• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:03
CEST 04:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes61BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1770 users

[M] (8) 6m1hyg Boroughs

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-04-01 01:09:28
March 30 2012 02:36 GMT
#1
6m1hyg Boroughs
Made by: TheFish
Published on: [NA]

Update: Version 1.1 Uploaded to NA
Coming soon to an EU near you


[image loading]

Overhead:
+ Show Spoiler +
[image loading]


In-Game Description:
4v4 Team play map developed for 6m1hyg

Introduction/Inspiration:

My last map was a remake of The Hunters, from which I hoped to gain a feel for how big team games might play out in 6m1hyg. I decided that a team play map for 6m would have to have a ton of bases, and I set out to create a layout that would somehow allow 8 players to get on several bases each. I also was reminded of a map that I used to play in Warcraft 2 called Bridge to Bridge Combat, and so I had my inspiration for this map.

+ Show Spoiler +
[image loading]


I decided to make each of the islands on my map have a different look and feel, this way players wouldn't be too lost or overwhelmed by the huge number of bases and terrain.

Pictures (Aesthetics):

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Data (Gameplay)

+ Show Spoiler +
Playable Bounds: 214x188
Number of Starting Positions: 8
Number of Bases: 42
Number of XWT's: 2
Number of Rocks: 0

Mineral/Gas Counts:

38 - 6 m 1 hyg

2 - 5 hym


Analyzer pics:

+ Show Spoiler +
[image loading]

[image loading]



Change Log:

+ Show Spoiler +
V 1.1

- Made main bases larger and removed gas heavy bases nearby.
- Fixed doodading in main bases and created enough space for creep to not block ramps
- Added rich geyser to gold base


Feedback is welcome as always!
~ ~ <°)))><~ ~ ~
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-03-30 03:23:00
March 30 2012 03:22 GMT
#2
Very nice! The aesthetics on this map are simply gorgeous. You have a damn good eye for detail.

Of course, since I am almost completely new to the ideas of both 6m1hyg and 4v4, I can't really comment on the balance of the map. However, I do have a question: why do the gold bases lack geysers? Wouldn't it be better to add a geyser to each, seeing as how both of them would be ridiculously hard to hold on to in a 4v4 match? It just seems like the risk outweighs the reward somewhat.
The room is ripe with the stench of bitches!
Natespank
Profile Joined November 2011
Canada449 Posts
March 30 2012 04:26 GMT
#3
agreed, gorgeous map.
RumbleBadger
Profile Joined July 2011
322 Posts
March 30 2012 04:30 GMT
#4
As aeres said, your eye for detail is astounding. You do a lot with little, which is a good thing. FPS friendly and yet visually stunning. But, I also know nothing about balance in 4v4... but it seems fine to me.
Games before dames.
Timetwister22
Profile Joined March 2011
United States538 Posts
March 30 2012 05:02 GMT
#5
Those aesthetics O.O

As far as the map itself, it's a neat to see 6m go beyond 1v1. However, the map seems quite chokey and very spread out for 4v4. Where I think such qualities are needed in a 1v1 version of 6m, not too sure how necessary the tight chokes are since you have teammates to help you. However, 6m is still experimental so this could entirely work out. Overall, really nice work. My next map might just have to be a city map...
Former ESV Mapmaker | @Timetwister22
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
March 30 2012 05:35 GMT
#6
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?
Delinius
Profile Joined March 2011
United States324 Posts
March 30 2012 05:42 GMT
#7
On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?

6 mineral patches, 1 high yield gas per expansion
yakitate304
Profile Joined April 2009
United States655 Posts
March 30 2012 06:01 GMT
#8
On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?

6m1hyg stands for "6 minerals, 1 high yield gas" which is a 25% reduction of both minerals and gas for each individual base. The concept started with a great thread called "The Breadth of Gameplay" by Barrin, and has developed into a "movement" of players playing on maps with 6, rather than 8 minerals per base. The core cause for this is to diminish the economic power of a small number of bases.

This ideally leads to a few results:

(1) players who 1 base need to do substantially more damage to make it worthwhile
(2) players who turtle on 2/3 bases to accumulate one big deathball and THEN push will find it harder to economically support the army they desire
(3) players looking for large army engagements will have greater incentive to take a 4th, 5th, and 6th base over time, causing them to have be more map-aware and have their army positioned strategically around the map rather than in one big blob at a defensive choke
(4) with smaller divided armies across the map, there should be more frequent (but smaller) engagements and strategic battles for terrain
(5) as players fight with smaller armies (ex. a division of 5 Zealots, 8 Blink Stalkers, 2 Immortals, 3 Sentries to defend the distant 4th base while the rest of the army defends the main/nat/third, as opposed to 10 Zealots, 30 Blink Stalkers, 8 Sentries, 5 Colossi just hanging out behind a wall in an overly defensive area) the "leftover" forces of each battle's winner are no longer big enough to simply roll up to the enemy's base and win the game by denying the consolidation of reinforcements... This leads to more back and forth battles as opposed to one-and-done scenarios
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Timetwister22
Profile Joined March 2011
United States538 Posts
March 30 2012 06:02 GMT
#9
On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?


Mappers are experimenting with 6 mineral 1 high yeild gas as a result of this. Long read, but definitively worth it.
Former ESV Mapmaker | @Timetwister22
Ketch
Profile Joined October 2010
Netherlands7285 Posts
March 30 2012 07:02 GMT
#10
This map looks so much more interesting to play on than regular 4v4 maps... GJ!
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 30 2012 09:02 GMT
#11
Its a shame theres not a map making competition for team maps. The gap in quality of 1v1 ladder maps compared with team is growing and we need something to spur innovation.

Nice aesthetics!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 30 2012 15:55 GMT
#12
This map is absolutely stunning. Would kill to see a 1v1 rendition of it.
Vridiano
Profile Joined April 2011
Netherlands12 Posts
March 31 2012 09:34 GMT
#13
wow this map looks awesome! :o
really interested how this plays out.
Looking at it though, if a zerg would spawn close to the small ramps, does the creep block a walloff?
It looks really close.
digmouse
Profile Blog Joined November 2010
China6329 Posts
March 31 2012 12:21 GMT
#14
wow this map is astonishing! very creative team main placements and great assets!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 31 2012 12:24 GMT
#15
The map is very pretty, but I'm concerned about the focus of the aesthetics. It seems like they are all over the place, with sand, grass, and city.
Moderatorshe/her
TL+ Member
Kmatt
Profile Joined July 2011
United States1019 Posts
March 31 2012 14:49 GMT
#16
I think I love every aspect of this map, though to address the concerns of others about the aesthetics, perhaps you can re-work it to have the tile change progress in a linear fashion, as in have one main be at the beach end, and have the terrain become more urban as it moves to the north main, or something along those lines.
We CAN have nice things
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
March 31 2012 15:02 GMT
#17
Any chance this map could be made with the normal minerals and gas, theres a huge lack of good normal 4v4 custom maps.
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
March 31 2012 15:29 GMT
#18
Absolutely gorgeous map. I like the layout and sprawl of the map. It'd be really interested to see a 1v1 port of this, with the area around the main altered to allow for that. I think it would be a really sick 6m map.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Samcai
Profile Joined March 2011
Belgium58 Posts
March 31 2012 16:16 GMT
#19
Excellent !!!

Once again... when will we see this maps on EU ?
DawN883
Profile Joined November 2011
Sweden558 Posts
March 31 2012 16:36 GMT
#20
I love the look of the map pure beauty
If the dead are not raised, Let us eat and drink, for tomorrow we die
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft463
RuFF_SC2 120
CosmosSc2 64
Vindicta 37
StarCraft: Brood War
Artosis 689
Shuttle 575
Light 184
Aegong 84
NaDa 24
ajuk12(nOOB) 22
Icarus 0
Dota 2
monkeys_forever855
NeuroSwarm159
Counter-Strike
Stewie2K446
Fnx 393
PGG 63
Super Smash Bros
C9.Mang0393
Mew2King43
Other Games
summit1g6752
shahzam825
JimRising 556
Trikslyr61
Nina42
ViBE31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH121
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4974
Other Games
• Scarra1225
Upcoming Events
RSL Revival
7h 57m
Zoun vs Classic
Map Test Tournament
8h 57m
Korean StarCraft League
1d
BSL Open LAN 2025 - War…
1d 5h
RSL Revival
1d 7h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.