• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:14
CEST 10:14
KST 17:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!30Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)96
StarCraft 2
General
3kb/s downloading patch..... are we back to 1998? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8774 users

[M] (2) Critical Core

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-04-23 07:04:03
June 30 2012 01:13 GMT
#1
[image loading]

Nat to Nat (Close positions) ~ 40 secs
Nat to Nat (Cross positions) ~ 50 secs
Nat to Nat (Close positions once rocks are down) ~ 37 secs

Old version
+ Show Spoiler +
[image loading]

Published on NA in custom maps
Playable Map Bounds: 150 x 150


Screenshots
+ Show Spoiler +

[image loading]
Main

[image loading]
Natural

[image loading]
Third

[image loading]
Outside Natural

[image loading]
Fourth

[image loading]
Middle


Feedback welcome.

My map portfolio: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352620
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:26 GMT
#2
Ohana? I think it more like a mix of Antiga and Condemned ridge at close by air position, because of the one entrance 3rd, and way the 4th is, except it is not in the middle.

Can you give teh analyzer for rush distance? would be more useful then only having the openness.

Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 01:30:36
June 30 2012 01:29 GMT
#3
On June 30 2012 10:26 moskonia wrote:
Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.


I'm hoping it will encourage small skirmishes to get control of them.

On June 30 2012 10:26 moskonia wrote:
Can you give teh analyzer for rush distance? would be more useful then only having the openness.


It's about 120 for close and 145 for cross.
PandaZerg
Profile Joined April 2012
Canada148 Posts
June 30 2012 01:33 GMT
#4
why so many rocks?
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 01:36 GMT
#5
On June 30 2012 10:33 PandaZerg wrote:
why so many rocks?


I wanted to make it a semi-island. After that it was probably a too safe first expansion for Terran.

I am open to leaving them off of the town hall location. Would need to see.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 30 2012 01:40 GMT
#6
wtf rocks
Infidler
Profile Joined June 2012
Norway49 Posts
June 30 2012 01:58 GMT
#7
Very nice map :')
although imo i think that you need to do something about those Nagas, and i see you really do like rocks
Eggs Dee
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 02:01 GMT
#8
IMO a good useage of watch towers is to make them reveal the entrance when the rocks still stand but later on the side paths could be used for surprise attacks.
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
June 30 2012 02:11 GMT
#9
suggest making center area only for one tower instead of 4. give too much map vision imo.

also wtf rocks. dustin browder was here.

solid map, cant really say much about the 3rd, other than the fact that say someone spawns bottom and someone spawn left, then left will have advantage because they will have a closer drop to the 3rd. watch out for that minor imbalance.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:44 GMT
#10
My first thought when I saw this was:
http://teamcrux.tistory.com/89

But all things considered, it's a solid map from you, and I think it's a step forward. The map is nothing unique, but it's a simple, solid map, albeit with a LOT of rocks. I'd drop the ones blocking the expansion. Keep it up though!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:12 GMT
#11
On June 30 2012 12:44 NewSunshine wrote:
I'd drop the ones blocking the expansion. Keep it up though!


I agree. Done.
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
June 30 2012 04:19 GMT
#12
take out one set of rocks at the middle base because terran lift can be a bit powerful.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:20 GMT
#13
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.
Guardian85
Profile Joined May 2012
162 Posts
Last Edited: 2012-06-30 07:28:04
June 30 2012 05:54 GMT
#14
The size of the map, and the rocks, provoces agressive play, i dont know how the map plays out, but it looks like a very Micro play favourable map.
The feel i get is that your spawning side by side with the enemy, like one on each side of a fence, who ever gets the hounds loose first, is the one walking home.
But maybe im wrong, its anyways the way it feels.
If it releases in EU, i might test it.

EDIT: I dont wish to sound negative, and im trying to improve on that.. As people might know its easy to leave behind comments on whats "wrong" with a map, its important to remember mentioning whats good as well.
On account of that, i'd like to mention that your spacing, in terms of how much space, versus too much space, is looking excellent.
The shape of the map layout is great, but might be a little to Close to each other for my own personal taste.
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 30 2012 16:53 GMT
#15
On June 30 2012 13:20 MarcusRife wrote:
Show nested quote +
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.


No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.
https://liquipedia.net/starcraft2/Monitor
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 20:09:05
June 30 2012 19:47 GMT
#16
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 30 2012 20:24 GMT
#17
On June 30 2012 10:26 moskonia wrote:
Ohana? I think it more like a mix of Antiga and Condemned ridge


He means this:

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Guardian85
Profile Joined May 2012
162 Posts
June 30 2012 20:34 GMT
#18
On July 01 2012 04:47 MarcusRife wrote:
Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?


It might not be a problem, but i think 37% coverage, is a lot, for the map.. but since theres 4, its still hard to mapcontrol all of that.
Yes either keep it as it is, or remove them all.
Its a hard call, and im guessing only testing it would be the way to know.
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
June 30 2012 22:06 GMT
#19
looks good but remove xelnaga is better cause this xelnaga on this map is just op without them is map better
Czech Terran(Hots) player
MarcusRife
Profile Joined March 2011
343 Posts
July 01 2012 21:29 GMT
#20
On July 01 2012 01:53 monitor wrote:
No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.


I liked monitor's suggestion so I went ahead and took out the large ramps in the middle. Also made some aesthetic updates.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech67
StarCraft: Brood War
actioN 461
PianO 342
Mind 99
Leta 74
sSak 58
ZergMaN 54
Hyun 49
yabsab 26
Sharp 4
Dota 2
febbydoto4
League of Legends
JimRising 567
Counter-Strike
shoxiejesuss591
Super Smash Bros
Mew2King200
Other Games
summit1g8377
WinterStarcraft672
ceh9665
singsing418
Sick177
XaKoH 86
RuFF_SC268
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH334
• StrangeGG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2253
League of Legends
• Rush1625
• Stunt396
Upcoming Events
WardiTV Weekly
2h 46m
Monday Night Weeklies
7h 46m
Sparkling Tuna Cup
1d 1h
INu's Battles
1d 2h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.