• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:59
CEST 23:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris42Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Starcraft at lower levels TvP Easiest luckies way to get out of Asl groups BW General Discussion
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne General RTS Discussion Thread Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 667 users

[M] (2) Critical Core

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-04-23 07:04:03
June 30 2012 01:13 GMT
#1
[image loading]

Nat to Nat (Close positions) ~ 40 secs
Nat to Nat (Cross positions) ~ 50 secs
Nat to Nat (Close positions once rocks are down) ~ 37 secs

Old version
+ Show Spoiler +
[image loading]

Published on NA in custom maps
Playable Map Bounds: 150 x 150


Screenshots
+ Show Spoiler +

[image loading]
Main

[image loading]
Natural

[image loading]
Third

[image loading]
Outside Natural

[image loading]
Fourth

[image loading]
Middle


Feedback welcome.

My map portfolio: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352620
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:26 GMT
#2
Ohana? I think it more like a mix of Antiga and Condemned ridge at close by air position, because of the one entrance 3rd, and way the 4th is, except it is not in the middle.

Can you give teh analyzer for rush distance? would be more useful then only having the openness.

Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 01:30:36
June 30 2012 01:29 GMT
#3
On June 30 2012 10:26 moskonia wrote:
Overall the map seem cool, I don't really like the watch towers covering every path to your base, but that is your choice.


I'm hoping it will encourage small skirmishes to get control of them.

On June 30 2012 10:26 moskonia wrote:
Can you give teh analyzer for rush distance? would be more useful then only having the openness.


It's about 120 for close and 145 for cross.
PandaZerg
Profile Joined April 2012
Canada148 Posts
June 30 2012 01:33 GMT
#4
why so many rocks?
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 01:36 GMT
#5
On June 30 2012 10:33 PandaZerg wrote:
why so many rocks?


I wanted to make it a semi-island. After that it was probably a too safe first expansion for Terran.

I am open to leaving them off of the town hall location. Would need to see.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 30 2012 01:40 GMT
#6
wtf rocks
Infidler
Profile Joined June 2012
Norway49 Posts
June 30 2012 01:58 GMT
#7
Very nice map :')
although imo i think that you need to do something about those Nagas, and i see you really do like rocks
Eggs Dee
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 02:01 GMT
#8
IMO a good useage of watch towers is to make them reveal the entrance when the rocks still stand but later on the side paths could be used for surprise attacks.
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
June 30 2012 02:11 GMT
#9
suggest making center area only for one tower instead of 4. give too much map vision imo.

also wtf rocks. dustin browder was here.

solid map, cant really say much about the 3rd, other than the fact that say someone spawns bottom and someone spawn left, then left will have advantage because they will have a closer drop to the 3rd. watch out for that minor imbalance.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:44 GMT
#10
My first thought when I saw this was:
http://teamcrux.tistory.com/89

But all things considered, it's a solid map from you, and I think it's a step forward. The map is nothing unique, but it's a simple, solid map, albeit with a LOT of rocks. I'd drop the ones blocking the expansion. Keep it up though!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:12 GMT
#11
On June 30 2012 12:44 NewSunshine wrote:
I'd drop the ones blocking the expansion. Keep it up though!


I agree. Done.
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
June 30 2012 04:19 GMT
#12
take out one set of rocks at the middle base because terran lift can be a bit powerful.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
June 30 2012 04:20 GMT
#13
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.
Guardian85
Profile Joined May 2012
162 Posts
Last Edited: 2012-06-30 07:28:04
June 30 2012 05:54 GMT
#14
The size of the map, and the rocks, provoces agressive play, i dont know how the map plays out, but it looks like a very Micro play favourable map.
The feel i get is that your spawning side by side with the enemy, like one on each side of a fence, who ever gets the hounds loose first, is the one walking home.
But maybe im wrong, its anyways the way it feels.
If it releases in EU, i might test it.

EDIT: I dont wish to sound negative, and im trying to improve on that.. As people might know its easy to leave behind comments on whats "wrong" with a map, its important to remember mentioning whats good as well.
On account of that, i'd like to mention that your spacing, in terms of how much space, versus too much space, is looking excellent.
The shape of the map layout is great, but might be a little to Close to each other for my own personal taste.
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 30 2012 16:53 GMT
#15
On June 30 2012 13:20 MarcusRife wrote:
Show nested quote +
On June 30 2012 13:19 FlaShFTW wrote:
take out one set of rocks at the middle base because terran lift can be a bit powerful.


We don't need to get into that discussion again. You and I know where we stand on this issue from my other thread.


No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-06-30 20:09:05
June 30 2012 19:47 GMT
#16
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 30 2012 20:24 GMT
#17
On June 30 2012 10:26 moskonia wrote:
Ohana? I think it more like a mix of Antiga and Condemned ridge


He means this:

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Guardian85
Profile Joined May 2012
162 Posts
June 30 2012 20:34 GMT
#18
On July 01 2012 04:47 MarcusRife wrote:
Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
If it releases in EU, i might test it.


Anybody want to host it on EU so the EU buddies can test it?

Show nested quote +
On June 30 2012 14:54 Guardian85 wrote:
Your middle is clean, simple but very inviting.. though i dont think 4 XNT, will be the best choice.


Do you suggest having no towers?


It might not be a problem, but i think 37% coverage, is a lot, for the map.. but since theres 4, its still hard to mapcontrol all of that.
Yes either keep it as it is, or remove them all.
Its a hard call, and im guessing only testing it would be the way to know.
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
June 30 2012 22:06 GMT
#19
looks good but remove xelnaga is better cause this xelnaga on this map is just op without them is map better
Czech Terran(Hots) player
MarcusRife
Profile Joined March 2011
343 Posts
July 01 2012 21:29 GMT
#20
On July 01 2012 01:53 monitor wrote:
No, don't take out those rocks, otherwise the middle expos suck. The semi-islands are frickin awesome and they have to be this way for the position balance to work- if you removed any set of rocks, the expansions would become very vulnerable and hard to defend. The thing that makes them viable is that you can break 1 set of rocks or none and have it be very safe for you to hold, regardless of the position. If anything, the solution would be to remove the ramp that the diagonal rocks are on so that it's even less vulnerable.


I liked monitor's suggestion so I went ahead and took out the large ramps in the middle. Also made some aesthetic updates.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 5
Team Bonyth vs Team Hawk
Team Dewalt vs Team Sziky
ZZZero.O69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 187
CosmosSc2 96
ProTech58
ForJumy 9
StarCraft: Brood War
firebathero 229
LaStScan 140
sSak 123
ZZZero.O 69
NaDa 14
League of Legends
JimRising 571
Counter-Strike
fl0m1985
Super Smash Bros
Mew2King51
Other Games
tarik_tv23567
gofns16251
summit1g4227
FrodaN4120
Grubby2717
KnowMe320
Sick148
Livibee111
ROOTCatZ36
Organizations
Other Games
gamesdonequick1668
BasetradeTV33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 50
• davetesta28
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22256
• WagamamaTV500
• Ler72
• Noizen24
League of Legends
• Doublelift4583
Counter-Strike
• Shiphtur193
Other Games
• imaqtpie990
Upcoming Events
Afreeca Starleague
12h 1m
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
18h 1m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 12h
PiGosaur Monday
2 days
LiuLi Cup
2 days
Replay Cast
3 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
[ Show More ]
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.