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[M](2) KTV Xel'naga Ashes

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-11 20:20:26
May 24 2014 20:30 GMT
#1
[image loading]




So, after checking Sol Dios by Sunshine and wondering how i could make an entire map work around the feedback i gave Sunshine (The collapsible towers erasing minerals/gas) without falling into gimmicks i came up with this layout.

This map was done and textured in a period of two and a half days, but beware that does not mean that is a bad map! I accelerated the process just to be part of the current MotM contest. Making a map in a ~2 day period is something pretty big/incredible to me because i usually take weeks to do so! I really enjoyed making this map mostly because this kind of symmetry allows me to play around with some ideas i have been messing around with a lot lately, positional play and such, i also haven't worked with volcanic tilesets in a good while so it's nice to mess around with them ^^. Now I hope you guys enjoy the map as much as i enjoyed making it, hfhf!


Map is published in:
[AM],[EU],[KR],[SEA]


This map is GameHeart ready


[image loading]


Overview:


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90º Overview

+ Show Spoiler +

[image loading]


Old Overviews

+ Show Spoiler +
♦ Version 1.0
[image loading]

90º Overview



Information/Analyser:

+ Show Spoiler +

[image loading]



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]

[image loading]

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Small info about the map:


+ Show Spoiler +


◙ Mostly standard layout.
◙ North West expansions locked by rocks.
◙ Central High grounds are vital to control the pace of the game.
◙ Forward third base has a nonstandard amount of resources, 4Blue+3Gold mineral patches with 1 Rich vespene geyser (exposed) and 1 normal vespene geyser.
◙ Safe third base can be harassed from the high ground where the forth is located.
◙ Semi-island South East expansion.
◙ No Xel'naga watch towers.


Changelog

+ Show Spoiler +

♦ Version 1.1
Removed rocks that lead to the North-West top base.
Removed Lava beach splash to try and fix FPS issues.
Fixed central doodads so players can see them move through the fog of war.
Added GameHeart Support.

♦ Version 1.0
Published.



One thing to note, given then absurdly tight time frame, this map has basically zero testing with competitive players (~mid/high masters), so if you want to test it with your friends and then post the replays here go ahead, i don't care if you are gold or silver player (or bronze!), i always have fun watching other people play in my maps!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 24 2014 21:14 GMT
#2
Love the map and all the smiley faces in the analyzer
Center seems a bit tight but that's probably balanced by there being so many attack paths.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 24 2014 22:46 GMT
#3
On May 25 2014 06:14 The_Templar wrote:
Love the map and all the smiley faces in the analyzer

A map with standard mineral and vespene geysers positions is a happy map
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 27 2014 19:15 GMT
#4
I think he means in the terrain, like the center of the bottom/right quadrant or the two in the upper left quadrant.
Kiaph
Profile Blog Joined July 2012
112 Posts
May 27 2014 20:36 GMT
#5
This map looks nice.

I am terran, with really on/off macro, I am in currently playing in platinum.

If anyone would like to test this map out feel free to message me, I would enjoy playing a few games on it.


KiaphTheNoGG.366


Will post replays for you if anyone plays.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 29 2014 14:50 GMT
#6
On May 28 2014 04:15 RFDaemoniac wrote:
I think he means in the terrain, like the center of the bottom/right quadrant or the two in the upper left quadrant.

Oh god, why you do this to me ;_; I liked the layout, now i can't unsee those faces

Glaf you liked the map kiaph, sadly i need to reword some stuff because of FPS drops, i was very worried this would happen because of some decorations, but the lava of the map is actually the one generating the FPS drops so i'll need to see what i can do about that.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 29 2014 21:27 GMT
#7
Update time!

♦ Version 1.1
Removed rocks that lead to the North-West top base.
Removed Lava beach splash to try and fix FPS issues.
Fixed central doodads so players can see them move through the fog of war.
Added GameHeart Support!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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