• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:50
CET 09:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group A [ASL21] Ro24 Group C [ASL21] Ro24 Group B Small VOD Thread 2.0
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2028 users

[M] (8) Electric Funeral

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 20 2012 07:10 GMT
#1
<Electric Funeral>
Made by: <TheFish>
Published on: <[NA]>

<Overview Image>
[image loading]

<In-Game Description:>
8 Player 4v4 map. Players are provided with a shared base and natural expansion. Bases get harder to take towards the middle, but rich minerals can be found on the island in the center.

<Introduction/Inspiration:>
+ Show Spoiler +
My second map was a way to challenge myself; I wanted to create a large map that could be used in 4v4 games, I wanted to use circular symmetry, and a custom texture pallet.

I play alot of 4v4 and have gotten bored of the same maps, the pool of which has not changed much over the seasons. I wanted to create a map where all the players had an equal chance at grabbing a natural expansion, but also was open enough to give rushing opportunities. The end result is quite large; its Epic at 256X256, playable 240X240. I also believe that its 25 expansions are 1 more than any current ladder map.

I'm currently deciding if I want to keep Top v Bottom only spawns or include Left v Right spawns as well, then ill publish on NA


Feedback is appreciated

Pictures (Aesthetics):

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Map Analyzer

+ Show Spoiler +
[image loading]

10 - 8 attack path

[image loading]

10- 5

[image loading]

10-4

[image loading]
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 20 2012 07:19 GMT
#2
I think you need a little more open spaces between the two sides. The towers are incredibly choky for a 4v4 map, look at the ladder 4v4 maps and every tower has open space on 3 sides at least. Remember that you could very well have a 1600 supply engagement going on. The chokes at the natural and at the nearby routes leading thereto really can't handle more than 2 maxed armies leaving every other teammate on both sides kind of useless in larger fights.

I'm also not fond of 4v4 maps that have such a wide distance for defense. I know the main bases are pretty secure especially with a friend right near by, but you're closer to your enemies vertical from you than your own allies, which favours cheesy aggression which is what 4v4 does not need, since ganging up early is already incentivized by the team format.

If the map is supposed to be for 4v4, and it's oriented Top vs Bottom, I would recommend chopping out the center 20%, which would removed the center obstacle, towers, and bases along the 12/6 oclock line, instead having open space. This would make "joining up" in the middle more natural but the early game would still involve 2 separate 2v2s vertically.
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 21 2012 02:30 GMT
#3
On February 20 2012 16:19 EatThePath wrote:
I think you need a little more open spaces between the two sides. The towers are incredibly choky for a 4v4 map, look at the ladder 4v4 maps and every tower has open space on 3 sides at least. Remember that you could very well have a 1600 supply engagement going on. The chokes at the natural and at the nearby routes leading thereto really can't handle more than 2 maxed armies leaving every other teammate on both sides kind of useless in larger fights.

I'm also not fond of 4v4 maps that have such a wide distance for defense. I know the main bases are pretty secure especially with a friend right near by, but you're closer to your enemies vertical from you than your own allies, which favours cheesy aggression which is what 4v4 does not need, since ganging up early is already incentivized by the team format.

If the map is supposed to be for 4v4, and it's oriented Top vs Bottom, I would recommend chopping out the center 20%, which would removed the center obstacle, towers, and bases along the 12/6 oclock line, instead having open space. This would make "joining up" in the middle more natural but the early game would still involve 2 separate 2v2s vertically.


Thanks for the feedback

As of now the map is Top v Bottom only...
I think you're right about the towers - I am going to change that simply by lowering them to ground level and have a bit of lava on the side towards the middle.

I made the chokes at the natural the right size to allow a forge fast expand, and the chokes leading from the main are standard small sized ramps so one could wall off with a couple supply depots and a rax. The shared main means that you would have at least one teammate nearby to help defend early aggression, so the two players spawning close to the other team wouldn't be completely alone. On the other hand, I have been wondering how the long distances from east to west spawns might play out, and I think you're right to say that it would become two 2v2s.

I didn't want to make early aggression impossible with this map, but as it stands now I do think its a bit too easy, but only because of the locations of the exits from the naturals. The map is really pretty wide open - its 240X240, and can't get any bigger. Once I make the area around the watchtowers open, it will be super open.

I'm not willing to cut out all the stuff in the center of the map (I'd rather just make a new map with a new format) But I can think of some easier ways to change the rush distance.

One option would be to make the naturals in question (2, 4, 8, and 10 oclock) in base expansions by raising them up to that level, which would leave one entrance to each of now 4 bases, which I would widen.

Another option might be to simply block off those naturals with destructible rocks,

Or, the option I have been toying with in my head the most, is to remove the choke at the natural by extending the lava a bit, and then including a larger ramp into the main and a large ramp down into that natural, and the large ramp into the main would be blocked off with rocks. I'm a bit weary as I don;t want a rock-filled map, and I'm worried a big ramp and a small one might be a bit much to wall-off (although other 4v4 maps have big ramps without much issue)

If anyone has suggestions, I;d be delighted to hear
~ ~ <°)))><~ ~ ~
XenoX101
Profile Joined February 2011
Australia729 Posts
February 21 2012 02:56 GMT
#4
Sounds like the name to a song.
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 21 2012 03:34 GMT
#5
It is a name to a song. Black Sabbath.

Also - That island looks very happy.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
bpat
Profile Joined September 2011
United States157 Posts
February 21 2012 05:10 GMT
#6
This looks more like an 8 player 2v2 map than a 4v4 map.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 144
MindelVK 25
StarCraft: Brood War
Bisu 1078
Jaedong 674
Dewaltoss 119
PianO 90
Soma 87
ToSsGirL 67
yabsab 47
Shinee 40
sorry 38
Bale 35
[ Show more ]
ZergMaN 12
Dota 2
XaKoH 635
League of Legends
JimRising 473
Counter-Strike
shoxiejesuss611
Other Games
Fuzer 109
Livibee92
crisheroes56
B2W.Neo27
Organizations
StarCraft: Brood War
UltimateBattle 102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
3h 10m
Big Brain Bouts
8h 10m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 1h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 3h
Platinum Heroes Events
1d 6h
BSL
1d 11h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.