Inspired by the Artosis hallway, the simplicity of overgrowth (comparable distances between bases), and my love for magma.
Overview:
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Sideview:
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Analysis:
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![[image loading]](http://i.imgur.com/CJjTHfM.png)
1v1 Melee map.
Rotational Symmetry
Tileset: Haven (Jungle)
Playable : 142x144
14 bases total. 12 regular, 2x gold
4 Xel'Naga towers that provide vision of some potential expansions
Collapsable Rocks by the 3rd, Destructible Rocks at the Gold bases
Unique feature of this map: There is a narrow passage with LOS between the nat and 3rd. Great for transfering workers back when the 3rd is attacked, but leaves the nat more vulnerable in the early stages of the game. Sorry cannon rushers, the terrain there is unbuildable as that was found to be far too abusable.
Main to Main distance: 64.3 seconds
Natural to Natural distance: 47.9 seconds
I've had a positive response from actual game testing from players far better than me. Their suggestions have led to this map in its ~10th iteration. I would be happy to hear any other thoughts/concers/criticisms.