• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:28
CEST 08:28
KST 15:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
RepMastered™: replay sharing and analyzer site Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list?
Tourneys
[ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Letting Off Steam Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1312 users

[M] (4) Zhakul Strife

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 08:58:01
March 09 2011 17:22 GMT
#1
[image loading]

Zhakul Strife

-published on EU

4 player map designed for 1v1

160x160 playable bounds.
14 bases total.
Tileset: Zhakul´Das (small tiles switched to Shakuras hextiles)

I wanted to create a map like Lost Temple and Metalopolis, but without the huge issues when spawning in close positions.

Overview (angled):+ Show Spoiler +
[image loading]

Analyzer:+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Additional pics:+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
oneil
Profile Joined March 2011
Canada73 Posts
March 09 2011 17:47 GMT
#2
Very nice texture work, and the layout is fresh. Looks great!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 09 2011 19:34 GMT
#3
Thanks! I don´t suspect I´ll get a high score for originality though
I was going for a standard, solid and balanced gameplay. When I´m done with the 3 player map for next MotM, I will try and create a truly original 4 player map.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:43 GMT
#4
I really like the towers and the gold bases in the center. Every part of this map looks interesting early-late game. I think you succeeded with what you set out to do, and the map has nice visuals as well.

I have a map in progress (since... forever lol) that has very similar structure. The close spawns and the stuff in between is set up very much the same. What I did is put rocks on the outside connection to the tower, so on your map, it would be between the stone cliff and the edge of the ramp from the natural, one rock on either side of the tower housing. This way you can only reach the tower at first by going down the ramp from center, making it something you have to go out of your way to check. And the distance between the naturals increases anyway. So overall they feel much farther apart, and it adds some interesting options for the players.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2011 23:06 GMT
#5
I really hope this becomes one of the finalists in this month's competition. I've always loved Zhakul'Das if it can be made to look nice, which I've never been able to do. It's design reminds me of Decline, but it looks original in its own way as well. The map is very positionally balanced and the match ups are similar depending on spawns, which is a good thing.

Great map, my favorite for this month!
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-09 23:50:53
March 09 2011 23:46 GMT
#6
Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 00:26:57
March 10 2011 00:25 GMT
#7
On March 10 2011 08:46 Penke wrote:+ Show Spoiler +

Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.


Thanks!
The watchtowers on the central low grounds should add some variations to the pushes through the center and possibly enable ambushes/flank attacks.

You do have some good points though.
What about moving the gold ramps to make more direct side paths?:+ Show Spoiler +
[image loading]I also narrowed the gap behind the mineral line as you suggested.

Unfortunately I haven´t had the time to test all the variations. Most of my testing was concerned with close spawn issues, and the test games I observed went quite well.

Edit: thanks ETP & Antares
TPW Map Maker - theplanetaryworkshop.com
41d3n
Profile Joined November 2010
United States44 Posts
March 10 2011 02:11 GMT
#8
I like the alternate gold ramps that you suggested above. I'm not entirely convinced that, with the gold ramps altered, the gap would need to be narrowed. (If I might offer my 2 cents ).

Except for agreeing about the need for more viable side paths, I love the map. Is/Where is it published currently? EU?
"I'm not supply blocked. It's a timing push." -Myself
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 10 2011 05:18 GMT
#9
This map has a lot of sex appeal. Very cool layout!
Treatin' fools since '87
Please log in or register to reply.
Live Events Refresh
Next event in 3h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 161
StarCraft: Brood War
Calm 7456
Horang2 2311
ToSsGirL 88
yabsab 57
PianO 56
910 42
Shine 29
JulyZerg 26
ZergMaN 9
Sacsri 8
[ Show more ]
GoRush 7
SilentControl 3
Dota 2
NeuroSwarm267
League of Legends
JimRising 674
Counter-Strike
Stewie2K699
m0e_tv337
Super Smash Bros
hungrybox1017
Other Games
summit1g6822
WinterStarcraft537
C9.Mang0488
monkeys_forever484
Organizations
Counter-Strike
PGL11759
Other Games
gamesdonequick2330
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1196
• Stunt512
Upcoming Events
CranKy Ducklings
3h 32m
RSL Revival
3h 32m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4h 32m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
6h 32m
uThermal 2v2 Circuit
8h 32m
BSL
12h 32m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
17h 32m
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 4h
[ Show More ]
BSL
1d 12h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.