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Active: 10875 users

[M] (2) Catachresis

Forum Index > SC2 Maps & Custom Games
Post a Reply
SunlethWaterscape
Profile Joined July 2012
17 Posts
Last Edited: 2012-09-08 05:45:05
September 07 2012 05:10 GMT
#1
Catachresis

Published: NA

Map Bounds:

+ Show Spoiler +
Playable:176x144
Full: 176x144


Map Overview:

[image loading]

Base Points:
+ Show Spoiler +

Main: http://i.imgur.com/EyOc1.jpg

Natural: http://i.imgur.com/PJQQI.jpg

Third: http://i.imgur.com/zkj3U.jpg

Fourth: http://i.imgur.com/IOfPc.jpg

Fifth: http://i.imgur.com/AvRCt.jpg

Sixth: http://i.imgur.com/2cihr.jpg


Atmosphere:

+ Show Spoiler +
Trench of Peril

http://i.imgur.com/V2i8F.jpg

http://i.imgur.com/JeGXC.jpg

Auto-Turret Defense (Pay 200 minerals for 1 minute defense, just joking , would be cool mechanism though :/ )

http://i.imgur.com/Ckp4T.jpg

Nature's Rule

http://i.imgur.com/63nan.jpg

Shallow Path

http://i.imgur.com/PCG44.jpg

Maintenance Shed

http://i.imgur.com/4MSYK.jpg

Monorail Transport

http://i.imgur.com/1oQV5.jpg

Cool your feet

http://i.imgur.com/FgZeL.jpg

Underwater Level

http://i.imgur.com/tRCUs.jpg

Central Complex

http://i.imgur.com/VJU0m.jpg


Changed Map Overview

+ Show Spoiler +
Changes:

-LOS Blockers in the middle areas is placed in a different fashion.

-Pathing added

-Removed doodads at bottom left corner

[image loading]
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 07 2012 06:26 GMT
#2
Is this is a remake of an old map? It looks really really familiar to some other map ive seen posted on this forums...

On an aesthetic point, the sand is too pretty, you might want to make it abit dirtyer since the industrial parts suggest this isnt on a beach on the bahamas
KCCO!
Duvon
Profile Joined October 2011
Sweden2360 Posts
September 07 2012 07:00 GMT
#3
On September 07 2012 15:26 ihasaKAROT wrote:
Is this is a remake of an old map? It looks really really familiar to some other map ive seen posted on this forums...

On an aesthetic point, the sand is too pretty, you might want to make it abit dirtyer since the industrial parts suggest this isnt on a beach on the bahamas


The overview, with the sand and the two middle highgrounds, is very similar to Galapagos. Bases are placed differently though.
Nothing is impossible, only some things for some people.
Aunvilgod
Profile Joined December 2011
2653 Posts
September 07 2012 07:26 GMT
#4
On September 07 2012 16:00 Duvon wrote:
Show nested quote +
On September 07 2012 15:26 ihasaKAROT wrote:
Is this is a remake of an old map? It looks really really familiar to some other map ive seen posted on this forums...

On an aesthetic point, the sand is too pretty, you might want to make it abit dirtyer since the industrial parts suggest this isnt on a beach on the bahamas


The overview, with the sand and the two middle highgrounds, is very similar to Galapagos. Bases are placed differently though.


The style is exactly the same like Galapagos.

I think the map is very splitty. The highground allows defending up to four bases with ease. The 5th is not much further apart too. Additionally the map is gigantic. The rush distance is very long so there is a lot of time for attacks to be spotted early on.
I think you need to open it up much more. If you park your army on that highground and turtle up at the natural and 4th entrance your opponent can neither attack your army (because of the tower and the highground), nor attack your bases because he would get flanked.

The Aesthetics on the other hand are really good. I have to applaud the work you put in to place that many doodads.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Shkudde
Profile Joined February 2011
Netherlands709 Posts
September 07 2012 09:58 GMT
#5
The aesthetics really are amazing, all those funky doodads :D

But I have to agree that it's too easy to turtle on 4 bases, some counter-attack paths would be welcome as well as a fewer chokes.

But please keep making maps to make my eyes happy!
$O$ | herO[jOin] | Zest hwaiting!
XenoX101
Profile Joined February 2011
Australia729 Posts
September 07 2012 10:06 GMT
#6
Aesthetics looks like it would fit right into HOTS .

As far as fixing the super easily defendable 4th goes, try removing the ramp and getting rid of the pool of water so that there is no longer a choke you can easily wall off.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
September 07 2012 20:35 GMT
#7
First though: looks incredible. The sand and the mechanic ground... superb. The detail work is also mind-blowing.

Generally the map looks kinda narrow, except for the platform things with the Xelnaga towers (which by the way seem primordial for defence and counter-attacking). Not too sure if this is a good thing; what I mean is that since everything is kinda narrow, stimmed marine splitting would and other types of split engagements would be awkward. That being said, thanks to the great number of paths in the map, suddenly players are forced to split and flank differently as to the traditional flanking in open fields. I'm not sure if what I just said is understandable, but that's what I think.

There really isn't much wrong about this map, from the name (nice one!) to the details to the strategic enjeux. Really, really nicely done.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 07 2012 23:09 GMT
#8
It looks very very nice!
I think the narrowness is fun/interesting in most places, except at the 4th base. I don't think those rocks are really needed, as a 3 base army pushing the 4th will kill them extremely fast any way. The different paths look like a fun battleground for trying to get armies out of position.
~ ~ <°)))><~ ~ ~
SunlethWaterscape
Profile Joined July 2012
17 Posts
Last Edited: 2012-09-08 03:05:41
September 08 2012 03:05 GMT
#9
Hi thanks everyone for the input. I have been thinking about how to change the fourth base around but I cannot find a satisfying result. Any idea how I can fix the fourth? Also, please send a replay of the map if it is played. Thank you.
Jebediah
Profile Joined April 2012
Germany106 Posts
September 08 2012 03:33 GMT
#10
On September 07 2012 15:26 ihasaKAROT wrote:
Is this is a remake of an old map? It looks really really familiar to some other map ive seen posted on this forums...


Dream's Strand
Did you think of this map?
Scurvy
Profile Joined March 2012
United States117 Posts
September 08 2012 04:22 GMT
#11
On September 08 2012 12:33 Jebediah wrote:
Show nested quote +
On September 07 2012 15:26 ihasaKAROT wrote:
Is this is a remake of an old map? It looks really really familiar to some other map ive seen posted on this forums...


Dream's Strand
Did you think of this map?


I did.
With it or on it.
theworldofdustoerba
Profile Joined November 2012
51 Posts
April 10 2014 20:20 GMT
#12
hey lefix, igrok, do you have this map by chance? I'm sunlethwaterscape (aka theworldofdustoerba) (maker of avura springs, the end of dreams aka chilblain, catachresis, dreams strand) I lost the map file for catachresis, and I want to remake it. can you please send it to me? I already contacted monitor about this since I sent it during MotM Sept $400 like a year or two ago.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 10 2014 21:37 GMT
#13
I love the thing that there is too many water on this map Lemonade water in the middle and water around with mountains - looks epic.
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
April 11 2014 10:05 GMT
#14
beautiful aesthetics!
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