• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:26
CET 18:26
KST 02:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4)
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV ZeroSpace Megathread Stormgate/Frost Giant Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

[M] Naraka II (4)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-28 19:38:17
November 29 2010 11:41 GMT
#1
[image loading]

This is a remake of my first map, Naraka. + Show Spoiler +
I put a ton of work into this map, but at the time I really didn´t have much understanding of gameplay and I got a little lost in gimmicks and blocked back doors and stuff.[image loading]

While it had a lot of character it wasn´t really suited for competitive gaming, which was my goal. So, I decided to do a remake using most of my favorite features, and with these last few months of mapping experience I hope to create a much better map.

Edit: I tried to shrink the map and work on the many balance issues, but I got a bit sick of it, so I added 4 extra bases, and settled for the fact that this is: an experimental, huge 4 player FFA map.
I apologize to all of you who tried to help me with constructive critisism, but it´s just too much work, and I worked too much on this already. Unless you have some quick fixes, I´ll leave this as is. Thanks.


Naraka II

Summary:

Version 1.2
EU server

4 player map (Epic FFA)
Playable size: 188 x 176
4 bases per spawn + 1 super high-yield
No watchtowers, no destructibles

Noteable features:

Pre-creeped central highground with super high-yield expo (the crater in the center is creep free and has LoS blocking on the rim).
Natural expo has a narrow back door.

Overview:+ Show Spoiler +
[image loading]

Angled:+ Show Spoiler +
[image loading]

Analyzer images:+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading]

Main:+ Show Spoiler +
[image loading]Upper left corner has an LoS blocked area

Natural:+ Show Spoiler +
Pretty standard natural except for an LoS drop zone and the narrow back door. [image loading]The back door choke acts as a funnel which only allows passage for a single unit except tanks, Thors and ultralisks.[image loading]

Third:+ Show Spoiler +
[image loading]The third expo has a pretty big LoS hidden drop zone with room for a sizeable army.

Gold:+ Show Spoiler +
Most of my previous maps have been commented as Zerg un-friendly, so I thought if I aimed for a slightly Zerg favored map, I might accidentally hit the right balance or at least achieve some interesting features with high spectator value.
Zerg players are free to place several hatcheries around the resources right from the get go, whereas Terran/Protoss are restricted to 1 CC/Nexus inside the crater until they can locate and destroy the tumors.[image loading]

The Terran Insane AI managed to take this during lategame and got a crazy income boost. [image loading]


Changelog:

0.7: Release
0.8: Fixed minor terrain imbalances.
1.2 Added 4 extra bases.

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
Last Edited: 2010-11-29 13:23:11
November 29 2010 13:22 GMT
#2
Edit: nevermind.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 01 2010 09:45 GMT
#3
Feedback anyone? ;-)

Just fixed some minor terrain issues and updated to bnet.

What do you guys think about pre-placed creep on the central plateau?
-I seen people talk about it but I haven´t found any maps using this.

And what about the one-unit natural back door?
-is it a viable terrain option or just plain annoying?
TPW Map Maker - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 01 2010 09:49 GMT
#4
I don't like the 1 unit backdoor because your main is already very vulnerable to air harass. I'm also not sure if the mid doesn't put zerg on to much of an advantage. Anyway good textures and a nice layout with good doodad placement
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 01 2010 09:53 GMT
#5
I like it. Though I'd prefer having one additional base for each start location so the third is easier to take.

The only problem is that the map is absolutely huge. Shrink it down a ton to like 130x130 and it'll be good.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 01 2010 10:22 GMT
#6
Definitely a huge improvement from Naraka 1!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 01 2010 10:53 GMT
#7
Thanks a lot guys <3

I will shrink it, which will take a lot of work, -like a total rebuild of 3rd and center!
Stay tuned for updates!

As for pre-creeped center, I thought that high ground normally favors terran and protoss more than zerg, so the creep could shift that balance a little in the opposite direction. That high yield will be very difficult to hold for anyone though, and I thought by having more resources there than standard, it could change hands several times through a game.
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 02 2010 02:34 GMT
#8
I like the one-unit choke, it lets you expand there early on without it being completely isolated. I agree the map needs to be smaller though, or have one more base if it stays this big.

I can't believe 16 gold patches is okay. The problem is that a player could conceivably turtle the middle to the point where its unassailable, which is actually worth it because you have about 2.5 bases there. A planetary fortress into tanks and local production buildings seems really strong.

I like the aesthetics a lot. Half cozy half creepy (no pun intended).
Comprehensive strategic intention: DNE
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
December 04 2010 15:02 GMT
#9
No!, don't make it smaller haha, what we need in SC2 is bigger maps, more Macro oriented maps. Keep it the same size but add 4 more bases. and it will be perfect!

It looks amazing, Great job, can't wait to test it out.
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 04 2010 16:18 GMT
#10
Making the naturals rotated away from the other bases looks like it would work really well. Can siege tanks hit the main mineral line from that back area? Also, the lava breaking apart the edges of the map is sweet.
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 05 2010 13:40 GMT
#11
Thanks for all the ideas. You guys don´t exactly agree on what I need to change though ;-)

I´m working on a smaller version. It´s really hard to keep my favorite features on a reduced size map, tho. I moved the main ramp over to what was 3rd expo, making that the natural. New 3rd is now placed just outside natural near entrance to center area.
+ Show Spoiler +
[image loading]

Center is now much smaller with no high ground. It´s about the size of the previous high ground.
Pre-creeped as before.
+ Show Spoiler +
[image loading]

Experiment: I added hostile spine crawlers and spore crawlers inside the crater, so players can only expand to outside the crater without killing of the hostile defences first. Crater rim has LoS block, so you can stand on the edge with ranged units such as hydras, but you´ll need an air unit to provide LOS.
+ Show Spoiler +
[image loading]

Is this too unorthodox? Would it be better to put some destructibles in there instead?
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 06 2010 02:48 GMT
#12
Love the hostile zerg baddies in center, it adds more tactical flavour. They don't just obstruct the expansion, they obstruct movement in the early game. I like the proximity of the new 3rd. There's definitely less breathing room... but this serves to highlight the narrow back entrance.
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 06 2010 03:30 GMT
#13
What's the size of the new version of the map? I found that even 144x144 is too big.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 06 2010 04:36 GMT
#14
All of the cliffs everywhere seem to make it a tank haven. I like the work overall though.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
emc
Profile Joined September 2010
United States3088 Posts
December 06 2010 08:27 GMT
#15
cool design, but no readily available 3rd even though it's a 4 person map. Lack of an easy 3rd makes me sigh but it looks cool.
Antares777
Profile Joined June 2010
United States1971 Posts
December 07 2010 01:23 GMT
#16
On December 06 2010 12:30 neobowman wrote:
What's the size of the new version of the map? I found that even 144x144 is too big.


144 x 144 is the perfect size for a four player map imho, and if this gets shrunk anymore, gameplay might be affected a lot... and negatively...

I like how there is that little spear of land behind the natural, it looks cool and probably provides early shenanigans that make this game fun

The third does still appear ver vulnerable, although I'm not too sure what to do about it.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 07 2010 01:33 GMT
#17
how did u make the hostile ai?
Live Fast Die Young :D
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 07 2010 02:38 GMT
#18
On December 06 2010 12:30 neobowman wrote:
What's the size of the new version of the map? I found that even 144x144 is too big.

Size is 145x140

On December 07 2010 10:33 TibblesEvilCat wrote:
how did u make the hostile ai?

Just select player 15 (hostile) and place units/structures.
TPW Map Maker - theplanetaryworkshop.com
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 08 2010 05:43 GMT
#19
If mains are placed closer to the middle of the map and not the edge, then i suppose a smaller size can work out well. It looks like the map is too tight now though. Could you get an overview picture so we can see better?
Msrobinson
Profile Joined October 2010
United States138 Posts
Last Edited: 2010-12-08 05:47:57
December 08 2010 05:47 GMT
#20
3rd seems difficult to hold as zerg, but relatively easy as protoss and terran, with warpins and siege tanks. was this planned? how do you expect zergs to hold it, running units all the way around the natural and main, nydus worms, or is there a ramp i don't see?

edit:

i see the one unit choke now.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#34
RotterdaM600
TKL 207
IndyStarCraft 106
BRAT_OK 72
SteadfastSC46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 600
TKL 207
mouzHeroMarine 186
ProTech134
IndyStarCraft 106
BRAT_OK 53
SteadfastSC 46
UpATreeSC 36
JuggernautJason27
DivinesiaTV 23
MindelVK 22
StarCraft: Brood War
Calm 4006
Rain 2092
Bisu 1315
Light 1089
Larva 964
GuemChi 909
Stork 719
EffOrt 486
firebathero 457
Mini 432
[ Show more ]
Hyuk 255
ZerO 246
Sharp 241
Snow 226
actioN 198
Shuttle 172
Rush 160
Hyun 132
ggaemo 132
hero 129
BeSt 116
Zeus 54
Movie 36
Shinee 35
JYJ 24
Rock 22
Bale 21
Terrorterran 20
soO 16
Mong 16
yabsab 15
910 15
Oya187 1
Dota 2
Gorgc7883
singsing3303
qojqva2596
syndereN350
BananaSlamJamma86
Counter-Strike
oskar94
Heroes of the Storm
Khaldor243
Other Games
B2W.Neo592
Beastyqt510
crisheroes372
XaKoH 125
Liquid`VortiX118
ToD96
KnowMe75
Mew2King69
Trikslyr64
QueenE55
ZerO(Twitch)34
Dewaltoss21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 92
• davetesta3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV408
League of Legends
• TFBlade692
Upcoming Events
Sparkling Tuna Cup
16h 34m
WardiTV 2025
18h 34m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
1d 7h
WardiTV 2025
1d 18h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 21h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
5 days
BSL 21
5 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.