Details
Spawns: 2
Playable Bounds: 164x108
Bases: 12 (2 halfbases)
Main2Main: ~67s
Please leave a comment, all feedback is appreciated.
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ScorpSCII
Denmark499 Posts
Details Spawns: 2 Playable Bounds: 164x108 Bases: 12 (2 halfbases) Main2Main: ~67s Please leave a comment, all feedback is appreciated. | ||
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Yonnua
United Kingdom2331 Posts
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RumbleBadger
322 Posts
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Callynn
Netherlands917 Posts
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ScorpSCII
Denmark499 Posts
On August 14 2012 23:07 Yonnua wrote: Haven't played this yet but at first glance you should swap the sizes of the ramps to the centre high ground bases. At the moment the attacker comes through the larger ramp and the defender has to go through a smaller choke to defend. I'll have a play later and give better feedback. On August 15 2012 00:42 RumbleBadger wrote: Gameplay looks very unique. Also aesthetics look awesome. Great work! On August 15 2012 01:00 Callynn wrote: I played a test match and added comment in the review section of your map, rated it 3/5. Read the full review online and good luck with polishing the map! Thank you ![]() | ||
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VictorJones
United States235 Posts
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Insomni7
667 Posts
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Syphon8
Canada298 Posts
Right here: + Show Spoiler + ![]() Also test a Photon Cannon placed there, as they have longer vision range than Stalkers/Sentries. Aside from that, I like the layout and the aesthetics theme, but think the cliff shapes need to be redone. The back of the fourths and mains, for instance, have way too many straight lines. Also, the openness seems to be too low. | ||
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Shanyo
Belgium70 Posts
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ScorpSCII
Denmark499 Posts
On August 15 2012 15:30 Insomni7 wrote: Interesting layout, I though of something similar once but there is the obvious problem that it makes your main and natural actually closer and more vulnerable than your third is. However since your main-nat-third layout is more at an angle you push the third forward a bit making things not so bad. There are great ideas behind this map. If I had one wish, I would ask that there was less of a choke between the main and the high ground base, and possibly that this area wasn't high ground; this would help with weakening contains and give more viable flanking options to combat the high ground strength of many armies. I am still playing around with that area, so changes might be made in the future. On August 15 2012 20:35 Syphon8 wrote: I can't test it (on NA), but I think that a Stalker or Sentry placed on the high ground can grant vision into the main for Blink/Warpin. Right here: + Show Spoiler + ![]() Also test a Photon Cannon placed there, as they have longer vision range than Stalkers/Sentries. Aside from that, I like the layout and the aesthetics theme, but think the cliff shapes need to be redone. The back of the fourths and mains, for instance, have way too many straight lines. Also, the openness seems to be too low. Not possible ![]() And yea, I'll fix up the fourth. Should not be much of a problem with the main, since it's manmade. | ||
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IronManSC
United States2119 Posts
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