• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:35
CEST 03:35
KST 10:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris42Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Starcraft at lower levels TvP Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne General RTS Discussion Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 617 users

[M] (2) Yog's Winter

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-11-06 00:11:36
August 17 2012 11:05 GMT
#1
Yog's Winter
by Fatam
version 2.2 [NA, EU]
(Thanks Callynn for EU)

Overviews:

Angled:
[image loading]

Overhead w/ XNT ranges:
+ Show Spoiler +
[image loading]



Statistics:
+ Show Spoiler +

Playable area: 148x124
Mains: 34 CCs
Rush distance - nat-to-nat: 118
# of bases: 12 8m2g
# of rocks: 2
# of watchtowers: 2


Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Giga
Profile Blog Joined August 2011
United Kingdom114 Posts
August 17 2012 11:37 GMT
#2
Have you been touched by the browder? theres soooo many rocks T_T
은하
lefix
Profile Joined February 2011
Germany1082 Posts
August 17 2012 11:41 GMT
#3
Map concept isn't bad. Maybe a few too many destructibles.
I noticed in your screenshots that you got a cliff terrain display glitch. Try pressing ctrl+t
Map of the Month | The Planetary Workshop | SC2Melee.net
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
August 17 2012 11:44 GMT
#4
looks really good, i would remove the middle destructible rocks, the side paths which have access to xnt already stop people camping the middle with death ball.
Live Fast Die Young :D
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 17 2012 12:05 GMT
#5
perhaps put the destructibles in the middle on the other ramps there, so it blocks the earliest entrances, great design though.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-08-17 12:09:53
August 17 2012 12:09 GMT
#6
It seems very "chokey" as in loads of places for forcefields and units to stack up. Maybe if you removed the middle high ground and had an open area so people could engage better?

I love the aesthetics though, awesome design.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Aunvilgod
Profile Joined December 2011
2653 Posts
August 17 2012 13:06 GMT
#7
I don´t like the rocks in the center. No need to choke that up.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
August 18 2012 02:47 GMT
#8
Thanks for the helpful replies everyone. It seems like the consensus is to do something about the middle rocks.

Here's a few different possibilities, let me know what you guys think.

option 1
(no middle rocks whatsoever)
+ Show Spoiler +
[image loading]


option 2
(partially blocked ramps on 2 of the ramps)
+ Show Spoiler +
[image loading]


option 3
(fully blocked ramps on 2 of the ramps)
+ Show Spoiler +
[image loading]


option 4
(no rocks in mid, replace rocks above path to third with longer rocks which block that whole ramp)
+ Show Spoiler +
[image loading]


I'm personally leaning towards 1 or 2, but I can see some merit in 3 and 4 also.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Insomni7
Profile Joined June 2011
667 Posts
August 18 2012 03:33 GMT
#9
I like option 2 the most, also I would make 2 ramps into the 5 and 11 o clock bases, as it is its a bit too impenetrable.
Never Forget.
Fatam
Profile Joined June 2012
1986 Posts
August 19 2012 02:38 GMT
#10
Thanks Insomni. Anyone else? 3 or 4 opinions would be nice before I commit to something.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
August 19 2012 04:09 GMT
#11
Option 2 is my favorite of those choices.
Veloh15
Profile Joined January 2012
United States161 Posts
August 19 2012 04:25 GMT
#12
Actually I am for option 1
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
August 19 2012 06:07 GMT
#13
Looking at this map for the first time reminds me of the first time I saw Starcraft 2 maps.
Thats a cool feeling. Hope this map does well just cuz of that feeling
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-19 13:20:22
August 19 2012 13:14 GMT
#14
Just updated it! Went with option 1. I figured when unsure, best to go with "less is more".

With the change I don't think it will feel "browdery" anymore with the destructible rocks. For all intents and purposes there are only 2 rocks on the map now.

@ bsw thanks! I wonder what about it made you feel that way. Cool nonetheless.

@ the 5 and 11 oclock bases, I --think-- it's best to keep them that way instead of adding any additional entrances. I feel like with the map not being that big (yet you are stretched vertically a decent amount), if you add a ramp on the other side of those bases then it will just be too difficult to defend all your bases and it will be too base tradey of a map. But if other people want to weigh in on that, feel free.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 19 2012 17:10 GMT
#15
Really nice map! I love the layout and the texture set and I can see you've put a lot of time into the layout's balance. The natural seems a little bit too easy to defend (with only the destructable rocks and the ramp) however, I think Ohana and Metalopolis share this concept, so it should be okay. The fact that the destructable rocks are so close to the natural ramp however does allow the defenders to stay in one spot, whereas on Ohana they need to dart a little bit.

Although I'd like to test how it works out, I can't because I play on [EU] =(
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Fatam
Profile Joined June 2012
1986 Posts
August 20 2012 01:49 GMT
#16
Thanks! PM'd you about getting it on EU

@ the rocks being a bit closer to the nat ramp, I did that because on Ohana they are --both-- ramps, so I figured the defender should have a bit more of an advantage here since the attacker doesn't have to come up a ramp. WHether or not I made the right decision with that.. who knows :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Jebediah
Profile Joined April 2012
Germany106 Posts
August 20 2012 08:56 GMT
#17
I think the natural is fine, since you'll have a harder time defending multi-pronged attacks on natural and third compared to Ohana. And as you mentioned, not having to go up a ramp as the attacker is huge, so I don't see any problems there.
Adding 1 FF size ramps on the 5 and 11 o'clock bases would be nice. If they are in an awkward spot for the attacker, only relatively small amounts of units should get in there. At least, that's what I believe :D
The rocks in the main are a little distracting for me, I can't tell if they create little nooks which are pathable.

Alltogether, I really want to test this map :> Hope it's up on EU soon(ish).
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-21 07:41:36
August 21 2012 07:40 GMT
#18
I just sent it to callynn so maybe it will be up soon-ish.

I went ahead and added 1 FF ramps to the 4ths (it's that way in the one I sent as well).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 21 2012 08:14 GMT
#19
Looking much better.

Still not a fan of the aesthetics though ^^
Retired Mapmaker™
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 21 2012 08:22 GMT
#20
To be honest, the map has too many levels and no open areas.

It looks like you should raise the main and natural, along with those 2 bases on the side with platforms.

Then just have everything else a flat open area with the middle ground highered too.

Just too many choke points / Vision problems for it to work imo

Useless wet fish.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft404
WinterStarcraft335
Nina 143
RuFF_SC2 84
ProTech76
StarCraft: Brood War
Artosis 819
sSak 750
Noble 65
NaDa 32
Sharp 13
Icarus 5
Terrorterran 1
Dota 2
monkeys_forever432
League of Legends
JimRising 707
Counter-Strike
Stewie2K396
Super Smash Bros
AZ_Axe286
Other Games
tarik_tv12248
summit1g10214
shahzam587
C9.Mang0471
Maynarde150
Organizations
Other Games
gamesdonequick2122
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta24
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22071
League of Legends
• Doublelift4542
Other Games
• Scarra1164
Upcoming Events
Afreeca Starleague
8h 25m
Soulkey vs BeSt
Snow vs Light
Wardi Open
9h 25m
Monday Night Weeklies
14h 25m
Replay Cast
22h 25m
Sparkling Tuna Cup
1d 8h
PiGosaur Monday
1d 22h
LiuLi Cup
2 days
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
[ Show More ]
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.