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![[image loading]](http://imgur.com/0AL6d.jpg)
8 player FFA
256x253 playable bounds (maximum ). V 1.8 EU server.
Introduction: + Show Spoiler +I have been working on this map on and off for months, and I´m not quite sure what to make of it, since it´s more of an experiment than anything else. At times I fiddled with details for hours, other times I left it for weeks. Now that it´s completed and published I just want to present it to all of you in case you find yourselves at a LAN party with 7 friends and have time for some epic 8 players FFA madness. Summary: + Show Spoiler +8 identical mains + Show Spoiler +well, except for the mineral patch 2unit horizontal orientation issue  and naturals - 12 additional expos (no obvious 3rd) plus 4 gold bases in the central low ground. Overview (angled):+ Show Spoiler + Analyzer:+ Show Spoiler +![[image loading]](http://imgur.com/GwfOo.jpg) Shortest paths from 11 o´clock to 2 nearest neighbors plus cross position: + Show Spoiler + Additional pics & info:+ Show Spoiler +Weird fortress-like main with high ground wall features... ![[image loading]](http://imgur.com/3lBGK.jpg) No, nat expo is not within siege tank range from high ground  ![[image loading]](http://imgur.com/l81CC.jpg) 2 neighboring nats are divided by a weird high ground wall that leads to the semi-island behind the nat. The high ground choke can´t be passed by thors, tanks and ultras ![[image loading]](http://imgur.com/l7V5j.jpg) 4 gold central low ground and surroundings. The blue protoss decal patterns actually marks the XWT LoS ![[image loading]](http://imgur.com/lYvRM.jpg) This map is meant for pure fun, so don´t waste your time giving me intricate balance advice - well unless you intend to play it with 7 of your friends and need me to fix some glaring issues. That said, I did spent a lot of time checking siege tank ranges. Also, there might be some weird ideas in there for you mappers to build on, like the wall dividing the 2 nats or the decals marking XWT ranges. Enjoy.
My Map Thread
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It's so very Brood War. I approve. If I played on the EU server or 5+ player games, I would definitely look it up.
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holy crap it looks amazing i wish there was an optoin to play 8 man ffa tho (without having 7 friends its impossible) i hope to see it in NA soon!
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This looks like a great map for epic FFA games. I like it. Maybe if the third was a gold it would be more interesting especially for 2v2v2v2 games.
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I saw the "8 player" and was thinking "not another bad map..." then I saw the image.
I absolutely love this map. The base layout is really good, I love how you used DRs to such a great effect on this map.
What I wasn't too sure about was all of the drop zones. As Zerg, I would be breathing into a bag praying to God that no one would drop. IMHO, mains should not have any drop zones at all that are higher in elevation than the actual base, and certainly no more than one of these. Metalopolis has drop zones obscured by LoSBs, but there is only one and it is on the same level as the main.
The drop zone that can harass the natural is okay, but the ones that can harass the already extremely open fourths (maybe?) should be made unpathable and the ramps on each corner should be removed.
Everything else about this map is amazing, absolutely nice job creating a good 8 player map!
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Sweet. I like that you know exactly what's going on from reading the title. :D
Texturing needs a bit more work though.
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On December 21 2010 10:54 Koagel wrote:Sweet. I like that you know exactly what's going on from reading the title. :D Texturing needs a bit more work though.  By your standards every map needs better textures.
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This looks really damn good. Wow. Although I counted 20 expos + 4 golds, not 12
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Remembers me of blizzards Octopus.^^ To bad we will never have epic 3 hour 4on4 games vs 4 Npc (with my friends and no skill) again. But good point of departure for very much fun games.
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I'd like to try out how 1v1 on cross positions would work on this map.... 
Anyways, awesome work. 8-player FFA on this map would be epic
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We crave for more massive maps! Goodie, now I'm gonna try to get as many friends online as possible so we can test it. Do you need a crazy computer for this, connected to a nuclear power planet? Hehe.
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Finally back from holiday!
Thanks everyone!
@ Koagel: I actually agree, the texturing need more work :-) As you can see from my other maps I am normally not that lazy, but given the sheer size of this behemoth, it just takes forever to do the final polishing.
@Ongweldt: I don´t think you need a crazy computer for this. It´s not as doodad heavy compared to a lot of other maps, and I stick to the Ulaan tileset exclusively.
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dezi
Germany1536 Posts
YAY! Gonna test the map asap with my friends (we like to play 8 player FFA (with voice chat)).
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256/256 does take a long time to load on bnet, particularly massing doodads and effects. However, this is for the first load online for any given player... the second time around its fine. (averaged), blizz is a tyrant for making no lan policies, but their system works (ask MavercK).
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On December 29 2010 21:06 dezi wrote: YAY! Gonna test the map asap with my friends (we like to play 8 player FFA (with voice chat)).
YAY! Plz send me a replay if you do!
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Finally we got to play on the map (a Hard KI, 2 friends of mine (one gold and one never played before) and me vs 4 hard KI's).
We noticed:
- The map is very large. - Main and natural are good to defend. - The idea with the small pathway to the expansions between the bases is very good (even for rebuilding your base xD) - The positioning of the watch towers make them to a keystructur on this map. If you control all of the towers your mission of scouting for attacks (beside drops) is fullfilled and you can easily react (maybe to easily). - The design of the map especially with the small parts to the "third's or fourth's" and the gold expansions in the middle give room for very much fun games. 
Beside notes: - 1 Insane KI > 4 Hard KI's :D
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woah that looks really awesome, anyone up for playing racewars on it?
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my german sc2 clan met this weekend @ MTA-Lan in Nieheim (www.mta-lan.de) and we had an epic 8player FFA on this map. Here's the replay, thank you for creating this map 
http://drop.sc/309710
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