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Active: 12983 users

[A] The Beginning (Populous 3 remake)

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-30 03:51:34
March 08 2014 07:10 GMT
#1
[image loading]

The Beginning is a real time strategy god-game mod for SC2. It is based largely off of Populous: The Beginning, but integrates concepts from Starcraft. The map is currently in early beta testing with changes likely coming in the near future.

The Beginning places players in control of a Shaman, who can utilize 10 spells to gain an advantage over her opponents. Using spells wisely and picking the right spells to charge are the keys to victory.

The Shaman will respawn after 30 seconds if killed. The object of the game is to kill all the enemy's units (structures are not counted) and kill the enemy Shaman. If you kill an enemy Shaman, you will gain a mana charge boost proportional to the charge rate of the enemy.

How To Play
+ Show Spoiler +

[image loading]

Braves can build Longhouses, which provide supply and train new Braves. Up to 5 Braves can help with construction of any building.

[image loading]

Use Convert to capture wild Braves across the map.

[image loading]

Sending a Brave into a Warrior Hut will turn that Brave into a Warrior.

[image loading]

Each Brave inside of a Longhouse acts as a chrono boost for that Longhouse. In addition, Braves inside of Longhouses generate additional Mana to charge your Shaman's spells.


Spells

+ Show Spoiler +
[image loading]

Click on a spell to begin charging it. When charging completes, your Shaman is granted one use of the spell. Click it again to stop charging it. Mana is represented by your Vespene gas and is divided amongst all charging spells.

[image loading]

(R) -Firebolt- 100 mana : Launch a blast of fire, dealing damage and knocking enemies into the air.

(C) -Convert- 100 mana : Cast on groups of neutral Braves to gain control of them.

(Q) -Shield- 600 mana : Protects up to 5 followers with 120 points of shields.

(V) -Invisibility- 500 mana : Cloaks up to 5 followers for a short time.

(W) -Swarm- 400 mana : A swarm of insects causes enemies to flee.

(T) -Ball Lightning- 800 mana : A powerful and long range lightning strike deals heavy damage.

(G) -Swamp- 1,000 mana : A swamp that damages any unit that enters it.

(X) -Tornado- 900 mana : A vortex that sends enemies flying and and destroys structures.

(F) -Firestorm- 4,000 mana : A hailstorm of fire.

(E) -Angel of Death- 5,100 mana : Summons an otherworldly creature to massacre your enemies.


The Map Pool

+ Show Spoiler +
Current:

Pressure Point
2-4 Players
FFA | 2v2
[image loading]


Unused:

+ Show Spoiler +
Judgement Day
2-6 Players
3v3

[image loading]


Screenshots

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-30 03:52:50
March 08 2014 07:17 GMT
#2
Change Log

+ Show Spoiler +
Pressure Point 0.1
New Map.
Revamped resources; Trees now regrow over time
Improved AI
Enabled FFA mode
____________________________
0.18 - Preachers now have a weak attack.
Swarm nerf.
Preacher upgrades expanded.
Watchtower HP increase.

0.10 - Basic A.I. has been implemented for Computer players!
Armor & HP upgrades combined.
Auriga Amulet buff.

0.9 - Warrior Legs upgrades now grants bonus damage
Slight Firewarrior damage nerf
Fixed some sounds, models and ui icons

0.8 - Two new upgrades added - Firewarrior Armor & Warrior HP
Firebolt Push amount increased
Added loading screen

0.7 - Watchtowers now have a light, short range attack at all times.
Firebolt damage reduced. Firebolt knockback effect increased.
Ball Lightning damage radius reduced.
Increased speed of resource gathering.
Increased production increase from Braves garrisoned inside Longhouses.

0.6 - The game Lobby is no longer hidden.

0.5 - Fixed a bug where trained units could go to the wrong player.

0.4 - Public
~ ~ <°)))><~ ~ ~
enord
Profile Blog Joined September 2013
France258 Posts
March 09 2014 14:34 GMT
#3
looks fun <3
you should type more about lobby, how many players? only protoss? end conditions? etc

glhf with your own galaxy, "it is just the beginning"

make / have a good tl .. ohhh and i want my icon back :°D
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 09 2014 18:27 GMT
#4
It is Protoss only, although all the units are unique from melee. Victory condition is kill all enemy units.

For now this map supports 2-6 players, I plan on also having a 4 spawn map for 1v1 and 2v2.
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-31 14:31:03
March 18 2014 11:40 GMT
#5
Edit 3/31/14:
I created a trailer to showcase this mod. It can be seen below




Additional footage from Beta testing:

+ Show Spoiler +
~ ~ <°)))><~ ~ ~
nemesys62
Profile Joined December 2020
1 Post
December 13 2020 13:20 GMT
#6
hello ,how to download please ?

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