• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:55
CET 14:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker6PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Expanding Horizons…
edu.gatewayabroad
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

[M] (2) Temple of Void

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-05-30 16:43:09
May 29 2013 17:44 GMT
#1
[image loading]

"Random voidy quote goes here... !"
Released on: Global - UNLOCKED

Here's my go on the Immortal Forge tileset, which was pretty fun to work with. Always interresting to try combine the xel'naga'ish texture work into the natural looking stuff. Here's a hint: Paint the natural layer first!
The mineral wall located in the middle of the map is inspired by monitor's TWP Koprulu. It used to be a contested high yeild expansion, but I later decided to scoop in a normal base for each side there. Does the idea work? No idea, but found it interresting enough to try.

Map details:
Temple of Void is a 140x140 playable map.
Map contain 11 expansions (Mains incl.)
High yeild mineral wall located at the middle, with 500 resources in each cluster (6x = 3000 resources total)
One Xel'naga Watchtower, found at top-right area of the map.
Distance between mains is roughly 56 seconds (ingame)
Foggy

Update log:
~0.2
Extended main base area more towards the natural, eliminating the safe fly zone.
Small ramps leading down the the middle expansions has been enlarged slightly. A nifty rock placed ontop of them
Minor aesthetic changes
~0.1
Map Release.

Screenshots
+ Show Spoiler [Screenshots & Overview] +
Overview:
[image loading]
Leftside Bases
[image loading] [image loading]
[image loading] [image loading]
[image loading] [image loading]
Details
[image loading] [image loading]
[image loading]



Fun times ahead! ~
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-05-29 17:57:03
May 29 2013 17:55 GMT
#2
This map rocks. Your mineral wall actually works and doesn't break the map, unlike Monitor's map, so good job. The expansion path is interesting enough and it seems the whole map will get used.

Only thing I'm kind of up in the air about is the little pocket of air space behind the main & natural. It'd be so easy to park a flying unit there and easily be able to harass either or depending which isn't defended as well. Although that could be fixed by extending the terrain by the natural out a little farther.

I also think the single wide ramp from the middle to the forward 3rds/gold base should be bigger, I feel like they might be better if you make them 2 or 3x wide but just put rocks to make it down to a single wide.

Too bad you created this map after TLMC, I think it would have stood a great chance of being in the top.

Great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 29 2013 18:18 GMT
#3
I think the map looks great. You really used Immortal Forge to its fullest extent, imo.
SC2 Mapmaker
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-29 21:36:13
May 29 2013 21:34 GMT
#4
That main is super close to the enemy main, which makes for very fast and powerful medivac drops. The third is even closer. Combine this with the fact that the third and main are close by air and a lot longer by ground, which makes elevator play between these bases very powerful.

Just one of these three issues would have made it arguably imbalanced in X vs terran matchup. With all three?

The primary concept of this map seems to be the close by air mains. With such a design I think your only choice is to accompany this idea with expansions away from the opponent's main. That third has to go.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-29 22:36:59
May 29 2013 22:36 GMT
#5
To be fair, there is another base you can take as your third.

The very first version of Cradle (before a billion changes, and well before release) had a 4 base layout that was scarily close to the first 4 bases here, practically identical. Same rocks and everything. Crazy how people independently come up with the same combination of ideas when there are so many possibilities.

I do think it's backwards that now that air/drops are really strong / borderline OP in HOTS, we're NOW seeing all these air maps, when really it made a lot more sense to make them in WOL to encourage/incentivize air play (because it was sort of scarce back then). That's kind of a map philosophy discussion though, so hopefully I won't derail the thread too much :-P

Anyway, map seems pretty nice, it is nice to see someone use a different method of dealing with close rush distances for mirror symmetry other than just rocks.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 30 2013 02:29 GMT
#6
Wait, so those are standard 1500 capacity gold patches? TvZ imba.

I know it's part of the map's "heritage". But if it were me I would just make a small gap there and put some overlapping small mineral patches to block it. I think the map would work just fine with no connection there anyway.

I like the expansion layout a lot. I would much rather play this than newkirk. And I'm 100% certain games would be way more interesting to watch as well.
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
May 30 2013 16:46 GMT
#7
Thanks for all comments! Map has jumped from v 0.1 to 0.2.

And no, the high yeild minerals aren't 1500, but 500.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group A
Reynor vs Creator
Maru vs Lambo
RotterdaM1183
IndyStarCraft 265
TKL 253
Rex172
IntoTheiNu 28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1183
IndyStarCraft 265
TKL 253
Rex 172
StarCraft: Brood War
Calm 5313
Sea 3573
Bisu 2593
Horang2 1750
Jaedong 1259
Larva 851
BeSt 517
Stork 425
Hyuk 383
actioN 371
[ Show more ]
Soma 354
EffOrt 307
Mini 306
Light 299
GuemChi 290
firebathero 289
Snow 258
ggaemo 223
Rush 141
hero 123
Sea.KH 78
Mong 78
Pusan 71
Sharp 64
Aegong 60
PianO 57
Barracks 41
JulyZerg 40
JYJ 39
ToSsGirL 37
Free 33
Killer 32
Shinee 30
Shine 24
sorry 24
HiyA 22
soO 20
Hm[arnc] 20
910 20
Movie 18
scan(afreeca) 16
zelot 12
Terrorterran 11
ajuk12(nOOB) 8
Sacsri 6
Dota 2
qojqva1688
Counter-Strike
x6flipin615
byalli487
Other Games
B2W.Neo860
hiko561
olofmeister494
crisheroes266
Fuzer 167
Pyrionflax167
Sick133
Mew2King57
ArmadaUGS50
Organizations
Other Games
gamesdonequick271
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota252
League of Legends
• TFBlade298
Upcoming Events
PiGosaur Monday
11h 5m
Replay Cast
19h 5m
LiuLi Cup
21h 5m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 10h
The PondCast
1d 20h
KCM Race Survival
1d 20h
LiuLi Cup
1d 21h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.