00:41 GMT
#14
Option 1 has an easier 4th. Thats the way I would look at it. P and T will probably also take the lowground because they are usually less mobile than zerg, and would otherwise have a lot of ground to have to cover.

So with that in mind, do you want an easier 4th or a harder one?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 30 2011 01:42 GMT
#15
I like version 1, it's simpler and effective. If it's like iGrok says and the issue is about a 4th base, that's a pretty low priority issue in the overall map. I always look for the cleanest solution, let the rest of the map's quirks just fall out of that
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 30 2011 10:32 GMT
#16
I agree with iGrok and dimfish. Version 1 gives the map a better flow and also makes it easier to hold the 12 o'clock expansion while also making an additional attack path (but it is probably suboptimal because of the main looking out over it).

I like the general layout of the map, nice work!
The Planetary Workshop - TPW - Mapmaking Team
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2011-02-25 21:04:29
February 25 2011 21:02 GMT
#17
We have tested 3 of your maps in a tournament with a good deal of master league players. The result was a very positive review of Varuna especially, but also Mud Rock and Thunder Temple recieved praise for being excellent. Balance of course takes a lot more than 20 games to asses, but the players were generally more satisfied with these maps than the laddermaps.

However: To really get through to the big tournaments there is still a long road. Most people just don't want to have to train on too many maps for tournaments and especially maps not in Blizzards 1v1-mappool are hated. There simply needs to be some further actions from Blizzard before you can really break through. In the meantime: Talk to ICCUP since your maps are excellent and they seem to have contacts with ESL.

Thanks for the excellent maps and good luck in the future. You really have a talent for this!
Repeat before me
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 19 2011 08:13 GMT
#18
Map thread is now up to date

Added a sketch book to the OP (and below) show you guys some of the concepts I´m working on atm.
I´d like for you guys to take a look and tell me which one you´d like to see brought to life.

Sketch book:+ Show Spoiler +

I hope you can imagine where I mean to place expansions. Gold bases are on the low ground within Watchtower range. I really want to implement destructible bridges for this concept, but I´m gonna need the help of a skilled data editor.[image loading]

I imagine the 4 bridges to the center being destructible as well. Middle might have 4 gas expo.[image loading]

Standard 4P map a la Shakuras Plateau. I intend to use the height tool to make big realistic looking mountains including in the center.[image loading]

Space/industrial 2P map, might have destructible bridges as well if I ever work it out.[image loading]Thanks for looking through these
TPW Map Maker - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 30 2011 09:56 GMT
#19
Out of the three versions you made for the first map in your sketchbook I prefer the first one but with the ramps to the gold being like they are in the other two versions, so you have a longer/harder nat-nat route in in horizontal spawns (that is if you want to make horizontal possible at all).

Out of the other sketches I like the last one the most (maybe just cause it's 2spawn and you can get more innovative with it^^). But if you get destructible bridges to work I'd like to see the second as well.

Did you make any progress with destructible bridges so far?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 30 2011 11:12 GMT
#20
Thanks for the feedback. I have been through many versions. I´m trying to get the best ones tested by good players. The map will be called Crimsonite and I will put up its own thread soon.

Current version is this screenshot:

[image loading]

Analyzers:+ Show Spoiler +
Summary:+ Show Spoiler +
[image loading]

Distances:+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


I haven´t made any progress with those destructible brigdes. They might appear with HotS, but who knows I will try harder now that funcmode came back from his computer and internet breakdown, and decided to join team TPW!
TPW Map Maker - theplanetaryworkshop.com
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#34
RotterdaM662
TKL 242
IndyStarCraft 171
SteadfastSC104
BRAT_OK 94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 662
TKL 242
mouzHeroMarine 219
IndyStarCraft 171
ProTech135
SteadfastSC 104
BRAT_OK 94
JuggernautJason44
UpATreeSC 35
DivinesiaTV 29
MindelVK 22
StarCraft: Brood War
Calm 3749
Rain 1970
Bisu 1472
Light 1124
Larva 996
GuemChi 856
Stork 721
EffOrt 501
Mini 453
firebathero 293
[ Show more ]
Sharp 267
ZerO 223
Snow 208
Rush 201
Hyuk 201
Shuttle 179
actioN 176
Hyun 141
hero 136
BeSt 119
ggaemo 109
Zeus 51
yabsab 30
Shinee 30
JYJ 28
Bale 23
Mong 22
Rock 21
Terrorterran 21
soO 18
910 15
Oya187 10
Dota 2
Gorgc7527
qojqva3030
syndereN360
BananaSlamJamma116
Counter-Strike
oskar97
allub39
Heroes of the Storm
Khaldor223
Other Games
Beastyqt569
B2W.Neo538
crisheroes324
Liquid`VortiX155
ToD142
XaKoH 110
Mew2King88
KnowMe78
Trikslyr55
ZerO(Twitch)32
Dewaltoss23
OptimusSC22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HappyZerGling 57
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Reevou 0
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV499
League of Legends
• TFBlade788
Other Games
• Shiphtur154
Upcoming Events
Sparkling Tuna Cup
16h 18m
WardiTV 2025
18h 18m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
1d 7h
WardiTV 2025
1d 18h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 21h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
5 days
BSL 21
5 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.