• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:33
CEST 05:33
KST 12:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202578RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $10,000 live event $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 553 users

[M] (4) Zhakul Strife

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 08:58:01
March 09 2011 17:22 GMT
#1
[image loading]

Zhakul Strife

-published on EU

4 player map designed for 1v1

160x160 playable bounds.
14 bases total.
Tileset: Zhakul´Das (small tiles switched to Shakuras hextiles)

I wanted to create a map like Lost Temple and Metalopolis, but without the huge issues when spawning in close positions.

Overview (angled):+ Show Spoiler +
[image loading]

Analyzer:+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Additional pics:+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
oneil
Profile Joined March 2011
Canada73 Posts
March 09 2011 17:47 GMT
#2
Very nice texture work, and the layout is fresh. Looks great!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 09 2011 19:34 GMT
#3
Thanks! I don´t suspect I´ll get a high score for originality though
I was going for a standard, solid and balanced gameplay. When I´m done with the 3 player map for next MotM, I will try and create a truly original 4 player map.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:43 GMT
#4
I really like the towers and the gold bases in the center. Every part of this map looks interesting early-late game. I think you succeeded with what you set out to do, and the map has nice visuals as well.

I have a map in progress (since... forever lol) that has very similar structure. The close spawns and the stuff in between is set up very much the same. What I did is put rocks on the outside connection to the tower, so on your map, it would be between the stone cliff and the edge of the ramp from the natural, one rock on either side of the tower housing. This way you can only reach the tower at first by going down the ramp from center, making it something you have to go out of your way to check. And the distance between the naturals increases anyway. So overall they feel much farther apart, and it adds some interesting options for the players.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2011 23:06 GMT
#5
I really hope this becomes one of the finalists in this month's competition. I've always loved Zhakul'Das if it can be made to look nice, which I've never been able to do. It's design reminds me of Decline, but it looks original in its own way as well. The map is very positionally balanced and the match ups are similar depending on spawns, which is a good thing.

Great map, my favorite for this month!
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-09 23:50:53
March 09 2011 23:46 GMT
#6
Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-03-10 00:26:57
March 10 2011 00:25 GMT
#7
On March 10 2011 08:46 Penke wrote:+ Show Spoiler +

Good job!

Standard maps are always appealing to me. My main concern is that there is basically only one attack path through the center that will generally be used since the two side ones are quite narrow and considerably longer ( this is of course unless the middle blue expos are taken, which will be less common when spawning in positions that requires attacks through the center). A single attack path is not necesarily a bad thing, but a lot of maps that have recieved good feedback have had a lot of attack paths, for example the GSL maps. I fear that terran siege pushes through the center might become super effective.

Edit: I guess one way of partially solving this issue would be to remove the open area behind the gold mineral line so that the expo is tucked against the wall and harrasable from the high ground. I think this would increase theusage of the side paths and make for more dynamic games, but I would need to test this a lot.

Anyways, this is just my humble opinion, I would like to hear your thought on this issue

Otherwise a great map overall.


Thanks!
The watchtowers on the central low grounds should add some variations to the pushes through the center and possibly enable ambushes/flank attacks.

You do have some good points though.
What about moving the gold ramps to make more direct side paths?:+ Show Spoiler +
[image loading]I also narrowed the gap behind the mineral line as you suggested.

Unfortunately I haven´t had the time to test all the variations. Most of my testing was concerned with close spawn issues, and the test games I observed went quite well.

Edit: thanks ETP & Antares
TPW Map Maker - theplanetaryworkshop.com
41d3n
Profile Joined November 2010
United States44 Posts
March 10 2011 02:11 GMT
#8
I like the alternate gold ramps that you suggested above. I'm not entirely convinced that, with the gold ramps altered, the gap would need to be narrowed. (If I might offer my 2 cents ).

Except for agreeing about the need for more viable side paths, I love the map. Is/Where is it published currently? EU?
"I'm not supply blocked. It's a timing push." -Myself
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 10 2011 05:18 GMT
#9
This map has a lot of sex appeal. Very cool layout!
Treatin' fools since '87
Please log in or register to reply.
Live Events Refresh
Next event in 7h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 272
RuFF_SC2 193
SpeCial 94
ProTech51
StarCraft: Brood War
Sea 4366
NaDa 84
Noble 45
Icarus 8
Sacsri 0
Dota 2
monkeys_forever892
League of Legends
JimRising 869
Super Smash Bros
hungrybox3145
Heroes of the Storm
Khaldor155
Other Games
summit1g15661
tarik_tv10369
Maynarde204
ROOTCatZ167
Organizations
Other Games
gamesdonequick1772
BasetradeTV169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta80
• practicex 19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7009
• Rush1376
• Lourlo580
Other Games
• Scarra2136
Upcoming Events
Wardi Open
7h 28m
Sparkling Tuna Cup
1d 6h
WardiTV European League
1d 12h
Online Event
1d 13h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.