Author: Infidler
Playable bounds: 157x157
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Infidler
Norway49 Posts
Author: Infidler Playable bounds: 157x157 More pics + Show Spoiler + Yes it is forced cross positions analyzer did not work please leave your feedback | ||
The_Templar
your Country52796 Posts
REALLLY pretty though O_O | ||
killy666
France204 Posts
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a176
Canada6688 Posts
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NewSunshine
United States5651 Posts
On August 20 2012 00:35 a176 wrote: how do you ffe? With the ramp...? | ||
monitor
United States2400 Posts
On August 20 2012 01:02 NewSunshine wrote: With the ramp...? Yeah basically you put down a pylon at 9, then to be safe, throw down your forge at 14. I like a 16 or 17 nexus, and placing the cannon depends on when the opponent put down their pool and if you got pylon blocks. | ||
Infidler
Norway49 Posts
On August 20 2012 00:35 a176 wrote: how do you ffe? haha:D | ||
Glexarn
United States40 Posts
On August 20 2012 00:35 a176 wrote: how do you ffe? Exactly the same way you FFE on Shakuras - that is, one of the easiest FFEs ever. | ||
FlaShFTW
United States9671 Posts
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a176
Canada6688 Posts
On August 20 2012 02:55 Infidler wrote: haha:D yes right wasnt thinking straight when i posted that, :p | ||
killy666
France204 Posts
On August 20 2012 05:31 FlaShFTW wrote: 3rd/4th are too close imo. Completely agree. | ||
Callynn
Netherlands917 Posts
On August 20 2012 00:06 killy666 wrote: One thing i don't really like though is the fact that the 4th is pretty easy to take once you get the 3rd. Its a bad thing because it favors split map / ultra late game play, and defensive deathball play too much, and would prolly favor zerg a bit too much too. Totally agree, simply put impassable terrain between the 3rd and the fourth to make it harder to take and defend, then this map is ready for playing. I actually think the middle is fine, because it has no high ground + XWT. The high ground + XWT on antiga is what makes that map slightly favoring terran (until we get Tempests and Vipers of course ) | ||
Zrana
United Kingdom698 Posts
Maybe remove these rocks to open up the 4ths to attack a little more: - What do you think? | ||
Infidler
Norway49 Posts
On August 20 2012 22:38 Zrana wrote: I really like the look of this map, though maybe it's a little too easy to take and hold 4 bases quickly. Maybe remove these rocks to open up the 4ths to attack a little more: - What do you think? I will try that later today, thanks for all the feedback guys | ||
FlaShFTW
United States9671 Posts
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OxyGenesis
United Kingdom281 Posts
That said, if you just move the 4th round towards the nat like FlashFTW suggests then this map might actually work with all spawns enabled. You might have to rejig the nat a bit so that the 3rds are equidistant and the minerals can't be sieged from the low ground. 18 bases is too many for a map imo. If you want to keep the bases in the middle I would suggest making all the other low ground bases 6m1g. The middle bases right now aren't really viable unless you are already way ahead (known as winner bases) If you imagine how hard Antiga's centre bases are to take, these are bordering on impossible. I would suggest either turning them round (so they face outwards rather than inwards) or moving them closer to the edges of the map (probably so they are out of range of the XNT. Also right now there is a lot of space behind the mains and nats, I would suggest changing their shape a bit to better utilise the space (unless there is some specific reason they are like that?) I like the aesthetics. Might be nicer if there was a bit more green in the grassy bits. | ||
Fatam
1986 Posts
That isn't a bash on this map though, it is super solid and seems like it would be a fun play. Aesthetics are good. Just me going on a slight tangent. | ||
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