• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6284 users

[M] (4) Natural Presence

Forum Index > SC2 Maps & Custom Games
Post a Reply
Infidler
Profile Joined June 2012
Norway49 Posts
August 19 2012 13:53 GMT
#1
Name: Natural Presence
Author: Infidler
Playable bounds: 157x157
[image loading]

More pics
+ Show Spoiler +
[image loading] [image loading] [image loading] [image loading]

Yes it is forced cross positions
analyzer did not work
please leave your feedback
Eggs Dee
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 19 2012 14:00 GMT
#2
I do not believe those center bases are completely necessary. Everyone will focus on controlling the middle since you have 2 gold bases right next to each other.
REALLLY pretty though O_O
ModeratorI am still alive, somehow
TL+ Member
killy666
Profile Joined July 2012
France204 Posts
August 19 2012 15:06 GMT
#3
The center is interesting, it's antiga-shipyard-y and the battle in the middle for positions are always interesting imho on antiga shipyard. One thing i don't really like though is the fact that the 4th is pretty easy to take once you get the 3rd. It'd bad thing because it favors split map / ultra late game play, and defensive deathball play too much, and would prolly favor zerg a bit too much too.
My life is sicker than your band
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2012 15:35 GMT
#4
how do you ffe?
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 19 2012 16:02 GMT
#5
On August 20 2012 00:35 a176 wrote:
how do you ffe?

With the ramp...?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 19 2012 16:30 GMT
#6
On August 20 2012 01:02 NewSunshine wrote:
Show nested quote +
On August 20 2012 00:35 a176 wrote:
how do you ffe?

With the ramp...?


Yeah basically you put down a pylon at 9, then to be safe, throw down your forge at 14. I like a 16 or 17 nexus, and placing the cannon depends on when the opponent put down their pool and if you got pylon blocks.
https://liquipedia.net/starcraft2/Monitor
Infidler
Profile Joined June 2012
Norway49 Posts
August 19 2012 17:55 GMT
#7
On August 20 2012 00:35 a176 wrote:
how do you ffe?

haha:D
Eggs Dee
Glexarn
Profile Joined December 2010
United States40 Posts
August 19 2012 19:29 GMT
#8
On August 20 2012 00:35 a176 wrote:
how do you ffe?

Exactly the same way you FFE on Shakuras - that is, one of the easiest FFEs ever.
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
August 19 2012 20:31 GMT
#9
3rd/4th are too close imo.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2012 20:58 GMT
#10
On August 20 2012 02:55 Infidler wrote:
Show nested quote +
On August 20 2012 00:35 a176 wrote:
how do you ffe?

haha:D


yes

right

wasnt thinking straight when i posted that, :p
starleague forever
killy666
Profile Joined July 2012
France204 Posts
August 19 2012 21:00 GMT
#11
On August 20 2012 05:31 FlaShFTW wrote:
3rd/4th are too close imo.



Completely agree.
My life is sicker than your band
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 20 2012 11:45 GMT
#12
On August 20 2012 00:06 killy666 wrote:
One thing i don't really like though is the fact that the 4th is pretty easy to take once you get the 3rd. Its a bad thing because it favors split map / ultra late game play, and defensive deathball play too much, and would prolly favor zerg a bit too much too.


Totally agree, simply put impassable terrain between the 3rd and the fourth to make it harder to take and defend, then this map is ready for playing.

I actually think the middle is fine, because it has no high ground + XWT. The high ground + XWT on antiga is what makes that map slightly favoring terran (until we get Tempests and Vipers of course )
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
August 20 2012 13:38 GMT
#13
I really like the look of this map, though maybe it's a little too easy to take and hold 4 bases quickly.

Maybe remove these rocks to open up the 4ths to attack a little more: -
[image loading]

What do you think?
Infidler
Profile Joined June 2012
Norway49 Posts
August 20 2012 13:42 GMT
#14
On August 20 2012 22:38 Zrana wrote:
I really like the look of this map, though maybe it's a little too easy to take and hold 4 bases quickly.

Maybe remove these rocks to open up the 4ths to attack a little more: -
[image loading]

What do you think?

I will try that later today, thanks for all the feedback guys
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
August 20 2012 16:50 GMT
#15
as a matter of fact, id like to see the 4th moves more to a taldarim styled, where its like right underneath the other base's natural. this will allow for an optional 3rd instead of the usual one to counter act spawn imbalances.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 20 2012 17:12 GMT
#16
I dislike forced cross 4p maps. If you are going to make it forced cross, why not just do a 2p map instead? I guess the middle plays out slightly differently depending on spawn locations but on this map I don't see it making very much of a difference.

That said, if you just move the 4th round towards the nat like FlashFTW suggests then this map might actually work with all spawns enabled. You might have to rejig the nat a bit so that the 3rds are equidistant and the minerals can't be sieged from the low ground.

18 bases is too many for a map imo. If you want to keep the bases in the middle I would suggest making all the other low ground bases 6m1g. The middle bases right now aren't really viable unless you are already way ahead (known as winner bases) If you imagine how hard Antiga's centre bases are to take, these are bordering on impossible. I would suggest either turning them round (so they face outwards rather than inwards) or moving them closer to the edges of the map (probably so they are out of range of the XNT.

Also right now there is a lot of space behind the mains and nats, I would suggest changing their shape a bit to better utilise the space (unless there is some specific reason they are like that?)

I like the aesthetics. Might be nicer if there was a bit more green in the grassy bits.

Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
August 21 2012 06:20 GMT
#17
Oxy you touched on the reason why I don't really see the point of 4 player maps in 1v1. There has yet to be one made in SC2 that is balanced for anything but forced-cross spawn (a few are --sort of-- balanced for certain non-cross spawns, but not quite), yet if you're going to force cross-spawns then it's just a 2 player map with (likely) less flavor.

That isn't a bash on this map though, it is super solid and seems like it would be a fun play. Aesthetics are good. Just me going on a slight tangent.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
Next event in 1h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 346
JuggernautJason53
Nina 43
Nathanias 33
StarCraft: Brood War
IndyStarCraft 159
NaDa 22
League of Legends
Doublelift15
Heroes of the Storm
Liquid`Hasu556
Other Games
summit1g14719
Grubby4074
Gorgc2441
Liquid`RaSZi1957
FrodaN920
fl0m913
shahzam411
B2W.Neo325
hungrybox201
C9.Mang0184
Livibee84
UpATreeSC84
Mew2King77
Organizations
Other Games
gamesdonequick1631
StarCraft 2
WardiTV549
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4659
• WagamamaTV356
League of Legends
• TFBlade1081
Other Games
• imaqtpie774
• Shiphtur142
Upcoming Events
OSC
1h 18m
Replay Cast
3h 18m
IntoTheTV X SOOP
14h 18m
RotterdaM Event
19h 33m
Replay Cast
1d 3h
GSL
1d 14h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.