• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:56
CEST 04:56
KST 11:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview17Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th10Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Free coaching for whoever. Jim claims he and Firefly were involved in match-fixing Serious Question: Mech BGE Stara Zagora 2025: Info & Preview The Memories We Share - Facing the Final(?) GSL
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament SOOP Starcraft Global #21 $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
Will foreigners ever be able to challenge Koreans? FlaSh Witnesses SCV Pull Off the Impossible vs Shu BW General Discussion BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Monster Hunter Wilds Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
10 Must-Listen Phonk Rap Tracks to Add to Your Pla Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17494 users

[M] (4) Zhakul Strife

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 08:58:01
March 09 2011 17:22 GMT
#1
[image loading]

Zhakul Strife

-published on EU

4 player map designed for 1v1

160x160 playable bounds.
14 bases total.
Tileset: Zhakul´Das (small tiles switched to Shakuras hextiles)

I wanted to create a map like Lost Temple and Metalopolis, but without the huge issues when spawning in close positions.

Overview (angled):+ Show Spoiler +
[image loading]

Analyzer:+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Additional pics:+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
oneil
Profile Joined March 2011
Canada73 Posts
March 09 2011 17:47 GMT
#2
Very nice texture work, and the layout is fresh. Looks great!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 09 2011 19:34 GMT
#3
Thanks! I don´t suspect I´ll get a high score for originality though
I was going for a standard, solid and balanced gameplay. When I´m done with the 3 player map for next MotM, I will try and create a truly original 4 player map.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:43 GMT
#4
I really like the towers and the gold bases in the center. Every part of this map looks interesting early-late game. I think you succeeded with what you set out to do, and the map has nice visuals as well.

I have a map in progress (since... forever lol) that has very similar structure. The close spawns and the stuff in between is set up very much the same. What I did is put rocks on the outside connection to the tower, so on your map, it would be between the stone cliff and the edge of the ramp from the natural, one rock on either side of the tower housing. This way you can only reach the tower at first by going down the ramp from center, making it something you have to go out of your way to check. And the distance between the naturals increases anyway. So overall they feel much farther apart, and it adds some interesting options for the players.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2011 23:06 GMT
#5
I really hope this becomes one of the finalists in this month's competition. I've always loved Zhakul'Das if it can be made to look nice, which I've never been able to do. It's design reminds me of Decline, but it looks original in its own way as well. The map is very positionally balanced and the match ups are similar depending on spawns, which is a good thing.

Great map, my favorite for this month!
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-09 23:50:53
March 09 2011 23:46 GMT
#6
Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 00:26:57
March 10 2011 00:25 GMT
#7
On March 10 2011 08:46 Penke wrote:+ Show Spoiler +

Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.


Thanks!
The watchtowers on the central low grounds should add some variations to the pushes through the center and possibly enable ambushes/flank attacks.

You do have some good points though.
What about moving the gold ramps to make more direct side paths?:+ Show Spoiler +
[image loading]I also narrowed the gap behind the mineral line as you suggested.

Unfortunately I haven´t had the time to test all the variations. Most of my testing was concerned with close spawn issues, and the test games I observed went quite well.

Edit: thanks ETP & Antares
TPW Map Maker - theplanetaryworkshop.com
41d3n
Profile Joined November 2010
United States44 Posts
March 10 2011 02:11 GMT
#8
I like the alternate gold ramps that you suggested above. I'm not entirely convinced that, with the gold ramps altered, the gap would need to be narrowed. (If I might offer my 2 cents ).

Except for agreeing about the need for more viable side paths, I love the map. Is/Where is it published currently? EU?
"I'm not supply blocked. It's a timing push." -Myself
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 10 2011 05:18 GMT
#9
This map has a lot of sex appeal. Very cool layout!
Treatin' fools since '87
Please log in or register to reply.
Live Events Refresh
Online Event
00:00
LATAM SC2 League: Ro8
CranKy Ducklings166
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 225
RuFF_SC2 128
Livibee 109
Ketroc 21
StarCraft: Brood War
Sharp 86
Aegong 82
Icarus 13
Dota 2
NeuroSwarm90
LuMiX1
League of Legends
tarik_tv6881
JimRising 623
Counter-Strike
Fnx 2072
Stewie2K1280
taco 464
Super Smash Bros
C9.Mang0937
hungrybox498
Mew2King86
amsayoshi35
Other Games
summit1g10328
shahzam962
PiGStarcraft359
ViBE264
Maynarde221
Organizations
Other Games
gamesdonequick1402
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH276
• davetesta37
• gosughost_ 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1142
Upcoming Events
The PondCast
7h 4m
Bellum Gens Elite
8h 4m
WardiTV Invitational
8h 4m
Replay Cast
21h 4m
OSC
21h 4m
Bellum Gens Elite
1d 8h
WardiTV Invitational
1d 11h
BSL 2v2 ProLeague
1d 16h
Replay Cast
1d 21h
CranKy Ducklings
2 days
[ Show More ]
SC Evo League
2 days
Bellum Gens Elite
2 days
Fire Grow Cup
2 days
CSO Contender
2 days
BSL: ProLeague
2 days
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
2 days
SOOP Global
3 days
Creator vs Rogue
Cure vs Classic
SOOP
3 days
SHIN vs GuMiho
Sparkling Tuna Cup
3 days
AllThingsProtoss
3 days
Fire Grow Cup
3 days
BSL: ProLeague
3 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
3 days
Replay Cast
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
GSL Code S
6 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
Bellum Gens Elite Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.