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The Map Art Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-08-13 21:04:25
August 05 2011 01:21 GMT
#1
[image loading]
-banner by funcmode


Dear fellow liquidian map nerds.

This thread is for posting your most snazzy screen shots, either from your un-bumpable map threads, map header scrap pile, from some of your texturing/doodading endeavours, or for something of a different nature:

I hereby coin the term Map Art! Map Art is something you create when mapping, that has absolutely nothing to do with gameplay, and is not 100% categorizable as decoration.
I´m talking about when you spend waaaay to much time stacking a bunch of doodads or meticulously paint the smallest details out of a handful of textures.
It´s when you use the editor as an art medium; Map Art.

Other than showing off, this thread is also meant to be a place where you mappers can come looking for inspiration to new map themes. Also it is nice to have a collection of other map makers eye candy, so that you can learn from what they did.

If you like this thread idea, please participate, and I will commit to keeping a "best of" gallery from the whole community, plus a featured Map Artist of the Month, with some of the sweetest eyecandy by different map makers.




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This month I present: Meltage

With a background in game design, Meltage has made beautiful map art from day one, and he makes sure all his maps both play well and look awesome. Just check out the gallery below, and let the images speak for themselves.
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+ Show Spoiler [Meltage gallery] +

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- check out Meltage's online game design portfolio: http://aggedesign.se

Previously Featured Artists:

-May+ Show Spoiler [fenX] +
This month I present: fenX

fenX was already a highly productive map maker before he found his way into this forum, and he immediately made an impact with lots of great looking maps and he blew me away with this awesome custom texture:
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+ Show Spoiler [fenX gallery] +
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-April+ Show Spoiler [eTcetRa] +
While not the most productive map maker in this forum eTcetRa has proven himself as one of the most talented map artists... . - check out his highly refined doodad control as well as his excellent texturing skills:[image loading]


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-March+ Show Spoiler [Mereel aka Terranlover] +

No real introduction needed. We all know and love Mereel/Terranlover for his Terran-OP-imba rage as well as his top-notch artistic skills.
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-February+ Show Spoiler [dezi] +
This month I present: dezi

We all know and love dezi, a custom maps forum veteran with more than 20 maps under his belt. dezi won MotM #1 with The Crucible, and since then he has reached top 5 several times, and we can often enjoy high level games on One Must Fall.
For some reason, dezi is not particularly known for his aesthetics, which is strange because they are certainly top notch!

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+ Show Spoiler [dezi gallery] +

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-January:+ Show Spoiler [Samro255am] +
This month I present to you: Samro255am:

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While Sam is best known for his top notch maps such as Burning Altar or Cascade, he is also a top notch Map Artist. Unlike some of us he doesn´t go overboard and spam doodads & whatnot. You can always count on him to first and foremost focus on gameplay, however he will always deliver the whole package with great texturing and stunning map borders.


+ Show Spoiler [Samro255am Gallery] +
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2011

-December:+ Show Spoiler [JackyPrime] +
This month I present to you: JackyPrime

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I still think Crevasse is one of the best looking maps ever made, and while Jacky doesn't post a much eye-candy as a lot of other mappers, all his stuff just looks great imo.

+ Show Spoiler [JackyPrime Gallery] +
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- November:+ Show Spoiler [funcmode] +
This month I present to you: funcmode

funcmode won his first map making contest over a year ago over @ Nibbits, and since then he´s won 2 Map of the Month contests plus best map of MotM Season 1 (shared with Antares777´s Hysteria). Apart from pioneering the über-balanced rotational symmetry style (with equal 3rds in close positions), he´s certainly renowned for his aestethic skills.

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funcmode gallery:+ Show Spoiler +
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- October:+ Show Spoiler [WniO] +
This month i present to you: WniO

WniO has been an active poster on TL for more than a year, posting lots of maps and pioneering assymetric layout as well as wild texture usage. Having won most attractive map award in MotM, he is also one of the most skilled in Map Art.[image loading]

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- September:+ Show Spoiler [Koagel] +
This month I present to you: Koagel

There´s no getting around Koagel. Apart from decorating a bunch of iCCup maps, he also contributed to the forum with texturing tutorials, pioneered some wild doodads usage and did some unique Map Art pieces.

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-photo realistic drawing made entirely by grass textures.

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-creative use of doodads.

Sceenshots from maps decorated by Koagel:
+ Show Spoiler +
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- August:+ Show Spoiler [LSPrime] +
This month I present to you: LSPrime.

There´s no getting around LSPrime. Apart from being the lead supplier to GSL maps, he also finds time to support the mapping community, and even help map makers decorate their map borders.

[url=http://imgur.com/i7HKa][image loading]
Screenshot from Brasilia by RainBell

From LSPrimes own maps:

[url=http://imgur.com/kTn55][image loading][/url]
Screenshot from Dual Sight

[url=http://imgur.com/KjHzV][image loading][/url]
Screenshot from Black Forest

And last but certainly not least: Here is LSPrime showing off his incredible skills, using the editor to build a space ship of pure awesomeness:

[url=http://imgur.com/0M1LE][image loading][/url]

[url=http://imgur.com/xXyyB][image loading][/url]




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+ Show Spoiler +
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Thank you for supporting this thread.
TPW Map Maker - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 05 2011 03:58 GMT
#2
the lava one looks like anakin vs obiwan so epic. ill definetly churn out something sick for next motm and post it here ^
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 05 2011 06:04 GMT
#3
lol wnio stole my words...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gl!tch
Profile Joined December 2010
United States573 Posts
August 05 2011 06:39 GMT
#4
The third from the bottom, with the sunset... wow...
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Meltage
Profile Joined October 2010
Germany613 Posts
August 05 2011 09:06 GMT
#5
Great thread!

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http://mentalbalans.se/aggedesign
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 05 2011 11:38 GMT
#6
I wish my PC didnt suck so much so I can make some pretty screens aswell :/
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 05 2011 12:50 GMT
#7
Thanks for supporting this thread

Updated OP: Featured Map Artist August: LSPrime!
TPW Map Maker - theplanetaryworkshop.com
wrl
Profile Joined April 2011
United States209 Posts
August 05 2011 14:14 GMT
#8
Great idea for a thread. I fear my minimalist/organic style hasn't yet translated to a really beautiful snapshot of mapwork yet, but this is inspiration to change that.
It's funny; I dream a lot, but I'm not a very good sleeper.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 05 2011 14:50 GMT
#9
oooooooooooooooooooo! :D image heavy post coming up:

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ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 05 2011 15:13 GMT
#10
Mine aren't that great, but here goes anyway:

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SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-08-05 16:31:05
August 05 2011 15:19 GMT
#11
Great idea for a thread! Always fun to see detailed maps people create.

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Some snaps from a unfinished map (and probably stays that way)

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And here trying to create my own cliff type look without using the standard inbuild ones.
Think it looks cool enough!

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Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
MavercK
Profile Joined March 2010
Australia2181 Posts
August 05 2011 15:45 GMT
#12
i should buy some sort of brain leeching device to steal creative talent :>
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-08-05 16:39:22
August 05 2011 16:35 GMT
#13
i guess i don't nearly use as many doodads as some of you do

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Screenshot from TPW Odyssey

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Screenshot from TPW Emerald Jungle

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Screenshot from TPW Curfew

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Screenshot from TPW Titanis
Map of the Month | The Planetary Workshop | SC2Melee.net
EffectS
Profile Joined May 2010
Belgium795 Posts
August 05 2011 17:00 GMT
#14
Here's mine:
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TEEHEE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 05 2011 18:59 GMT
#15
Fine, here goes, bad quality

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KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 05 2011 21:10 GMT
#16
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 05 2011 22:06 GMT
#17
Maybe not the best of the best, but hey, why not. ^_^

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Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-08-06 00:51:40
August 06 2011 00:50 GMT
#18
Here are some of a couple of LoS_Artemis maps:

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These aren't the best photo that I took, but I will let it like that for now.
Map Maker of Nimbus
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-08-06 00:54:51
August 06 2011 00:54 GMT
#19
all i really have to show off is my SC2BW Destination, i recently imported terrain textures from SC1 and used them. trying to recreate it as accurately as possible. i was suprised the textures actually look pretty good in sc2.

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Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-06 00:56:54
August 06 2011 00:55 GMT
#20
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from coruscant
TPW Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 06 2011 01:12 GMT
#21
I'll add a picture of Corruption, just for fun.

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Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 06 2011 04:16 GMT
#22
Thought about making one of these threads the other day but you beat me to it! We should do weekly terraining excersizes like sc2mapster too!
Retired Mapmaker™
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 06 2011 07:52 GMT
#23
On August 06 2011 00:19 Ferisii wrote:
Great idea for a thread! Always fun to see detailed maps people create.

+ Show Spoiler +
[image loading]

[image loading]
Some snaps from a unfinished map (and probably stays that way)

[image loading]

[image loading]

And here trying to create my own cliff type look without using the standard inbuild ones.
Think it looks cool enough!

[image loading]


What doodad are you using for that custom cliff? I done something similar on the bel'shir tileset using huge rocks
Retired Mapmaker™
Ferisii
Profile Joined February 2011
Denmark199 Posts
August 06 2011 19:49 GMT
#24
@Holiver
I made the cliff out of 3 doodads being; Rock Arch, Temple Brick (Large) and Crater* for creating the fake ground level.
[image loading]

*any crater tileset work
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Gl!tch
Profile Joined December 2010
United States573 Posts
August 06 2011 23:52 GMT
#25
This is something i did while messing around with water, i see no practical use, as you have to form the thing to the grid that water is placed in, and it has to be kinda large to look good.

Looks nice though

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“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 06 2011 23:56 GMT
#26
On August 07 2011 08:52 Gl!tch wrote:
This is something i did while messing around with water, i see no practical use, as you have to form the thing to the grid that water is placed in, and it has to be kinda large to look good.

Looks nice though

+ Show Spoiler +
[image loading]


I really wish water could be placed differently. So much more beautiful stuff could be done with water then
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 07 2011 00:00 GMT
#27
if you could change the size and shape of the brush, like you can with textures, that would be nice :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 07 2011 00:05 GMT
#28
A lot of awesome pictures in here, keep em coming!
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
August 07 2011 00:30 GMT
#29
some from lost city

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TPW Mapmaking Team
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 07 2011 02:33 GMT
#30
On August 07 2011 04:49 Ferisii wrote:
+ Show Spoiler +
@Holiver
I made the cliff out of 3 doodads being; Rock Arch, Temple Brick (Large) and Crater* for creating the fake ground level.
[image loading]


*any crater tileset work


Ahh very nice, I think that style could work very well for a mining map, quarry scene etc.
Retired Mapmaker™
empiriaa
Profile Joined December 2010
United States7 Posts
August 07 2011 03:37 GMT
#31
could one of you guys help me with my maps i have NO STILL in this area
please pm me!! i think the maps are good balance wise but they look like shit
At levels this high its cheesy to play straight up
TheKRoc
Profile Joined February 2011
United States74 Posts
August 07 2011 04:15 GMT
#32
It's threads like this that make me feel about as successful as a bag of dicks.

Seriously, fantastic works. You guys are all fantastic artists!
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 30 2011 22:20 GMT
#33
[image loading]
Just spent over an hour making this cliff.

Before checking whether or not more than 15% of it actually showed ingame. -.-
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 30 2011 22:51 GMT
#34
To demonstrate the power of lighting!

Here is a Voidray on City of the Damned.

[image loading]
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 30 2011 23:35 GMT
#35
These days I´m kinda obsessed with creating an alien jungle! Here are 2 different styles:

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TPW Map Maker - theplanetaryworkshop.com
weareallclowns
Profile Blog Joined December 2010
Denmark113 Posts
August 31 2011 00:37 GMT
#36
On August 07 2011 09:30 Mereel wrote:
some from lost city
[image loading]


YES! Is this Lost City near Lut Gholein by any chance ?
we are all co-authoring a gigantic Dostoevsky novel, starring clowns! - T. Levitch
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
August 31 2011 00:39 GMT
#37
Wow there are some real nice ones in here. But I really heart the SC:BW one. :3
Champion seed spitting.
BBWsuperstar
Profile Joined June 2011
74 Posts
August 31 2011 02:10 GMT
#38
you kids make me jizz these are so cool.
All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I've said before, bugs in amber.
jw232
Profile Joined January 2009
United States157 Posts
August 31 2011 04:07 GMT
#39
This is beautiful. Wish I could play on ultra
Gl!tch
Profile Joined December 2010
United States573 Posts
August 31 2011 04:28 GMT
#40
I have nothing to post... but i want to complain about the visuals on blizzards ladder maps. I've noticed alot of areas ( im thinking the mains of Nazarim Crypt specificaly ) where the textures are downright slopy.

Blizzard should just have us decorate maps :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
August 31 2011 04:49 GMT
#41
This thread made me decide to start fiddling with maps.

Great work everyone who posted! They all look so beautiful. ^_^
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 31 2011 08:05 GMT
#42
On August 31 2011 13:28 Gl!tch wrote:
I have nothing to post... but i want to complain about the visuals on blizzards ladder maps. I've noticed alot of areas ( im thinking the mains of Nazarim Crypt specificaly ) where the textures are downright slopy.

Blizzard should just have us decorate maps :D


Waste time for these maps? Do not want! :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
August 31 2011 08:11 GMT
#43
On August 06 2011 09:54 MavercK wrote:
all i really have to show off is my SC2BW Destination, i recently imported terrain textures from SC1 and used them. trying to recreate it as accurately as possible. i was suprised the textures actually look pretty good in sc2.

[image loading]


Oh wow, they do. Hope to be seeing some of this in future maps!
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Mereel
Profile Joined February 2010
Germany895 Posts
August 31 2011 21:14 GMT
#44
On August 31 2011 09:37 weareallclowns wrote:
Show nested quote +
On August 07 2011 09:30 Mereel wrote:
some from lost city
[image loading]


YES! Is this Lost City near Lut Gholein by any chance ?

ofc it is^^
TPW Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 01 2011 15:16 GMT
#45
Update!

Featured artist September: Koagel.

Added a "best of the best" gallery, will post the most super snazzy images there along the way
TPW Map Maker - theplanetaryworkshop.com
Archvil3
Profile Joined September 2010
Denmark989 Posts
September 01 2011 16:14 GMT
#46
lol that NSFW grass art by Koagel is pretty awesome
Let thy speech be better than silence, or be silent.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 03 2011 11:59 GMT
#47
Three screenshots of one of my custom texture sets (read: not map, just 64x64 to create a style for a future map).

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Retired Mapmaker™
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 04 2011 18:23 GMT
#48
Three teaser shots from a map which I, Johanaz and other TPW guys are working on.
Unfortunately it will not be finished in time for MotM #9

Not close to finished doodad and texture wise, there are even a few spots in these images which has to be remade/added upon.

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The Planetary Workshop - TPW - Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 04 2011 21:06 GMT
#49
that last shot is very cool
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 02:33 GMT
#50
On August 31 2011 07:51 iGrok wrote:
To demonstrate the power of lighting!

Here is a Voidray on City of the Damned.

[image loading]

Is that mohander?
Moderatorshe/her
TL+ Member
Ferisii
Profile Joined February 2011
Denmark199 Posts
September 15 2011 11:28 GMT
#51
Been missing this thread for some time now!
Here's a little part of my ongoing 4player-project I'm working on.
[image loading]
Note, It's not fully completed yet but I'm planning to do make all side cliffs like that.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Samro225am
Profile Joined August 2010
Germany982 Posts
September 15 2011 11:50 GMT
#52
in case you have minimal knowledge of a 3d program then build some extra models for your cliff decoration. the doodads look strongly scaled up and hence have blurred textures. otherwise very nice stylisticly. make sure the player know where the are going. high detailed deco spots should not take away focus from gameplay and should be well integrated at the same time, sothat they do not jump in your face, because the rest is rather simply decorated
Johanaz
Profile Joined September 2010
Denmark363 Posts
October 14 2011 10:46 GMT
#53
Updated OP:

Featured Map Artist October:

This month i present to you: WniO

WniO has been an active poster on TL for more than a year, posting lots of maps and pioneering assymetric layout as well as wild texture usage. Having won most attractive map award in MotM, he is also one of the most skilled in Map Art.


+ Show Spoiler [WniO Gallery] +
[image loading]
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PLus: I have started putting images in Best of the Best Gallery
TPW Map Maker - theplanetaryworkshop.com
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 15 2011 09:58 GMT
#54
I just want to add this. I think WniO's texture work on Novaria is amazing. Making so diverse textures blend together so perfectly is an art.

+ Show Spoiler +


[image loading]

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Let thy speech be better than silence, or be silent.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 15 2011 11:09 GMT
#55
On September 05 2011 11:33 TehTemplar wrote:
Show nested quote +
On August 31 2011 07:51 iGrok wrote:
To demonstrate the power of lighting!

Here is a Voidray on City of the Damned.

[image loading]

Is that mohander?

I know I'm a bit late, but no, thats a stock voidray

Also, congrats to WniO! Definitely deserving.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LS
Profile Joined March 2011
Korea (South)145 Posts
October 15 2011 11:40 GMT
#56
XD
[image loading]

[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
SaltyDog
Profile Joined January 2011
Uganda73 Posts
October 15 2011 11:51 GMT
#57
The last picture of Winio's, the one with the blue rocky island and red, misty background...

How the did he get the rocks like that? Custom doodads? It looks amazing.
I'm unemployed, so I make maps.
wrl
Profile Joined April 2011
United States209 Posts
October 15 2011 15:59 GMT
#58
On October 15 2011 20:51 SaltyDog wrote:
The last picture of Winio's, the one with the blue rocky island and red, misty background...

How the did he get the rocks like that? Custom doodads? It looks amazing.


There are 2 variations of Rubble that look like that. I believe all of those are just rubble that have been scaled and warped and rotated. Nice effect.
It's funny; I dream a lot, but I'm not a very good sleeper.
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-18 15:24:32
October 18 2011 14:27 GMT
#59
[image loading]

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[image loading]
Skylands!
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-18 14:42:32
October 18 2011 14:41 GMT
#60
--- Nuked ---
LS
Profile Joined March 2011
Korea (South)145 Posts
October 18 2011 17:55 GMT
#61
added
[image loading]

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[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 18 2011 18:12 GMT
#62
lol this thread makes me both inspired and depressed
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 18:58 GMT
#63
On October 19 2011 03:12 Dudemeister wrote:
lol this thread makes me both inspired and depressed


Don't worry! Most of the prettiest things here are unusable in a balanced melee map because they take way too much space, unless if you make the map large and the playable section small, which is going to feel weird :D


My contributions, don't wanna waste TL bandwidth, so just some links to the HD pics:

Cave Surrounding (near main)
Alien Jungle Hill (south)
Xel'Naga Watch Tower (south)
Alien Jungle Gold Base (north)
Alien Oasis (east)
Map Center

These pictures are from my latest map Ecological Wonder (2v2), enjoy!
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 05 2011 12:26 GMT
#64
This thread needs more activity, in my opinion. So here's a sneak peak at one of my maps coming soon*.

[3] Broken World
+ Show Spoiler +
[image loading]
[image loading]
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-05 14:08:22
November 05 2011 14:03 GMT
#65
actual map, not additional art

[image loading]

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Mapthread: [M] (4) Burning Altar
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 05 2011 18:42 GMT
#66
Updated OP!

New featured Artist of the Month.

This month I present to you: funcmode


funcmode gallery:+ Show Spoiler +
[image loading]

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-thanks to all of you creative geniuses posting
TPW Map Maker - theplanetaryworkshop.com
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-06 14:57:03
November 06 2011 14:45 GMT
#67



On November 06 2011 03:42 Johanaz wrote:
Updated OP!
New featured Artist of the Month.
This month I present to you: funcmode


great stuff funcmode, well deserved win!


here is my upcoming map:

[image loading]

+ Show Spoiler [more images] +

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(actual map images, as everybody know: even better ingame)
Mapthread: coming soon

SaltyDog
Profile Joined January 2011
Uganda73 Posts
November 23 2011 14:42 GMT
#68
This is a small piece of a project I'm working on. A Mineral Rig from a map and some simple custom unit textures.
Sorry I can't show you more, gotta maintain some mystery

Click for BIG
[image loading]
I'm unemployed, so I make maps.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-11-25 20:24:53
November 25 2011 19:58 GMT
#69
Working on a custom Char tileset with some tech thrown in:

http://imgur.com/a/UO77d#0

Edit: @SaltyDog - thsoe are pretty cool crystminerals! I like how you put them in the foreground like that for the scene composition. Wanna see it as a rendered movie clip
http://mentalbalans.se/aggedesign
LS
Profile Joined March 2011
Korea (South)145 Posts
December 02 2011 09:51 GMT
#70
[image loading]
Trade Center
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
LS
Profile Joined March 2011
Korea (South)145 Posts
December 02 2011 14:30 GMT
#71
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 02 2011 14:36 GMT
#72
On December 02 2011 18:51 LSPrime wrote:
[image loading]
Trade Center

I seriously like this. Reminds me of the little preview of HotS we got. Really really cool.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 02 2011 16:10 GMT
#73
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-12-07 12:33:00
December 07 2011 12:29 GMT
#74
(small preview of my upcoming map's theme; visuals are wip)

Nowadays Chau Sara is mostly known for mining and hard-bitten men working underground. Demanding jobs and low payment allow few sweets. When night closes in, cool air streams down from the mountains and fog allocates in cracks and grooves and moisture accumulates reviving weary bones. Around midnight haze occurs and everyone is willing to spend most of the hard-earned cash. People from all parts of the galaxy offer many kind of stimulants arousing mass bloom among the planet's biota and men. Irradiated dust emits purple light and the netherworld gleams in warm haze.

who needs a shark when you can have a pole dancer?

[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 07 2011 16:21 GMT
#75
From my latest map [2] Broken World.

+ Show Spoiler +
[image loading]
[image loading]
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
December 18 2011 19:47 GMT
#76
I have had some trouble picking a featured artist of December, and I didn't wanna pick 2 TPW members in a row, so I decided to go with JackyPrime. Imo Crevasse is one of the best looking maps ever made and he continues to churn out good stuff.

+ Show Spoiler [JackyPrime Gallery] +
[image loading]
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TPW Map Maker - theplanetaryworkshop.com
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 18 2011 20:17 GMT
#77
the ulaan tileset in general can make any map look awesome
starleague forever
Samro225am
Profile Joined August 2010
Germany982 Posts
December 18 2011 21:07 GMT
#78
congratulations, well deserved!
cydial
Profile Blog Joined September 2010
United States750 Posts
December 20 2011 15:20 GMT
#79
Wow...

For the first time in a while I have had my breath taken away by some of these maps, I had no idea Starcraft 2 could be such a beautiful game.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-12-20 20:15:13
December 20 2011 20:14 GMT
#80
On December 08 2011 01:21 eTcetRa wrote:
From my latest map [2] Broken World.
[image loading]


This looks so good I think. Prob too many doodads for a competive map, but it's certainly art!
http://mentalbalans.se/aggedesign
Tiazi
Profile Joined February 2010
Netherlands761 Posts
December 20 2011 22:15 GMT
#81
Great thread. Lovely screenshots.

SC2 is a mighty good looking game isn't it!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 21 2011 06:20 GMT
#82
On December 21 2011 05:14 Meltage wrote:
This looks so good I think. Prob too many doodads for a competive map, but it's certainly art!


Actually it was the mains that lagged rather than the surroundings had 800 doodads in each main until I removed the shrine circles in them.

But there is certainly a huge amount of doodads. Ended up with 3400 doodads :3
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-01-10 10:46:33
January 10 2012 10:42 GMT
#83
Update!

Featured Artist January: Samro255am:

[image loading]


+ Show Spoiler [Samro255am Gallery] +
[url=http://imgur.com/Ipoat][image loading]

[URL=http://imgur.com/FliBf][image loading][/URL]

[URL=http://imgur.com/Q5G71][image loading][/URL]

[URL=http://imgur.com/lB2dW][image loading][/URL]

[URL=http://imgur.com/1ZnbY][image loading][/URL]

[URL=http://imgur.com/2Pzsw][image loading][/URL]

[URL=http://imgur.com/AZPRp][image loading][/URL]

TPW Map Maker - theplanetaryworkshop.com
fenix404
Profile Joined May 2011
United States305 Posts
January 10 2012 22:26 GMT
#84
^^^wut map was marine king on?

love the TPW maps! keep up the good work!
"think for yourself, question authority"
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-01-11 22:44:38
January 11 2012 22:38 GMT
#85
Some pics from Oumanville
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

and Cloud Kingdom
+ Show Spoiler +
[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 12 2012 14:20 GMT
#86
On January 11 2012 07:26 fenix404 wrote:
^^^wut map was marine king on?

love the TPW maps! keep up the good work!


The now infamous event in the Philipines used some TPW maps in the qualifiers. The match between MKP & Check were played on TPW Cascade SE

PS: Nice shots Superouman
TPW Map Maker - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 12 2012 14:46 GMT
#87
This month's well deserved. Some unique shots there!
Retired Mapmaker™
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-01-13 13:59:16
January 13 2012 13:49 GMT
#88
TPW Sacred

I wanted to create a mountain-top theme on Auir. A sacred place, for protoss templar pilgrimage. I used less than 500 doodads and only Auir tileset textures. The lighting is Agira. Ulaan lighting looked faboulous, but too dark for a good melee map, imo.

Map thread

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

With Ulaan lighting:

[image loading]

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[image loading]

http://mentalbalans.se/aggedesign
sCnDiamond
Profile Joined January 2011
Germany340 Posts
January 14 2012 00:23 GMT
#89
Here's what i spend my time with today ^_^. Still so many areas to do...

+ Show Spoiler +
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formerly spinnaker.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2012 01:08 GMT
#90
Nice curves spinnaker
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SmokeyNagata
Profile Blog Joined June 2011
United States111 Posts
January 14 2012 02:41 GMT
#91
Photoshopping on LSPrime's work:

[image loading]

[image loading]
starcraft, rock climbing, and darts
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 14 2012 13:15 GMT
#92
@spinnaker Excellent, excellent work! I'm in love with this :O Unfortunately I don't like the layout at all...

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 15 2012 21:40 GMT
#93
Same as ragoo here.

But your map looks absolutely amazing, spinnaker. What is this white sandy texture ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
LS
Profile Joined March 2011
Korea (South)145 Posts
January 15 2012 21:54 GMT
#94
On January 14 2012 11:41 SmOkeYNaGaTa wrote:
Photoshopping on LSPrime's work:

[image loading]

[image loading]

ohhh thx XD
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 21 2012 22:47 GMT
#95
Something I've been working on as of lately

[image loading]

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 21 2012 22:54 GMT
#96
Awww man i want to play this sooo much.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2012-01-22 00:05:17
January 22 2012 00:04 GMT
#97
On January 16 2012 06:40 ArcticRaven wrote:
Same as ragoo here.

But your map looks absolutely amazing, spinnaker. What is this white sandy texture ?

Meinhoff White Sand. Here's all the textures i've used:
Data (Aesthetics):
Texture Set:
Niflheim Ice Cracked
Niflheim Ice Frost
Niflheim Ice Smooth
Meinhoff White Sand
Niflheim Snow
Tyrador Bricks
Hexiles
formerly spinnaker.
RumbleBadger
Profile Joined July 2011
322 Posts
January 22 2012 01:00 GMT
#98
On January 13 2012 22:49 Meltage wrote:
TPW Sacred

I wanted to create a mountain-top theme on Auir. A sacred place, for protoss templar pilgrimage. I used less than 500 doodads and only Auir tileset textures. The lighting is Agira. Ulaan lighting looked faboulous, but too dark for a good melee map, imo.

Map thread

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

With Ulaan lighting:

[image loading]

[image loading]

[image loading]


These are utterly gorgeous. Personally I like the Agria lighting more though, the Ulaan makes it all look more fake. The Agria makes it look stunninly real, imo. Great work no matter what. A perfect example of doing a lot with little.
Games before dames.
Koagel
Profile Joined October 2010
Austria167 Posts
January 23 2012 22:02 GMT
#99
LOL Why wasn't this thread around when I was still active?
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 23 2012 22:16 GMT
#100
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Koagel
Profile Joined October 2010
Austria167 Posts
January 23 2012 23:00 GMT
#101
On January 24 2012 07:16 Superouman wrote:
Show nested quote +
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere


And I just might have read your name somewhere... Just not sure...

Btw, the third map picture is not my version of the map.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 24 2012 00:15 GMT
#102
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

Wrong question. Let me rephrase:

Why aren't you active now that this thread is around?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Icetoad
Profile Joined May 2010
Canada262 Posts
January 24 2012 00:20 GMT
#103
I taught Koagel dead O.o
Map Maker of Nimbus
m3rciless
Profile Joined August 2009
United States1476 Posts
January 24 2012 00:34 GMT
#104
WOW. Just found this thread. Unfucking believable some of the stuff in here. Makes me want to want to fire up the map editor.
White-Ra fighting!
G_Wen
Profile Joined September 2009
Canada525 Posts
January 24 2012 00:35 GMT
#105
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

Woah...
ESV Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
January 24 2012 00:55 GMT
#106
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?


Whoa, look who's back from the dead!
m3rciless
Profile Joined August 2009
United States1476 Posts
January 24 2012 01:56 GMT
#107
I was wondering how i would go about finding some of the maps featured here to play on? Are there channels on the AM server that go customs of those maps a lot?

Basically I want to know how to find games on maps as sick as the ones in the OP and subsequent posts.
White-Ra fighting!
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 24 2012 09:13 GMT
#108
On January 24 2012 08:00 Koagel wrote:
Show nested quote +
On January 24 2012 07:16 Superouman wrote:
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere


And I just might have read your name somewhere... Just not sure...

Btw, the third map picture is not my version of the map.


Whoah! Koagel necroed himself!! Now that you´re here, plz go scan your hard drive for snazzy screens so I can update your gallery

Btw, those of you who wondered who came up with using ground props as stairs... - Master Koagel!


@m3rciless: you have to be more specific, different maps are published on different servers around the world, so pick a few screens of the maps you´d like to play, and we´ll direct you to them.
TPW Map Maker - theplanetaryworkshop.com
Koagel
Profile Joined October 2010
Austria167 Posts
January 24 2012 10:00 GMT
#109
Wow, thanks for the warm welcome folks. Really appreciated.
Right now I'm as a visiting student in Cambridge, and I don't have SC2 or any screens of my maps on my notebook.
Maybe I'll get my parents to send me my SC2, I'm kind of feeling the itch again...
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-01-24 12:43:34
January 24 2012 12:41 GMT
#110
On January 24 2012 19:00 Koagel wrote:
Wow, thanks for the warm welcome folks. Really appreciated.
Right now I'm as a visiting student in Cambridge, and I don't have SC2 or any screens of my maps on my notebook.
Maybe I'll get my parents to send me my SC2, I'm kind of feeling the itch again...


Scratch that itch baby! SC2 aesthetics has come a long way. Lots of great stuff being created these days.

I am trying to mix textures into a rusty look:

[image loading]
TPW Map Maker - theplanetaryworkshop.com
m3rciless
Profile Joined August 2009
United States1476 Posts
January 24 2012 14:44 GMT
#111
On January 24 2012 18:13 Johanaz wrote:
Show nested quote +
On January 24 2012 08:00 Koagel wrote:
On January 24 2012 07:16 Superouman wrote:
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere


And I just might have read your name somewhere... Just not sure...

Btw, the third map picture is not my version of the map.


Whoah! Koagel necroed himself!! Now that you´re here, plz go scan your hard drive for snazzy screens so I can update your gallery

Btw, those of you who wondered who came up with using ground props as stairs... - Master Koagel!


@m3rciless: you have to be more specific, different maps are published on different servers around the world, so pick a few screens of the maps you´d like to play, and we´ll direct you to them.


Alright, specifically:

The first picture in WniO's section.
The last picture in funcmode's section.
Both the floating land and the trolley over lava from the best of the best pictures.

Thanks!
White-Ra fighting!
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 24 2012 15:28 GMT
#112
On January 24 2012 23:44 m3rciless wrote:
Show nested quote +
On January 24 2012 18:13 Johanaz wrote:
On January 24 2012 08:00 Koagel wrote:
On January 24 2012 07:16 Superouman wrote:
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere


And I just might have read your name somewhere... Just not sure...

Btw, the third map picture is not my version of the map.


Whoah! Koagel necroed himself!! Now that you´re here, plz go scan your hard drive for snazzy screens so I can update your gallery

Btw, those of you who wondered who came up with using ground props as stairs... - Master Koagel!


@m3rciless: you have to be more specific, different maps are published on different servers around the world, so pick a few screens of the maps you´d like to play, and we´ll direct you to them.


Alright, specifically:

The first picture in WniO's section.
The last picture in funcmode's section.
Both the floating land and the trolley over lava from the best of the best pictures.

Thanks!


WniO's pic is from a UMS he never completed.

The rest are legit maps:

Artifice part of NASL map pool.
Isle in the Sky Maybe only on Korean server
Crimsonite Maybe only on EU server (was published on US server by Ironman, not sure if it's still there)
TPW Map Maker - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 24 2012 17:40 GMT
#113
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?


Oh yeah Mr Koagel in da house : ))
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 24 2012 17:48 GMT
#114
ZOMG KOAGEL IS ALIVE : D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
m3rciless
Profile Joined August 2009
United States1476 Posts
January 24 2012 18:11 GMT
#115
On January 25 2012 00:28 Johanaz wrote:
Show nested quote +
On January 24 2012 23:44 m3rciless wrote:
On January 24 2012 18:13 Johanaz wrote:
On January 24 2012 08:00 Koagel wrote:
On January 24 2012 07:16 Superouman wrote:
On January 24 2012 07:02 Koagel wrote:
LOL Why wasn't this thread around when I was still active?

I think i heard of you somewhere


And I just might have read your name somewhere... Just not sure...

Btw, the third map picture is not my version of the map.


Whoah! Koagel necroed himself!! Now that you´re here, plz go scan your hard drive for snazzy screens so I can update your gallery

Btw, those of you who wondered who came up with using ground props as stairs... - Master Koagel!


@m3rciless: you have to be more specific, different maps are published on different servers around the world, so pick a few screens of the maps you´d like to play, and we´ll direct you to them.


Alright, specifically:

The first picture in WniO's section.
The last picture in funcmode's section.
Both the floating land and the trolley over lava from the best of the best pictures.

Thanks!


WniO's pic is from a UMS he never completed.

The rest are legit maps:

Artifice part of NASL map pool.
Isle in the Sky Maybe only on Korean server
Crimsonite Maybe only on EU server (was published on US server by Ironman, not sure if it's still there)


Thanks. Unfortunate that a lot of them may not be on AM.
White-Ra fighting!
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-01-25 03:28:41
January 25 2012 03:26 GMT
#116
+ Show Spoiler [Multiple Images hidden] +

[image loading]
[image loading]
[image loading]
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[image loading]


Without custom lighting?

+ Show Spoiler +
[image loading]


Edit: An image that was missing from the original post:

[image loading]
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-01-25 11:09:38
January 25 2012 11:09 GMT
#117
how do units look with that lighting? seems a bit dark to me and with strong accentuation of highlight. realy like it. brown orange like quake back then

do you use orange fog over the lava? ^^
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 25 2012 12:57 GMT
#118
Yeah it does make it a little unplayable. In the process of changing it so that it doesn't change the units so much.

Should hopefully be able to expect a light pack for it within a couple days, with fixes.

And yeah that's light orange fog over -3 height lava. Which is why it looks like there are stilts below the platform
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
January 28 2012 22:48 GMT
#119
[image loading]
Koagel
Profile Joined October 2010
Austria167 Posts
February 05 2012 00:20 GMT
#120
[image loading]

Just trying to get back into the game slowly...
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 05 2012 00:24 GMT
#121
nice koagel, reminds me of bw snow maps... just really detailed.
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 07 2012 13:10 GMT
#122
Vote Koagel's snow scene for best of the best? :D
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 07 2012 19:33 GMT
#123
Updated OP!

Featured Artist February: dezi

+ Show Spoiler [dezi gallery] +
[image loading]

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TPW Map Maker - theplanetaryworkshop.com
sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 07 2012 19:47 GMT
#124
Neat update, dezi really knows his handiwork.
formerly spinnaker.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 14 2012 00:32 GMT
#125
As someone who is getting back into map making, this is the most inspirational thread I've come across in the last 2 weeks. Such excellent work in here! want to see more~~~
~ ~ <°)))><~ ~ ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-02-15 13:46:52
February 15 2012 09:50 GMT
#126
On January 25 2012 20:09 Samro225am wrote:
how do units look with that lighting? seems a bit dark to me and with strong accentuation of highlight. realy like it. brown orange like quake back then

do you use orange fog over the lava? ^^


[image loading]

Would this be acceptable? Made a couple slight adjustments but anything excessive seems to kill the setting.

Also, first pass on an oasis tileset. Lighting hasn't been changed from Xil yet so this is pretty raw. Gonna make a second pass on it during the week.

[image loading]
Retired Mapmaker™
RumbleBadger
Profile Joined July 2011
322 Posts
February 18 2012 06:54 GMT
#127
From my new map, Night Light:
Imgur Album
Games before dames.
ghostCatalyst
Profile Joined June 2011
Philippines39 Posts
February 20 2012 05:39 GMT
#128
Such an awesome thread... I'm bedazzled once again by the Sc2 Map Editor X.X
Aggressive zerg play tickles my fancy!
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 18 2012 15:08 GMT
#129
Couple of projects I'm working on right now

Unnamed Ice Map
[image loading]
[image loading]

First pass on the aesthetics for Genesis. Would love some feedback on this.
[image loading]
[image loading]
Retired Mapmaker™
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 18 2012 16:27 GMT
#130
I think it's to dark. Sure the lightning looks very cool, but it'll be too distracting for the players.
formerly spinnaker.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 18 2012 16:49 GMT
#131
Lighting on the first map is horrible. The ice doodads are nice though.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Meltage
Profile Joined October 2010
Germany613 Posts
April 15 2012 19:33 GMT
#132
[image loading]

Mar Sara Night
http://mentalbalans.se/aggedesign
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 19 2012 13:35 GMT
#133
Tried to achieve something like this (from the heart of the swarm screens):

[image loading]

And came up with this:

[image loading]
[image loading]
[image loading]

Is far from complete but I think I am getting there!
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 14 2012 13:31 GMT
#134
Dear fellow Liquidian map-nerds.

I apologize for my long absence. IRL stuff had me bogged down for months. But now I'm back to maintain this thread for a while.
Edited in Artist of the Month for March, April & May in OP.

Mereel, eTcetRa & fenX, congratz!

Meltage, you're up for June, start collecting images for me

Thanks!
TPW Map Maker - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 14 2012 14:10 GMT
#135
Thank you for the honour I guess I should update with some new AND old material. From beginning to end

oZz Flamestrike (old)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Unreleased "Park" Map (new)
+ Show Spoiler +
[image loading]
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oZz Vaha (new)
+ Show Spoiler +
[image loading]
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Unreleased Installation Map (new)
+ Show Spoiler +
[image loading]
[image loading]
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[image loading]
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 14 2012 15:25 GMT
#136
On May 14 2012 23:10 eTcetRa wrote:
Thank you for the honour I guess I should update with some new AND old material. From beginning to end

oZz Flamestrike (old)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Unreleased "Park" Map (new)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


oZz Vaha (new)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Unreleased Installation Map (new)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


You're welcome awesome stuff as always.
TPW Map Maker - theplanetaryworkshop.com
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-05-14 18:12:13
May 14 2012 18:11 GMT
#137
oZz ? I thought that was part of the name of the map ^.^

Love those torches. How did you do them ?

I think on your installation map the geyser should be space platform, not organic.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Jones313
Profile Joined April 2011
Finland172 Posts
May 14 2012 22:09 GMT
#138
I was totally blown away by this thread just now... these are insanely good. Kinda makes me sad when I think about some of the butt-ugly ladder maps and tower defenses or whatever that top the popularity list (Compared to these! No offense...). Well-done terrain is way underappreciated in Starcraft.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 15 2012 02:35 GMT
#139
On May 15 2012 03:11 ArcticRaven wrote:
oZz ? I thought that was part of the name of the map ^.^

Love those torches. How did you do them ?

I think on your installation map the geyser should be space platform, not organic.



Just a tag I place on my maps to make it easier to search for
Retired Mapmaker™
fenX
Profile Joined February 2011
France127 Posts
May 15 2012 06:57 GMT
#140
On May 14 2012 22:31 Johanaz wrote:
Mereel, eTcetRa & fenX, congratz!


Thanks !

More pictures :

[image loading]

[image loading]

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[image loading]
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-05-15 22:00:28
May 15 2012 08:00 GMT
#141
Been a while since I added some more screenies

[image loading]

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[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
May 15 2012 17:39 GMT
#142
Some of this stuff is incredible. Well done guys! wow
"Just read game like book" -WhiteRa
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-05-16 03:29:23
May 16 2012 02:48 GMT
#143
I feel it's time I made a contribution here, seeing as I have a huge love for aesthetics. Behold! :p

+ Show Spoiler [WIP for MotM May(8)] +
[image loading]

[image loading]

[image loading]

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[image loading]


+ Show Spoiler [map you've never seen(4)] +
[image loading]

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+ Show Spoiler [another map you've never seen(6)] +
[image loading]

[image loading]

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[image loading]


I could've gone more berserk with the image count, but figured it more tasteful to restrain myself. Hope you guys like 'em.

Oh and IronMan, that post is gigantic. Here, have some spoilers. *hands out some spoiler tags*

Don't spend 'em all hiding your booze.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 16 2012 03:38 GMT
#144
On May 15 2012 03:11 ArcticRaven wrote:

Love those torches. How did you do them ?



there is a doodad called "fire medium" if you change the height it's possible to make doodads look like they are on fire, it looks like one of the temple column doodads was used there

-------------------

anyway, here are a couple of images from a map I've spent altogether to much time doing the aesthetics on

+ Show Spoiler +

[image loading]
[image loading]
[image loading]


also

[image loading]

Want to add floating fruit (or any other model) to your water?

edit the 'CWater Doodads' field of any type of water in the data editor (bel'shir is a good choice because it already has those floating lily pads)

some cool models for this are the Shape* models (like ShapeApple) but you can add most (all?) models from the game in (like Banelings (they're even animated))

This is it... the alpaca lips.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 16 2012 04:07 GMT
#145
On May 16 2012 12:38 Namrufus wrote:
Show nested quote +
On May 15 2012 03:11 ArcticRaven wrote:

Love those torches. How did you do them ?



there is a doodad called "fire medium" if you change the height it's possible to make doodads look like they are on fire, it looks like one of the temple column doodads was used there



That is correct
Retired Mapmaker™
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 16 2012 06:11 GMT
#146
Ohoh. That's cool :D

Thanks, I'll use it !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
CreatorGX
Profile Blog Joined May 2011
United States121 Posts
May 16 2012 19:48 GMT
#147
God, this thread is like map-maker porn (and I love it).

I also noticed a few of the maps displayed have only 6 mineral patches, similar to a thread I've read a while ago. Is this being incorporated into modern maps already?
http://creatorgx.blogspot.com/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-05-23 18:38:29
May 16 2012 20:30 GMT
#148
Couple pics from my next map that is currently being internally tested

+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 20 2012 03:14 GMT
#149
approx. 200 protoss decals:

+ Show Spoiler +

[image loading]
This is it... the alpaca lips.
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-05-20 19:09:22
May 20 2012 03:52 GMT
#150
Some pretty pics of my next map I will release soon.

Mine site
+ Show Spoiler +
[image loading]


Clipping boards art
+ Show Spoiler +
[image loading]


Shipping space dock
+ Show Spoiler +
[image loading]


Command Center
+ Show Spoiler +
[image loading]


Reactors Back
+ Show Spoiler +
[image loading]


Reactors Front
+ Show Spoiler +
[image loading]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 23 2012 18:31 GMT
#151
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Penke
Profile Joined October 2010
Sweden346 Posts
May 23 2012 20:23 GMT
#152
On May 20 2012 12:14 Namrufus wrote:
approx. 200 protoss decals:

+ Show Spoiler +

[image loading]


Wow, I got a pretty good jaw workout from closing it after that.
SullySunshine
Profile Joined May 2012
Australia3 Posts
May 27 2012 08:16 GMT
#153
[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 27 2012 17:55 GMT
#154
Got a couple of sneak peak shots of my next creation:

[image loading]

[image loading]

I know the general complaint lately is that a lot of maps are dark and gloomy, but... I sorta ignored that, cuz there's like a thousand doodads for zerg that nobody except Barrin's ever used. And I thought I'd use them
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 28 2012 10:46 GMT
#155
Is that Zhakul lighting I'm seeing ? :0 heresy
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
golledaman
Profile Joined May 2012
Sweden27 Posts
Last Edited: 2012-05-28 14:57:12
May 28 2012 14:54 GMT
#156
Uhm, how do I remove my post? :/
Fest hos Mange!
golledaman
Profile Joined May 2012
Sweden27 Posts
May 28 2012 14:55 GMT
#157
On May 15 2012 17:00 IronManSC wrote:
Been a while since I added some more screenies
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Wow, that's Ohana right?
Fest hos Mange!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 28 2012 18:35 GMT
#158
On May 28 2012 23:55 golledaman wrote:
Show nested quote +
On May 15 2012 17:00 IronManSC wrote:
Been a while since I added some more screenies
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Wow, that's Ohana right?


Yes
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 28 2012 19:26 GMT
#159
On May 28 2012 19:46 ArcticRaven wrote:
Is that Zhakul lighting I'm seeing ? :0 heresy

No.

It's a super special secret.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 28 2012 19:45 GMT
#160
On May 20 2012 12:52 PandaZerg wrote:
Some pretty pics of my next map I will release soon.


Doesn't work ]: don't use dropbox, other users cannot find it. There's a upload image button
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2012-05-30 23:40:42
May 30 2012 23:39 GMT
#161
IronMan's stream made me want to try my hand at making a volcanic jungle, so I invaded one of my old maps.
[image loading]
The Char dirt texture is actually just perfect for this sort of thing.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
June 03 2012 15:44 GMT
#162
This is a bit different from what's posted before, mainly because of the inclusion of units. It's from a stealth mission I'm making (think MGS1). The "black snow" is white in-game. And that is an actual snow tileset, named Niflheim.

[image loading]
Xenocryst
Profile Joined December 2010
United States521 Posts
June 03 2012 16:49 GMT
#163
this thread is gorgeous!
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 03 2012 17:05 GMT
#164
Muspelheim wins this thread by its cliff innovation: Braxis Alpha man-made + extended natural cliffs by Rock (Giant)

[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Aunvilgod
Profile Joined December 2011
2653 Posts
June 03 2012 18:30 GMT
#165
Superouman, did he modify the Braxis Alpha cliff height or did he just delete terrain and coverd it with lava, do you happen to know?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 03 2012 18:39 GMT
#166
He erased the terrain squares with the tool (i don't recall the name) and placed the lava with a lower height that usual
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 03 2012 18:50 GMT
#167
Added pics to best of the best gallery awesome stuff guys!
TPW Map Maker - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-06-04 05:43:36
June 04 2012 05:40 GMT
#168
I don't think he erased terrain squares but removed lowest level altogether? It is the same thing I did with my lava images in the earlier pages of this thread seen here:

[image loading]

As you can tell, he pulled it off far far far better than I did.
Retired Mapmaker™
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 04 2012 06:09 GMT
#169
oh what i had that shit back in 2010 with Hybridstation ez mode. just kidding his map is perty. BTW I WANT TO SEE A GODDAMN INDOOR MAP. someone make it already. like a giant protoss temple, or a huge terran refinery or warehouse or something. gogo.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 23 2012 21:56 GMT
#170
[image loading]
[image loading]
[image loading]

Yeh yeh I know, P decals are overused, trying to cut down on them.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
June 24 2012 20:35 GMT
#171
It's not heroin. :p

I like that.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 06 2012 04:44 GMT
#172
On August 06 2011 09:54 MavercK wrote:
all i really have to show off is my SC2BW Destination, i recently imported terrain textures from SC1 and used them. trying to recreate it as accurately as possible. i was suprised the textures actually look pretty good in sc2.

[image loading]


WOW JUST WOW. How would I go about doing this? I know it's over a year old. But holy....
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 06 2012 06:28 GMT
#173
On June 04 2012 15:09 WniO wrote:
oh what i had that shit back in 2010 with Hybridstation ez mode. just kidding his map is perty. BTW I WANT TO SEE A GODDAMN INDOOR MAP. someone make it already. like a giant protoss temple, or a huge terran refinery or warehouse or something. gogo.


soon

its gonna suck since im not that good but im working on something like that
KCCO!
Coppermantis
Profile Joined June 2012
United States845 Posts
July 06 2012 06:41 GMT
#174
The problem with indoor maps is that they have to fit Battlecruisers, Carriers and Motherships in them. I do think it would be interesting to have maps with various smaller areas, representing buildings, only accessable by non-massive land units. Actually, having other terrain effects in general would be cool, like swampland slowing units down, or radioactive dumps that slowly attrition things that pass through. I want to go make a map like that now.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 09 2012 20:54 GMT
#175
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-07-09 22:06:52
July 09 2012 21:27 GMT
#176
Wow. Looks really nice, the lighting is especially great.

This is something I've made. The sandbags on the left are strange looking but it's okay I think.

[image loading]
Ferisii
Profile Joined February 2011
Denmark199 Posts
July 10 2012 19:10 GMT
#177
Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments.

Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!)
[image loading]

You may have a virtual cookie if you can tell me where I got the inspiration from!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2012 19:16 GMT
#178
Holy shit Ferisii that's sick!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 10 2012 19:19 GMT
#179
fenrisii, it looks like diablo 3
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Coppermantis
Profile Joined June 2012
United States845 Posts
July 10 2012 19:24 GMT
#180
O_o


*speechless*
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 19:25 GMT
#181
How did you do the light in the door?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 10 2012 19:25 GMT
#182
On July 11 2012 04:10 Ferisii wrote:
Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments.

Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!)
[image loading]

You may have a virtual cookie if you can tell me where I got the inspiration from!


I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways!
https://johnemerson.artstation.com/
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 19:27 GMT
#183
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 19:28 GMT
#184
On July 11 2012 04:27 NewSunshine wrote:
Show nested quote +
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.


Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 19:33 GMT
#185
On July 11 2012 04:28 IronManSC wrote:
Show nested quote +
On July 11 2012 04:27 NewSunshine wrote:
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.


Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color.

I don't know, I've never done it, but it seems possible to mess with the scale/height of the sunrays, to fit this sort of thing. I could be wrong though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-07-10 20:15:10
July 10 2012 20:14 GMT
#186
+ Show Spoiler +
[image loading]
Randomly generated ships


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]

[image loading]


+ Show Spoiler +
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+ Show Spoiler +
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Some of my themes.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 20:19 GMT
#187
On July 11 2012 05:14 Gfire wrote:
+ Show Spoiler +
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Randomly generated ships



It's like a separate dimension of the fallen protoss souls
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
July 10 2012 20:23 GMT
#188
This is where Carriers go after HoTS.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 20:49 GMT
#189
I was sorta hoping no one else found the trick with the Braxis cliffs, cus I wanted to use it.
Anyway, here are the aesthetic pics of my 2nd MOTM entry, Cerberus Plateau, check out the map thread if you're interested, I could use some comments regarding the layout, so far they've only been about the aesthetic.

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"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
July 10 2012 20:52 GMT
#190
On July 11 2012 05:23 Gfire wrote:
This is where Carriers go after HoTS.

That is so sad D:
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 10 2012 21:40 GMT
#191
On July 11 2012 04:10 Ferisii wrote:
Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments.

Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!)
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You may have a virtual cookie if you can tell me where I got the inspiration from!

It looks like Diablo 3, act 1 when you enter the cursed hold.
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formerly spinnaker.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-07-11 13:05:12
July 11 2012 13:01 GMT
#192
Haha, thanks for the nice comments people! Always nice to know I'm still capable of doing good stuff. And yes, it is from D3 Act1, more specificly, it's the exit from the Spider queen room.
About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle.

@Gfire
I really like what you have made in those last screenshots! They're simple, yet very nice to look at.

Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 14:11 GMT
#193
On July 11 2012 22:01 Ferisii wrote:
Haha, thanks for the nice comments people! Always nice to know I'm still capable of doing good stuff. And yes, it is from D3 Act1, more specificly, it's the exit from the Spider queen room.
About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle.

@Gfire
I really like what you have made in those last screenshots! They're simple, yet very nice to look at.

Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down.

use dropbox
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-07-11 14:46:06
July 11 2012 14:45 GMT
#194
@IGrok
Thanks for the tip! Why havn't I heard of this site till now?! It seems I could've used this heavily months ago!
Anyhow, here's a link to the map file: https://www.dropbox.com/s/63nybdu9dojyboz/D3art_test.rar

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On July 11 2012 04:25 SigmaFiE wrote:
I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 11 2012 16:28 GMT
#195
On July 11 2012 22:01 Ferisii wrote:
Here's another screenshot from a different angle.

haha, nice thor
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ferisii
Profile Joined February 2011
Denmark199 Posts
July 11 2012 18:19 GMT
#196
[image loading]

So many Briiicks.
Oh well. Not entirely happy on how it turned out, but I guess it's ok for now.
If anyone is interrested in taking a closer you, you can find the map file right here.
And before anyone ask, no, this is not good for gameplay. Performace issues ;p
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Gfire
Profile Joined March 2011
United States1699 Posts
July 11 2012 18:27 GMT
#197
Looks good. Sadly I think the texture resolution is too low to scale the doodads up that much and still look good. But the overall impression it gives is quite nice. Feels a lot like Diablo, for sure.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-11 19:25:34
July 11 2012 19:24 GMT
#198
On July 12 2012 03:19 Ferisii wrote:
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[image loading]


So many Briiicks.
Oh well. Not entirely happy on how it turned out, but I guess it's ok for now.
If anyone is interrested in taking a closer you, you can find the map file right here.
And before anyone ask, no, this is not good for gameplay. Performace issues ;p

Begone, nephalem!
Looks great again. The resolution thing is a bit of a bump, but not a big deal in this case.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 19:58 GMT
#199
Scale down the units instead.

O.o
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 11 2012 20:00 GMT
#200
Should add some wc3 ghouls in there, Ferissi
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 18 2012 14:34 GMT
#201
Wanted to create something different and less "natural" than i have of late. I present an upcoming map: Crimson Isles.


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Retired Mapmaker™
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 18 2012 15:08 GMT
#202
On July 18 2012 23:34 eTcetRa wrote:
Wanted to create something different and less "natural" than i have of late. I present an upcoming map: Crimson Isles.


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*drools*

how did you get those really nice texture edges? is there another texture used between the 2 main ones?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Timetwister22
Profile Joined March 2011
United States538 Posts
July 18 2012 18:59 GMT
#203
On July 18 2012 23:34 eTcetRa wrote:
Wanted to create something different and less "natural" than i have of late. I present an upcoming map: Crimson Isles.


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O.O I might just have to use this somewhere. Awesome job and thanks for sharing :D
Former ESV Mapmaker | @Timetwister22
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
July 18 2012 19:23 GMT
#204
Great thread; my contribution:

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They're coming to get you, Barbara.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-07-18 19:29:19
July 18 2012 19:25 GMT
#205
[image loading]

Not quite as pretty as what's been posted previously, but I do think that it's nice looking. I'm really curious how you got that really cool texture transition eTcetRa, It looks great.


Also, Sien, Great use of the Xil trees as coral.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 19 2012 05:01 GMT
#206
I am using only three textures in those images:

Agria Concrete
Aiur Grass
Aiur Grunge


The texture Aiur Grunge has very defined lines on it which you can use to create edging for other texutres like I did the concrete. The lines aren't as consistent as other textures which gives it a softer look in places, as though the "grungey dirt" has risen over the concrete in places.

I can make guides for some more advanced texturing techniques i've used in maps like Genesis aswell, if some people were interested.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-19 05:36:46
July 19 2012 05:33 GMT
#207
On July 19 2012 14:01 eTcetRa wrote:
I am using only three textures in those images:

Agria Concrete
Aiur Grass
Aiur Grunge


The texture Aiur Grunge has very defined lines on it which you can use to create edging for other texutres like I did the concrete. The lines aren't as consistent as other textures which gives it a softer look in places, as though the "grungey dirt" has risen over the concrete in places.

I can make guides for some more advanced texturing techniques i've used in maps like Genesis aswell, if some people were interested.

I suspected that was what you did. You can actually do something similar with Niflheim Smooth Ice, to make it look like something is frosting over on the edges. This works even better if you add a soft edge of Niflheim Ice Frosty, which blends with the ice, but gives it a nice accent, the end result being sorta like what you've done. I don't have an image though, I scrapped the map where I did that, but anyone who's got their hands on the tileset is free to give it a go.

edit: in fact, you might be able to mesh the Smooth Ice with the Aiur Grunge, and have them be sort of interwoven, giving a sort of slushy look. awesome idea, wish I thought of it :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-19 23:51:56
July 19 2012 23:45 GMT
#208
On July 19 2012 03:59 Timetwister22 wrote:
Show nested quote +
On July 18 2012 23:34 eTcetRa wrote:
Wanted to create something different and less "natural" than i have of late. I present an upcoming map: Crimson Isles.


+ Show Spoiler +
[image loading]
[image loading]


O.O I might just have to use this somewhere. Awesome job and thanks for sharing :D


Make cliff, texture it, texture below, then, make the whole thing flat, becomes something like this, if you do it right.

edit: it's actually not quite as same, but maybe if you blur the textures, it might work?

I'll wait for etcetra's guide though.
Mapmaker of Frost, Fruitland and Bridgehead
Namrufus
Profile Blog Joined August 2011
United States396 Posts
July 20 2012 02:58 GMT
#209
On July 20 2012 08:45 kim9067 wrote:
Show nested quote +
On July 19 2012 03:59 Timetwister22 wrote:
On July 18 2012 23:34 eTcetRa wrote:
Wanted to create something different and less "natural" than i have of late. I present an upcoming map: Crimson Isles.


+ Show Spoiler +
[image loading]
[image loading]


O.O I might just have to use this somewhere. Awesome job and thanks for sharing :D


Make cliff, texture it, texture below, then, make the whole thing flat, becomes something like this, if you do it right.

edit: it's actually not quite as same, but maybe if you blur the textures, it might work?

I'll wait for etcetra's guide though.


here is an excellent guide by Koagel that describes some of these texturing techniques very well:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=309265



anyway here are some pictures:
+ Show Spoiler [H20] +
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This is it... the alpaca lips.
Coppermantis
Profile Joined June 2012
United States845 Posts
July 20 2012 04:50 GMT
#210
Must be some thick Ice to support a Battlecruiser.

But really, it looks great, job well done.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 01 2012 07:23 GMT
#211
A sneak peak of my next creation, Cliffs of Albion(working title):
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It's still in the works obviously, so the finished product will have more detail/awesome in it, but there it is.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GDR
Profile Joined July 2011
Canada407 Posts
August 01 2012 08:05 GMT
#212
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A few screenshots from my map. I'm really happy with my bridges.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 01 2012 08:40 GMT
#213
I should hope your happy, that looks very very good!
Retired Mapmaker™
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-08-07 19:36:17
August 07 2012 19:34 GMT
#214
Update!

Artist of the month: Meltage !

+ Show Spoiler [Meltage gallery] +

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TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 07 2012 20:31 GMT
#215
Peeked back into this thread on a tip. Damn Meltage, you've come a long way! Your stuff looks incredible now.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 07 2012 20:41 GMT
#216
Meltage so gosu.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-08-08 09:52:51
August 08 2012 09:42 GMT
#217
On August 08 2012 05:31 iGrok wrote:
Peeked back into this thread on a tip. Damn Meltage, you've come a long way! Your stuff looks incredible now.

On August 08 2012 05:41 Yonnua wrote:
Meltage so gosu.



Thanks guys. It warms my poor heart And my ego ..
http://mentalbalans.se/aggedesign
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 09 2012 10:26 GMT
#218
Best of best formatting is messed up
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 09 2012 10:50 GMT
#219
On August 09 2012 19:26 ScorpSCII wrote:
Best of best formatting is messed up


Yeah I noticed that. I can't see what's wrong with the code, I suspect there might be a limit to how many pictures a post can contain, but I really don't know.
TPW Map Maker - theplanetaryworkshop.com
Meltage
Profile Joined October 2010
Germany613 Posts
August 10 2012 10:52 GMT
#220
On August 09 2012 19:50 Johanaz wrote:
Show nested quote +
On August 09 2012 19:26 ScorpSCII wrote:
Best of best formatting is messed up


Yeah I noticed that. I can't see what's wrong with the code, I suspect there might be a limit to how many pictures a post can contain, but I really don't know.


Try remove pix and update until you find the limit or the error then
http://mentalbalans.se/aggedesign
GDR
Profile Joined July 2011
Canada407 Posts
August 12 2012 06:33 GMT
#221
I don't know if this the right place for this, but I wanted to see what people thought before I continued. As this is truly an exhausting process, and I guess it qualifies as map art.

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Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-08-13 21:08:59
August 13 2012 17:23 GMT
#222
On August 12 2012 15:33 GDR wrote:
I don't know if this the right place for this, but I wanted to see what people thought before I continued. As this is truly an exhausting process, and I guess it qualifies as map art.

+ Show Spoiler +
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This is exactly the right place for that. That kind of texturing effort definitely qualifies for map art.


Edit: found out there's a limit as to how many pics one post can contain. Too bad i didn't reserve the first post to include more.

I removed my own collection in the OP in order to fit the best of the best and future artists.
Putting it here:


+ Show Spoiler [Johanaz gallery] +
First off, I present to you a gallery of neo-constructivism painted with Redstone Panels, Valhalla Grating & New Folsom Concrete:

Metal Birds:+ Show Spoiler +
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-plus my own collection of -

Snazzy Screens:+ Show Spoiler +

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TPW Map Maker - theplanetaryworkshop.com
Syphon8
Profile Joined July 2010
Canada298 Posts
August 14 2012 06:42 GMT
#223
Cliffs in standard view from a map I may or may not be making:

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',:/
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 14 2012 07:17 GMT
#224
wow amazing. wish i had top notch cpu to run with this graphic
LS
Profile Joined March 2011
Korea (South)145 Posts
August 19 2012 16:30 GMT
#225
Work in Progress.
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-23 15:48:49
August 19 2012 17:06 GMT
#226
On August 20 2012 01:30 LS wrote:
Work in Progress.
[image loading]

Am I mistaken when I say Sirocco?

edit: I am.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Icetoad
Profile Joined May 2010
Canada262 Posts
September 11 2012 01:14 GMT
#227
Well I think I should add my screenshot of my map TPW Aradia:
[image loading][image loading][image loading][image loading][image loading]
Map Maker of Nimbus
xeqwist
Profile Joined July 2012
55 Posts
September 12 2012 07:51 GMT
#228
On August 20 2012 02:06 ScorpSCII wrote:
Show nested quote +
On August 20 2012 01:30 LS wrote:
Work in Progress.
[image loading]

Am I mistaken when I say Sirocco?

edit: I am.

I'ts Caldeum isn't it? Btw can anyone identify that base sand/desert texture?
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
Gfire
Profile Joined March 2011
United States1699 Posts
September 20 2012 19:46 GMT
#229
This morning I decided to randomly select texture combinations and see what I could do with them. It's pretty fun. Nothing too detailed but I got some cool fresh-feeling themes.

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(I randomly selected all 8 textures to use for each of these.)

This is also including some of the hots assets available in beta. Can't wait to see all the stuff that comes with release.
all's fair in love and melodies
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 20 2012 20:20 GMT
#230
the 4th and 5th are pretty cool and have a lot of potential,

side note - is anyone else REALLY dissapointed with the textures from hots? like they dont even look that different besides the starwars one.

from vanilla to broodwar was like OH SHIT TAR DESERT!! SNOW OMG!!! DARK PURPLE COLD ALIEN WORLD BLARR. most of what i see now is, oh slightly different looking plains here and stuff.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 20 2012 20:34 GMT
#231
On September 21 2012 05:20 WniO wrote:
side note - is anyone else REALLY dissapointed with the textures from hots? like they dont even look that different besides the starwars one.

No. At least, not me.

The new textures do 2 things:

1) Explore themes that haven't been done yet, as well as doing old ones better.

2) They have better quality, and a nicer overall look to them.

Also, most of the tilesets are put together really well, and can yield awesome results if you play around with them a bit. The Korhal City tileset, for instance, lets you mix the different tiles together to create any number of patterns, no other tileset does this. Look into them, and play around with them, and then you start to figure out what makes them so good.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
September 20 2012 20:40 GMT
#232
The new textures are certainly great. I think, other than the korhal ones, and I guess the ice one to some extend since we had niflheim, they all feel new and fresh. Maybe not as mind-blowing as the added tilesets in BW, but that's because so much was already explored in WoL. I'm quite happy about all the new textures, and I think most of the ones which seem a lot like old ones are still improvements or good additions.

Of course there's still a ton of new textures that aren't available yet, as well.
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
September 21 2012 00:08 GMT
#233
On September 21 2012 05:40 Gfire wrote:

Of course there's still a ton of new textures that aren't available yet, as well.


Exactly, look at the campaign trailer and their New Art Demo video. Both show some really cool tilesets.
Gfire
Profile Joined March 2011
United States1699 Posts
September 21 2012 00:44 GMT
#234
On September 21 2012 09:08 Coppermantis wrote:
Show nested quote +
On September 21 2012 05:40 Gfire wrote:

Of course there's still a ton of new textures that aren't available yet, as well.


Exactly, look at the campaign trailer and their New Art Demo video. Both show some really cool tilesets.

Well, they are actually listed in the editor, but they didn't include any assets in the beta client that weren't in the beta map pool, probably to keep the download size small. But we can see the names of the textures and tilesets, as well as a bunch of doodads.
all's fair in love and melodies
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 25 2012 14:05 GMT
#235
A research centre on fringe world Thanix III studying a Uraj crystal that fell from the sky!

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Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
October 03 2012 23:49 GMT
#236
Not quite as beautiful as eTcetRa's stuff, but here's a kind of dreary city landscape I'm working for a custom game.

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a176
Profile Blog Joined August 2009
Canada6688 Posts
October 04 2012 00:05 GMT
#237
On September 25 2012 23:05 eTcetRa wrote:
A research centre on fringe world Thanix III studying a Uraj crystal that fell from the sky!

[image loading]


hmm, is that the purple crystal?
starleague forever
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 04 2012 04:23 GMT
#238
Yes it is.
Retired Mapmaker™
Meltage
Profile Joined October 2010
Germany613 Posts
October 05 2012 00:03 GMT
#239
eTcetRa - thats awesome
http://mentalbalans.se/aggedesign
moskonia
Profile Joined January 2011
Israel1448 Posts
October 05 2012 02:24 GMT
#240
Putting such awesome map art here is cool and all, but how about using it in some map? It is a shame that only the select few that visit these forums will see it, so how about making a map, be it melee, a RPG or something, and include that research center in it?
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 05 2012 14:12 GMT
#241
Map I am working on

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-10-11 16:05:47
October 11 2012 16:05 GMT
#242
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
October 11 2012 17:05 GMT
#243
On October 05 2012 23:12 OxyGenesis wrote:
Map I am working on

[image loading]


<3 i like your style
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 11 2012 17:17 GMT
#244
That is seriously gorgeous Oxy
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 11 2012 18:55 GMT
#245
[image loading]

update texturing is taking a looooong time
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-11 21:06:30
October 11 2012 20:58 GMT
#246
totally worth it! keep it up, i am unsure if i have ever seens so much love and time for details together with such a stylish color combination/general design direction. i really hope the layout is good too!

edit_ the lava in the first image looks better. changed fog settings?
xeqwist
Profile Joined July 2012
55 Posts
October 11 2012 21:12 GMT
#247
@OxyGenesis You have amazing talent, your one of the few who can keep surprising me with what the map editor can deliver. And your maps are always both innovative and viable, while your aesthetics just blow my mind. Keep up the amazing work!!
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 11 2012 21:33 GMT
#248
On October 12 2012 05:58 Samro225am wrote:
totally worth it! keep it up, i am unsure if i have ever seens so much love and time for details together with such a stylish color combination/general design direction. i really hope the layout is good too!

edit_ the lava in the first image looks better. changed fog settings?


The lighting is what changed it the most I think but there is also a fog doodad in there. The aesthetic idea is red and cyan as they are opposite (and complimentary) colours. My graphic design degree is finally paying off

No promises about the layout It's one of those solid-but-not-quite-tournament-level maps. I think it has some interesting and unique features though. Hit me up on skype, I would love to get your opinion.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-10-12 23:04:02
October 12 2012 23:03 GMT
#249
Beautiful work Oxy. I really like the style. The lighting especially is awsome.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


A gallery of a melee map I'm making with aesthetic techniques I've learned from this thread and other places.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-10-13 00:58:22
October 13 2012 00:52 GMT
#250
On October 13 2012 08:03 Coppermantis wrote:
Beautiful work Oxy. I really like the style. The lighting especially is awsome.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


A gallery of a melee map I'm making with aesthetic techniques I've learned from this thread and other places.


That looks like a pretty cool theme, I like the 'industrial quarry pit' look on the low ground.

Imo, in the areas with natural cliffs there should be more variation, less long stretches of straight natural cliffs. also, I believe that the look of the area could benefit from the use of more 90 deg (the ones like this: > < V ^) corners on the natural cliffs instead of the majority of 135 deg cliff corners particularly here http://i.imgur.com/0hzFi.jpg, to keep the cliff lines more varied.
This is it... the alpaca lips.
jesse101
Profile Joined October 2012
Bahamas12 Posts
October 13 2012 02:42 GMT
#251
It is very great!!!
jesse101
Profile Joined October 2012
Bahamas12 Posts
October 13 2012 02:45 GMT
#252
working on antega
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2012-10-13 09:55:35
October 13 2012 09:55 GMT
#253
From my map, SanctuaryFortress. =D
[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
October 13 2012 16:55 GMT
#254
Wow, that's incredible. Great use of Protoss decals.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 13 2012 18:10 GMT
#255
some scenes from an old map, Typhon after the "supernova" from the campaign
+ Show Spoiler [map images] +
[image loading]
[image loading]
[image loading]


polluted beach from my tyrador battlements 2 spawn
+ Show Spoiler [map images] +
[image loading]
[image loading]
[image loading]

This is it... the alpaca lips.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-10-19 09:04:48
October 19 2012 09:02 GMT
#256
From a random Xel'Naga Caverns clone:

Centre: everyone loves bridges and protoss decalls right?
[image loading]

John's Common Knowledge Hallway:
[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
October 29 2012 04:14 GMT
#257
From my map Geo Point.

[image loading]

More:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 14 2012 10:32 GMT
#258
[image loading]
[image loading]
[image loading]

WIP.
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 07:10 GMT
#259
[image loading]

I feel it needs something more, any suggestions? Feels a bit too empty but I have no idea what else to place there.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 07:16 GMT
#260
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-15 07:42:24
November 15 2012 07:41 GMT
#261
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.

Edit: Still feel it's a bit spartan though, if you look like a map in a similar style like Daybreak there's so much more stuff going on it seems everywhere. (though doodats are pretty cheaply copied and mirrored from one side to the other I guess).
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 07:48 GMT
#262
On November 15 2012 16:41 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 07:56 GMT
#263
On November 15 2012 16:48 Samro225am wrote:
Show nested quote +
On November 15 2012 16:41 SiskosGoatee wrote:
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?


"change the lighting to make it easier to play on"

That. A lot of people say my lightning use is unclear and makes their eyes hurt.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 08:48 GMT
#264
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 08:52 GMT
#265
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 15 2012 09:50 GMT
#266
On November 15 2012 17:52 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2012 09:56 GMT
#267
I thought it was a map art thread? Maybe I was mistaken! :D
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 09:58 GMT
#268
so lighting is not part of map art? is this thread here just to show fancy piles of doodads?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 10:49 GMT
#269
On November 15 2012 18:50 WniO wrote:
Show nested quote +
On November 15 2012 17:52 SiskosGoatee wrote:
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
"Is this a mapping forum or a discussion about maps?"

I am asking if the lightning is too blinding, I have a sensory disorder, I cannot see that myself. Surely this is a discussion of if the art direction I'm taking is appropriate? I have no intention to blind people.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 15 2012 14:15 GMT
#270
On October 05 2012 23:12 OxyGenesis wrote:
Map I am working on

[image loading]


This looks like cell shading... pretty cool, but not sure how you did that. Any tips for lighting or some other magic that makes this happen?
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:07 GMT
#271
On August 14 2012 02:23 Johanaz wrote:
[image loading]


Anybody know how that skybox was done?
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 04 2012 14:09 GMT
#272
photoshop ?
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
December 04 2012 14:45 GMT
#273
Forgot to post the screens from Vector

+ Show Spoiler +

Main
[image loading]

Nat
[image loading]

3rd
[image loading]

4th (notice the depleted minerals on the far side)
[image loading]

XNT
[image loading]

Centre
[image loading]

Some of the texturing (the main reason the map took so long)
[image loading]
[image loading]

More Aesthetics
[image loading]
[image loading]
[image loading]
[image loading]



These screenshots don't really do the map justice, it looks way better in the fully animated flesh

Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:52 GMT
#274
On December 04 2012 23:09 GizmoPT wrote:
photoshop ?


I feared as much.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 04 2012 15:49 GMT
#275
So freaking gorgeous, Oxy. You've heard it from me before, but there's an almost cell-shaded look to this, which I think is absolutely awesome.

I'd like to show ATTx's most recent TL map's art.
From his thread
[image loading]

I think the floating light boxes almost as bits of information or pixels in a holographic display is really cool.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-12-05 14:09:38
December 05 2012 14:03 GMT
#276
[image loading]

Third base for the map I am currently working on.
Retired Mapmaker™
Ferisii
Profile Joined February 2011
Denmark199 Posts
December 05 2012 15:42 GMT
#277
@eTcetRa
I dig that style. Keep it up!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-05 19:15:22
December 05 2012 19:15 GMT
#278
[image loading]

Not nearly as good as some of the stuff in this thread, but I'm happy w/ some of Shadow Swamp's aesthetics.

+3 + Show Spoiler +
[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 05 2012 23:40 GMT
#279
[image loading]

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 06 2012 11:51 GMT
#280
Looks really nice Siskos, this lighting for a melee map could be difficult to deal with, but as far as map art goes well done!
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 06 2012 12:09 GMT
#281
Well, I always make sure the lighting is as clear as possible on lowest settings, everyone who cares about clarity plays on lowest settings anyway. Abyssal City also has a clarity problem on high settings but on low settings it turns out fine.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 09 2012 13:15 GMT
#282
Some more screens of a map I am working on, this texturing is a tiring process:

[image loading]
[image loading]
[image loading]
[image loading]
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 09 2012 14:06 GMT
#283
Looks interesting, do you have a full shot?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-09 14:33:52
December 09 2012 14:33 GMT
#284
On December 09 2012 22:15 eTcetRa wrote:
Some more screens of a map I am working on, this texturing is a tiring process:

[image loading]
[image loading]
[image loading]
[image loading]


This is really top-notch stuff. The texturing on the small tiles in the 2nd pic looks incredibly time-consuming, I think it would drive me mad lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
December 09 2012 17:40 GMT
#285
Really, I wish I had the patience to even make one tenth of that quality that Etcetera blasts out.
If I wore a hat, I'd take it off for you.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 17:56 GMT
#286
Wow those maps from OP "Best of the best" are really insanely neat!
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 10 2012 12:57 GMT
#287
On December 09 2012 23:06 SiskosGoatee wrote:
Looks interesting, do you have a full shot?


Do you mean an overview?
Retired Mapmaker™
Syphon8
Profile Joined July 2010
Canada298 Posts
December 11 2012 05:42 GMT
#288
Think I forgot to post this

[image loading]

From a map I've been working on for months, and can't finish.
',:/
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 11 2012 10:50 GMT
#289
On December 10 2012 21:57 eTcetRa wrote:
Show nested quote +
On December 09 2012 23:06 SiskosGoatee wrote:
Looks interesting, do you have a full shot?


Do you mean an overview?
Yes.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
December 11 2012 17:32 GMT
#290
On December 11 2012 14:42 Syphon8 wrote:
Think I forgot to post this

[image loading]

From a map I've been working on for months, and can't finish.


Wow this really looks BW-like.. lovely.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:00:50
December 16 2012 02:00 GMT
#291
Well i have been working on this map for a while now and i still don't feel that i have finish with it, the biggest part about this map is that i'm not sure about the texturing of it, i just don't know what to do with it, it just doesn`t feel right, i have retexturized the map a couple of times but i just keep feeling that it isn't right, and i would love if you guys can give me some advice for it or at least tell me that i`m going mad or something.


Imgur album

Overview
+ Show Spoiler +
[image loading]
The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one


The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-12-16 02:14:54
December 16 2012 02:13 GMT
#292
its probably the fact you are using alot of different designs in the map. it kind of looks like a mess in overview, but at game level, you don't see the whole map, so the way you flow the designs into each other here will look pretty cool. i like it alot.

at the same time i would advise you not to go too overboard on the texturing and save yourself some sanity, because in the end, people don't play maps to ogle at your ability to use size 0.5 brushes
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 16 2012 02:18 GMT
#293
while im here, the ice world doodads are in hots are probably some of the best blizzard has done for all the tilesets
im talking about the the cliff doodads here in particular, as most of the others are missing

[image loading]
starleague forever
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:26:29
December 16 2012 02:23 GMT
#294
That's kinda what i was trying to achieve with this map, give the feeling of areas on the map, it's nice to see that i achieved that even as you say it messes with the overview of the map.

btw 0.5 is waaaay to big man, 0.25 al the way! (god these tyrador bricks where a pain in the ass)


Oh yeah i totally agree with the cliffs, props to the artists that did them, i have been messing around a little and these are trully amazing i can't wait to have a bit more time and make an ice map just so i can use them
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 16 2012 02:30 GMT
#295
On December 16 2012 11:00 Uvantak wrote:
Well i have been working on this map for a while now and i still don't feel that i have finish with it, the biggest part about this map is that i'm not sure about the texturing of it, i just don't know what to do with it, it just doesn`t feel right, i have retexturized the map a couple of times but i just keep feeling that it isn't right, and i would love if you guys can give me some advice for it or at least tell me that i`m going mad or something.


Imgur album

Overview
+ Show Spoiler +
[image loading]
The upper right main texturing isn't finished yet, and im thinking in re texturing the left bottom one


The map is 160X160 and it takes around 55 seconds from a main to another, and ~62 in cross positions, i have another version of the map without the xel`nagas since i think that without them the map would play out better
How did you make that rollercoaster in the background?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-16 02:40:32
December 16 2012 02:39 GMT
#296
Yeah these light roads are force fields that i redimentioned in the data editor, it was fairly easy, just a little messy, and now im trying to learn how to make cars go around in the freeways, i hope i manage to make them work and not just crash and burn :$
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
December 16 2012 07:27 GMT
#297
Here's a substantial number of screenshots from a map I'm currently working on. The lighting isn't where I'd like it to be but I think that the terrain is pretty.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


I agree with the Kaldir cliff doodads being awesome.





RamboxAnyonomos
Profile Joined June 2011
United States31 Posts
December 16 2012 08:24 GMT
#298
This stuff is amazing. Keep up the good work guys!
aSfSteve.188. Its not a team, not a clan, its a fellowship. A goddamn fellowship.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 16 2012 08:51 GMT
#299
looks sexy, etc. still want to see that map one day syphon.

i agree a1.
Comprehensive strategic intention: DNE
Daumen
Profile Joined July 2011
Germany1073 Posts
December 16 2012 20:08 GMT
#300
Why didnt I know anything about this thread? omg so nice stuff here
President of the ReaL Fan Club.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 18 2012 03:15 GMT
#301
Oh also.

[image loading]
starleague forever
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 18 2012 04:11 GMT
#302
hots?
Retired Mapmaker™
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 18 2012 04:32 GMT
#303
yes
starleague forever
Fatam
Profile Joined June 2012
1986 Posts
December 18 2012 14:40 GMT
#304
prison ship sounds fun
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 18 2012 19:35 GMT
#305
On December 18 2012 23:40 Fatam wrote:
prison ship sounds fun

I would love to play with something like that, and doing an UMS map about the Liberty's Crusade book when they go to a Prision Ship orbitating mar sara to free jim, i hope it includes more metalic tiles like the ones in korhal plataform i really like these black geometric ones
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
December 19 2012 03:28 GMT
#306
Which of these lighting styles do you guys think looks the best?

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Fatam
Profile Joined June 2012
1986 Posts
December 19 2012 06:22 GMT
#307
probably 4, but 2 is almost as good.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 19 2012 19:29 GMT
#308
I think the first one is the easiest to read, but it looks like a ums where you have more control over what's being shown and visibility isn't as important, in which case I really like the last one.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
December 19 2012 20:50 GMT
#309
2 or 5
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 19 2012 22:03 GMT
#310
I would prefer the 4th one, i think it fits better with the theme, but as daemoniac said if the map is a custom map the lighting isn't as important so you can choose any you want
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
December 19 2012 22:37 GMT
#311
The 4th looks the cleanest without also looking boring. The colors are the most distinct from each other on 4.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 21 2012 14:14 GMT
#312
If anyone's interested, here are all the tilesets from HOTS:

+ Show Spoiler +
Char2=(HotS) Char Fortress (Volcanic)
CharDunes=(HotS) Char Marsh
DesertWorld=(HotS) Phaethon (Desert)
DominionLab=(HotS) Umoja (Installation)
HybridLabInner=(HotS) Skygeirr Lab (Space Platform)
HybridLabOuter=(HotS) Skygeirr Platform (Space Platform)
HybridLabXelNaga=(HotS) Immortal Forge (Space Platform)
IceWorld=(HotS) Kaldir (Ice)
KorhalCity=(HotS) Korhal City
KorhalOutskirts=(HotS) Korhal Wastes
KorhalPlatform=(HotS) Korhal Platform
MoebiusStation=(HotS) Moebius Station (Space Platform)
PrisonShip=(HotS) Moros (Installation)
PurifierWorld=(HotS) Purifier World (Urban)
Starship=(HotS) Daelaam Ark (Starship)
Zerus=(HotS) Zerus (Jungle)

Source: http://us.battle.net/sc2/en/forum/topic/6521292382

The prison ship is Protoss, by the way.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2012-12-22 00:18:40
December 22 2012 00:18 GMT
#313
On December 19 2012 12:28 Coppermantis wrote:
Which of these lighting styles do you guys think looks the best?

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I like 3rd and 5th.

What did you use for the background? I see Braxis Cliffs but not space.
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2012 01:22 GMT
#314
On December 22 2012 09:18 Dante.StarCraft wrote:
Show nested quote +
On December 19 2012 12:28 Coppermantis wrote:
Which of these lighting styles do you guys think looks the best?

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I like 3rd and 5th.

What did you use for the background? I see Braxis Cliffs but not space.



Korhal Platform.
SolidHaze
Profile Joined December 2012
Canada44 Posts
December 22 2012 06:58 GMT
#315
Good damn these are some beautiful maps. Had anyone released a steam punk tile set?
Excelsior!
Gfire
Profile Joined March 2011
United States1699 Posts
December 22 2012 07:43 GMT
#316
On December 22 2012 15:58 SolidHaze wrote:
Good damn these are some beautiful maps. Had anyone released a steam punk tile set?

Hmm, I've never seen one, but that might be possible. Maybe after hots is released someone should try it.
all's fair in love and melodies
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 22 2012 10:37 GMT
#317
You could do a lot by using Deadman's Port as a foundation; create your own Bioshock or whatnot.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 22 2012 14:22 GMT
#318
On December 22 2012 10:22 Coppermantis wrote:

Korhal Platform.


Woah, did not know you could use that yet. That looks frickin' awesome.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 24 2012 05:18 GMT
#319
It's like the first map I ever made but I lately played some games on it again and I'd forgotten how good it actually looks because the lightning really goes all out:

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
December 24 2012 05:31 GMT
#320
Wow, that's really nice looking.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 24 2012 06:15 GMT
#321
Probably not for everyone though, like it's really dark, not Cloud Kingdom dark but actually pretty darn gloomy. I've seen a lot of complaints about dark maps lately. This is probably one of the bleakest lightening effects ever.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 24 2012 23:54 GMT
#322
From my campaign:

[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-12-25 01:25:06
December 25 2012 01:21 GMT
#323
You're making your own single player campaign?

Looks very impressive anyhow
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 25 2012 01:44 GMT
#324
[image loading]

So sue me.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 03:35 GMT
#325
I'm not sure if im up to the standards of the thread since im really insecure about my texturing and stuff, but what the heck i will post them anyways :3

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


[image loading]


[image loading]


[image loading]


[image loading]

@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 25 2012 04:39 GMT
#326
I still think those light roads you managed to make are absolutely stunning.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2012-12-25 11:45:44
December 25 2012 11:37 GMT
#327
I agree. I love 'em.

On December 25 2012 10:21 SiskosGoatee wrote:
You're making your own single player campaign?

Looks very impressive anyhow


Yep. It's not finished yet, but not far away now. I know most people here make melee maps, but I'm straight campaign. Parts of it can be played already (though not that mission). The tunnels in the picture are actually a small plot point (the heroes send a squad through them to plant C4 under the enemy's base, and the players has to "hold the fort" while waiting for detonation).

On December 25 2012 10:44 SiskosGoatee wrote:
[image loading]

So sue me.


Haha. I thought about using a bio dome as an intersection as well, but it didn't turn out as good as with you. I might try again. Oh: if you want floors with that, you can use the installation roof doodad.

I got the idea from this thread too, btw.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 18:49 GMT
#328
On December 25 2012 13:39 SiskosGoatee wrote:
I still think those light roads you managed to make are absolutely stunning.

Yeah, i stole them from the book/movie Cloud Atlas (The map is named after the book too), but i'm not sure i captured all of the epicness of the light roads, i think i could have done a better job, but the only way i see i could have done that would be to have bought a 3d editor and do my own roads, but it would have taked me ages to learn how to use it and then do a proper road, so im happy with this result ^^

Light roads
+ Show Spoiler +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 25 2012 22:27 GMT
#329
Is it possible to make them somewhat transparent? That might help.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 25 2012 23:10 GMT
#330
On December 26 2012 07:27 Dante.StarCraft wrote:
Is it possible to make them somewhat transparent? That might help.

Sadly for what i know about the editor that's just not posible :/, that's one of the reasons why i wanted to create my own roads, the other one is to avoid these bright lines where the "blocks" of the road meet.

Anywho, in the future i plan to get a 3editor and do the roads for the map (or other city maps with this kind of road) ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 26 2012 23:52 GMT
#331
Some more from the campaign:

[image loading]

[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
December 31 2012 03:02 GMT
#332
The second picture looks really nice, Dante. The first one's pretty too but the second has more stuff in it which makes it more interesting, at least to me.

[image loading]
A continuation of the campaign-style map from my post on the last page with lighting style #4, slightly modified.

[image loading]
Part of a melee map. I based this part off of Hayao Miyazaki's Nausicaa of the Valley of the Wind, what with the Toxic Jungle and so on.

[image loading]
A more green and foresty part of the same map.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 31 2012 11:58 GMT
#333
I like the second picture, though is that building floating in the air?

Was browsing through screenshots from the HOTS page and found these. Looks like a new tileset. The walls look Xel'Naga-ish.

[image loading]

[image loading]

[image loading]
Gfire
Profile Joined March 2011
United States1699 Posts
December 31 2012 20:51 GMT
#334
Yeah, looks like a grayish version of the Protoss Starship cliffs, which would certainly be useful. And lighter versions of the ulaan textures could be cool.

It looks like Xel'Naga but in the last pic it looks like it has some terran doodads so idk.

The other one they have screenshots of but isn't in beta yet is the one from that single player mission. Char swamp or whatever.
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
December 31 2012 21:38 GMT
#335
It's not floating, there are pillars. The screenshot is so small it's hard to see; look at the larger version and you can tell that the supports are there.


Those new cliffs are really nice looking. I'm inclined to believe that that's the "prison ship" that you said was Protoss themed when you posted the list of new tilesets. Just a hunch though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-12-31 21:41:32
December 31 2012 21:40 GMT
#336
@Dante if you see closelly you will see that there's a terran cliff filler supporting the structure, quite clever if you ask me.
//EDIT// Sniped -.-

These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 31 2012 23:18 GMT
#337
Something i'm working on ...

From the Main base of my campaign ( like WoL campaign , here you can buy upgrades , choose the units you'll use in the next mission and other , just in classic sc2 visual ) .

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Thanks to CopperMantis for the last image ... your work looked amazing so i copied it !

Here , a little alpha version about the first mission of the campaign ! A mining station .

Image heavy , so i decided to put it into a Imgur album : http://imgur.com/a/H4SEA#0

And , at the end , a "secondary mission " , this is my first work with the HotS editor , a Terran base in an ice planet : http://imgur.com/a/DWkLD#0

Hope you enjoy , and remember i'm always open for feedbacks

Oh , last thing , Happy new year !!
Author of Coda and Eastwatch.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 01 2013 03:30 GMT
#338
On January 01 2013 06:40 Uvantak wrote:
@Dante if you see closelly you will see that there's a terran cliff filler supporting the structure, quite clever if you ask me.
//EDIT// Sniped -.-

These xel'naga cliff are nice, i would love to play with them in a snow map or in a jungle one. yeah, these green lines on the cliffs looks like these xel'naga doodads as you say Gfire, but it would be awesome if they were cliffs.


Yeah, but I wouldn't focus too much on the doodads as opposed to terrain. It's a melee presentation anyway. I think it maybe might be the "Purifier World", though that's a guess as random as any.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 01 2013 03:33 GMT
#339
@IeZaeL

I thought the Spectre was my main character! :D
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 02 2013 11:39 GMT
#340
Which of these looks better, reworking the aesthetics for Kurald Emurlahn.

[image loading]

[image loading]

[image loading]

I'm thinking I should keep the man-made stuff man-made and keep the natural stuff natural, so 3?
Retired Mapmaker™
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 02 2013 12:29 GMT
#341
I like the second one. The variation heightens the dynamics.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 02 2013 22:55 GMT
#342
3 looks best in my opinion. The place where the rectangular tiles meet the dirt could use some more blending, though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2013 02:21 GMT
#343
I like the second and third one, but the one i like the most is the second one, i think you still use the third one for some parts of the map tho
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 03 2013 02:25 GMT
#344
I definitely like #3 the best. Pretty much what you said, it's man-made so keep it man-made looking. #2 doesn't look that bad though. Don't do #1 though!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-04 06:57:16
January 04 2013 06:54 GMT
#345
ICE IS THE NEW DESERT!
I guess everyone will use this tileset so i figured i had to be quick as i join the party late.

Working on a frozen shore theme right now.
The idea is to have a sea-green to grey fog that blends various water textures one would not use together in most cases.

which adds some variation while you do not have to go texture/doodad crazy (beside cliffs). this creates (imho) a nice soft color range that is easy to look at and play on, no distraction, etc. the spectrum is a medium-range, neither grey in grey (XNCaverns), nor strong contrast (lava + jungle, old favorite of mine).

think of areas of open water or packed between ice drift and frozen to a different degree.

edit: i tried the ice night lighting setup, but toss units have a bit too much 'light emission'/glow and units in general tend to be too dark.

[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-04 11:16:56
January 04 2013 10:42 GMT
#346
[image loading]

The best idea I've ever stolen.

[image loading]
What's the name of the pipes used here, they look awesome?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 04 2013 11:18 GMT
#347
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.
Mapmaker of Frost, Fruitland and Bridgehead
Samro225am
Profile Joined August 2010
Germany982 Posts
January 04 2013 11:33 GMT
#348
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-01-04 13:22:23
January 04 2013 11:49 GMT
#349
On January 04 2013 20:33 Samro225am wrote:
Show nested quote +
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.
Mapmaker of Frost, Fruitland and Bridgehead
Samro225am
Profile Joined August 2010
Germany982 Posts
January 04 2013 14:09 GMT
#350
On January 04 2013 20:49 Semmo wrote:
Show nested quote +
On January 04 2013 20:33 Samro225am wrote:
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.



you made fruitland, right? and you comment on colors not matching?
sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable.

i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 04 2013 16:14 GMT
#351
On January 04 2013 23:09 Samro225am wrote:
Show nested quote +
On January 04 2013 20:49 Semmo wrote:
On January 04 2013 20:33 Samro225am wrote:
On January 04 2013 20:18 Semmo wrote:
Samro// it looks ok, but since ive seem that cliff so much it already got old.

The water being green is really awkward though, and unpleasant imo.


you've never seen green water?


It looks awkward with the icecaps. What are you tryin to achieve by saying this anyways

edit: I shouldve said nice things too, sorry. I like how you made it less man-made, that's really good.



you made fruitland, right? and you comment on colors not matching?
sometimes water looks very greenish, and imho green and violet-blue looks quite good in this context. so if you find it unpleasant that is okay really, yet my point is such color appearance exist in real life and so i think it is viable.

i prefer such a combination over grey-grey or very strong contrasts as i wrote earlier and think it is easier to look at on streams and ingame.


Hey, when I made fruitland, I was high.. err I mean creative.

Yeah I guess. Like you said, violet blue is more normal, but I guess you make sense too.
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
January 04 2013 18:30 GMT
#352
I think green water with ice does look weird, but it's sci-fi so I have no problem with in.
all's fair in love and melodies
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 04 2013 18:48 GMT
#353
I think the water contrasts nicely. The problem is the same as with Polaris, ice cliffs everywhere, no further doodads.

I used them before it was cool and I did use other doodads with it. So yeah, I'm totally more hip than you guys.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-04 19:05:08
January 04 2013 19:01 GMT
#354
Well, I did this ages ago.

+ Show Spoiler +
[image loading]


Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before.

I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else.
all's fair in love and melodies
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 04 2013 19:10 GMT
#355
Who care if the colors match? There are no rules for the creative soul.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-04 21:09:50
January 04 2013 21:08 GMT
#356
On January 05 2013 04:01 Gfire wrote:
Well, I did this ages ago.

+ Show Spoiler +
[image loading]


Sadly after one of the patches the HDR multiplier stopped working so a lot of those doodads look all dark. Anyone else having that problem? Maybe I can use tint color or something to get something like what I had before.

I kind of agree, though. I'm not sure I like the look of just glacier cliffs without anything else.


Well, I noticed that any kind of major color/brightness manipulation on doodads sadly looks AWFUL when you play on low graphics or sometimes medium. The SC2 engine will simplify it to really dark or really light depending on which side of the average lighting it falls on. Which is why I (begrudgingly) stopped doing this.. a really high % of people play on Low (including a lot of pros) so I saw no reason to make something that will look nice in the screenshots and on high, but shitty to all those people. Same reason I stopped using decals on space station maps and such.. half the people won't even see them, the game doesn't even show them on low settings lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
January 05 2013 00:57 GMT
#357
[image loading]


Just experimenting with non-melee aesthetics.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-01-05 05:22:11
January 05 2013 05:21 GMT
#358
On January 05 2013 04:10 Dante.StarCraft wrote:
Who care if the colors match? There are no rules for the creative soul.

Sure, but lets go deeper how about no colors??

+ Show Spoiler +
[image loading]


there are four different white textures here, lets see if you guys can name them all

[this is an older version of the map, the new one is even uglier :s]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meltage
Profile Joined October 2010
Germany613 Posts
January 05 2013 12:39 GMT
#359
On January 05 2013 09:57 Coppermantis wrote:
[image loading]


Just experimenting with non-melee aesthetics.


Nice .. do you use doodads for lighting?
http://mentalbalans.se/aggedesign
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 06 2013 10:50 GMT
#360
On January 04 2013 19:42 SiskosGoatee wrote:
[image loading]

The best idea I've ever stolen.

Show nested quote +
[image loading]
What's the name of the pipes used here, they look awesome?


They are Heart of the Swarm pipes. Don't remember the exact name, but if you search that...
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 06 2013 21:42 GMT
#361
Thanks:

[image loading].

It's called 'ship piping' by the way if anyone cares, searching on 'pipe' or 'pipes' doesn't get it, it's 'piping' because Blizzard is so fond of consistent naming of assets.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 07 2013 17:12 GMT
#362
I have a feeling the new HOTS tilesets is gonna spark a lot of imagination.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 08 2013 00:41 GMT
#363
I just wish they unliocked every asset in the editor at once, not just the ones they are using in maps at the moment, but oh well. Every time Blizz releases a new map, at least now people are excited because they get more assets.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
January 08 2013 05:48 GMT
#364
On January 07 2013 06:42 SiskosGoatee wrote:
Thanks:

[image loading].

It's called 'ship piping' by the way if anyone cares, searching on 'pipe' or 'pipes' doesn't get it, it's 'piping' because Blizzard is so fond of consistent naming of assets.


Gah that's super sick
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
January 09 2013 03:29 GMT
#365
[image loading]

[image loading]

More from my natural terrain testing
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 10 2013 00:22 GMT
#366
[image loading]

Hots doodats, marry me
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 17 2013 15:05 GMT
#367
[image loading]

Trying to get a nice transition from blue to green, how does it look?
Retired Mapmaker™
Veloh15
Profile Joined January 2012
United States161 Posts
January 17 2013 15:41 GMT
#368
On January 18 2013 00:05 eTcetRa wrote:
+ Show Spoiler +
[image loading]


Trying to get a nice transition from blue to green, how does it look?


Personally I never really liked maps with just blues and greens in them, it is more somber than how I like to detail my maps, but if I were you I would make the map feel more cozy. What I mean by this is the boundaries between the water and land seem almost beach like. I would add rocks and waterfalls around the edges to create a feeling of separation between the water and the more in-land areas. As for transitioning from blue to green its done well, but I would like to maybe see some yellows or something in there!

Still great work always a pleasure to see you texture.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 19 2013 18:06 GMT
#369
[image loading]

Looks pretty good if I do say so myself.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-25 19:32:49
January 25 2013 19:32 GMT
#370
[image loading]

Totally ripping off the looks of Xel'Naga Fortress.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-01-29 16:22:38
January 29 2013 16:21 GMT
#371
Hey guys, I've got some cool images I am working on for my new map, I normally slack on the aesthetics part because I am lazy, but this time I said to my self to make everything look good, so I included some mini stories around the map, here are first finished ones:

[image loading]

[image loading]

Most likely I still won't get it to look amazingly good, but its much better than my normal art.

Look how the truck hit a rock and then lost control and crashed into a tree, I actually used bushes to make the leaves, because I could not find a fallen tree doodad, but it looks pretty fitting I must say.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 29 2013 17:06 GMT
#372
On January 18 2013 00:05 eTcetRa wrote:
[image loading]

Trying to get a nice transition from blue to green, how does it look?

Reminds me of Fenx's old map, Fantazy(or something like that). Neat.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 29 2013 17:49 GMT
#373
Nearly forgot about this thread. Have some screenshots from my lastest map!

[image loading] [image loading]
[image loading] [image loading]
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 18:10 GMT
#374
What are those Zerg acid bath doodats called?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 29 2013 18:39 GMT
#375
The zerg ponds consist of 4 doodads:
Zerg Curbs, Zerus Chrysalis Spike, Zerus Chrysalis Egg Base & Zerus Pool Sparkles
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 19:10 GMT
#376
Merci, looks very nice, could probably use that for an infested space station map I'm working on.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2013-01-29 19:23:28
January 29 2013 19:20 GMT
#377
Didn't know Danes had talent.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 20:16 GMT
#378
[image loading]

THese things look super cool.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Gfire
Profile Joined March 2011
United States1699 Posts
January 29 2013 20:49 GMT
#379
Clarity doesn't seem too good there, Siskos, but it looks like a cool theme. I've never used those creep pads; don't they look a bit too much like real creep to use in pathable areas?

Have you changed the lighting in the area using lighting regions or is it omni doodads, or..?
all's fair in love and melodies
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 29 2013 21:22 GMT
#380
On January 30 2013 04:20 Dante.StarCraft wrote:
Didn't know Danes had talent.

We do
+ Show Spoiler +
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Mapmaker | Author of Atlas, Rao Mesa & Paralda
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-29 21:29:06
January 29 2013 21:28 GMT
#381
On January 30 2013 05:49 Gfire wrote:
Clarity doesn't seem too good there, Siskos, but it looks like a cool theme. I've never used those creep pads; don't they look a bit too much like real creep to use in pathable areas?
It looks a lot different from actual creep, it almost looks like fur.

Have you changed the lighting in the area using lighting regions or is it omni doodads, or..?
Nothing of that sort, still going to do some of that.


On January 30 2013 06:22 ScorpSCII wrote:
Show nested quote +
On January 30 2013 04:20 Dante.StarCraft wrote:
Didn't know Danes had talent.

We do
+ Show Spoiler +
[image loading]
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Is that a shakuras texture on a braxis alpha cliff?

I have to try that myself.

[image loading]

Obviously aesthetics in progress but these doodats are just so cool.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 29 2013 21:46 GMT
#382
On January 30 2013 06:28 SiskosGoatee wrote:
Show nested quote +
On January 30 2013 06:22 ScorpSCII wrote:
On January 30 2013 04:20 Dante.StarCraft wrote:
Didn't know Danes had talent.

We do
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Is that a shakuras texture on a braxis alpha cliff?

I have to try that myself.

Yep, it is.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 30 2013 04:32 GMT
#383
Upcoming project:

[image loading]

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"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
January 30 2013 04:35 GMT
#384
cool sunshine.

that 2nd pic gives me a mapmaking stiffy
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
January 30 2013 05:05 GMT
#385
1st, 4th and 5th pictures are amazing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 30 2013 05:17 GMT
#386
Love it sunshine, can't wait til I get beta access or hots.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
January 30 2013 05:28 GMT
#387
turn on an MLG stream when they do axeltoss/axslav's stuff, they give them (beta keys) away a lot. A good # of major streams do too, as well as some people on reddit listing like 5-10 at a time
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 30 2013 13:28 GMT
#388
I have the beta access I just can't get the files right now Capped internet...
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 31 2013 01:53 GMT
#389
[image loading]

These Zerg doodats are so cool. It wasn't really possible to make a convincing infested space station before I guess.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-02-02 01:24:12
February 02 2013 01:17 GMT
#390
+ Show Spoiler +
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I like the Meinhoff Texture Set
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2013-02-03 10:37:14
February 02 2013 19:54 GMT
#391
Trying out Zerus. At dawn.

[image loading]

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[image loading]
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 03 2013 07:18 GMT
#392
On February 03 2013 04:54 Dante.StarCraft wrote:
Trying out Zerus. At dawn.


Wow! It took me ages to download but with all images only loaded 5% I could tell I would be impressed.

They are beautiful!
Coppermantis
Profile Joined June 2012
United States845 Posts
February 03 2013 08:35 GMT
#393
Burning city theme:

[image loading]

[image loading]

[image loading]

[image loading]

Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
February 03 2013 10:38 GMT
#394
On February 03 2013 16:18 turtles wrote:
Show nested quote +
On February 03 2013 04:54 Dante.StarCraft wrote:
Trying out Zerus. At dawn.


Wow! It took me ages to download but with all images only loaded 5% I could tell I would be impressed.

They are beautiful!


Thanks. They got saved in the wrong file format, but I fixed that.
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 04 2013 02:34 GMT
#395
Burning city theme


A theme I have never seen before... and you NAILED it!
Fatam
Profile Joined June 2012
1986 Posts
February 04 2013 05:22 GMT
#396
the burning city idea is really cool. I think the texturing could use smoothing out on some of the transition spots, but it's still cool.

the zerus water scenes are sick dante, i hope that many doodads wouldn't make my comp take a dump though :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
February 04 2013 05:57 GMT
#397
Texturing isn't finished. The doodad work was mostly what I was showing off.
Veloh15
Profile Joined January 2012
United States161 Posts
February 05 2013 04:18 GMT
#398
[image loading]

Just something I have been working on but I doubt I will publish. Thought I'd share one part which looked pretty finished
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2013-02-06 06:28:33
February 06 2013 06:22 GMT
#399
[image loading]
+ Show Spoiler +

[image loading]
[image loading]


Overgrown city theme. :D
Fatam
Profile Joined June 2012
1986 Posts
February 06 2013 06:59 GMT
#400
the new zerus stuff is just too good
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
February 06 2013 07:27 GMT
#401
Dayum, that's sexy.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
February 06 2013 07:29 GMT
#402
GDR, that's really awesome. I'd love to play on a map with shallow water.

How did you make the water have those patterns?
Samro225am
Profile Joined August 2010
Germany982 Posts
February 06 2013 08:15 GMT
#403
GDR: nice stuff. great use of color.
what is the water height? visibility of zerglings is good?
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 06 2013 14:26 GMT
#404
^.^

[image loading]
Retired Mapmaker™
Mortal
Profile Blog Joined November 2010
2943 Posts
February 06 2013 17:01 GMT
#405
Just found this thread, and I must say some of this stuff is really awesome! Will be looking through ^^
The universe created an audience for itself.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 06 2013 17:16 GMT
#406
On February 06 2013 23:26 eTcetRa wrote:
^.^

+ Show Spoiler +
[image loading]

Bro. Werttherferck. Awesome.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
February 06 2013 21:47 GMT
#407
On February 06 2013 15:22 GDR wrote:
[image loading]
+ Show Spoiler +

[image loading]
[image loading]


Overgrown city theme. :D


YES sexy as fuck. New map?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 07 2013 03:12 GMT
#408
Just seen gdr's post.

DAMN!
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
February 07 2013 06:27 GMT
#409
On February 06 2013 17:15 Samro225am wrote:
GDR: nice stuff. great use of color.
what is the water height? visibility of zerglings is good?


Based on the water relative to the command center in the second picture, I'd say that the water is just barely above ground level. Zerglings should be fine.
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2013-02-07 07:08:50
February 07 2013 07:02 GMT
#410
Yeah the water height is 8.1 which is just enough to be above the ground, and still show the detail.

The real concern is the foliage. Need to go in and adjust the height for each one, because otherwise they float and coverup Zerglings, and even after that some of the variations are a bit too large/dense I don't feel comfortable using them.

+ Show Spoiler +

[image loading]
[image loading]


Yeah, Oxy new map, but I don't like large portions so I'm probably going to redo a lot of it and scale down the size.

Dante, look at this. If you're doing shallow water I'd turn off shadows I find they're way too dark otherwise.

Also, wicked f*cking watchtower Electra.
Gfire
Profile Joined March 2011
United States1699 Posts
February 07 2013 17:25 GMT
#411
The Zerus water doodads are pretty sick.

[image loading]
all's fair in love and melodies
Veloh15
Profile Joined January 2012
United States161 Posts
February 07 2013 21:36 GMT
#412
On February 08 2013 02:25 Gfire wrote:
The Zerus water doodads are pretty sick.

[image loading]


Is this for Browder's Basin?
Gfire
Profile Joined March 2011
United States1699 Posts
February 07 2013 21:55 GMT
#413
On February 08 2013 06:36 Veloh15 wrote:
Show nested quote +
On February 08 2013 02:25 Gfire wrote:
The Zerus water doodads are pretty sick.

+ Show Spoiler +
[image loading]


Is this for Browder's Basin?

No, this is a different map.

And I changed the name for that one to "The Iron Hills" (Browder's Basin was already used of course.)
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 14 2013 05:09 GMT
#414
Some more screenies, from my next forthcoming project:

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Got some inspiration from Electra's sweet-looking Map Jam submission, and ran with it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 14 2013 05:26 GMT
#415
I really need to get myself to download the beta so I can start messing around with all these new tilesets/doodads. Looks pretty badass Newsunshine.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 18 2013 19:07 GMT
#416
Indeed you should.

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
February 18 2013 20:03 GMT
#417
Looks nice. I like what you did with the rock textures by the shakuras doodad on the cliff.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 13 2013 06:46 GMT
#418
[image loading]

[image loading]

[image loading]

HotS assets hrrrnngghhhh.
algue
Profile Joined July 2011
France1436 Posts
March 13 2013 10:04 GMT
#419
On March 13 2013 15:46 Coppermantis wrote:
[image loading]

[image loading]

[image loading]

HotS assets hrrrnngghhhh.


Wow, I didn't open the World Edit in a while but it seems that blizzard has added a ton of new doodads and cool stuff !!
rly ?
Coppermantis
Profile Joined June 2012
United States845 Posts
March 14 2013 04:14 GMT
#420
Yeah, the new stuff that came with HotS is really incredible.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 14 2013 07:56 GMT
#421
Mainly just getting my eye in with all the new assets so far, though a side effect is a reskin of an old map of mine:

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"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2013-03-14 11:47:29
March 14 2013 11:47 GMT
#422
[image loading]

[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
March 16 2013 01:54 GMT
#423
On March 14 2013 16:56 NewSunshine wrote:
Mainly just getting my eye in with all the new assets so far, though a side effect is a reskin of an old map of mine:

[image loading]

[image loading]

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How did you get the immortal forge cliffs to be space cliffs like Daelam Ark?

Or is it just a texture swap of the Immortal Forge cliff up on the Daelam Ark cliff?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
theworldofdustoerba
Profile Joined November 2012
51 Posts
March 18 2013 01:26 GMT
#424
This is just for art, but this environment is one of my future projects for a 1v1 melee map.

http://i.imgur.com/yz5jfcK.jpg

http://i.imgur.com/K1AE7hT.jpg

http://i.imgur.com/BP7Y0X4.jpg

http://i.imgur.com/BFkiqOZ.jpg

http://i.imgur.com/qliKx1k.jpg

http://i.imgur.com/hoIeAKm.jpg

http://i.imgur.com/qCOI2mT.jpg

http://i.imgur.com/KXqPldi.jpg

http://i.imgur.com/z4cuJla.jpg

http://i.imgur.com/oCUWb17.jpg

http://i.imgur.com/6unH3jr.jpg

http://i.imgur.com/IIPmUXb.jpg

http://i.imgur.com/c3ojBYF.jpg

http://i.imgur.com/45hcKs3.jpg

http://i.imgur.com/31s3Vqi.jpg

http://i.imgur.com/wWjVFqw.jpg

http://i.imgur.com/K6DhvKH.jpg
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2013 18:57 GMT
#425
Digging around in my map folder today and I opened up this map from a while ago. I think I'll work some more on this.

[image loading]
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
March 19 2013 00:05 GMT
#426
Some pics of my maps which will be coming soonish.

[image loading]

[image loading]

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[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2013-03-19 01:27:24
March 19 2013 01:27 GMT
#427
[image loading]

[image loading]

[image loading]
in KeSPA Face Off
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Coppermantis
Profile Joined June 2012
United States845 Posts
March 19 2013 03:24 GMT
#428
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

So much awesome stuff added in HotS.
Fatam
Profile Joined June 2012
1986 Posts
March 19 2013 04:32 GMT
#429
wow copper really cool. is that going to be a campaign or some custom map? or will it be dead space in a melee map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-03-19 05:20:57
March 19 2013 05:18 GMT
#430
Thanks. It's a campaign-style map, many of those units and doodads are campaign-exclusive, unfortunately.
Gfire
Profile Joined March 2011
United States1699 Posts
March 19 2013 05:34 GMT
#431
All the hots campaign doodads are available in melee dependencies as well, aren't they? Or is there even more?
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-03-19 05:42:13
March 19 2013 05:41 GMT
#432
There's more. Most of the doodads are available in melee dependencies, but a lot of that is actually composed of units. The landed dropships, the large fortress and gate in the last picture, the walls and turrets in the bottom left of the second picture, are all units. Plus a bunch of campaign-only combat units like the Gorgon battlecruiser, mercenary variants, firebats, diamondbacks and so forth.

Some terrain objects are campaign-dependent as well, I believe.
ciox
Profile Joined March 2011
58 Posts
Last Edited: 2013-03-19 08:33:10
March 19 2013 08:30 GMT
#433
On March 19 2013 12:24 Coppermantis wrote:

http://i.imgur.com/yJ3peiW.jpg

So much awesome stuff added in HotS.


I really like your ideas but the scale is still a mess in some parts, like in a lot of sc2 maps but it's really obvious in this pic.
Blizz has trained people to not give a damn about the scale of a scene.
The crumbled buildings look about right but you need to reduce the scale of the plants and place more of them, this goes for a lot of objects that should be small in sc2.
The texuvget/texuvset console commands can fix the texture scale so you don't have marble/stone tiles the size of a Thor.
Basically when making a scene you need to review everything to see that the scale matches, this really makes a difference for the final result.

I'm not picking on you because this is in a lot of sc2 maps, and even if it's just draft quality, well.....that usually gets left in.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 19 2013 14:07 GMT
#434
Yeah, I see what you mean. I never considered it a huge deal though. The water plants can be fixed, but a lot of stuff (buildings especially) are basically impossible to get right. The ones here are fine, since they're basically piles of rubble, but in the non-destroyed parts of the city the buildings and stuff are ridiculously small-looking.I can make them bigger, but making everything to-scale (especially when the units themselves use such a myriad of scales) is challenging, to say the least since buildings now take up a lot extra space. In game, though, people tend not to notice since they're busy fighting.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
March 21 2013 15:36 GMT
#435
Hi guys. I tried making maps for a bit a lil over a year ago but had to stop due to RL and all that Jazz.

Here is a Link to some of the maps I made - http://www.teamliquid.net/forum/viewmessage.php?topic_id=176455

Also if you want to see any maps I previously made you can just type "Archi" in the TL search to see them. (there is about 30 or so I think)

I thought I wasn't bad at the Aesthetic side of map making and did pretty ok in a couple of the TL comps at least in the aesthetic side.

Im going to try and get back into it, partly coz its fun and mostly coz the you guys were all REALLY friendly and helpful, taught me everything I knew and this is a great community for beginners and experts.

Heres hoping I make something decent for you all to play soon.
"you were only supposed to blow the bloody doors off!" Micheal Caine
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 23 2013 22:10 GMT
#436
New map I just made. Probably my favorite place in the whole map.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 24 2013 01:44 GMT
#437
Wow, that's really pretty. Nice use of the Zerus stuff.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 02 2013 07:46 GMT
#438
More stuff:

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 02 2013 13:08 GMT
#439
[image loading]

VS

[image loading]

Neither are really complete. Want some opinions first...
Retired Mapmaker™
Fearlezz
Profile Joined April 2010
Croatia176 Posts
April 02 2013 15:25 GMT
#440
I prefer the first option, looks very clean, second looks very messy.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-04-02 17:32:25
April 02 2013 17:31 GMT
#441
@Etcetra
I think it depends how the map looks next to those bases. If it's more rugged and buildings are falling apart etc etc then you should go with the 2nd one since that looks a lot more worn down and ruin. The first one does look a lot cleaner and it's much nicer on the eyes though.

Some pictures from my map Habitation Station:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-02 18:01:00
April 02 2013 17:59 GMT
#442
On April 02 2013 22:08 eTcetRa wrote:
+ Show Spoiler +
[image loading]

VS

[image loading]

Neither are really complete. Want some opinions first...

Looks like the OC in the first picture exploded and left shit behind, creating the second picture.

Very pretty stuff though Sidian (electra's stuff is crap).
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 03 2013 02:40 GMT
#443
Best use of Starship that I've seen, mate.

Sunshine, I wouldn't even know where to start.

:D
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 03 2013 08:48 GMT
#444
On April 03 2013 11:40 eTcetRa wrote:
Sunshine, I wouldn't even know where to start.

:D

Hah, means I've won.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 14 2013 13:24 GMT
#445
WIP

[image loading]

[image loading]

WIP 2

[image loading]

WIP 3

[image loading]

[image loading]

[image loading]

[image loading]
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
April 14 2013 19:11 GMT
#446
#3 is amazing. What cliffs are those? (The manmade ones)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 14 2013 20:39 GMT
#447
Wow, is eTcetRa actually going to come out with a good looking map? Crazy! hahah <3 Last two pictures are awesome.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 15 2013 04:36 GMT
#448
On April 15 2013 04:11 Coppermantis wrote:
#3 is amazing. What cliffs are those? (The manmade ones)


They are the Skygeiir Platform Manmade Cliffs.

On April 15 2013 05:39 SidianTheBard wrote:
Wow, is eTcetRa actually going to come out with a good looking map? Crazy! hahah <3 Last two pictures are awesome.


My maps are always fabulous! >:D
Retired Mapmaker™
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 15 2013 10:00 GMT
#449
Whats the texture for this

http://i.imgur.com/2MJiKzI.jpg
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 15 2013 11:26 GMT
#450
On April 15 2013 19:00 Semmo wrote:
Whats the texture for this

http://i.imgur.com/2MJiKzI.jpg


Which texture in particular?
Retired Mapmaker™
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 16 2013 01:22 GMT
#451
On April 15 2013 20:26 eTcetRa wrote:
Show nested quote +
On April 15 2013 19:00 Semmo wrote:
Whats the texture for this

http://i.imgur.com/2MJiKzI.jpg


Which texture in particular?


The pixelated looking texture
Mapmaker of Frost, Fruitland and Bridgehead
moskonia
Profile Joined January 2011
Israel1448 Posts
April 16 2013 20:50 GMT
#452
[image loading]

A really nice pic from my latest map I am making, a meteor has hit the bridge and it collapsed while spreading the debris all around.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 16 2013 23:57 GMT
#453
On April 16 2013 10:22 Semmo wrote:
Show nested quote +
On April 15 2013 20:26 eTcetRa wrote:
On April 15 2013 19:00 Semmo wrote:
Whats the texture for this

http://i.imgur.com/2MJiKzI.jpg


Which texture in particular?


The pixelated looking texture

The big ones are the Korhal City big tiles (there was a similiar texture in the skygeirr tileset iirc), and the smaller ones are the Skygeirr grid medium.


@That's looking very very good moskonia
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-04-17 02:21:50
April 17 2013 02:21 GMT
#454
edit: nevermind
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 17 2013 04:08 GMT
#455
On April 17 2013 08:57 Uvantak wrote:
Show nested quote +
On April 16 2013 10:22 Semmo wrote:
On April 15 2013 20:26 eTcetRa wrote:
On April 15 2013 19:00 Semmo wrote:
Whats the texture for this

http://i.imgur.com/2MJiKzI.jpg


Which texture in particular?


The pixelated looking texture

The big ones are the Korhal City big tiles (there was a similiar texture in the skygeirr tileset iirc), and the smaller ones are the Skygeirr grid medium.


@That's looking very very good moskonia


Yes, they are the skygeiir grid small and medium tiles.
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 17 2013 06:27 GMT
#456
lol these pictures put me to shame when I try doing aesthetics on my map stream
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Coppermantis
Profile Joined June 2012
United States845 Posts
April 17 2013 08:15 GMT
#457
Image dump:

[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]

[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 17 2013 15:02 GMT
#458
Pretty cool stuff Copper.
Retired Mapmaker™
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-04-23 06:53:17
April 22 2013 19:29 GMT
#459
From my almost done 4v4 map, named "Hide and Seek". (made for Starbow (http://www.teamliquid.net/forum/viewmessage.php?topic_id=304955), so map layout is very different from SC2):
Overview:
[image loading]

[image loading]

[image loading]

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[image loading]

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[image loading]

What do you think? I'm kinda new to mapmaking.
aka KanBan85. Working on Starbow.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-04-24 02:20:31
April 24 2013 02:20 GMT
#460
[image loading]

This thread is what made me open up the editor for the first time.
~ ~ <°)))><~ ~ ~
Coppermantis
Profile Joined June 2012
United States845 Posts
April 24 2013 04:10 GMT
#461
That looks very nice.
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 24 2013 04:17 GMT
#462
So I've been trying to redo the look of the old snow tileset from bw, with the green grass/brown dirt. agria dirt looks like a perfect fit. belshir grass light/dark works too, depending on lighting settings, though i 'feel' its not a perfect fit.

but i came here to say that blending the snow with the dirt is proving to be a pain in the ass. it just doesnt feel right. maybe its the lighting.
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-24 09:17:30
April 24 2013 09:03 GMT
#463
On April 24 2013 13:17 a176 wrote:
So I've been trying to redo the look of the old snow tileset from bw, with the green grass/brown dirt. agria dirt looks like a perfect fit. belshir grass light/dark works too, depending on lighting settings, though i 'feel' its not a perfect fit.

but i came here to say that blending the snow with the dirt is proving to be a pain in the ass. it just doesnt feel right. maybe its the lighting.

If you're looking to capture that look in particular, then this map would be a good place to look.

I took a crack at it myself, though it's on a map that's been postponed indefinitely. As for lighting I believe I used Phaeton, unless I changed something about it. You have to be careful though, since the visuals can quickly become noisy and distracting.

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 30 2013 19:09 GMT
#464
I was bored today so was messing around with a floating jungle island. May have used a bit of photoshop....yeah, just a bit...

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
wrl
Profile Joined April 2011
United States209 Posts
April 30 2013 20:05 GMT
#465
Just a little teaser of something that Icetoad and I are working on. Custom Skybox.

[image loading]
It's funny; I dream a lot, but I'm not a very good sleeper.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 01 2013 23:13 GMT
#466
Seeing NewSunshine's snow was a sore reminder of how horrible mine looked. I think I've found something that I can be happy with, but it's going to take awhile to get that look on the entire map.

+ Show Spoiler +
[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 03 2013 00:55 GMT
#467
Offering a little look into my TLMC submission:

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
May 03 2013 01:06 GMT
#468
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Stuff from my TLMC entries. One of them was scrapped, though.








NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-05-17 15:35:06
May 17 2013 15:30 GMT
#469
Some screenshots of my next map(what else):

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 18 2013 05:40 GMT
#470
Image dump from my TLMC2 submissions;

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 18 2013 06:43 GMT
#471
On May 18 2013 14:40 TheFish7 wrote:
Image dump from my TLMC2 submissions;

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

I love that second map. Great job!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 18 2013 07:08 GMT
#472
On May 18 2013 14:40 TheFish7 wrote:
Image dump from my TLMC2 submissions;

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

Looks great but why are you using natural geysers on artificial terrain?
vibeo gane,
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 18 2013 12:56 GMT
#473
never really liked that "pebble" foliage. doesnt blend in well with any texture or terrain.
starleague forever
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 19 2013 04:07 GMT
#474
On May 18 2013 16:08 -NegativeZero- wrote:
Show nested quote +
On May 18 2013 14:40 TheFish7 wrote:
Image dump from my TLMC2 submissions;

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

[image loading]


+ Show Spoiler +
[image loading]

[image loading]

Looks great but why are you using natural geysers on artificial terrain?


Just thought they looked better fit more with the map theme
~ ~ <°)))><~ ~ ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 29 2013 13:10 GMT
#475
[image loading]

[image loading]

[image loading]

[image loading]

Very early WIP.

On a side-note, would people be interested if I began a new map art thread and run the monthly showcase that Johannaz used to do?
Retired Mapmaker™
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 29 2013 13:22 GMT
#476
On May 29 2013 22:10 eTcetRa wrote:
On a side-note, would people be interested if I began a new map art thread and run the monthly showcase that Johannaz used to do?

YES.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 29 2013 13:41 GMT
#477
Make it.
Also , i like the theme. Is this some Abyssal Installation stuff ?
Author of Coda and Eastwatch.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-05-29 17:45:16
May 29 2013 15:29 GMT
#478
New map of mine, which recently got released. (like 5mins ago. ^^)
Just need to set up a map thread now. edit: Link

[image loading]

[image loading]

[image loading]

Note to self: Paint natural textures first before applying man-made textures...
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 02 2013 08:58 GMT
#479
[image loading]

New map incoming, that's all you get for now.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 02 2013 10:00 GMT
#480
Very nice - that is how you use Zerus. And we have some Umoja for effect.
~ ~ <°)))><~ ~ ~
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 02 2013 11:09 GMT
#481
Looks cool.
I also found skygeirr outer a very easy tileset to work with. You can literally put everything in and it will turn out ok. Ill post some screenshot once i get home.
Author of Coda and Eastwatch.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 05 2013 19:03 GMT
#482
from my latest map Tropical Marshes:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
June 05 2013 21:51 GMT
#483
@spinnaker: stylistically this Looks excellent. Is there an overview or a Mapthread?
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-06-05 22:03:53
June 05 2013 22:01 GMT
#484
@Samro225: Yeah, the map thread can be found here. I'm not to happy with the layout, but i learned a lot in terms of textures. I finally learnt how to use certain textures which i thought are awful, but which help a map shine if they are used correctly.
formerly spinnaker.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 19:53 GMT
#485
On May 29 2013 22:10 eTcetRa wrote:
[image loading]


this looks kind of confusing actually. the hard transitions kind of makes me think there are cliffs there when obviously there isnt.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 19:56 GMT
#486
also regarding the snow, the noise brush has saved me. i was trying for a long while to figure out how to merge the different textures but it never ended up looking good because of the 1) falloff on soft brushes 2) snow/grass terrain isnt so well suited to hard transitions. noise brush's randomness is exactly what i was looking for.

[image loading]
starleague forever
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 26 2013 01:18 GMT
#487
On June 07 2013 04:53 a176 wrote:
Show nested quote +
On May 29 2013 22:10 eTcetRa wrote:
[image loading]


this looks kind of confusing actually. the hard transitions kind of makes me think there are cliffs there when obviously there isnt.
Maybe, but it does look very pretty, I want to try it some time.

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
June 28 2013 22:59 GMT
#488
[image loading]

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 03 2013 05:50 GMT
#489
I've made a totally useless discovery, guys: the inspiration Blizzard used to create their only 3p map, Elysium.

+ Show Spoiler [The Win Button] +
[image loading]

Problem?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-07-03 14:00:54
July 03 2013 13:59 GMT
#490
On July 03 2013 14:50 NewSunshine wrote:
I've made a totally useless discovery, guys: the inspiration Blizzard used to create their only 3p map, Elysium.

+ Show Spoiler [The Win Button] +
[image loading]

Problem?


Blizzard do good.

:D

Retired Mapmaker™
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 08 2013 18:26 GMT
#491
I had some time to spare and decided to start with some doodads on my new map:
[image loading]
formerly spinnaker.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 01 2013 20:49 GMT
#492
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 02 2013 00:28 GMT
#493
How do you guys manage to surpass the feel that your maps look like crap? i always get that feeling when i'm about to publish my maps even with maps such as Cloud Atlas (probably my best regarded map acording to looks), and that i could improve them even more, even tho when i don't even know how.

Some pics.

Crystal Empire

[image loading]

[image loading]

Frozen Valley

[image loading]

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 02 2013 01:16 GMT
#494
I don't surpass it, but thinking every single map looks like crap happens to help.

Let's face it, SC2 as a game looks like crap. Blizzard isn't known to make lookers. They have always favoured clarity over eye candy.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-03 10:55:33
August 03 2013 10:55 GMT
#495
Possible retexture:

before
[image loading]


after
[image loading]

Is that a bit easier to look at?
Retired Mapmaker™
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 03 2013 11:14 GMT
#496
Yes, it looks much more settled now.
formerly spinnaker.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 03 2013 12:12 GMT
#497
1st version looks man made, 2nd version more natural and also just looks better, also at nat nat and 3rd its more clean = better. Good changes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 03 2013 12:47 GMT
#498
I liked the hard edges more honestly.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
skdeimos
Profile Joined May 2013
Canada155 Posts
August 06 2013 23:40 GMT
#499
I like the new texturing a lot more, eTc. One of the only problems I had with Yeonsu was those hard lines, they make the map look so man-made in my opinion.
Quidios
Profile Joined June 2013
Sweden74 Posts
August 07 2013 01:04 GMT
#500
One year on Mars
[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 07 2013 02:46 GMT
#501
On August 03 2013 19:55 eTcetRa wrote:
Possible retexture:

before
+ Show Spoiler +
[image loading]



after
+ Show Spoiler +
[image loading]


Is that a bit easier to look at?

Definitely the after. The biggest problems originally were 1) you could barely make out the ramps, and 2) very little height variance, so you couldn't easily see where the ramp was, and had very little idea when the height changed. You managed to pull off two aesthetic problems that each work together, to make something truly incomprehensible. With these changes you're headed in the right direction.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
August 09 2013 22:39 GMT
#502
[image loading]

Some detail work from a map I'm making right now.

[image loading]

View of that tower in its entirety.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 11:10 GMT
#503
[image loading]

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-09-10 15:24:27
September 10 2013 15:24 GMT
#504
[image loading]

The defniition of map art I say.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 10 2013 16:02 GMT
#505
On September 11 2013 00:24 SiskosGoatee wrote:
[image loading]

The defniition of map art I say.


De Stijl Minimalist. I like it.
Mapmaker of Frost, Fruitland and Bridgehead
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 11 2013 05:58 GMT
#506
I actually got the idea of a non serious map look from Fruitland.

Changed it to diagonal textures now, looks better I think:

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 18 2013 21:04 GMT
#507
On August 10 2013 07:39 Coppermantis wrote:
[image loading]

Some detail work from a map I'm making right now.

[image loading]

View of that tower in its entirety.


That's awesome as well as the minimalistic stuff above.
aka KanBan85. Working on Starbow.
Meltage
Profile Joined October 2010
Germany613 Posts
October 21 2013 18:26 GMT
#508
[image loading]

[image loading]
http://mentalbalans.se/aggedesign
moskonia
Profile Joined January 2011
Israel1448 Posts
October 21 2013 19:45 GMT
#509
Meltage, I would love to see this for an arcade game, something dark themd like a zombie tag (think sheep tag from W3). Anyways looks very good.
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 21 2013 21:18 GMT
#510
That looks really good Meltage!
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 16:32 GMT
#511
Messing around with custom billboards for a new city map.

[image loading]

[image loading]

And some custom bridges also ♥

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
November 04 2013 16:56 GMT
#512
Really good looking pics! Should add some civilians and cars though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 18:05 GMT
#513
Yeah, now days i'm more experienced with the data editor and triggers, so i want to make a city map with the original idea of Cloud Atlas which was having cars and hover cars wander around in the light roads, but for this one instead of light roads the unpathable ground (level -1) will be very close to the lower pathable level (level 0), so you could see the cars wander around the streets of the lowest level, or at least that's the primary idea for the map's theme :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 13 2013 10:36 GMT
#514
Uhmmm.... Guys i need your opinion in something, what are your thoughts in my new custom billboards?


[image loading]

[image loading]

[image loading]


The only problem here is that i don't know if i can use that last one, i probably can, but i'm just not sure, so that's why i'm asking here (yes i read the ToS but still...)
I have a few others, but i forgot to screenshot them and i gotta leave now, oh well here, are some other pretty shots.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

As for the map itself it still needs a lot of work, as you can see on some of the boundaries of the screenshots.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 13 2013 21:16 GMT
#515
On November 13 2013 19:36 Uvantak wrote:
+ Show Spoiler +
[image loading]

Haha what? I don't even...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-11-13 22:20:25
November 13 2013 22:02 GMT
#516
Map looks really sweet. Can you walk across the bridge as well as under it? (or is that section out of bounds?)

On second glance though....
+ Show Spoiler +

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-13 23:16:30
November 13 2013 23:09 GMT
#517
WIP m9! as for the vacuumed terrain where do you live man? in some kind of dumpster of sorts?


Here, be happy, updated.
+ Show Spoiler +
[image loading]


I think i'll do a competence in Reddit to get more/better billboards, the only ones i can use are the ones that don't have any trademark issue and are simple enough that you can understand them for afar, i suck at picking billboards (i have like four atm) so i think i'll have to go with the contest.

/EDIT// i almost forgot, no sadly you can't make bridges where the units can walk on top and at the bottom at the same time without using a hairy amount of very complex triggers, also, those bridges are as you said in the bounds of the map, but atm i'm trying to get those others working, they are just a touch for the map, and they don't play an important role in the overall theme to keep them at all costs but as i said they are a nice touch.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 14 2013 00:58 GMT
#518
hahaha, you're amazing Uvantak. Lookin' good!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-03-13 14:55:15
November 14 2013 02:19 GMT
#519
On November 14 2013 09:58 SidianTheBard wrote:
hahaha, you're amazing Uvantak.

I know honey, i know ~

+ Show Spoiler +


But yeah, thanks man! ^^ i do my best
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 05 2013 18:11 GMT
#520
Some screenshot about my last map for quite a long time.
[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 05 2013 18:50 GMT
#521
The last pic looks like pie.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 05 2013 19:21 GMT
#522
What if the entire map was a huge cake/pie ?

You even gave me a good idea for future maps :D
Author of Coda and Eastwatch.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 05 2013 20:06 GMT
#523
So we have "Fruitland" but there is no "Cakeland" yet, and no "Pieland"

I keep hoping that someone will make a completely custom tileset that is something totally weird!

It would remind me of an old game, Transport Tycoon, which also had different maps and tilesets. They had one 'silly' tileset. Here is a regular tileset in TTDLX:
+ Show Spoiler +
[image loading]


And here is a silly tileset, called "Toyland", where you have lollipops for trees, and shoes for houses, and instead of transporting lumber, you transport ice cream. We need more like this in Starcraft:
+ Show Spoiler +
[image loading]

~ ~ <°)))><~ ~ ~
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 13 2014 16:33 GMT
#524
Transport Tycoon, must.. dosbox... nao.

also:

[image loading]

[image loading]

I have updated the DeStijl look with random plants.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
February 11 2014 19:29 GMT
#525
Here are some images from an upcoming campaign map of mine.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 11 2014 23:54 GMT
#526
On December 06 2013 05:06 TheFish7 wrote:
And here is a silly tileset, called "Toyland", where you have lollipops for trees, and shoes for houses, and instead of transporting lumber, you transport ice cream. We need more like this in Starcraft:
+ Show Spoiler +
[image loading]


Dude, that looks like that one level in Jumping Flash. So cool
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
March 29 2014 06:27 GMT
#527
Dante's stuff is really good. A landscape befitting your name, hmm?

Kind of a weird theme I'm working on:

[image loading]
And G
Profile Joined May 2012
Germany491 Posts
March 29 2014 09:11 GMT
#528
"Japanese Porn"

Yeah, it's kind of weird.
not a community mapmaker
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 29 2014 10:31 GMT
#529
Not sure what you are trying to accomplish xD
Retired Mapmaker™
Semmo
Profile Joined June 2011
Korea (South)627 Posts
March 29 2014 11:01 GMT
#530
Pretty sure units will fall through if you do it like that. I tried that kind of thing already. So you can't do holes in ground like that.

Also, I guess it's like Matrix-Glitch kind of thing.
Mapmaker of Frost, Fruitland and Bridgehead
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-03-29 21:13:05
March 29 2014 20:41 GMT
#531
On March 29 2014 20:01 Semmo wrote:
Pretty sure units will fall through if you do it like that. I tried that kind of thing already. So you can't do holes in ground like that.

Also, I guess it's like Matrix-Glitch kind of thing.


I tried, they don't. Well, not entirely, there's a little stutter that *sometimes* happens as they cross onto the void. So if I can't fix that I might end up scrapping it, but it's worth a shot I think.

---

Yeah, so I've been doing a more in-depth analysis of what's going on, and it appears that only specific cells cause the units to fall through at their borders. While there does not appear to be any indicator of which ones will do this, the specific ones that actually do is at least constant with all symmetries and does not change each time the map is loaded, so I can hunt down the problems with clusters of probes and eliminate them.

If I do end up submitting it to TLMC, I'll likely get rid of it anyway since it's pretty odd.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 03 2014 03:56 GMT
#532
[image loading]

Not sure why I'm still using Kaldir to be honest, but hey a picture.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 13 2014 06:51 GMT
#533
Who doesn't like extraneous Kaldir pictures? Here have another:

[image loading]
Comprehensive strategic intention: DNE
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 11 2014 15:55 GMT
#534
[image loading]

Texture work from my map Verge.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 03 2014 00:55 GMT
#535
This my first time uploading here for art, I do need some advice on how to take the best quality of pics. and lighting.
As i see that here my pics dont look as good as they should.


[image loading]
[image loading]
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Homonuncnunc
Profile Joined May 2014
United States41 Posts
August 03 2014 01:56 GMT
#536
On August 03 2014 09:55 wargirl wrote:
This my first time uploading here for art, I do need some advice on how to take the best quality of pics. and lighting.
As i see that here my pics dont look as good as they should.


I'm not very good at screenshots either, but like everything in the editor I've gained a small amount of proficiency just by messing with things.

It doesn't look like you Generated Static Shadows. Not every map strictly needs it to look good, but it generally makes things look better. You can find it under the data tab, or with the hotkey Ctrl+Shift+L.

You can hide the UI panel with I to take wider angle shots. I think you've done that in your pictures already.

Play with the color, height, and density of fog. When taking angled shots you might want the fog to be thinner than it is from the in-game view because it gets extra dense at an angle.

Make sure fog and shadows aren't toggled off.

Make sure your video settings are cranked up, of course. File -> Preferences to access those.

Ctrl+Shift+F10 opens up the lighting menu. Some people like to make their own custom lighting, personally I just stick to the defaults, and maybe change the colors a bit. Lighting has a huge impact on the overall ambience of your map. Just look at the difference between Bel'shir and Ice World Night, for example.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 03 2014 16:06 GMT
#537
Thanks, I will post better pics soon. Let me keep playing with the editor a little bit more.
Now how do i town down the the Fog a little or increase it?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 03 2014 16:49 GMT
#538
On August 04 2014 01:06 wargirl wrote:
Thanks, I will post better pics soon. Let me keep playing with the editor a little bit more.
Now how do i town down the the Fog a little or increase it?

Data Editor > Terrain Types > Fog Density/Falloff
Mapmaker | Author of Atlas, Rao Mesa & Paralda
bunnyroller
Profile Joined August 2014
10 Posts
August 04 2014 07:24 GMT
#539
The map art thread is a unique form of art , always was interested !!
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 04 2014 21:14 GMT
#540
thanks guys

[image loading]

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-08-04 21:38:03
August 04 2014 21:37 GMT
#541
On August 05 2014 06:14 wargirl wrote:
+ Show Spoiler +
thanks guys

[image loading]

[image loading]

looks like Resupply Tanker, and that's a good thing
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
bunnyroller
Profile Joined August 2014
10 Posts
August 05 2014 09:47 GMT
#542
Really good pics one of the unique artistic and love the game as well !!
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 05 2014 14:56 GMT
#543
Something new:

[image loading]

Something weird:

[image loading]
Retired Mapmaker™
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 05 2014 17:22 GMT
#544
thank you guys if you want to see more of the map here is a link....

https://www.facebook.com/wargirl.wargirlhots


Now eTcetRa that is really good pics did. Do you have more pics of the "Something weird" map?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
bunnyroller
Profile Joined August 2014
10 Posts
August 06 2014 11:16 GMT
#545
Thanks for the link , it's just keeps on getting better and better .
bunnyroller
Profile Joined August 2014
10 Posts
August 07 2014 11:21 GMT
#546
Can anyone please send me more links , want to check out !! Thanks .
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 07 2014 16:13 GMT
#547
Do you have any to share also?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 09 2014 18:01 GMT
#548
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-08-09 21:07:22
August 09 2014 21:05 GMT
#549
@Scorp. Looks good, but I can see the overview being pretty hard to figure out already, since the snow makes it seems the paths are much smaller than they really are. Although it should be fine ingame.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 09 2014 21:41 GMT
#550
On August 10 2014 06:05 moskonia wrote:
@Scorp. Looks good, but I can see the overview being pretty hard to figure out already, since the snow makes it seems the paths are much smaller than they really are. Although it should be fine ingame.

It's actually not as bad as you might think at first glance. While the snow, as applied in attached screenshot, may potentially detract from the individual cliff visibility on overviews (not a big deal in this case, as the color scheme of the environment counteracts the loss in clearance), it greatly helps reading attack paths and overall map structure, which I believe is a favorable trade-off considering that it also looks great upfront. I hope to release the map in the near future, so that you can judge for yourself.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
theworldofdustoerba
Profile Joined November 2012
51 Posts
August 11 2014 02:59 GMT
#551
@ecetra, yo ecetra, can we see that weird map of yours, it looks marvelous, i even want ot use that tileset now. please show haha
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 11 2014 11:56 GMT
#552
On August 11 2014 11:59 theworldofdustoerba wrote:
@ecetra, yo ecetra, can we see that weird map of yours, it looks marvelous, i even want ot use that tileset now. please show haha


It is an incredibly weird map. I'll get around to finishing it once I am done decorating my lava map, though~!

Less than a week!
Retired Mapmaker™
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 12 2014 05:25 GMT
#553
@scorp: those are nice snowcliffs, reminds me (but not exactly the same) of BW snow tileset ^^
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 13 2014 06:49 GMT
#554
etc: you're making a mirrored map again aren't you -.-
scorp: reminds me of Frost textures before Blizzard bastardized it T_T
Mapmaker of Frost, Fruitland and Bridgehead
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-08-14 01:32:12
August 13 2014 20:10 GMT
#555
this is just something that i dont really know were im heading but I wanted to share

[image loading]

[image loading]

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 13 2014 21:06 GMT
#556
Never give up, trust your instincts!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 14 2014 03:00 GMT
#557
cool stuff wargirl ^^

now add textures ;D
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
August 14 2014 07:14 GMT
#558
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
August 14 2014 07:25 GMT
#559
this looks cool Coppermantis. Can we see the whole map somewhere already?
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-08-14 10:01:41
August 14 2014 10:01 GMT
#560
I posted early pictures in the WIP thread
+ Show Spoiler +
[image loading]

but this is an earlier version with no aesthetic work and older layout.
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
August 14 2014 10:55 GMT
#561
oh, i must have missed that, thanks for reposting it for me =)
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-08-14 12:44:47
August 14 2014 12:42 GMT
#562
On August 14 2014 16:14 Coppermantis wrote:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]



I really like the look of these, especially the first and second ones. Love the use of the Viewing Decks and Xel'Naga Engines. The organic/artificial look reminds me of something out of Halo. Not surprising considering that Xel'Naga basically = Forerunner.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 14 2014 17:03 GMT
#563
Wow, uncultured people are uncultured, my reference was a miss. I am downtrodden.

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-08-15 16:31:09
August 15 2014 15:58 GMT
#564
thank you guys for all comments NewSunshine and all thank you hope you guys like my work and help me go in the right direction

[image loading]
[image loading]
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 16 2014 08:46 GMT
#565
[image loading]

[image loading]

[image loading]

[image loading]
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-17 20:02:05
August 17 2014 20:01 GMT
#566
I just realized that the last time i posted here was in freaking November! This cannot be! So to compensate i made a huge album compiling a bunch of screenshots from a myriad of different maps of mine.

♦ http://imgur.com/a/H4Mfh (Lots of pictures, no joke)

Also etc that looks fucking incredible! You are using some of the Zerus red dirt textures+braxis alpha rust+some red stone textures right?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-08-18 03:41:56
August 18 2014 03:39 GMT
#567
@Uvantak:

Holy cow, that's some amazing stuff. Transistor, Xel'naga Ashes, and Sueños Pacíficos are my favorites of the bunch. How did you do the bridges in this one?
http://i.imgur.com/FbJAEEL.jpg

More stuff from Cerulean:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 18 2014 06:01 GMT
#568
I was scrolling down the imgur page thinking " will this shit ever end ?". Apparently , nope <3
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 18 2014 13:31 GMT
#569
On August 18 2014 05:01 Uvantak wrote:
Also etc that looks fucking incredible! You are using some of the Zerus red dirt textures+braxis alpha rust+some red stone textures right?

Thanks mate, loving a lot of the aesthetic works in your link. I am using Char Fortress Rock, Char Fortress Lava Flows, and Moros Dirt only.
Retired Mapmaker™
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 19 2014 16:59 GMT
#570
Uvantak love the link, love the art page P. you got more? me encanta a ver si tienes mas?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-19 20:39:40
August 19 2014 20:39 GMT
#571
@Copper: Those are not really bridges, what you see there is a 4th ground level, it is lower than the lowest pathable level and atm i'm working to make the vision behave the same way it does in the other levels (getting vision halfway up a ramp more specifically).

To do it i used the 3x3 Unbuildable Plates, that doodad has persistent pathing just like bridges and since they are nothing but small squares they can be used as bricks to build basically anything, my little brother that's also into mapmaking (more into the custom/arcade size of it) has built huge towers and complex floating terrains with them, they are quite handy. What you must do is to place the doodad, use the height tool and paint the ground with pathing paint for it to work, atm im working in a map that used these doodads but hidden/invisible to make other doodads (force field wall) look like a bridge.

+ Show Spoiler [Example] +

[image loading]

[image loading]


@wargirl: I just released 204 pics and you are asking for MORE? WTF gurl! ^.^!!!

BUT! np np i deliver! Some of these are not as shiny as the other ones, but i'm sure some plp will like them.

http://imgur.com/a/Vs27y
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 20 2014 01:56 GMT
#572
Just two images of a map I'm working on. Shakuras + Man Made + Lava, I think it's turning out pretty cool. Still might tweak the lighting a bit and most likely will add some more foliage but thought I'd show the setting a bit.

[image loading]

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-08-20 16:30:09
August 20 2014 16:29 GMT
#573
Thank you for the link to more, I really enjoy it, is eye candy to me. Can you tell me about youre concept themes they look bad @#$%^!!!! how you change youre textures and bring in those nice looking ones?

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 21 2014 00:53 GMT
#574
These particular ones are quite simple to replicate, i just changed the color of the texture in photoshop and then imported it again to the galaxy editor, Transistor (The last map in the first chunk of pics) uses fully custom textures (the yellow ones), meanwhile Crimson Forest another older map of mine uses recolored textures (red grass+trees), Xel'naga ashes uses custom textures for the xel'naga cliffs and some doodads.

Here's how you can make your own custom ground textures thanks to based god Lefix that stole the tutorial from Mapster D:!

Creating your own custom textures


Anyways here you can download these two textures, if you want to learn more ask away in lefix's custom textures thread that i linked, it's always fun to talk about custom textures and such :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
August 21 2014 02:22 GMT
#575
ohh wouuu thanks
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-08-21 04:50:25
August 21 2014 04:27 GMT
#576
[image loading]
Thanks very much Uvantak, it worked like a charm. Rest of everything is unfinished, but this is what I've done with it so far. Looking to expand to more creative uses if possible.

More from that map, and some other stuff that I don't think I've posted here before:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 11 2014 20:40 GMT
#577
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 11 2014 20:54 GMT
#578
On September 12 2014 05:40 ScorpSCII wrote:
+ Show Spoiler +
[image loading]

I wanna see the whole map, looks interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
theworldofdustoerba
Profile Joined November 2012
51 Posts
September 12 2014 06:08 GMT
#579
show us the map overview im curious
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 12 2014 06:41 GMT
#580
On September 12 2014 05:54 NewSunshine wrote:
Show nested quote +
On September 12 2014 05:40 ScorpSCII wrote:
+ Show Spoiler +
[image loading]

I wanna see the whole map, looks interesting.

On September 12 2014 15:08 theworldofdustoerba wrote:
show us the map overview im curious

I just published the map; you can find it here
Mapmaker | Author of Atlas, Rao Mesa & Paralda
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 10 2014 19:53 GMT
#581
[image loading]

[image loading]

Not my best work actually , will probably change lighting

Also some pics about a never published map

[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
October 10 2014 20:25 GMT
#582
I was planning on doing a protoss + desert in space tileset, same with a protoss + snow one, but just haven't gotten around to it yet. Love it!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 10 2014 21:59 GMT
#583
On October 11 2014 04:53 IeZaeL wrote:
Also some pics about a never published map

[image loading]

[image loading]

[image loading]

wtf at the skybox
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 10 2014 22:07 GMT
#584
On October 11 2014 06:59 Superouman wrote:
Show nested quote +
On October 11 2014 04:53 IeZaeL wrote:
Also some pics about a never published map

[image loading]

[image loading]

[image loading]

wtf at the skybox


That's just Aiur Skybox. It wasn't supposed to be used for maps, I think it was for cinematic or something.
Mapmaker of Frost, Fruitland and Bridgehead
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 11 2014 11:56 GMT
#585
Actually its just an editor issue , if you view the map in-game everything is fine.
Author of Coda and Eastwatch.
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2014-10-13 09:33:57
October 13 2014 09:33 GMT
#586
I'm not a fan of the contrast between the sand and the pristine Protoss texture.

I really like how the sane blends with the hexes but it looks strange with non a level higher. Is there a Protoss housekeeper going around sweeping it with a broom? I think it would look more natural if you had a little bit of sand brushed into the Protoss texture in some places so that it looked more "real".
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 13 2014 11:27 GMT
#587
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 13 2014 12:54 GMT
#588
Im doing a agria / terran map right now
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 14 2014 16:38 GMT
#589
On October 13 2014 20:27 pure.Wasted wrote:
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.

Because you ask for it doesn't mean it's just gonna happen. It's hard enough to get any map into WCS or the like.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
October 14 2014 17:17 GMT
#590
On October 13 2014 20:27 pure.Wasted wrote:
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.

Currently 4 maps on the ladder are Terran themed: Foxtrot, King Sejong, Merry, and Nimbus.
ChopTheHassan
Profile Joined June 2014
35 Posts
October 14 2014 21:58 GMT
#591
On October 15 2014 02:17 moskonia wrote:
Show nested quote +
On October 13 2014 20:27 pure.Wasted wrote:
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.

Currently 4 maps on the ladder are Terran themed: Foxtrot, King Sejong, Merry, and Nimbus.

Terran also have the most texture sets available I'm pretty sure. Although, lore wise this makes sense since most of the combat in sc2 takes place in Terran territory.
HassanChop/
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 15 2014 02:08 GMT
#592
On October 13 2014 21:54 IeZaeL wrote:
Im doing a agria / terran map right now


Awesome! I love Emerald Plaza, so I can't wait to see this too.

On October 15 2014 01:38 NewSunshine wrote:
Show nested quote +
On October 13 2014 20:27 pure.Wasted wrote:
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.

Because you ask for it doesn't mean it's just gonna happen. It's hard enough to get any map into WCS or the like.


I'm just speaking for myself. Maybe someone who wasn't sure what tileset to tackle next will be inspired by my request. Or maybe not, it's a free country.

On October 15 2014 02:17 moskonia wrote:
Show nested quote +
On October 13 2014 20:27 pure.Wasted wrote:
*cough* wouldn't mind seeing more Terran-themed maps *cough*

Still waiting on that Agria-tileset map awesome enough to make it to WCS. Probably gonna be waiting for a while.

Currently 4 maps on the ladder are Terran themed: Foxtrot, King Sejong, Merry, and Nimbus.


Wow. Oddly, I don't think of those tilesets as Terran themed. Obviously you're right and they are, so let me amend my earlier statement to say I'd specifically love to see some cool Korhal or Agria tileset maps on the ladder!

I don't know why that is, maybe I'm just a sucker for that iconic idea of Zerg invading peaceful Terran lands.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Big J
Profile Joined March 2011
Austria16289 Posts
October 15 2014 09:17 GMT
#593
Obviously you're right and they are, so let me amend my earlier statement to say I'd specifically love to see some cool Korhal or Agria tileset maps on the ladder!

I don't know why that is, maybe I'm just a sucker for that iconic idea of Zerg invading peaceful Terran lands.


Like a city?
[image loading]

[image loading]

[image loading]

[image loading]
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 15 2014 18:33 GMT
#594
On October 15 2014 18:17 Big J wrote:
Show nested quote +
Obviously you're right and they are, so let me amend my earlier statement to say I'd specifically love to see some cool Korhal or Agria tileset maps on the ladder!

I don't know why that is, maybe I'm just a sucker for that iconic idea of Zerg invading peaceful Terran lands.


Like a city?
[image loading]

[image loading]

[image loading]

[image loading]


Well played!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2014 14:43 GMT
#595
Are these ramps any good? Or too complicated?

[image loading]

[image loading]
moskonia
Profile Joined January 2011
Israel1448 Posts
October 20 2014 14:59 GMT
#596
Holy crap that looks good. It's not super clear that those are ramps, but it looks good enough to justify a few people being confused while playing it for the 1st time imo.
A3th3r
Profile Blog Joined September 2014
United States319 Posts
October 20 2014 21:30 GMT
#597
leZael you need to accept that I'm excited about your 'fortune 500' work on these maps.. very nice. Best recognize talent! I'm a junior but even i can intervene & see the upside to what you're doing.
stale trite schlub
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 21 2014 04:29 GMT
#598
On October 20 2014 23:43 Big J wrote:
Are these ramps any good? Or too complicated?

[image loading]

[image loading]


Dude, I totally misunderstood your earlier post. (Don't ask.) That looks fantastic!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 23 2014 16:39 GMT
#599
Really cool city work Big J.

I've always wanted to do a city myself...
Retired Mapmaker™
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
October 23 2014 17:00 GMT
#600
On October 20 2014 23:43 Big J wrote:
Are these ramps any good? Or too complicated?


What do they look like on lowest settings?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 23 2014 17:12 GMT
#601
time for contributions
[image loading]
[image loading]
"Not you."
Coppermantis
Profile Joined June 2012
United States845 Posts
October 23 2014 19:28 GMT
#602
I really like how you did that waterfall in #2. Looks great.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-23 19:35:37
October 23 2014 19:33 GMT
#603
Pretty cool, in particular the waterfall. Would be extracool if the Terrain on the lowground was walkable or there was a gold expansion in the water under the waterfall. Could also profit from a rainbow.

Also the pipes on the first one, really beautiful details. Reminds me that I haven't put any forms of pipes on Scorpion

On October 24 2014 02:00 Yonnua wrote:
Show nested quote +
On October 20 2014 23:43 Big J wrote:
Are these ramps any good? Or too complicated?


What do they look like on lowest settings?

[image loading]
Not that bad in my opinion.
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
Last Edited: 2014-10-23 19:55:30
October 23 2014 19:55 GMT
#604
On October 24 2014 02:12 Meavis wrote:
[image loading]

I'm in love with this waterfall <3
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 25 2014 09:32 GMT
#605
Yeah that waterfall looks really nice. Which map is that from?
Retired Mapmaker™
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 25 2014 09:36 GMT
#606
http://www.teamliquid.net/forum/sc2-maps/461806-2-chelicerae
"Not you."
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 25 2014 19:09 GMT
#607
Really cool stuff from Uvantak and eTcetRa. Uvantak, my hat's off to you for how far you're pushing new things into editing!

wargirl, your doodad work is really sick as well. The only nit-pick I have with it is that its a little too clean. Perhaps try something post-apocalyptic, like this image by Meltage.

Looks good everyone! Keep it up.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 25 2014 19:44 GMT
#608
Uh iGrok is back ! YUPPIE!
Author of Coda and Eastwatch.
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 10 2014 23:13 GMT
#609
[image loading]

Inspired by the recent Blizzcon LotV campaign panel, I felt the need to try recreate the Slayn map theme, specifically the crashed temple part. Example
This was mashed together within 15-20 mins time.

Gimme access to LotV asserts. T_T
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SwedenTheKid
Profile Joined July 2014
567 Posts
November 11 2014 00:49 GMT
#610
On November 11 2014 08:13 Ferisii wrote:
+ Show Spoiler +
[image loading]


Inspired by the recent Blizzcon LotV campaign panel, I felt the need to try recreate the Slayn map theme, specifically the crashed temple part. Example
This was mashed together within 15-20 mins time.

Gimme access to LotV asserts. T_T

How did you do the edges? Did you just use regular cliff doodads that adapt to the terrain texture or did you give the doodads custom textures?
Casual Mapmaker
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-11-11 13:15:05
November 11 2014 13:13 GMT
#611
The edges are made of a doodad called Ground Cracks (hots).
I made them in different sizes and also changed their pitches slightly, so they would match the terrain better.
You, or anyone else for that matter, can take a closer look on the map here. (Map download)

Planning on making a better looking version of it, but since my pc suddenly forgot my account profile today, it'll have to wait. Silly computer technical difficulties. ;p
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-11-20 19:57:57
November 20 2014 19:56 GMT
#612
This is Frozen Queen I been working on this one and still a work on progress, I wanted to share this winter map.

[image loading]
[image loading]
[image loading]

[image loading]
[image loading]
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
November 20 2014 22:41 GMT
#613
Looks cool, I assume based on the textures in Crimson Forest?
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-11-21 00:31:34
November 21 2014 00:29 GMT
#614
Frozen Queen map

Kaldir Rock
Kaldir Ice Cracked
Korhal Platform Panels Medium
Korhal Platform Panels Small Light
Redstone Rock
Kaldir Snow Powdered
Tarsonis Grass
Kaldir Snow Icy

Kaldir Organic cliff 1
Braxis Alpha Manmade cliff
Kaldir Organic cliff 0

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
November 22 2014 03:11 GMT
#615
Not very good and on a map I will prob never finish, but hey why not
[image loading]
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
November 22 2014 03:39 GMT
#616
That looks good SwedenTheKid, show more pics.plz.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-11-22 07:50:30
November 22 2014 07:49 GMT
#617
[image loading]
[image loading]
Some texture and doodad work I'm particularly proud of. I think it's more my texture selection than anything. They all blend incredibly well to make really natural looking grass and paths.

From a map that is pretty bad, but I love the concept so much I'm probably going to post it in a few days.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 23 2014 01:03 GMT
#618
Great texture blending, although that Xel'Naga Shield Generator seems to take up a lot of game space. But not really the point of this thread... Anyways love it!
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
November 23 2014 01:05 GMT
#619
On November 22 2014 12:39 wargirl wrote:
That looks good SwedenTheKid, show more pics.plz.

Hope to soon. Have no idea what texture theme to do for my WIP... any favorites?
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
November 23 2014 05:12 GMT
#620
My WIP. Not close to being done. Still working on the snow. Which Lighting is best? Leaning toward the default (first)
[image loading]
Meinhoff
[image loading]
Ice World
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
November 23 2014 19:09 GMT
#621
A shot from my Map Jam Contest Entry. Being made in a few hours, the textures are kinda shitty, but I love the shakuras cliffs in space maps c:
[image loading]
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
November 24 2014 03:00 GMT
#622
SwedenTheKid I think i like the top one. But try playing with the light and the fog. There is always something new and different if you get right light in a map.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
November 24 2014 03:32 GMT
#623
On November 24 2014 12:00 wargirl wrote:
SwedenTheKid I think i like the top one. But try playing with the light and the fog. There is always something new and different if you get right light in a map.

I've decided to scrap that theme for now. May use it later. having more luck with this style. Zerus lighting is pretty cool. Thanks for the feedback though.
+ Show Spoiler +
[image loading]
Casual Mapmaker
Crainy
Profile Joined December 2010
Germany83 Posts
Last Edited: 2014-11-24 14:57:47
November 24 2014 14:56 GMT
#624
[image loading]

What do you think?
"YES"
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
November 24 2014 15:15 GMT
#625
On November 24 2014 23:56 Crainy wrote:
+ Show Spoiler +
&#91;image loading&#93;


What do you think?

whoa, this is in the SC2 map editor? It looks amazing :o
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 24 2014 15:39 GMT
#626
On November 25 2014 00:15 FO-nTTaX wrote:
Show nested quote +
On November 24 2014 23:56 Crainy wrote:
+ Show Spoiler +
[image loading]


What do you think?

whoa, this is in the SC2 map editor? It looks amazing :o


Looks like it. I'd recognize those doodads anywhere. Custom godzilla model?

If the fire and ash are done in the editor as well that's truly impressive. Cool stuff.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
Crainy
Profile Joined December 2010
Germany83 Posts
Last Edited: 2014-11-24 16:29:34
November 24 2014 16:26 GMT
#627
On November 25 2014 00:39 Homonuncnunc wrote:
Show nested quote +
On November 25 2014 00:15 FO-nTTaX wrote:
On November 24 2014 23:56 Crainy wrote:
+ Show Spoiler +
[image loading]


What do you think?

whoa, this is in the SC2 map editor? It looks amazing :o


Looks like it. I'd recognize those doodads anywhere. Custom godzilla model?

If the fire and ash are done in the editor as well that's truly impressive. Cool stuff.


Its 100% done in engine. Im glad you like it. Its actually a screenshot from a short cinematic art piece that I did in SC2 and can be found on the arcade:

http://www.teamliquid.net/forum/sc2-maps/461889-godzilla-a-short-cinematic-art-piece
"YES"
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
November 24 2014 18:24 GMT
#628
Wouuuuuuuu, wouuuuuuuuuuu!
Crainy you hit on one of my all time favorites and really?!
That looks good P.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
November 25 2014 02:43 GMT
#629
At first I thought it was a joke and that you'd just grabbed a still from the new Godzilla movie. But wow, that's incredible.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 25 2014 03:21 GMT
#630
[image loading]
Not my best work but fro my WIP
Casual Mapmaker
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 26 2014 03:44 GMT
#631
Actually, I really like that one. It's very barren and not very detailed but it has a nice aesthetic feel to it... I don't know, I can't explain why I like it.

The cliffs are a bit monotonous, maybe stick a rock here or there to break it up a little.

How does the gas station work out in game play? Does it block off much of the space available?
SwedenTheKid
Profile Joined July 2014
567 Posts
November 26 2014 05:57 GMT
#632
Its hugging the edge of the map, so It wont really interfere with unit movement. Hard to tell with the camera angle. May move it back a bit, idk
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
November 26 2014 06:04 GMT
#633
Orange fog goes well this desert textures i guess. Will hopefully be adding a few more pretty pics soon. I'm sure I can do better than the pic above.
Casual Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-11-26 08:17:32
November 26 2014 08:11 GMT
#634
[image loading]

[image loading]
A work in progress Agria-themed map.
moskonia
Profile Joined January 2011
Israel1448 Posts
November 26 2014 13:52 GMT
#635
Damn that looks rly cool, pretty real.
Coppermantis
Profile Joined June 2012
United States845 Posts
November 29 2014 00:11 GMT
#636
[image loading]

[image loading]

[image loading]

Fortified city entrance
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-29 11:12:47
November 29 2014 02:13 GMT
#637
[image loading]

[image loading]
Some aesthetics I've been toying around with.

wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-11-29 14:01:44
November 29 2014 14:01 GMT
#638
Guys all look so eye candy SwedenTheKid i am a fan of yours P.
Coppermantis really amazing stuff what you can do with all that.
Austria cant wait to see the finish project will look like.

Can I invite you guys to also post here the theme for this week is....

Mar Sara tileset one last time to create some of the most amazing rocky deserts out there.

This is Weekly Training Exercise #184: Wastelands

I think your screenshots will look perfect. Please post there. you guys do great job.


http://www.sc2mapster.com/forums/development/terrain/72428-weekly-terraining-exercise-184-wastelands/
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
November 30 2014 00:35 GMT
#639
Will hopefully be able to take part soon enough. don't currently have an account but probably should get one anyways.
Here are some pics from a finished (but not published) map
[image loading]
[image loading]

Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 01 2014 02:39 GMT
#640
[image loading]
[image loading]
Casual Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
December 01 2014 06:44 GMT
#641
Looks good. Maybe some more doodads on the bottom pic, but the texturework is good.
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 13:14 GMT
#642
[image loading]

Does that mixture of Textures work?
Homonuncnunc
Profile Joined May 2014
United States41 Posts
December 01 2014 15:56 GMT
#643
I quite like it. Very sci-fi. Like some resort planet or something.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 01 2014 21:54 GMT
#644
That looks really cool Big J. Makes me think BioShock, or even Roller Coaster Tycoon for some reason, which is a good thing.
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-12-02 19:21:13
December 02 2014 19:20 GMT
#645
Big J can you upload some images of what is happening on the lower cliff levels looks good but i cant tell whats happening in lower the depths. Very interesting in deed.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Big J
Profile Joined March 2011
Austria16289 Posts
December 03 2014 00:43 GMT
#646
On December 03 2014 04:20 wargirl wrote:
Big J can you upload some images of what is happening on the lower cliff levels looks good but i cant tell whats happening in lower the depths. Very interesting in deed.



Well, anything but the main base is only a concept so far in terms of aesthethics, but the rough direction is visual in the images below.
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
moskonia
Profile Joined January 2011
Israel1448 Posts
December 03 2014 11:26 GMT
#647
I don't like the contrast between the sand and the grey tiles. Sand moves around with wind, so it doesn't seem realistic that entire tiles are visible. Imo it would look better if some were partially covered at least.
hero_lief
Profile Joined December 2010
United States53 Posts
December 03 2014 12:14 GMT
#648
On December 03 2014 20:26 moskonia wrote:
I don't like the contrast between the sand and the grey tiles. Sand moves around with wind, so it doesn't seem realistic that entire tiles are visible. Imo it would look better if some were partially covered at least.

Texture blending comes with time.
hero_lief
Profile Joined December 2010
United States53 Posts
December 04 2014 01:37 GMT
#649
Alrighty, my first fancy showing of my map to TL outside of the melee WIP thread.

http://imgur.com/a/hAx8Y

It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that.

Thoughts, TL?
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
December 04 2014 09:57 GMT
#650
On December 04 2014 10:37 hero_lief wrote:
Alrighty, my first fancy showing of my map to TL outside of the melee WIP thread.

http://imgur.com/a/hAx8Y

It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that.

Thoughts, TL?

I ike it, it looks great! :o
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
SwedenTheKid
Profile Joined July 2014
567 Posts
December 09 2014 04:03 GMT
#651
[image loading]
[image loading]
A few pics from my WIP, Oswald District. Not much art, but kinda weird lighting.
Casual Mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 09 2014 06:52 GMT
#652
moo hoo ha ha

[image loading]

[image loading]
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
December 10 2014 04:36 GMT
#653
[image loading][image loading][image loading]
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 10 2014 06:26 GMT
#654
The 1st 2 pics look really good, the purple-green relation is rly pretty. The 3rd pic on the other hand looks pretty unnatural, the Terran plates look odd compared to the Protoss ones, when relative to the natural ground. Still decent, but not as good
SwedenTheKid
Profile Joined July 2014
567 Posts
December 10 2014 06:35 GMT
#655
Rly? I personally like the metal/environment contrast the best. Well, maybe I can experiment some more. Could just make it all hexiles. But I probably will keep it. Glad you like the sand/grass mix though.
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 10 2014 07:01 GMT
#656
Well art is a pretty subjective things. Different things look good to different people.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
December 10 2014 22:27 GMT
#657
On December 10 2014 15:35 SwedenTheKid wrote:
Rly? I personally like the metal/environment contrast the best. Well, maybe I can experiment some more. Could just make it all hexiles. But I probably will keep it. Glad you like the sand/grass mix though.


Blend/doodad everything and make them dusty and weathered and I think it will turn out fine.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 10 2014 23:36 GMT
#658
I would go with the hexes.

Regardless, it's very unique and beautiful.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 11 2014 02:52 GMT
#659
[image loading]
I'm pretty happy with the way the tiles turned out. Used 2 different shades to blend it. I think the map only needs more rock doodads now.
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 11 2014 08:31 GMT
#660
Looks better now, nice work!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 11 2014 16:05 GMT
#661
I'm surprised no one has spoken about this but TheKid you must remove the green omni light doodads from the geysers, those are reserved to rich vespene geysers only.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
December 11 2014 16:30 GMT
#662
On December 12 2014 01:05 Uvantak wrote:
I'm surprised no one has spoken about this but TheKid you must remove the green omni light doodads from the geysers, those are reserved to rich vespene geysers only.

Why restrict something beautiful to a mechanic that is not being used?
SwedenTheKid
Profile Joined July 2014
567 Posts
December 11 2014 17:28 GMT
#663
Poll: Should I keep green omni lights on all the geysers?

Yes (14)
 
56%

No (11)
 
44%

25 total votes

Your vote: Should I keep green omni lights on all the geysers?

(Vote): Yes
(Vote): No

Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 11 2014 17:37 GMT
#664
On December 12 2014 01:30 Big J wrote:
Show nested quote +
On December 12 2014 01:05 Uvantak wrote:
I'm surprised no one has spoken about this but TheKid you must remove the green omni light doodads from the geysers, those are reserved to rich vespene geysers only.

Why restrict something beautiful to a mechanic that is not being used?

Because said mechanic IS used in maps, and when is used it is made clear by the green omni light.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-11 19:08:29
December 11 2014 18:47 GMT
#665
On December 12 2014 02:37 Uvantak wrote:
Show nested quote +
On December 12 2014 01:30 Big J wrote:
On December 12 2014 01:05 Uvantak wrote:
I'm surprised no one has spoken about this but TheKid you must remove the green omni light doodads from the geysers, those are reserved to rich vespene geysers only.

Why restrict something beautiful to a mechanic that is not being used?

Because said mechanic IS used in maps, and when is used it is made clear by the green omni light.

Any map besides Atlantis Spaceship that got played and had a high-yield geyser on it? And that was before WCS unified the map-pools. I think this "rule" is a bit artificial at this point.

Edit: Voted yes, but I rather mean to say: do whatever you want with it. People adapted to air blockers in like 2weeks, they'll understand that a normal main base has normal gas geysers. Also so many people play with their settings so low, that they won't even notice the difference between lights and no lights.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 11 2014 19:01 GMT
#666
SwedenTheKid I like it. keep it! Beauty is in the eye of the beholder. I have never seen green omni light doodads from the geyser reserved to rich vespene. Were is the rules and regulations about that? You got my Vote for yes to keep.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 11 2014 19:31 GMT
#667
Regulations and rules? This is not about regulations and rules, is about clarity and consistency across maps, he could go full JJ Abrams on his map and add green lens flares to his geysers, would it look good/bad? That's irrelevant, the issue is consistency across maps, the bottom line is to get you want your map to be easily understandable to the players/viewers, you won't achieve this by messing around with the consistency we have agreed upon over years of mapmaking here on TL.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 12 2014 06:58 GMT
#668
Posted the map thread. The lights are in the pics but I will probably remove for publishing version. Thanks everyone for the input. More art and better art to come.
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 23:11 GMT
#669
From my map jam entry, Scorched Citadel. Made in a few hours so not very detailed, but i do like the contrasting textures and lighting. [image loading]
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-12-18 19:35:25
December 18 2014 19:34 GMT
#670
This is something I did at on my vacation. I need a vacation from my vacation.
More art and better art to come. So say we all!

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
December 18 2014 21:19 GMT
#671
It looks great wargirl. I guess it's not usable as a melee map, but it is some fine work =)
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
SwedenTheKid
Profile Joined July 2014
567 Posts
December 18 2014 21:48 GMT
#672
Amazing work. Snow drifts are pretty cool.
Casual Mapmaker
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 19 2014 02:38 GMT
#673
Wargirl, that is fantastic. And I think that'd totally work in a melee map (on high powered computers lol)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 19 2014 07:47 GMT
#674
Omg that's really really pretty
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 19 2014 17:01 GMT
#675
Thank you guys appreciate the comments although I may say that im horrible a melee layouts but i can definetly make them look good. I always wanted to make a great melee map but always fail on the way. So i just shoot for arcade maps.

More art and better art to come.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
December 19 2014 17:31 GMT
#676
That's absolutely inspiring, Wargirl, totally want to try an environment like that now.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 20 2014 21:13 GMT
#677
Thank you Coppermantis and all you guys are great at commenting on my maps! Let me know if you guys want the map, I will send it just give text.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
December 20 2014 23:52 GMT
#678
wargirl what map lighting are you using for the vacation map pics? I always have trouble finding good lighting and i think what you are using looks really nice
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 21 2014 15:07 GMT
#679
Map light can be a little tricky sometimes the textures and adding another texture from another set can mess it up a bit.

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
LittleMaster
Profile Joined December 2014
Mexico11 Posts
December 22 2014 14:26 GMT
#680
Wargirl maybe you start giving a class on Light alone this is something that can very well make or break a map.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 22 2014 22:38 GMT
#681
lol Funny LittleMaster, anyways page me I will help you with you light problem.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 28 2014 12:45 GMT
#682
From an upcoming 4p map. Not completely satisfied , but its getting a shape!

[image loading]
Author of Coda and Eastwatch.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 28 2014 16:07 GMT
#683
Really this I cant wait to see the rest of this map because if this is the start i will be awesome!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 29 2014 04:43 GMT
#684
Wiggly bridges! Rejoice! Looks nice, lezaeL
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
January 03 2015 10:01 GMT
#685
It occurs to me that one of mine must have been subconsciously inspired by IeZael's picture, since I swear I wasn't thinking of it when I made it.

+ Show Spoiler [Jungle Factory] +
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+ Show Spoiler [More Urban Ruins] +
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For the Emperor

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wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 03 2015 17:16 GMT
#686
Very very nice in deep mate!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Crainy
Profile Joined December 2010
Germany83 Posts
January 11 2015 18:06 GMT
#687
An older work of mine, but I thought you guys might like it nonetheless.

Click for larger version:

[image loading]
"YES"
moskonia
Profile Joined January 2011
Israel1448 Posts
January 11 2015 19:43 GMT
#688
Did you make those doodads yourself?
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 11 2015 20:11 GMT
#689
Fairly certain that the statue models are from WoW (Cataclysm, Uldum)
Besides that, looks neat.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Crainy
Profile Joined December 2010
Germany83 Posts
Last Edited: 2015-01-11 21:42:39
January 11 2015 21:42 GMT
#690
On January 12 2015 04:43 moskonia wrote:
Did you make those doodads yourself?


The egyptian statues are WoW models, on which I altered the textures. Everything else is plain SC2.
"YES"
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 12 2015 04:51 GMT
#691
Fun with space doodads.

[image loading]

Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
January 12 2015 04:55 GMT
#692
Looks good. I always enjoy the use of interestingly-colored fog. Texturing is relatively "plain," but nice.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 12 2015 05:54 GMT
#693
A few more of the same.

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Retired Mapmaker™
LittleMaster
Profile Joined December 2014
Mexico11 Posts
January 12 2015 14:03 GMT
#694
eTcetRa ,
Crainy
Very nice love the pitch and roll on those doodads!
RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-01-15 09:56:42
January 15 2015 09:36 GMT
#695
Sorry I don't know How to make it all the Perfect size for TL board.

It's from a single-player campaign that I finished in 2012. (Prior to HotS releasing the New road tiles)
http://www.sc2mapster.com/maps/endgame/

+ Show Spoiler +

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+ Show Spoiler +

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Also some screenshots for a New campaign (work in progress):

+ Show Spoiler +

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I'm still fairly noob at this, but this thread has given me a lot of inspiration!
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 15 2015 12:47 GMT
#696
Love the ice-world shots there.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 15 2015 17:22 GMT
#697
Those are some pretty good campaign shots, they look just as good as Blizzard's campaign at a glance.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LittleMaster
Profile Joined December 2014
Mexico11 Posts
January 16 2015 13:36 GMT
#698
RedRevolution looking good
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 16 2015 17:59 GMT
#699
RedRevolution
I have play your maps before kick assssssssssssss mate! Big fan of your maps. Definitely looking forward to your next project. Loving the eye candy I aways said.


More art and better art to come.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
MeesturViet
Profile Joined November 2014
21 Posts
January 16 2015 20:17 GMT
#700
SO BEAUTIFUL!
RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-01-17 03:15:14
January 17 2015 03:00 GMT
#701
Thanks all, I'm still learning

And I am going steal people's ideas from this thread...

Lots of epic terrain here

EDIT: By the way, does anyone have any tips for terraining on Shakuras tileset?

I find it harder to work with...
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 17 2015 16:19 GMT
#702
Best Work I seen for Shakuras is by KTV suenos pacificos and KTV Star Sapphire that those maps are pure art you can download them on Bnet open source.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
RedRevolution
Profile Joined August 2011
Australia19 Posts
January 18 2015 05:34 GMT
#703
On January 18 2015 01:19 wargirl wrote:
Best Work I seen for Shakuras is by KTV suenos pacificos and KTV Star Sapphire that those maps are pure art you can download them on Bnet open source.


Thanks! I'll check it out.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-01-18 19:52:07
January 18 2015 19:51 GMT
#704
This is Airstrike ....

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 18 2015 20:26 GMT
#705
More like "this is incredible"
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Homonuncnunc
Profile Joined May 2014
United States41 Posts
January 19 2015 02:56 GMT
#706
Looks like the shots of Protoss skylines you see in the Brood War Protoss win/lose/mission briefing screens. Amazing how well those skyscrapers work with those colors. I always thought they didn't fit the aesthetic of most Terran architecture in the StarCraft universe.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 19 2015 18:03 GMT
#707
Thank you guys here a link to the video if you want to see this map in action. A little on the low quality.


Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 23 2015 21:01 GMT
#708
some other wip from tlmc submission 2. looks much better zoomed in btw

[image loading]
Author of Coda and Eastwatch.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-24 00:15:11
January 24 2015 00:14 GMT
#709
Nightclub entrance I'm working on.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 24 2015 00:27 GMT
#710
That looks great, but where do the people enter from? Are there gonna be landing pads or stairs to that level or something?
Homonuncnunc
Profile Joined May 2014
United States41 Posts
January 24 2015 01:40 GMT
#711
Thanks. Yeah... I was playing with landing pad placement on the jutting out bit that has benches on it now. I was also going to sit some airships along the "curb" or something. Or maybe include it as a stop for a monorail track.


City tilesets are so difficult, but I love the look when it's pulled off well. I love the mass ads and lights look.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
moskonia
Profile Joined January 2011
Israel1448 Posts
January 24 2015 10:10 GMT
#712
Yeah a landing pad would be pretty dope imo, although stairs can be fine. Even without none it still looks good, it doesn't have to make sense.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 24 2015 20:46 GMT
#713
A stop along a monorail track would be awesome. There's so much you can do with city themes, so many options.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-24 22:26:56
January 24 2015 22:08 GMT
#714
On January 24 2015 19:10 moskonia wrote:
Even without none it still looks good, it doesn't have to make sense.


Frost has a Christmas tree, that's my measuring stick for sense-making. Actually, that's really not that weird. Perhaps flying sharks are the true measuring stick.

On January 25 2015 05:46 Coppermantis wrote:
There's so much you can do with city themes, so many options.


Maybe that's why I'm finding it so difficult. 'Limits are freeing' and all that. It's hard to decide on what looks good when you can do so much. I've never looked at so many skylines in my life. I'm finding Hong Kong, Shanghai, Seoul and Osaka particularly beautiful.

Oh and there's this ridiculously amazing piece of game design from Halo: Reach that served as a big inspiration.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-25 02:04:36
January 25 2015 02:04 GMT
#715
The final product, I think. Added the monorail and landing pads.

[image loading]

It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
January 25 2015 02:23 GMT
#716
this looks great =)
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Coppermantis
Profile Joined June 2012
United States845 Posts
January 25 2015 02:36 GMT
#717
That's incredible. Can't wait to see the whole thing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 25 2015 07:54 GMT
#718
That is ridiculously good.
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
January 28 2015 02:35 GMT
#719
+ Show Spoiler +
[image loading]


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WIP map partially inspired by Istanbul skyline. SC2 doesn't have a good set of doodads to recreate classical Byzantine architecture, so I made do with a futuristic version.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2015-01-30 20:11:37
January 30 2015 20:09 GMT
#720
[image loading]

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Some screenshots from a map I'm working on. I haven't done this well on aesthetics in a long time!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 30 2015 20:33 GMT
#721
Pretty sexy. It's a nice change from the protoss decals we see on most maps.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RedRevolution
Profile Joined August 2011
Australia19 Posts
February 07 2015 08:50 GMT
#722
A few works in progress:

+ Show Spoiler +
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ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 07 2015 11:27 GMT
#723
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Mapmaker | Author of Atlas, Rao Mesa & Paralda
moskonia
Profile Joined January 2011
Israel1448 Posts
February 07 2015 12:02 GMT
#724
I love the art style of the first map Scorp. Looks really cool.
And G
Profile Joined May 2012
Germany491 Posts
February 07 2015 12:24 GMT
#725
This was originally going to be a ice/snow themed map, but fuck shoveling that shit so now it's a desert. Also, fog is the new water.

[image loading]

I don't think it can get any more minimalistic than that...
not a community mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 09 2015 18:27 GMT
#726
[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 11 2015 05:24 GMT
#727
Some pics from my TLMC submissions, that aren't good enough to get threads:

+ Show Spoiler [Brimstone] +
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+ Show Spoiler [Moon Flux] +
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"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RedRevolution
Profile Joined August 2011
Australia19 Posts
February 12 2015 07:43 GMT
#728
From a new map that I finished today (continuation of my previous post) for those who like Urban eye-candy.

I tried to give it a "Tron Legacy" feel (light blue vs. orange theme) as well as an "Earth" feel:

+ Show Spoiler +

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SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 12 2015 09:06 GMT
#729
[image loading]

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More:
+ Show Spoiler +

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They're coming to get you, Barbara.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 12 2015 11:28 GMT
#730
SeinGalton that looks amazing! A bit blinding perhaps, but still looks great. The only thing that might need change is the block islands' textures, the sand being evenly distributed over all the rock doesn't look that natural, although it's not a huge deal.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
February 12 2015 18:04 GMT
#731
I think you should play a little more with the lights. Its true is blinding over all looks good.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 12 2015 23:53 GMT
#732
On February 12 2015 16:43 RedRevolution wrote:
From a new map that I finished today (continuation of my previous post) for those who like Urban eye-candy.

I tried to give it a "Tron Legacy" feel (light blue vs. orange theme) as well as an "Earth" feel:

+ Show Spoiler +

[image loading]
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Keep doing that to me, I love it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 13 2015 01:26 GMT
#733
Just some stuffs from my first legit map.

+ Show Spoiler +
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NinjaDuckBob ~ Fear the fuzzy!
LittleMaster
Profile Joined December 2014
Mexico11 Posts
February 13 2015 13:21 GMT
#734
Love the happy face P.
RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-02-13 23:57:02
February 13 2015 23:56 GMT
#735
On February 13 2015 08:53 NewSunshine wrote:
Show nested quote +
On February 12 2015 16:43 RedRevolution wrote:
From a new map that I finished today (continuation of my previous post) for those who like Urban eye-candy.

I tried to give it a "Tron Legacy" feel (light blue vs. orange theme) as well as an "Earth" feel:

+ Show Spoiler +

[image loading]
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Keep doing that to me, I love it.


<3

On February 07 2015 20:27 ScorpSCII wrote:
+ Show Spoiler +
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Love the first map, really cool!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 15 2015 01:43 GMT
#736
[image loading]

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Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 15 2015 10:00 GMT
#737
Well done Sidian, looks really neat.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-02-15 18:36:43
February 15 2015 16:35 GMT
#738
Just wanted to share

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 15 2015 21:26 GMT
#739
Pretty sick stuff Wargirl.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RedRevolution
Profile Joined August 2011
Australia19 Posts
February 16 2015 07:58 GMT
#740
Loving the urban stuff Sidian & Wargirl!

I hope you don't mind if I pinch your ideas for future maps ...
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-02-16 09:51:51
February 16 2015 09:51 GMT
#741
[image loading]

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More stuff. Map's almost done.
RedRevolution
Profile Joined August 2011
Australia19 Posts
February 16 2015 10:11 GMT
#742
Some very clever usage of the Mengsk building thingos...
LittleMaster
Profile Joined December 2014
Mexico11 Posts
February 16 2015 13:16 GMT
#743
SidianTheBard
Wargirl
Coppermantis

Freaking awesome art!
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-02-17 20:57:57
February 17 2015 19:36 GMT
#744
RedRevolution and NewSunshine thanks guys. Here the Void arena from SC2Mapsters Heroes still a work in progress. Nobody has seen the Void and yet we still wonder what it is or what it looks like. This is my vision of it.

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
February 28 2015 02:47 GMT
#745
[image loading]

Some stuff. Also, that's super cool, wargirl. Can't quite put my finger on what it reminds me of, but it looks good.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
February 28 2015 04:42 GMT
#746
Thank you coppermantis, I had to really take a look at your terrain in detail theirs so much in that little space it requires a zoom very well put together. Whats the plan for this map?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-02-28 05:24:55
February 28 2015 05:19 GMT
#747
Aesthetically? It's supposed to be a kind of war-torn residential/factory area. Inspired by a number of abandoned buildings and real-life warzones.

Some more, WIP:
[image loading]

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iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 28 2015 08:05 GMT
#748
On February 07 2015 17:50 RedRevolution wrote:
A few works in progress:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Wow.

Gorgeous.

I almost feel like it got too busy in the later images, especially the orange side. But wow, the minimalism here is beautiful.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SwedenTheKid
Profile Joined July 2014
567 Posts
March 01 2015 00:35 GMT
#749
A sneak peak for my latest map, Iron Chariots

[image loading]
Casual Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-03-01 08:47:19
March 01 2015 08:44 GMT
#750
That looks pretty good, although perhaps some more texture variety would do it well. The areas without doodads seem slightly plain.

How is your collapsable rock tower ghost blue? Does it just come like that with the tileset or did you change it somehow?


My full album for the map Fall of Byzantium [quite a few pics, some repeat angles from earlier with slight changes]

+ Show Spoiler +

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1395 doodads total!
RedRevolution
Profile Joined August 2011
Australia19 Posts
March 01 2015 09:03 GMT
#751
Nice city Coppermantis!

I could never really grasp the Tarsonis / ruined city tileset, really well done.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 01 2015 09:25 GMT
#752
Wow Copermantis that's so sick.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
March 01 2015 09:29 GMT
#753
On March 01 2015 18:25 OtherWorld wrote:
sick
On March 01 2015 18:03 RedRevolution wrote:
city


Seriously, that looks amazing.
not a community mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
March 01 2015 09:51 GMT
#754
Pretty cool, also, the tower's lights are only blue due to the textures/shakuras lighting.
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 01 2015 13:02 GMT
#755
Unhappy with the current lighting.

[image loading]
Author of Coda and Eastwatch.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
March 03 2015 02:16 GMT
#756
Coppermantis
fantastic!!!

IeZaeL

Never really though about using those ice doodads like that but cool.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
March 03 2015 03:42 GMT
#757
I think that lighting really looks good with the white and blue. I really like what you've done with the cliff scaffolding.

Looks like there's a ramp missing with the destructible tower, though?
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 03 2015 05:18 GMT
#758
Hehe exactly. Forgot to add it after doing a couple of changed. Will post some pics of the wip aesthetics soon
Author of Coda and Eastwatch.
RedRevolution
Profile Joined August 2011
Australia19 Posts
March 06 2015 13:02 GMT
#759
On March 01 2015 22:02 IeZaeL wrote:
Unhappy with the current lighting.

[image loading]


Polar Night mk.2?

LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 07 2015 01:49 GMT
#760
Here is a bit of "map art" from one of my maps, Rolling Dunes:
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Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Homonuncnunc
Profile Joined May 2014
United States41 Posts
March 08 2015 00:22 GMT
#761
Are those tan colored snow drifts? I love clever snow drift usage. Those cliffs look great with the sand as well.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 09 2015 00:25 GMT
#762
On March 08 2015 09:22 Homonuncnunc wrote:
Are those tan colored snow drifts? I love clever snow drift usage. Those cliffs look great with the sand as well.

Yes they are! Thank you

Here are some screenshots from my map, Fallen Sprawl:
+ Show Spoiler +

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Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Coppermantis
Profile Joined June 2012
United States845 Posts
March 09 2015 01:56 GMT
#763
Very nice. Ruined city + plantlife always looks good.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 09 2015 04:16 GMT
#764
On March 09 2015 10:56 Coppermantis wrote:
Very nice. Ruined city + plantlife always looks good.

Thanks Coppermantis! And well done with being able to make the tarsonis/ruined city tileset work so well. It looks pretty amazing.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-03-15 06:42:23
March 15 2015 04:40 GMT
#765
Here are some screenshots of a new campaign mission.
I tried something completely different for this map, let me know how it worked out!
(PS. There are no cliff-jump units like the reaper or colossus in this map so no worries there)

Link to the finished campaign: http://www.sc2mapster.com/maps/endgame/

+ Show Spoiler +
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SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-04-09 03:54:18
April 09 2015 01:48 GMT
#766
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Cliff gap filling is a pain with these protoss cliffs, thoughts?
Casual Mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-09 05:56:29
April 09 2015 05:53 GMT
#767
On April 09 2015 10:48 SwedenTheKid wrote:
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Cliff gap filling is a pain with these protoss cliffs, thoughts?


I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath.

Edit: I just realised how far I have come with map making over the past few months.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
SwedenTheKid
Profile Joined July 2014
567 Posts
April 09 2015 16:11 GMT
#768
On April 09 2015 14:53 LComteVarauG wrote:
Show nested quote +
On April 09 2015 10:48 SwedenTheKid wrote:
[image loading]
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Cliff gap filling is a pain with these protoss cliffs, thoughts?


I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath.

Edit: I just realised how far I have come with map making over the past few months.


Yeah, I checked it out as well. Think I'll stick with what I'm doing, since its working pretty well (although time consuming).
Glad I could finally get to use your sick texture mix though!
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 09 2015 18:59 GMT
#769
map art
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Author of Coda and Eastwatch.
Coppermantis
Profile Joined June 2012
United States845 Posts
April 09 2015 21:48 GMT
#770
Water without actually using water...clever and effective. Looks great.
Fatam
Profile Joined June 2012
1986 Posts
April 10 2015 02:25 GMT
#771
abyssal city had a similar aesthetic, even had a custom animation for units dying (they floated upwards as if underwater)

looks pretty slick
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 10 2015 07:19 GMT
#772
On April 10 2015 11:25 Fatam wrote:
abyssal city had a similar aesthetic, even had a custom animation for units dying (they floated upwards as if underwater)

looks pretty slick

That's just the result of a negative gravitational acceleration
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2015-07-13 11:48:12
April 12 2015 20:21 GMT
#773
work in progress

[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-13 12:33:04
April 13 2015 12:29 GMT
#774
@LeZael:

You could put "real" water everywhere, and then remove every effect it has, give it a huge heightlevel, and just leave the caustics, that could look amazing :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-13 12:32:30
April 13 2015 12:30 GMT
#775
Ah, it pixelates everything :D damn

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https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
RedRevolution
Profile Joined August 2011
Australia19 Posts
April 15 2015 11:32 GMT
#776
On April 13 2015 21:30 Zweck wrote:
Ah, it pixelates everything :D damn

[image loading]


That still looks AMAZING.

It reminds me of the game CNC3: Tiberium Wars which had that effect on certain environments.

I gotta try that out sometime.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 18 2015 18:32 GMT
#777
@ IeZaeL
Nothing short of AMAZING I have been following your work for some time now I have to say this is the most impressive map ever.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 20 2015 21:07 GMT
#778
This a work in progress and second one is also a separate work ...

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 20 2015 21:08 GMT
#779
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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
April 20 2015 21:22 GMT
#780
Second one looks amazing! It hardly seems like something out of sc2 but anyone could recognize those doodads. 1st is also nice, with some great detail work
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 21 2015 12:39 GMT
#781
Thank you SwedenTheKid thats I did some more detailing on that arena I will post maybe tomorrow that arena is for a SC2mapsters Hero community were anybody can make an arena or a unit with a few abilities and get to know others mapsters work.

More art and better art to come!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-04-25 17:26:57
April 25 2015 17:22 GMT
#782
I was playing with the lights and wanted to give a different environment and this is what came out.

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 26 2015 02:28 GMT
#783
I would really be interested in seeing that kind of aesthetic style (cities and roads) used in a melee map, as if there was a war going on inside/around a city. Those screenshots look really cool, wargirl.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
RedRevolution
Profile Joined August 2011
Australia19 Posts
April 26 2015 04:41 GMT
#784
Love the city maps wargirl.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 27 2015 14:21 GMT
#785
Thank you guys.

More art and better art to come!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 02:53 GMT
#786
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

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Flash was the Genius, Nada was the true god.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-05-13 06:40:41
May 13 2015 06:39 GMT
#787
On April 21 2015 06:08 wargirl wrote:
[image loading]


Hey I know these cliffs and rings! ^^

Just remember that those rings are not meant to be fully looked upon, the poly count is very high for those, meaning that they can generate FPS issues in low end PC's.

It's been a while since I have posted some screenshots here. IIrc I didn't submit screenshots for my TLMC#5/#6 entries, so here I leave some.

+ Show Spoiler [lots of pics as always] +


KTV Kipuka

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KTV Odonata

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KTV Kanzan

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KTV Echo

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KTV Ganymede

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@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 13 2015 07:28 GMT
#788
i like the use of los blockers as decoration in addition to pure functionality, i noticed iezael also uses them that way and i've started doing it as well.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 10:29 GMT
#789
On May 13 2015 16:28 -NegativeZero- wrote:
i like the use of los blockers as decoration in addition to pure functionality, i noticed iezael also uses them that way and i've started doing it as well.

Indeed. I remember using shakuras los blockers on testbug. I was satisfied by the result. There is a shakuras doodad that looks like a shorter version of the los blocker.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 13 2015 17:05 GMT
#790
Rukis I see a good platform coming out of those mixtures of textures. looking good.


Uvantak yes very familiar care to give me a class on making costume textures.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 13 2015 17:16 GMT
#791
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first
Author of Coda and Eastwatch.
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 20:11 GMT
#792
On May 14 2015 02:16 IeZaeL wrote:
Show nested quote +
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.
Flash was the Genius, Nada was the true god.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 13 2015 20:25 GMT
#793
On May 14 2015 05:11 Rukis wrote:
Show nested quote +
On May 14 2015 02:16 IeZaeL wrote:
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.

No, it is not, not easily at least. Maybe from a close view like you have there it might not be as hard, but if you are planning to make more parts of the map look like that then you will be running into problems, just like with Terminus SE/RE. A melee map relies very strongly on ease of readability, if your map is not easy to read for the overview you are shooting yourself on the foot.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
May 13 2015 21:32 GMT
#794
KTV Kipuka looks amazing! I didn't think anything could impress me more than Echo… wow.
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
May 13 2015 23:52 GMT
#795
kipuka was one of my picks to be a TLMC6 finalist (my picks were solely based on layout, but it doesn't hurt that the aesthetics of that one are very fun)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 17 2015 17:29 GMT
#796
On May 14 2015 05:11 Rukis wrote:
Show nested quote +
On May 14 2015 02:16 IeZaeL wrote:
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.

i think the highest level is ok since it's still mostly one color, the details look good - just make sure your decoration for the middle level contrasts heavily with it. however the middle level definitely is too cluttered, there's just has way too much going on, too many colors and patterns.
vibeo gane,
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-05-26 14:42:23
May 26 2015 14:40 GMT
#797
Yo anime.
[image loading]
From my sick new map Lightanopolis. Also If you do a palette swap you can make it look like Megatron instead.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 26 2015 19:49 GMT
#798
Homonuncnunc lol all the way! Very Original.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 26 2015 19:53 GMT
#799
Antioch Chronicles: Remastered 2-7

Another take on Shakuras tiles.

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
June 24 2015 01:05 GMT
#800
Here are two shots from my most recent map, Iron Spirit. It's aesthetics and layout are still work in progress.

[image loading]
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Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 24 2015 03:15 GMT
#801
If I'm not mistaken, pathable water lowers some in-game performance. I might be mistaken about that though.
Moderatorshe/her
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 24 2015 10:15 GMT
#802
On June 24 2015 12:15 The_Templar wrote:
If I'm not mistaken, pathable water lowers some in-game performance. I might be mistaken about that though.

I think so. That's why they heavily edited Ohana
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
SwedenTheKid
Profile Joined July 2014
567 Posts
June 24 2015 16:15 GMT
#803
On June 24 2015 19:15 Superouman wrote:
Show nested quote +
On June 24 2015 12:15 The_Templar wrote:
If I'm not mistaken, pathable water lowers some in-game performance. I might be mistaken about that though.

I think so. That's why they heavily edited Ohana



Alright, it's just experimental anyway. Thanks for feedback.
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
June 28 2015 19:34 GMT
#804
Thoughts on this Twilight Zone inspired style? Still working on doodads.

[image loading]\
Casual Mapmaker
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 06 2015 14:08 GMT
#805
[image loading]

I'm moving away from this heavy transition texture style in favor of a more readable style, but I will miss this little deco.
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 06 2015 14:30 GMT
#806
^ I really like the path of green that snakes around the minerals and gas to finish right where the CC/hatchery/nexus would go.
Moderatorshe/her
TL+ Member
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 06 2015 18:39 GMT
#807
eTcetRa I will love to see the rest of that map.


[image loading]

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Fatam
Profile Joined June 2012
1986 Posts
July 06 2015 19:35 GMT
#808
On July 06 2015 23:08 eTcetRa wrote:
[image loading]

I'm moving away from this heavy transition texture style in favor of a more readable style, but I will miss this little deco.


yeah that look is pretty sick. It is definitely unfortunate that the readability suffers for it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 07 2015 10:21 GMT
#809
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Ferisii
Profile Joined February 2011
Denmark199 Posts
July 07 2015 12:32 GMT
#810
Oooh, right. This thread was a thing! Sadly I can't [img] tag the following image, as animated images requires a certain website right to show...

http://i.imgur.com/UQJCjPh.gifv

Still surprised over that this doesn't break the melee status of the map. :-)
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Fatam
Profile Joined June 2012
1986 Posts
July 09 2015 00:58 GMT
#811
EPIC
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RedRevolution
Profile Joined August 2011
Australia19 Posts
July 14 2015 11:56 GMT
#812
On June 24 2015 10:05 SwedenTheKid wrote:
Here are two shots from my most recent map, Iron Spirit. It's aesthetics and layout are still work in progress.

[image loading]
[image loading]


Love it!
LS
Profile Joined March 2011
Korea (South)145 Posts
July 15 2015 10:02 GMT
#813
[image loading]

[image loading]

[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 16 2015 06:09 GMT
#814
On July 15 2015 19:02 LS wrote:
[image loading]

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Some things never change. Masterful stuff.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 16 2015 12:05 GMT
#815
Love the bridge LS and the waterfalls really good work. The Water on those bases looks really appealing. Good Job.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 16 2015 12:54 GMT
#816
One post to show why LS will always be my favorite Korean mapper. Sorry, Semmo.
Retired Mapmaker™
LS
Profile Joined March 2011
Korea (South)145 Posts
July 16 2015 15:27 GMT
#817
[image loading]

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thank you guys =)
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 19 2015 16:17 GMT
#818
LS Very impressive!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Fatam
Profile Joined June 2012
1986 Posts
July 19 2015 19:28 GMT
#819
what map is that from?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 19 2015 19:38 GMT
#820
On July 20 2015 04:28 Fatam wrote:
what map is that from?

Looks like CruX Cruisers
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 19 2015 20:54 GMT
#821
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 24 2015 14:35 GMT
#822
[image loading]

[image loading]

[image loading]

Kind of an update on the first pic and couple pics of a never-to-be-finished WIP.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
July 24 2015 20:03 GMT
#823
I feel like the aesthetics in the 2nd pic don't really make sense (why would there be all those different sized pillars in the lava like that?) but it looks pretty cool. First pic is awesome, 3rd is sorta meh.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-07-26 20:04:33
July 26 2015 20:02 GMT
#824
Easily explainable as a collapsed building/temple that went into lava. Using more rubble from buildings would make that more apparent. I really like it.

Here's my art for a Starbow map, port of Blitz X from Brood War:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 26 2015 23:51 GMT
#825
Avex i like this textures you are using are this Void's? Loving the black environment!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
July 27 2015 00:56 GMT
#826
On July 20 2015 05:54 Uvantak wrote:
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.



Still think this should have won Map Jam, would also love to see you use the aesthetic theme more. If not, I certainly will try to do something similar if thats ok with you.
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-07-28 01:04:01
July 28 2015 01:03 GMT
#827
On July 27 2015 09:56 SwedenTheKid wrote:
Show nested quote +
On July 20 2015 05:54 Uvantak wrote:
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.



Still think this should have won Map Jam, would also love to see you use the aesthetic theme more. If not, I certainly will try to do something similar if thats ok with you.

Sure, knock yourself out! Still I'll probably be publishing the map Soon™

Also I'm not even mad Negative won the map jam, I wanted to do something like that, but the third base vespene geysers weren't cooperating, but wherever it was quite fun making the dreamy map anyways.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 07 2015 22:59 GMT
#828
On July 27 2015 08:51 wargirl wrote:
Avex i like this textures you are using are this Void's? Loving the black environment!


Yeah, a mix of the Moebius textures as well as some customs thrown around Starbow.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
SwedenTheKid
Profile Joined July 2014
567 Posts
August 09 2015 01:23 GMT
#829
WoL Shakuras+Ulnar texturing. Am fairly happy with it.

[image loading]\
}
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 11 2015 08:40 GMT
#830
Man I like the Ulnar textures but couldn't find a good way to make them feel like details, really like how you solved that.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-08-20 20:28:22
August 20 2015 20:07 GMT
#831
New map called Heaven's Plains for Starbow:


[image loading]
[image loading]
[image loading]
[image loading]]
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2015 20:45 GMT
#832
^The cliffs in the second and fourth ones look unattractive to me. Might want to look into that. Otherwise, not bad!
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 20 2015 22:08 GMT
#833
2nd one would be nice if some trees/rocks were right next to the cliff in the valley
"Not you."
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-08-24 15:07:52
August 24 2015 15:06 GMT
#834
[image loading]

[image loading]

[image loading]

The bridge lights are a mixture of various doodads. Can you guess all of them?
Author of Coda and Eastwatch.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 24 2015 16:55 GMT
#835
On July 27 2015 05:02 Avexyli wrote:
Easily explainable as a collapsed building/temple that went into lava. Using more rubble from buildings would make that more apparent. I really like it.

Here's my art for a Starbow map, port of Blitz X from Brood War:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Very very nice, whats the name of those white textures ? They look great
10%
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 24 2015 21:11 GMT
#836
On August 25 2015 01:55 sTYleZerG-eX wrote:
Very very nice, whats the name of those white textures ? They look great


They're a modified version of Skygeirr Platform Panels Clean.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2015-11-15 01:14:29
November 15 2015 01:12 GMT
#837
ooohhhh yeaaahhhh
[image loading]
SDMF
Xenotolerance
Profile Joined November 2012
United States464 Posts
November 15 2015 01:30 GMT
#838
ooohhhh yeaaahhhh

hnnngh

W I P
[image loading]
www.alonetone.com/xenotolerance
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2015 04:40 GMT
#839
[image loading]

[image loading]

[image loading]

[image loading]

Haven't messed with lighting or foliage yet.
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-11-15 05:22:44
November 15 2015 05:22 GMT
#840
[image loading]

[image loading]

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 15 2015 05:44 GMT
#841
god damn i love the purifier/endion tilesets
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 15 2015 10:22 GMT
#842
got on the purifier hype train too [image loading]
Author of Coda and Eastwatch.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
November 15 2015 21:03 GMT
#843
I wish some of the textures weren't so repetitive.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-11-18 13:00:16
November 18 2015 12:59 GMT
#844
[image loading]

[image loading]

lightning not final.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
November 18 2015 17:24 GMT
#845
the edging with those tiles is a cute effect
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 19 2015 05:03 GMT
#846
+ Show Spoiler +
On November 18 2015 21:59 eTcetRa wrote:
[image loading]

[image loading]

lightning not final.



Very very nice!
10%
Classian
Profile Joined March 2015
Denmark2 Posts
December 02 2015 04:28 GMT
#847
Marry me eTcetRa
k bro
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 10 2015 04:59 GMT
#848
[image loading]
www.alonetone.com/xenotolerance
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 20 2015 08:11 GMT
#849
[image loading]

[image loading]

[image loading]
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
December 20 2015 17:01 GMT
#850
Man I really dislike the foliage from Aiur Temple2, it looks like cheap unity foliage.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 20 2015 19:02 GMT
#851
[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
Fatam
Profile Joined June 2012
1986 Posts
December 21 2015 04:00 GMT
#852
[image loading]

aesthetic concept is from someone's dream (the map name reflects this), hence the somewhat odd pairings. Having fun even if it makes no damn sense.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 21 2015 23:13 GMT
#853
IeZaeL as always very impressive.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 21 2015 23:24 GMT
#854
I was wondering what the inside of a space platform look like so i came up with this.

[image loading]

[image loading]

[image loading]

[image loading]

Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Avexyli
Profile Blog Joined April 2014
United States694 Posts
December 22 2015 00:43 GMT
#855
holy detail batman
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
FO-nTTaX
Profile Blog Joined January 2013
Johto4932 Posts
December 22 2015 01:23 GMT
#856
these look great, good job
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
December 22 2015 02:19 GMT
#857
lol those remind me of starters :D
10%
Fatam
Profile Joined June 2012
1986 Posts
December 22 2015 04:21 GMT
#858
dat hangar.
sick
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
December 24 2015 18:14 GMT
#859
Thank you guys.............
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
March 16 2016 02:44 GMT
#860
If this is considered extreme necro, apologies in advance. I assume this is an updatable thread like the WIP one.

WoL style map, asymmetrical. Still WIP as you can see by the bridges.

[image loading]
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 16 2016 02:46 GMT
#861
oh man that style takes me back
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
March 16 2016 07:05 GMT
#862
I don't think there's such thing as necro in a thread like this. If you have a new art pic that you like to share, you share it regardless of when the last post was

Nice texture blend, pretty. Sometimes simple stuff like this is so satisfying, I'm digging it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 16 2016 11:16 GMT
#863
[image loading]

[image loading]

[image loading]

[image loading]
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 17 2016 03:51 GMT
#864
On March 16 2016 16:05 Fatam wrote:
I don't think there's such thing as necro in a thread like this. If you have a new art pic that you like to share, you share it regardless of when the last post was

That's exactly right.
On March 16 2016 20:16 eTcetRa wrote:

&#91;image loading&#93;


This seriously looks like that campaign mission, nice job.
Moderatorshe/her
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 17 2016 04:00 GMT
#865
That's exactly what I thought.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Big J
Profile Joined March 2011
Austria16289 Posts
March 19 2016 20:03 GMT
#866
[image loading]
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 19 2016 21:40 GMT
#867
Are those tinted doodads or is it the lighting?

I can't tell if that's supposed to be a protossy looking area or a Purifier looking area. But it looks very nice.


Here's a WIP of a current map I'm working on:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 20 2016 05:09 GMT
#868
Looks like lighting to me. Agreed, it looks pretty neat.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2016 13:43 GMT
#869
It's the lighting.

Love the beach temple theme.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 20 2016 22:19 GMT
#870
More work on the beach map:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 21 2016 14:25 GMT
#871
Looks very unnatural. You have bricks overrun with grass but the protoss gardeners swept the sand off the bricks?
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 21 2016 18:33 GMT
#872
Still very WIP
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 21 2016 19:32 GMT
#873
These are from a campaign map

[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
SwedenTheKid
Profile Joined July 2014
567 Posts
March 21 2016 21:59 GMT
#874
>IeZael
>campaign
>YES

will it be available on the Arcade or…?
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 21 2016 22:03 GMT
#875
Damn, I wish I had the freedom to do that kind of thing on Melee maps ;_;

But still, can't whine too much, i do quite good myself

[image loading]

[image loading]

[image loading]

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 31 2016 00:10 GMT
#876
[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
deymos
Profile Joined February 2016
35 Posts
March 31 2016 17:20 GMT
#877
On March 31 2016 09:10 Avexyli wrote:
[image loading]

[image loading]


It's simply very beautiful. Love high ammount of small details making it so natural.
Fatam
Profile Joined June 2012
1986 Posts
April 18 2016 08:02 GMT
#878
[image loading]

not sure if I have the exact right lighting for this kind of weird look but here's an effort at it. I think the rocks look a little weird (top right), maybe I'll switch them to the ex1 ones
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 18 2016 18:22 GMT
#879
It looks amazing! I love the use of the Korhal Wastes grass with the Zerus red texture plus the char barnacles, one thing, why did you decided to use the agria grass (?) instead of the tarsonis one?

I agree with you on the lighting, but I'm not sure which one would fit in, maybe something dark-ish like Starship or Avernus?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
April 18 2016 19:52 GMT
#880
Thanks. There's actually no 2nd grass texture here, it's all korhal wastes. The other textures on the highground are haven rock smooth and avernus rock.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 30 2016 09:50 GMT
#881
Guess I now have all the assets I wanted when I made Yeonsu.

[image loading]
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
April 30 2016 18:59 GMT
#882
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
July 27 2016 06:53 GMT
#883
bump. saw some cool stuff lately on discord so figured people might want to post it here

[image loading]

Just a theme I was trying. The lighting might be a bit off, it's hard for me to judge accurately. Working with a really bad/cheap monitor atm (+ Show Spoiler +
gf was trying to be nice and used our money to get a really bad monitor to replace my old one that fizzled out. gotta wait a bit to justify using money on a monitor again. dems the breaks
)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2016-08-14 01:26:56
August 14 2016 01:22 GMT
#884
Three images from my map Eternium IV and then two images of a map that is currently being made (almost finished!) I've always wanted to do an underwater map, (Abyssal City was one of my favorite maps, aesthetically) finally found a layout I enjoy. =)


___

[image loading]

[image loading]

[image loading]
___

[image loading]

[image loading]
___
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 14 2016 01:50 GMT
#885
Return of underwater maps?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2016 02:25 GMT
#886
On August 14 2016 10:50 Avexyli wrote:
Return of underwater maps?

I wouldn't mind. ^^
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
August 14 2016 04:42 GMT
#887
the fuschia (or whatever color that is) elsecaro foliage really pops. sick stuff
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
September 10 2016 14:20 GMT
#888
SidianTheBard those look FANTASTIC the water light AMAZING!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
September 17 2016 23:25 GMT
#889
I was looking at NOVA and new assets and this came out.

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Avexyli
Profile Blog Joined April 2014
United States694 Posts
November 10 2016 02:04 GMT
#890
Jesus, I never saw you post that. That's incredible.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
November 21 2016 02:19 GMT
#891
[image loading]

[image loading]

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 21 2016 02:53 GMT
#892
Those all look sick but I really really really like the look of the 2nd picture. Maybe it's just the fog/mist that make it look so awesome. Although, we could really use another really good looking beach map with nova assets... =P
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
November 21 2016 06:32 GMT
#893
I agree, the 2nd is best. Really cool. I'm actually doing something sorta similar (jarban) in my newest map (soon TM) except a bit more goofy/unrealistic looking and less dark/gothic/diablo.

I'm not as huge on the doodad placement in the beach picture. Especially the rocks on top of the cliffs looks a bit off somehow.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 20 2017 20:44 GMT
#894
Thank you Avexyli, those screenshots look amazing love the way the light has been capture on that first picture!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
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