• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8408 users

[M] (2) Critical Core

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-04-23 07:04:03
June 30 2012 01:13 GMT
#1
[image loading]

Nat to Nat (Close positions) ~ 40 secs
Nat to Nat (Cross positions) ~ 50 secs
Nat to Nat (Close positions once rocks are down) ~ 37 secs

Old version
+ Show Spoiler +
[image loading]

Published on NA in custom maps
Playable Map Bounds: 150 x 150


Screenshots
+ Show Spoiler +

[image loading]
Main

[image loading]
Natural

[image loading]
Third

[image loading]
Outside Natural

[image loading]
Fourth

[image loading]
Middle


Feedback welcome.

My map portfolio: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352620
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:26 GMT
#2
Ohana? I think it more like a mix of Antiga and Condemned ridge at close by air position, because of the one entrance 3rd, and way the 4th is, except it is not in the middle.

Can you give teh analyzer for rush distance? would be more useful then only having the openness.

Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 01:30:36
June 30 2012 01:29 GMT
#3
On June 30 2012 10:26 moskonia wrote:
Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.


I'm hoping it will encourage small skirmishes to get control of them.

On June 30 2012 10:26 moskonia wrote:
Can you give teh analyzer for rush distance? would be more useful then only having the openness.


It's about 120 for close and 145 for cross.
PandaZerg
Profile Joined April 2012
Canada148 Posts
June 30 2012 01:33 GMT
#4
why so many rocks?
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 01:36 GMT
#5
On June 30 2012 10:33 PandaZerg wrote:
why so many rocks?


I wanted to make it a semi-island. After that it was probably a too safe first expansion for Terran.

I am open to leaving them off of the town hall location. Would need to see.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 30 2012 01:40 GMT
#6
wtf rocks
Infidler
Profile Joined June 2012
Norway49 Posts
June 30 2012 01:58 GMT
#7
Very nice map :')
although imo i think that you need to do something about those Nagas, and i see you really do like rocks
Eggs Dee
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 02:01 GMT
#8
IMO a good useage of watch towers is to make them reveal the entrance when the rocks still stand but later on the side paths could be used for surprise attacks.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
June 30 2012 02:11 GMT
#9
suggest making center area only for one tower instead of 4. give too much map vision imo.

also wtf rocks. dustin browder was here.

solid map, cant really say much about the 3rd, other than the fact that say someone spawns bottom and someone spawn left, then left will have advantage because they will have a closer drop to the 3rd. watch out for that minor imbalance.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:44 GMT
#10
My first thought when I saw this was:
http://teamcrux.tistory.com/89

But all things considered, it's a solid map from you, and I think it's a step forward. The map is nothing unique, but it's a simple, solid map, albeit with a LOT of rocks. I'd drop the ones blocking the expansion. Keep it up though!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:12 GMT
#11
On June 30 2012 12:44 NewSunshine wrote:
I'd drop the ones blocking the expansion. Keep it up though!


I agree. Done.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
June 30 2012 04:19 GMT
#12
take out one set of rocks at the middle base because terran lift can be a bit powerful.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:20 GMT
#13
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.
Guardian85
Profile Joined May 2012
162 Posts
Last Edited: 2012-06-30 07:28:04
June 30 2012 05:54 GMT
#14
The size of the map, and the rocks, provoces agressive play, i dont know how the map plays out, but it looks like a very Micro play favourable map.
The feel i get is that your spawning side by side with the enemy, like one on each side of a fence, who ever gets the hounds loose first, is the one walking home.
But maybe im wrong, its anyways the way it feels.
If it releases in EU, i might test it.

EDIT: I dont wish to sound negative, and im trying to improve on that.. As people might know its easy to leave behind comments on whats "wrong" with a map, its important to remember mentioning whats good as well.
On account of that, i'd like to mention that your spacing, in terms of how much space, versus too much space, is looking excellent.
The shape of the map layout is great, but might be a little to Close to each other for my own personal taste.
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 30 2012 16:53 GMT
#15
On June 30 2012 13:20 MarcusRife wrote:
Show nested quote +
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.


No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.
https://liquipedia.net/starcraft2/Monitor
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 20:09:05
June 30 2012 19:47 GMT
#16
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 30 2012 20:24 GMT
#17
On June 30 2012 10:26 moskonia wrote:
Ohana? I think it more like a mix of Antiga and Condemned ridge


He means this:

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Guardian85
Profile Joined May 2012
162 Posts
June 30 2012 20:34 GMT
#18
On July 01 2012 04:47 MarcusRife wrote:
Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?


It might not be a problem, but i think 37% coverage, is a lot, for the map.. but since theres 4, its still hard to mapcontrol all of that.
Yes either keep it as it is, or remove them all.
Its a hard call, and im guessing only testing it would be the way to know.
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
June 30 2012 22:06 GMT
#19
looks good but remove xelnaga is better cause this xelnaga on this map is just op without them is map better
Czech Terran(Hots) player
MarcusRife
Profile Joined March 2011
343 Posts
July 01 2012 21:29 GMT
#20
On July 01 2012 01:53 monitor wrote:
No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.


I liked monitor's suggestion so I went ahead and took out the large ramps in the middle. Also made some aesthetic updates.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#11
IntoTheiNu 1003
RotterdaM786
WardiTV773
Rex161
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 723
Rex 161
Codebar 38
StarCraft: Brood War
Britney 34526
Calm 9330
Sea 7054
EffOrt 991
Shuttle 750
BeSt 540
Mini 460
Hyuk 416
Light 319
ggaemo 284
[ Show more ]
Snow 272
actioN 212
Soulkey 204
Rush 166
Hyun 130
Last 118
hero 94
Free 85
Mind 51
JYJ 48
[sc1f]eonzerg 48
Killer 44
Sharp 41
scan(afreeca) 36
ToSsGirL 35
sorry 27
soO 25
Sacsri 24
sSak 24
Barracks 21
Hm[arnc] 18
zelot 17
Movie 17
JulyZerg 16
Noble 15
IntoTheRainbow 15
GoRush 14
NaDa 14
Rock 9
ajuk12(nOOB) 5
Terrorterran 5
Icarus 5
Dota 2
qojqva2224
Dendi1502
syndereN366
XcaliburYe324
Counter-Strike
zeus490
edward123
kRYSTAL_48
Other Games
singsing3198
Liquid`RaSZi1545
hiko814
B2W.Neo767
Lowko713
DeMusliM387
byalli347
crisheroes291
Pyrionflax194
ArmadaUGS194
tarik_tv19
Beastyqt1
Organizations
Other Games
BasetradeTV159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6782
• Jankos4615
• TFBlade710
Other Games
• WagamamaTV15
Upcoming Events
Maestros of the Game
1h 11m
Classic vs Lambo
Clem vs Maru
Replay Cast
10h 11m
The PondCast
20h 11m
Maestros of the Game
1d 1h
Serral vs Rogue
herO vs SHIN
OSC
1d 8h
Replay Cast
1d 10h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.