• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:14
CEST 00:14
KST 07:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 686 users

[M] (8) Electric Funeral

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 20 2012 07:10 GMT
#1
<Electric Funeral>
Made by: <TheFish>
Published on: <[NA]>

<Overview Image>
[image loading]

<In-Game Description:>
8 Player 4v4 map. Players are provided with a shared base and natural expansion. Bases get harder to take towards the middle, but rich minerals can be found on the island in the center.

<Introduction/Inspiration:>
+ Show Spoiler +
My second map was a way to challenge myself; I wanted to create a large map that could be used in 4v4 games, I wanted to use circular symmetry, and a custom texture pallet.

I play alot of 4v4 and have gotten bored of the same maps, the pool of which has not changed much over the seasons. I wanted to create a map where all the players had an equal chance at grabbing a natural expansion, but also was open enough to give rushing opportunities. The end result is quite large; its Epic at 256X256, playable 240X240. I also believe that its 25 expansions are 1 more than any current ladder map.

I'm currently deciding if I want to keep Top v Bottom only spawns or include Left v Right spawns as well, then ill publish on NA


Feedback is appreciated

Pictures (Aesthetics):

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Map Analyzer

+ Show Spoiler +
[image loading]

10 - 8 attack path

[image loading]

10- 5

[image loading]

10-4

[image loading]
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 20 2012 07:19 GMT
#2
I think you need a little more open spaces between the two sides. The towers are incredibly choky for a 4v4 map, look at the ladder 4v4 maps and every tower has open space on 3 sides at least. Remember that you could very well have a 1600 supply engagement going on. The chokes at the natural and at the nearby routes leading thereto really can't handle more than 2 maxed armies leaving every other teammate on both sides kind of useless in larger fights.

I'm also not fond of 4v4 maps that have such a wide distance for defense. I know the main bases are pretty secure especially with a friend right near by, but you're closer to your enemies vertical from you than your own allies, which favours cheesy aggression which is what 4v4 does not need, since ganging up early is already incentivized by the team format.

If the map is supposed to be for 4v4, and it's oriented Top vs Bottom, I would recommend chopping out the center 20%, which would removed the center obstacle, towers, and bases along the 12/6 oclock line, instead having open space. This would make "joining up" in the middle more natural but the early game would still involve 2 separate 2v2s vertically.
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 21 2012 02:30 GMT
#3
On February 20 2012 16:19 EatThePath wrote:
I think you need a little more open spaces between the two sides. The towers are incredibly choky for a 4v4 map, look at the ladder 4v4 maps and every tower has open space on 3 sides at least. Remember that you could very well have a 1600 supply engagement going on. The chokes at the natural and at the nearby routes leading thereto really can't handle more than 2 maxed armies leaving every other teammate on both sides kind of useless in larger fights.

I'm also not fond of 4v4 maps that have such a wide distance for defense. I know the main bases are pretty secure especially with a friend right near by, but you're closer to your enemies vertical from you than your own allies, which favours cheesy aggression which is what 4v4 does not need, since ganging up early is already incentivized by the team format.

If the map is supposed to be for 4v4, and it's oriented Top vs Bottom, I would recommend chopping out the center 20%, which would removed the center obstacle, towers, and bases along the 12/6 oclock line, instead having open space. This would make "joining up" in the middle more natural but the early game would still involve 2 separate 2v2s vertically.


Thanks for the feedback

As of now the map is Top v Bottom only...
I think you're right about the towers - I am going to change that simply by lowering them to ground level and have a bit of lava on the side towards the middle.

I made the chokes at the natural the right size to allow a forge fast expand, and the chokes leading from the main are standard small sized ramps so one could wall off with a couple supply depots and a rax. The shared main means that you would have at least one teammate nearby to help defend early aggression, so the two players spawning close to the other team wouldn't be completely alone. On the other hand, I have been wondering how the long distances from east to west spawns might play out, and I think you're right to say that it would become two 2v2s.

I didn't want to make early aggression impossible with this map, but as it stands now I do think its a bit too easy, but only because of the locations of the exits from the naturals. The map is really pretty wide open - its 240X240, and can't get any bigger. Once I make the area around the watchtowers open, it will be super open.

I'm not willing to cut out all the stuff in the center of the map (I'd rather just make a new map with a new format) But I can think of some easier ways to change the rush distance.

One option would be to make the naturals in question (2, 4, 8, and 10 oclock) in base expansions by raising them up to that level, which would leave one entrance to each of now 4 bases, which I would widen.

Another option might be to simply block off those naturals with destructible rocks,

Or, the option I have been toying with in my head the most, is to remove the choke at the natural by extending the lava a bit, and then including a larger ramp into the main and a large ramp down into that natural, and the large ramp into the main would be blocked off with rocks. I'm a bit weary as I don;t want a rock-filled map, and I'm worried a big ramp and a small one might be a bit much to wall-off (although other 4v4 maps have big ramps without much issue)

If anyone has suggestions, I;d be delighted to hear
~ ~ <°)))><~ ~ ~
XenoX101
Profile Joined February 2011
Australia729 Posts
February 21 2012 02:56 GMT
#4
Sounds like the name to a song.
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 21 2012 03:34 GMT
#5
It is a name to a song. Black Sabbath.

Also - That island looks very happy.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
bpat
Profile Joined September 2011
United States157 Posts
February 21 2012 05:10 GMT
#6
This looks more like an 8 player 2v2 map than a 4v4 map.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 101
ForJumy 53
StarCraft: Brood War
Artosis 200
ggaemo 95
NaDa 34
Stormgate
WinterStarcraft1258
Nathanias258
UpATreeSC196
JuggernautJason61
NightEnD13
Dota 2
syndereN891
capcasts185
Counter-Strike
Stewie2K936
pashabiceps872
Super Smash Bros
hungrybox604
PPMD52
Liquid`Ken16
Heroes of the Storm
Liquid`Hasu490
Other Games
summit1g7190
Grubby3043
shahzam651
ToD284
C9.Mang0132
ViBE102
QueenE45
Sick45
Maynarde10
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH97
• StrangeGG 71
• musti20045 53
• RyuSc2 38
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Stormgate
• mYiSmile10
Dota 2
• masondota22421
• WagamamaTV780
Other Games
• imaqtpie1810
• Shiphtur227
Upcoming Events
PiGosaur Monday
1h 46m
WardiTV Summer Champion…
12h 46m
Stormgate Nexus
15h 46m
uThermal 2v2 Circuit
17h 46m
The PondCast
1d 11h
WardiTV Summer Champion…
1d 12h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.