• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:57
CEST 17:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7556 users

[M] (4) TPW Rusty Cage

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-06-28 19:56:05
January 30 2012 14:31 GMT
#1
[image loading]


TPW Rusty Cage
- by Johanaz

Published EU & NA
-latest version published as Rusty Cage RE - EU only

Named after the song by Soundgarden in particular as performed by Johnny Cash.

Overview:
[image loading]

Playable bounds: 154x154

16 bases
2 watchtowers.
All spawns enabled.

1+2 axis rotational symmetry* + Show Spoiler [*] +

I have wanted to make a map with this type of symmetry for some time now. I have seen it previously used in Antiga Shipyard, Lawinenbahn by JackyPrime and Artemis by Icetoad.
The concept is such that mains/naturals are copied-rotated 4 times and the center only twice (one axis rotational symmetry). Only Lawinenbahn went beyond the center and included 3rds to the one axis rotation. I wanted to go all-in and perfect this concept, because if done right, it provides 4 very different spawn patterns:


Spawn patterns:

close horizontal
close vertical
cross 4 vs 10 o'clock
cross 1 vs 7 o'clock

Each should make for different expansion patterns and dynamics. Sounds too good to be true? It probably is; if you place a 3rd right in the middle between 2 positions, it's gonna be a bit too far away or the close positions will be too close. Whatever. I am still hoping I can hit the sweet spot where nat2nat is 36 seconds (game time) and 3rds 18 seconds away. I know 3rds are better 12-15 seconds from nat, but I will test and test to see what people think about it.

Angled view:
+ Show Spoiler +
[image loading]


Analyzer (outdated):
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Screenshots:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Previous version:
+ Show Spoiler +
Overview:
[image loading]
Angled view:
+ Show Spoiler +
[image loading]


Replays:
+ Show Spoiler +
Rusty Cage - ZvT - Protosser vs DLMredBullX
TPW Map Maker - theplanetaryworkshop.com
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 30 2012 14:38 GMT
#2
Love the positional variety. Great map.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-01-30 15:05:42
January 30 2012 15:05 GMT
#3
Its slightly too choked , it looks open at a first glance, but analyzer tells me its just slightly too choky. You have some 'dead space' you can use to open it up a little.

edit: ok im confusing myself now , im not sure anymore
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 30 2012 15:26 GMT
#4
I plan on submitting this to MotM February, so I have about a week to test it as much as I can and fix issues as they arise. Can´t wait for the players to tell me: "3rds are too far away you fool!"
TPW Map Maker - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 30 2012 15:30 GMT
#5
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 30 2012 15:39 GMT
#6
--- Nuked ---
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 30 2012 15:48 GMT
#7
On January 31 2012 00:30 Barrin wrote:

Have you considered doing something like this?

+ Show Spoiler +
[image loading]


Thanks Barrin, good point. I will try and make some adjustments. Especially the 4 center ramps could be 4x instead of 3x.
With regards to the 6/12 o'clock bases - I tried to make them wallable with like 3 barracks+1 depot or equivalent, but maybe that was unnescessary.

3 & o'clock bases could definitely have 2x ramps instead of 3x.
TPW Map Maker - theplanetaryworkshop.com
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
January 30 2012 15:58 GMT
#8
I think this actually looks pretty good, aesthetically and with regards to overall design. I know you already mentioned it, but the 3rd could be a tad closer. I dont really mind the 3 ramps on the nat though.
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 06 2012 13:14 GMT
#9
Update:

Implemented changes suggested by Barrin <3
Updated OP with fresh screens

I ran a few test games Friday. I managed to setup one game with my main man master terran, DLMredBullX versus finnish GM Zerg, Protosser, who had some valuable feedback:

I like how it's so big...
but, not sure if it's a too big advantage for zerg, especially in cross positions.
...if it's cross position..., then it's pretty wide open.
- Im not sure what I think about the 3rd, -it's pretty hard for protoss and terran to take in my opinion
and easier for zerg because of the size of the map.


Here's the replay; plz check it out and let me know what you think about those 3rds.

Rusty Cage - ZvT - Protosser vs DLMredBullX
TPW Map Maker - theplanetaryworkshop.com
Mentor
Profile Joined July 2010
Germany219 Posts
February 06 2012 14:19 GMT
#10
I like this map very much.
One has multiple eypansion patterns which is always great for versatility and the overall balance.
There are alot of tight chokes and ramps which is good for T and P, but there are also alot of paths that Z can exploit to counter and surround the opponent.
"Fame is like salty water, no last sip after the first, and before you drown you'll be dying of thirst." -Prezident-
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 09 2012 15:55 GMT
#11
Thanks guys

Latest version published EU & NA.

Any and all feedback is highly appreciated before I submit it to MotM.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-02-09 18:25:46
February 09 2012 18:24 GMT
#12
On January 31 2012 00:39 Barrin wrote:
Show nested quote +
On January 31 2012 00:26 Johanaz wrote:
Can´t wait for the players to tell me: "3rds are too far away you fool!"


I was actually going to say this myself, but in terms of "gravity" it is quite perfect.

The distance between 12/6 or 3/9 thirds is quite far, especially on ground.

Furthermore, it is an important link in the chain to help you connect to the (VERY HEAVY / DESIRABLE) untaken main/nat on your side of the map.

Distances/weight(desirability) is more than reasonable on this map in terms of the third. Don't listen to whoever tells you that.


Yeah, also in the more distant case (horizontal adjacent spawns requiring you to go vertical for your 3rd), it totally works because the 3rd is sooo far removed from the opponent and you can defend the closer route by camping outside your natural. Which makes it like daybreak but moreso, with better intervening routes.

Best shifted symmetry map so far, very nice Johanaz. ;D

edit: oh I just read the comments and saw you updated with some changes from barrin. lol good job team.


On January 31 2012 00:48 Johanaz wrote:
Show nested quote +
On January 31 2012 00:30 Barrin wrote:

Have you considered doing something like this?

+ Show Spoiler +
[image loading]


Thanks Barrin, good point. I will try and make some adjustments. Especially the 4 center ramps could be 4x instead of 3x.
With regards to the 6/12 o'clock bases - I tried to make them wallable with like 3 barracks+1 depot or equivalent, but maybe that was unnescessary.

3 & o'clock bases could definitely have 2x ramps instead of 3x.


spot on. =]
Comprehensive strategic intention: DNE
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 12 2012 11:02 GMT
#13
<3 EatThePath

I have been getting a lot of PMs asking how to achieve that rusty texture look:

+ Show Spoiler +
[image loading]


Here is the recipe: First apply basis texture, in my case Mar Sara Panels. Then apply Avernus Panels between the lines using a small brush. Lastly top it off with Agria Dirt Rough, more or less depending on how rusty you want it.
TPW Map Maker - theplanetaryworkshop.com
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 15 2012 14:49 GMT
#14
Update!

I have replaced all images in OP with the latest version (as submitted to MotM).

Also, added TPW tag, thanks to the team.

Latest version up on EU & NA.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 15 2012 15:33 GMT
#15
Name from the Chris Cornell song by any chance?
KCCO!
G_Wen
Profile Joined September 2009
Canada525 Posts
February 15 2012 15:42 GMT
#16
The concept here is beyond awesome.
ESV Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 15 2012 17:40 GMT
#17
On January 30 2012 23:38 neobowman wrote:
Love the positional variety. Great map.



On February 16 2012 00:42 G_Wen wrote:
The concept here is beyond awesome.


Wow! Big words from the big fish! ESV ftw!
Thanks guys

@Karot: yeah Rusty Cage by Chris Cornell, added links in the OP :p
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 16 2012 10:31 GMT
#18
On February 16 2012 02:40 Johanaz wrote:
Show nested quote +
On January 30 2012 23:38 neobowman wrote:
Love the positional variety. Great map.



Show nested quote +
On February 16 2012 00:42 G_Wen wrote:
The concept here is beyond awesome.


Wow! Big words from the big fish! ESV ftw!
Thanks guys

@Karot: yeah Rusty Cage by Chris Cornell, added links in the OP :p


Did I say I loved you already? Cus I do
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 18 2012 23:25 GMT
#19
MotM February finalist bump!

Here are some of my thoughts concerning protoss:
+ Show Spoiler +
For FFE you can wall off your natural from ramp to nexus with 2 buildings:[image loading]

- or you can wall off the natural choke with 3 buildings:
[image loading]

The low ground 3rds can be walled off as well with 3 buildings:
[image loading]

The rocks can be taken down to open up when it's time to take your 4th:
[image loading]


Maybe I am dangerously close to a Dustin Browder award for using balance rocks but I like how they work with a protoss-unfriendly 3rd. I'd love to see some more replays
TPW Map Maker - theplanetaryworkshop.com
FlaShFTW
Profile Blog Joined February 2010
United States10492 Posts
March 19 2012 01:23 GMT
#20
too chokey. maybe have more open areas and this map would become amazing.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 475
Rex 84
trigger 78
ByuN 10
StarCraft: Brood War
Britney 30116
Calm 2511
Sea 1310
EffOrt 1131
Mini 733
Light 712
Soma 607
Hyuk 250
Snow 248
actioN 227
[ Show more ]
BeSt 208
firebathero 174
hero 103
Soulkey 101
Zeus 89
Sharp 64
Leta 64
Sea.KH 61
JYJ 60
Movie 53
Hyun 50
ToSsGirL 49
yabsab 31
Free 26
sorry 22
Rock 21
IntoTheRainbow 20
NotJumperer 20
HiyA 19
scan(afreeca) 18
GoRush 16
ajuk12(nOOB) 14
Bale 12
zelot 11
Sacsri 11
Hm[arnc] 11
Dota 2
Gorgc7834
qojqva1477
Dendi1009
Counter-Strike
fl0m1608
edward1053
adren_tv33
Other Games
singsing2730
hiko1187
B2W.Neo1010
Beastyqt533
FrodaN313
DeMusliM258
Sick201
XaKoH 149
Mew2King79
KnowMe63
QueenE62
ArmadaUGS54
Trikslyr32
Organizations
Dota 2
PGL Dota 2 - Main Stream14183
StarCraft 2
TaKeTV 357
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4766
• TFBlade1019
Other Games
• Shiphtur61
Upcoming Events
OSC
4m
Douyu Cup 2020
13h 4m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
1d
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 13h
Maestros of the Game
1d 20h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 22h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.