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Active: 1682 users

MotM September, $400 Tourney!

Forum Index > SC2 Maps & Custom Games
Post a Reply
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monitor
Profile Blog Joined June 2010
United States2408 Posts
August 31 2012 01:14 GMT
#1
[image loading]


MotM September is here. After the recent success of MotM ProAm, we've decided to try yet another competition that is slightly out of the ordinary. This month will feature a normal map submission/judging process, but afterwards there will be a $400 open-tournament on the top five maps, with commentary by ROOTAxeltoss!




Submissions

For everybody wishing to participate in this months competition, please submit your maps in this thread and email the map file to submit.motm[at]gmail. We will be accepting only one map per entrant. Submissions will close Monday, September 10th. Use the following format to post your maps here:

Map Name
Map Author
Map Overview
Map Thread (If applicable)
Playable Map Bounds


The panel of judges will begin choosing the top five once submissions close. At that time we will also start the open-sign ups via Playhem. Any player of any skill level will be allowed to participate in the tournament, up to a maximum of 64 players (depending on how many players sign up). Then once the maps are chosen, the tournament will be played. Shortly afterwards, Ro16 and onward replays will be casted by ROOTAxeltoss.
https://liquipedia.net/starcraft2/Monitor
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 31 2012 01:19 GMT
#2
Hoorayy!! This will be awesome!
~ ~ <°)))><~ ~ ~
Icetoad
Profile Joined May 2010
Canada262 Posts
August 31 2012 01:25 GMT
#3
Awesome stuff and wow a 400$ for the players is really nice, lets hope many big name sign up .
Map Maker of Nimbus
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2012 01:25 GMT
#4
Awesomesauce. It'll be hard to choose my single entry though.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 31 2012 01:30 GMT
#5
Sweeet! Will try to get a map ready in time. I assume the tournament will be NA only again?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 31 2012 01:41 GMT
#6
On August 31 2012 10:30 Yonnua wrote:
Sweeet! Will try to get a map ready in time. I assume the tournament will be NA only again?


Yes, it will be held on the NA server. Sorry I forgot to mention that!
https://liquipedia.net/starcraft2/Monitor
Meerel
Profile Joined March 2012
Germany713 Posts
August 31 2012 01:57 GMT
#7
can i ask who sponsors this time?
SDMF
Veloh15
Profile Joined January 2012
United States161 Posts
August 31 2012 03:09 GMT
#8
This is really cool I hope this can make a splash, and you can get some really good players :D!
Veloh15
Profile Joined January 2012
United States161 Posts
August 31 2012 03:20 GMT
#9
From my experience running the Mapper's Monthly I would suggest making a thread under tournaments if not now do it once the map pool is settled. Also if you didn't know about this: http://www.teamliquid.net/tournaments/submit.php You should make an entry as well. I should let you know that I cancel Mapper'e due to me being too busy but if you need any advice I did pick up on a few things, and I would be happy to help you out! Good luck I really hope to see this do well!
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 31 2012 04:41 GMT
#10
On August 31 2012 10:57 Terranlover wrote:
can i ask who sponsors this time?


An anonymous person who wants to help motm. Many thanks to them, but I can't say who it is.

On August 31 2012 12:20 Veloh15 wrote:
From my experience running the Mapper's Monthly I would suggest making a thread under tournaments if not now do it once the map pool is settled. Also if you didn't know about this: http://www.teamliquid.net/tournaments/submit.php You should make an entry as well. I should let you know that I cancel Mapper'e due to me being too busy but if you need any advice I did pick up on a few things, and I would be happy to help you out! Good luck I really hope to see this do well!


Thanks! I'll definitely do both when the time comes.
https://liquipedia.net/starcraft2/Monitor
Samro225am
Profile Joined August 2010
Germany982 Posts
August 31 2012 06:43 GMT
#11
motm? great!
tournament+prizemoney? awesome!

who are the judges?
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 31 2012 13:19 GMT
#12
This is awesome! I will definitely be submitting a map. Be sure to promote the hell out of it, we want as many player signups as possible to get the most and best quality games we can on these maps.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 31 2012 13:34 GMT
#13
@monitor, think I suggested this before, but maybe you guys want to set up a proper page for MotM with a donation-option. I dont mind donating $20 every month to the pricepool to give this tournament a little boost. And im pretty sure that there are more like me that dont mind doing the same thing.
KCCO!
WhalesFromSpace
Profile Joined March 2012
390 Posts
August 31 2012 14:52 GMT
#14
If you make a map that is selected, can you still play in the tournament?
Nihility
lefix
Profile Joined February 2011
Germany1082 Posts
August 31 2012 15:42 GMT
#15
as long as you don't add a secret 1 million mineral patch :D
Map of the Month | The Planetary Workshop | SC2Melee.net
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 31 2012 21:06 GMT
#16
On August 31 2012 15:43 Samro225am wrote:
motm? great!
tournament+prizemoney? awesome!

who are the judges?


The final judge panel hasn't been decided as of yet.

On August 31 2012 22:34 ihasaKAROT wrote:
@monitor, think I suggested this before, but maybe you guys want to set up a proper page for MotM with a donation-option. I dont mind donating $20 every month to the pricepool to give this tournament a little boost. And im pretty sure that there are more like me that dont mind doing the same thing.


Good to know. That would be awesome! I/We may try something like that in the future.

On August 31 2012 23:52 WhalesFromSpace wrote:
If you make a map that is selected, can you still play in the tournament?


Yes!
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 02 2012 16:27 GMT
#17
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 02 2012 22:37 GMT
#18
On September 03 2012 01:27 Barrin wrote:
I want to play in this tourney!!1! :DD

Where do I sign up?


I haven't quite worked out exactly how the signups will work, but they'll be up in a week or two. I'll update the thread with the details!
https://liquipedia.net/starcraft2/Monitor
moskonia
Profile Joined January 2011
Israel1448 Posts
September 02 2012 23:21 GMT
#19
On August 31 2012 10:41 monitor wrote:
Show nested quote +
On August 31 2012 10:30 Yonnua wrote:
Sweeet! Will try to get a map ready in time. I assume the tournament will be NA only again?


Yes, it will be held on the NA server. Sorry I forgot to mention that!

ah well... I will still watch it even though I can't play. I hope Blizzard will see it and maybe use one of the maps for ladder you should publish it at much as you can! I will start helping with that right now
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 03 2012 15:22 GMT
#20
Alright, let's kick this off:

Tektroid
by HypertonicHydroponic
+ Show Spoiler [Overview] +
[image loading]

148x148 playable (168x176 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 03 2012 16:25 GMT
#21
Hell yeah ;D
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 04 2012 07:30 GMT
#22
Shall I give it another go? In doubt :/
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 04 2012 07:58 GMT
#23
Give it another KAROT.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 04 2012 08:04 GMT
#24
Im not sure tho, im sorta stuck on the same things and I dont seem to go anywhere in terms of making better maps
KCCO!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 04 2012 08:42 GMT
#25
Seems like I'll need to bust my butt to finish this WIP map of mine. Guild Wars 2 sucked away a bunch of my time, for understandable reasons. d:
Twitter: @iamcaustic
Areith
Profile Joined May 2012
Germany19 Posts
Last Edited: 2012-09-08 12:11:42
September 04 2012 17:50 GMT
#26
ok, then here´s mine

Crystal Scar
by Areith from Team w4sp
*link*
Overview:
[image loading]
Playable size: 155x117
:)
wrl
Profile Joined April 2011
United States209 Posts
September 04 2012 21:51 GMT
#27
Wait. September 10th. Oh god. Time to texture until my hand goes numb.
It's funny; I dream a lot, but I'm not a very good sleeper.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 05 2012 04:38 GMT
#28
On September 05 2012 06:51 wrl wrote:
Wait. September 10th. Oh god. Time to texture until my hand goes numb.


This! I have been procrastinating for a week!
Retired Mapmaker™
BigDatez
Profile Joined April 2010
Canada434 Posts
September 05 2012 11:02 GMT
#29
So is there going to be no prize money for the mapmakers, only for the players this time?
Video games > sex (Proven fact)
MarcusRife
Profile Joined March 2011
343 Posts
September 06 2012 21:01 GMT
#30
Critical Core
Rife
Overview
+ Show Spoiler +
[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=349118
Playable bounds: 152 x 152
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 07 2012 03:44 GMT
#31
Haha, I got it done!


Secluded Mesa by caustic

Overview:
+ Show Spoiler +
[image loading]


Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=366783
Playable bounds: 148x124 (same as Daybreak, for reference)
Twitter: @iamcaustic
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 07 2012 04:49 GMT
#32
As of right now, all of the prize money is going towards the tournament so we can try to attract the biggest names. I can bring it up with the staff this month though.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-09-10 04:16:24
September 07 2012 23:48 GMT
#33
Wightbane Gorge
by NewSunshine
+ Show Spoiler [original version] +
[image loading]

[image loading]
Playable 144x144
Published as Strategy on NA Arcade - no thread
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-09-08 02:32:03
September 08 2012 02:29 GMT
#34
Astro Haze
Samro
[image loading]
+ Show Spoiler [angled for height infotmation] +
[image loading]

no map thread yet
156x144
Coppermantis
Profile Joined June 2012
United States845 Posts
September 08 2012 03:50 GMT
#35
Map Name: Psionic Citadel
Map Author: Coppermantis
Map Overview:
+ Show Spoiler +
[image loading]

Map Thread (If applicable): http://www.teamliquid.net/forum/viewmessage.php?topic_id=367092
Playable Map Bounds: 140x140
SunlethWaterscape
Profile Joined July 2012
17 Posts
September 08 2012 05:47 GMT
#36
Catachresis

SulyyaSpring

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=366796

Playable Bounds:176x144
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-09-08 09:39:55
September 08 2012 08:15 GMT
#37
Skovbrand
by Ferisii
[image loading]

136x128 playable bounds
http://www.teamliquid.net/forum/viewmessage.php?topic_id=358919
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
moskonia
Profile Joined January 2011
Israel1448 Posts
September 08 2012 15:13 GMT
#38
My computer broke 3 days ago so I wont have any maps (they are all in the broke computer)... ah well there is always next time.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-09-08 18:13:29
September 08 2012 18:12 GMT
#39
Absolution
by ArcticRaven
[image loading]
+ Show Spoiler [angled view] +
[image loading]

152x128
No thread yet ~~
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 09 2012 03:34 GMT
#40
er, is the email submit@motm.gmail or submit@motm.gmail.com?
Moderatorshe/her
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
September 09 2012 03:35 GMT
#41
I think it's submit.motm@gmail.com
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-09-10 01:14:13
September 09 2012 03:39 GMT
#42
Map Name: Sandfold
Map Author: The_Templar
Map Overview:
&#91;image loading&#93;


Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=361408
Map Bounds: 140x148
---removed brag part of post---
On September 09 2012 12:35 Gfire wrote:
I think it's submit.motm@gmail.com


Good, that's where I sent the file.

Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-09-09 03:40:38
September 09 2012 03:40 GMT
#43
doublepost, meant to respond to person responding to my inquiry
Moderatorshe/her
TL+ Member
Aunvilgod
Profile Joined December 2011
2653 Posts
September 09 2012 13:27 GMT
#44
Desert Point
Aunvilgod
140x148

[image loading]

ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Areith
Profile Joined May 2012
Germany19 Posts
September 09 2012 13:50 GMT
#45
On September 08 2012 11:29 Samro225am wrote:
Astro Haze
Samro
+ Show Spoiler +
[image loading]

+ Show Spoiler [angled for height infotmation] +
[image loading]

no map thread yet
156x144


wow that map looks so awesome...
you musta put a lot of work in it for those aesthetics :D
It´s my first place prediction^^
:)
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
September 09 2012 14:47 GMT
#46
Map Name: Cassandra
Author: SeinGalton
Playable Bounds: 160 x 167
Map Thread

Overview:
[image loading]

Great entries so far - this month is going to be great!
They're coming to get you, Barbara.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-09-09 15:00:37
September 09 2012 15:00 GMT
#47
On September 09 2012 23:47 SeinGalton wrote:
Map Name: Cassandra
Author: SeinGalton
Playable Bounds: 160 x 167

Overview:


Great entries so far - this month is going to be great!


Why straight edges? T_T
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Hawk
Profile Joined September 2012
Germany3 Posts
September 09 2012 15:44 GMT
#48
Map name: Thunderstorm
Author: Hawk
Playable Bounds: 146x138
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=366652

Overview:
[image loading]
Icetoad
Profile Joined May 2010
Canada262 Posts
September 09 2012 16:11 GMT
#49
Map name: TPW Aradia
Author: Icetoad
Playable bounds: 146x134
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=360252
Overview:
[image loading]
Map Maker of Nimbus
thurst0n
Profile Blog Joined December 2010
United States611 Posts
September 09 2012 17:26 GMT
#50
On August 31 2012 22:34 ihasaKAROT wrote:
@monitor, think I suggested this before, but maybe you guys want to set up a proper page for MotM with a donation-option. I dont mind donating $20 every month to the pricepool to give this tournament a little boost. And im pretty sure that there are more like me that dont mind doing the same thing.


I know we aren't supposed to just quote things if we don't have anything new to say. But This is something you need to know that more people support. And I support this. Having solid Maps is OBVIOUSLY very very important for the competitive scene. I'm sure everyone will agree.

I would definitely be up for helping to foster the map creation by supporting it directly. I think some of the proceeds should go to the poeple creating these fine maps, not just the people playtesting. But we wouldnt know if maps are truly solid unless we have them tested, so some money should go to players too. Essentially we need more money. I'm sure people would be willing to donate to this cause. All I want to know, is.. how can we make this happen?
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Meerel
Profile Joined March 2012
Germany713 Posts
September 09 2012 17:33 GMT
#51
Map Name: TPW Breaking Point
Author: Mereel
Playable Bounds: 147x158
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=362093

[image loading]
SDMF
lawol
Profile Joined February 2011
91 Posts
September 09 2012 17:55 GMT
#52
Map Name: immi Nightfall

Map Author:
lawol

Map Overview: + Show Spoiler +
[image loading]


Map Thread (If applicable):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=361604

Playable Map Bounds:
156x128
@lawolawol
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-09-10 18:31:21
September 09 2012 19:12 GMT
#53
[image loading]
[image loading]
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
fenX
Profile Joined February 2011
France127 Posts
Last Edited: 2012-09-19 02:35:45
September 09 2012 21:26 GMT
#54
[image loading]
[image loading]
by Fen
Map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=369887
Playable : 156x156
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 09 2012 23:00 GMT
#55
My Submission:
+ Show Spoiler +
Map Name: Clear Heart
Map Author: Yonnua
Map Overview: [image loading]
Map Thread (If applicable): http://www.teamliquid.net/forum/viewmessage.php?topic_id=367513
Playable Map Bounds: 128x170
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 09 2012 23:26 GMT
#56
[M] (2) Virtual Battle RE Work in Progress
Playable 136x136
Published in NA and EU and KR


[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 09 2012 23:38 GMT
#57
Frostfangs by Johanaz

178x150

[image loading]

Map thread pending...
TPW Map Maker - theplanetaryworkshop.com
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-19 02:38:03
September 10 2012 01:04 GMT
#58
Yog's Winter [NA, EU]
by Fatam
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=361229
Playable Bounds: 148x124

[image loading]

(angled overview because the LOS blockers don't really show up on the overhead one)
+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 10 2012 01:31 GMT
#59
Great maps so far! Looking forward to seeing more.
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2012 01:35 GMT
#60
On September 10 2012 10:31 eTcetRa wrote:
Great maps so far! Looking forward to seeing more.

I agree. Personally I don't stand a chance, looking at some of these maps TT
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 10 2012 02:16 GMT
#61
Updating my entry, Wightbane Gorge:

[image loading]
The textures were asymmetrical, but the pattern change made no sense, so I fixed it to be more consistent.
Now published to Arcade - Strategy - 1.0
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
September 10 2012 02:23 GMT
#62
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.
all's fair in love and melodies
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-09-10 02:34:22
September 10 2012 02:34 GMT
#63
Well, nothing really new but I keep tweaking up this map to make it better and better (at least, imo heh)

Ultrix Prime
Sidian
144x142
[image loading]




Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 10 2012 02:54 GMT
#64
On September 10 2012 11:23 Gfire wrote:
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.


As long as they're published in WoL, I think its fine. I doubt Blizzard would be mad.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 10 2012 02:58 GMT
#65
On September 10 2012 11:23 Gfire wrote:
Are hots textures even allowed? I mean, I imagine the maps need to be playable on wol and using hots textures on that is probably not allowed by blizz.

There are no data-related assets whatsoever from HotS on the map, it's just an export/import of the textures, thanks to Mereel's mappack. If Blizzard acts to shut it down, I'll take it down, redo the aesthetic, and put it back, but it doesn't change any gameplay, so it's hopefully fine.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
freshnw
Profile Joined August 2012
United States26 Posts
September 10 2012 03:56 GMT
#66
Tectonic Sanctum
freshnw
Overview: + Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=360114
180x142
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 10 2012 05:55 GMT
#67
- Yet untitled
- by me
overview:
+ Show Spoiler +
[image loading]

- No map thread yet, will edit when/if I make one.
- 208/208
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Insomni7
Profile Joined June 2011
667 Posts
Last Edited: 2012-09-11 04:20:37
September 10 2012 06:01 GMT
#68
Triasaura
by Paperboat (aka Insomni7) and Monophonic
Overview:
+ Show Spoiler +
[image loading]

138x166
Published under custom maps
Never Forget.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 10 2012 10:49 GMT
#69
Map Name DF Dust Devils
Map Author eTcetRa
Map Overview
[image loading]
Map Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=367620
Playable Map Bounds 154x112
Retired Mapmaker™
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 10 2012 11:07 GMT
#70
As long as it's still the 10th it's okay to submit entries right? I won't be able to finish off my map for another ~7 hours.

Also who are the judges?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
September 10 2012 13:35 GMT
#71
I submitted a small update to my map that should be fixing a strange bug.
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-09-10 22:25:09
September 10 2012 22:12 GMT
#72
Alder Promenade
by: wrl
154x154
warning: Aesthetics are not complete, but in progress. Hoping to have them done this week.
[image loading]

Description: Alder Promenade is a 4P Rotational&Reflection map with all spawns enabled. What sets it apart is that it has double the amount of spawn variations of any active competitive 4p map. Typical 4P maps have 3 spawn variations, Alder Promenade has 6! Can you name them all?

Edit: Some in-progress sexy shots. Here and here.

Map was in fact inspired by SigmaFIE's Bazaar and Johanaz's Rusty Cage. Credit where credit is due.
It's funny; I dream a lot, but I'm not a very good sleeper.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-09-11 21:43:42
September 10 2012 22:22 GMT
#73
Uncanny Valley
by OxyGenesis
128x126
Map Thread

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-09-17 18:09:20
September 10 2012 22:50 GMT
#74
can't miss this :D


TPW Vendetta
by lefix
154x120

edit: updated version
[image loading]
old:
+ Show Spoiler +
[image loading]

lazy reddit thread

Map of the Month | The Planetary Workshop | SC2Melee.net
GDR
Profile Joined July 2011
Canada407 Posts
September 10 2012 23:48 GMT
#75
[image loading]

Map: Bel'Shir Waterways
Players: 2
Playable Size: 148x152
Bases: 12
Rkynick
Profile Joined December 2011
85 Posts
Last Edited: 2012-09-11 00:41:22
September 11 2012 00:41 GMT
#76
[image loading]
Map: DF Ancient Fates
By Rkynick and Icetoad
Bounds: 136 x 140
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2012-09-11 04:20:19
September 11 2012 02:38 GMT
#77
Garden Exotica
Aircooled
Overview:
+ Show Spoiler +
[image loading]

120x136
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 11 2012 04:16 GMT
#78
On September 11 2012 11:38 Aircooled wrote:
Garden Exotica
Aircooled
+ Show Spoiler +
[image loading]

Thread coming soon.
120x136


This is really pretty.
Comprehensive strategic intention: DNE
Timmay
Profile Joined April 2005
United States112 Posts
September 11 2012 06:16 GMT
#79
Map Name: Rust In Peace
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2012-09-11 07:29:17
September 11 2012 07:27 GMT
#80
Amnesia [b3]

madsquare

[image loading]


160x144




There will be an artwork update in the coming days
I do not obey any norms. I redefine standard with every thought I make.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-09-11 09:35:32
September 11 2012 09:03 GMT
#81
Prospector

by EatThePath aka omne

[image loading]

144x144

Map thread soon
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 12 2012 23:10 GMT
#82
Submissions are now closed. The judges for this month will be myself, Plexa, and Nightmarjoo.

I've been really busy of the past few days so I haven't had much time to dedicate to getting the judging process or tournament sign ups rolling just yet. But I will! It is just going to be a few days later than I planned.

Note: The prize pool will be staying 100% for the tournament for this month. The problem is that we don't want to split $100+ dollars between the five top mapmakers and sacrifice not getting as high quality players for the tournament. The biggest prize for mapmakers will just be getting your map played by pros and casted by Axeltoss.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 12 2012 23:13 GMT
#83
On September 13 2012 08:10 monitor wrote:
Submissions are now closed. The judges for this month will be myself, Plexa, and Nightmarjoo.

I've been really busy of the past few days so I haven't had much time to dedicate to getting the judging process or tournament sign ups rolling just yet. But I will! It is just going to be a few days later than I planned.

Note: The prize pool will be staying 100% for the tournament for this month. The problem is that we don't want to split $100+ dollars between the five top mapmakers and sacrifice not getting as high quality players for the tournament. The biggest prize for mapmakers will just be getting your map played by pros and casted by Axeltoss.

That's prize enough for me, and anyway, this community's still at the point where we need to focus less on money and more on general awareness. Anyway, look forward to the results!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-09-12 23:24:33
September 12 2012 23:24 GMT
#84
I'd rather the money go toward the tournament anyway. Pretty sure getting hard-to-acquire play data from high-level players has more value than a fraction of ~$100 prize for mappers.
Twitter: @iamcaustic
freshnw
Profile Joined August 2012
United States26 Posts
September 13 2012 04:34 GMT
#85
On September 13 2012 08:24 iamcaustic wrote:
I'd rather the money go toward the tournament anyway. Pretty sure getting hard-to-acquire play data from high-level players has more value than a fraction of ~$100 prize for mappers.


This. Good luck to everyone!
Fatam
Profile Joined June 2012
1986 Posts
September 13 2012 06:57 GMT
#86
Unless you're starving, I think it's cooler to have a big name player play your map and get no money then get a little $ and only have nobody masters play on it. So I agree.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 13 2012 13:08 GMT
#87
Agreed! We dont need your money
Mapmaker | Author of Atlas, Rao Mesa & Paralda
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-09-14 04:15:03
September 14 2012 04:11 GMT
#88
wtfbro

The mapmaker doesn't get any $$$?

screw dat, I dunt wanna submit my map 2 dis pos.

...
...
...

Yeah, most mapmakers probably don't give a crap about money, they just want their map played in tournaments. Seeing a lot of these newer maps really makes me want to sit down and create something new rather then just tweaking old maps.

ps

Monitor, let's get these results and this tournament rolling, I wanna see some games!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Coppermantis
Profile Joined June 2012
United States845 Posts
September 14 2012 06:45 GMT
#89
Yeah, the knowledge that I made a good map is reward enough for me. Not that I'm likely to win, but there's a chance.

Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-09-14 12:15:24
September 14 2012 12:12 GMT
#90
Name: Natural Presence
Author: Infidler
[image loading]
Playable bounds: 157x157
http://www.teamliquid.net/forum/viewmessage.php?topic_id=361772

EDIT: OH CRAP! didnt notice the submissions closed
oh well...
Eggs Dee
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 14 2012 15:32 GMT
#91
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 14 2012 16:54 GMT
#92
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 16 2012 16:27 GMT
#93
Judging process has started finally, and I'm going to have to work on the tournament stuff soon. I just don't have much time, but I promise it will happen. Sorry about the delay!
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 16 2012 19:25 GMT
#94
--- Nuked ---
Icetoad
Profile Joined May 2010
Canada262 Posts
September 16 2012 20:36 GMT
#95
so who are the judge?
Map Maker of Nimbus
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 16 2012 21:14 GMT
#96
On September 17 2012 05:36 Icetoad wrote:
so who are the judge?


Nightmarjoo, Plexa, and myself.
https://liquipedia.net/starcraft2/Monitor
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 17 2012 09:42 GMT
#97
On September 17 2012 01:27 monitor wrote:
Judging process has started finally, and I'm going to have to work on the tournament stuff soon. I just don't have much time, but I promise it will happen. Sorry about the delay!


Good to hear, buddy.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
September 18 2012 04:45 GMT
#98
Are any changes allowed to be made to a map / would they be taken into consideration for the judging, even though it's past the deadline? Not sure if my map actually has a chance or not, but I was considering making a change to the middle of Yog's Winter.

+ Show Spoiler +
Old
[image loading]

Possible New
[image loading]

(angled overview because the LOS blockers don't really show up on the overhead one)
[image loading]


Just curious, thanks.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 19 2012 02:12 GMT
#99
On September 18 2012 13:45 Fatam wrote:
Are any changes allowed to be made to a map / would they be taken into consideration for the judging, even though it's past the deadline? Not sure if my map actually has a chance or not, but I was considering making a change to the middle of Yog's Winter.

+ Show Spoiler +
Old
[image loading]

Possible New
[image loading]

(angled overview because the LOS blockers don't really show up on the overhead one)
[image loading]


Just curious, thanks.


Yeah we allow minor changes like that. Thanks!
https://liquipedia.net/starcraft2/Monitor
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 19 2012 02:35 GMT
#100
On September 14 2012 21:12 Infidler wrote:
Name: Natural Presence
Author: Infidler
[image loading]
Playable bounds: 157x157
http://www.teamliquid.net/forum/viewmessage.php?topic_id=361772

EDIT: OH CRAP! didnt notice the submissions closed
oh well...


except for the fourth, i really like this
starleague forever
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 20 2012 00:28 GMT
#101
Given that we're hitting the 20th tomorrow, I was wondering if there was a date set for the tournament yet. I haven't seen any information on it re: registration and participation.
Twitter: @iamcaustic
Meltage
Profile Joined October 2010
Germany613 Posts
September 20 2012 09:53 GMT
#102
We need winner maps too before that
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 20 2012 23:30 GMT
#103
On September 20 2012 09:28 iamcaustic wrote:
Given that we're hitting the 20th tomorrow, I was wondering if there was a date set for the tournament yet. I haven't seen any information on it re: registration and participation.


I'll have time to get the tourney started this weekend, I promise.

On September 20 2012 18:53 Meltage wrote:
We need winner maps too before that


Soon!
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 21 2012 00:08 GMT
#104
Monitor... YUGETMYHOPESUP?!?!?

Still, "the weekend" soon beats Blizzard's "soon".
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
September 22 2012 19:41 GMT
#105
haha

I need to burn Nightmarjoo's house now
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
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