• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CET 11:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win02025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1484 users

[M] (4) Zhakul Strife

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 08:58:01
March 09 2011 17:22 GMT
#1
[image loading]

Zhakul Strife

-published on EU

4 player map designed for 1v1

160x160 playable bounds.
14 bases total.
Tileset: Zhakul´Das (small tiles switched to Shakuras hextiles)

I wanted to create a map like Lost Temple and Metalopolis, but without the huge issues when spawning in close positions.

Overview (angled):+ Show Spoiler +
[image loading]

Analyzer:+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Additional pics:+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
oneil
Profile Joined March 2011
Canada73 Posts
March 09 2011 17:47 GMT
#2
Very nice texture work, and the layout is fresh. Looks great!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 09 2011 19:34 GMT
#3
Thanks! I don´t suspect I´ll get a high score for originality though
I was going for a standard, solid and balanced gameplay. When I´m done with the 3 player map for next MotM, I will try and create a truly original 4 player map.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:43 GMT
#4
I really like the towers and the gold bases in the center. Every part of this map looks interesting early-late game. I think you succeeded with what you set out to do, and the map has nice visuals as well.

I have a map in progress (since... forever lol) that has very similar structure. The close spawns and the stuff in between is set up very much the same. What I did is put rocks on the outside connection to the tower, so on your map, it would be between the stone cliff and the edge of the ramp from the natural, one rock on either side of the tower housing. This way you can only reach the tower at first by going down the ramp from center, making it something you have to go out of your way to check. And the distance between the naturals increases anyway. So overall they feel much farther apart, and it adds some interesting options for the players.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2011 23:06 GMT
#5
I really hope this becomes one of the finalists in this month's competition. I've always loved Zhakul'Das if it can be made to look nice, which I've never been able to do. It's design reminds me of Decline, but it looks original in its own way as well. The map is very positionally balanced and the match ups are similar depending on spawns, which is a good thing.

Great map, my favorite for this month!
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-09 23:50:53
March 09 2011 23:46 GMT
#6
Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 00:26:57
March 10 2011 00:25 GMT
#7
On March 10 2011 08:46 Penke wrote:+ Show Spoiler +

Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.


Thanks!
The watchtowers on the central low grounds should add some variations to the pushes through the center and possibly enable ambushes/flank attacks.

You do have some good points though.
What about moving the gold ramps to make more direct side paths?:+ Show Spoiler +
[image loading]I also narrowed the gap behind the mineral line as you suggested.

Unfortunately I haven´t had the time to test all the variations. Most of my testing was concerned with close spawn issues, and the test games I observed went quite well.

Edit: thanks ETP & Antares
TPW Map Maker - theplanetaryworkshop.com
41d3n
Profile Joined November 2010
United States44 Posts
March 10 2011 02:11 GMT
#8
I like the alternate gold ramps that you suggested above. I'm not entirely convinced that, with the gold ramps altered, the gap would need to be narrowed. (If I might offer my 2 cents ).

Except for agreeing about the need for more viable side paths, I love the map. Is/Where is it published currently? EU?
"I'm not supply blocked. It's a timing push." -Myself
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 10 2011 05:18 GMT
#9
This map has a lot of sex appeal. Very cool layout!
Treatin' fools since '87
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 29370
Bisu 1560
actioN 632
BeSt 481
Pusan 347
Mini 329
sSak 196
EffOrt 141
PianO 118
ToSsGirL 65
[ Show more ]
sorry 57
Light 50
Aegong 47
Movie 31
Sharp 24
soO 23
yabsab 18
Sacsri 16
Terrorterran 7
HiyA 6
Bale 5
Sea 0
Dota 2
XcaliburYe179
ODPixel75
League of Legends
JimRising 540
Counter-Strike
oskar73
Other Games
summit1g17999
olofmeister950
Pyrionflax135
Sick125
singsing100
Mew2King84
NeuroSwarm32
Dewaltoss17
Organizations
Counter-Strike
PGL14287
Other Games
gamesdonequick631
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH166
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV366
League of Legends
• Jankos2324
Upcoming Events
OSC
1h 59m
CrankTV Team League
2h 59m
Shopify Rebellion vs Team Falcon
BASILISK vs Team Liquid
Replay Cast
12h 59m
The PondCast
22h 59m
CrankTV Team League
1d 2h
Replay Cast
1d 23h
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
2 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
3 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.