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TheFish7's Map Portfolio

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-28 19:41:36
August 30 2013 01:18 GMT
#1
TheFish's Map Portfolio


I've been "mapping" for quite a while. The first time I opened a map editor was for a game called Stunts, which was a DOS game on floppy disk way back in the day. When i began I was just a kid, and what fascinated me most was the ability to create my own games for myself and others to play. I've made maps for Warcraft 2, Heroes of Might & Magic 3, Starcraft, and Counter-Strike 1.6 before a long hiatus. In Starcraft 2 it is the first time I've taken it seriously, thinking about competition on my maps beyond just having fun on them. My parents are both architects and I work in Finance so maybe that is part of why I am driven to create these things.

I've made so many maps now that I have to take one down each time I want to put a new one up on Bnet. I also don't always make threads for my maps anymore. I kept finding myself thinking "I should make a thread for that map". So I've decided to try and list them all here and keep it updated as I go.

Competitive 1v1 maps


(2) Brazen Bull
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(2) Guillotine
Featured in RSL V
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(2) Basilisk
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(2) Botanist's Lab
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(4) Hellholt
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(2) Erebus
Collaboration for MotM ProAm
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Competitive team play maps


(2v2) Bel'Shir Marquee
Featured in Plat'n'Up 2v2 Tournament
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(2v2) Stilgar's Rest
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(4v4) District XIII
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(2v2) Smog Pit
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Arcade Maps


(1-8) Lurker Defense... in Space!
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The Beginning (Populous: The Beginning remake) (1-6)
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"Just for fun" and experimental maps


(8) Small Game Hunters
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(2) Redstone Fortress (6m)
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(4) Janus (6m)
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(4v4) Boroughs (6m)
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(2v2) Mokura
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(3v3) Casino Palace (island map attempt)
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(2) Phaeton Lagoon
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(2) Urza's Power Plant
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(2) Border Town
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(2v2) Sand Ocean 2
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Early Work


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(4) Bridge Too Near
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(4v4) Sand Ocean
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(4v4) Black Mesa
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(4v4) Electric Funeral
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(2) Twin Castles
First map ever lol
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Current WIP


+ Show Spoiler +
To be added...


If you made it this far, thanks for stopping in. I also want to apologize for bitching quite a bit about "non-standard" maps vs. "standard" maps on these forums. No harm intended, much love to this community. I wouldn't be having so much fun and probably wouldn't be doing this if not for all of you. I'll be shifting my focus to arcade maps in the future, probably only will return if a tlmc 3 comes about or perhaps in lotv. I'll be chronicling my struggles with the data editor here if I can find enough time to work on my maps.
~ ~ <°)))><~ ~ ~
Fatam
Profile Joined June 2012
1986 Posts
August 30 2013 04:33 GMT
#2
Cool. Some good stuff here. The main concept of botanist's lab gives me a mapmaking stiffy
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iMrising
Profile Blog Joined March 2012
United States1099 Posts
August 30 2013 04:58 GMT
#3
nice stuff
I've played your lurker map a few times ^^ not bad
$O$ | soO
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 30 2013 05:31 GMT
#4
Hmm, the ratio of portfolios to maps these days has been pretty high... I'ma wait until the time is right to do mine though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 30 2013 11:24 GMT
#5
On August 30 2013 14:31 NewSunshine wrote:
Hmm, the ratio of portfolios to maps these days has been pretty high... I'ma wait until the time is right to do mine though.

Is it actually cool to post in map portfolios nowadays? Mine got no posts
ModeratorI am still alive, somehow
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