• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:51
CEST 18:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Star Con San Diego 2026 2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7258 users

[G] Creating your own custom textures

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
July 31 2014 22:24 GMT
#1
Here is a quick tutorial on creating your own textures, saving diffuse/specular/normal maps and getting them into the game.

I am using Adobe Photoshop with the NVIDIA Texture Tools Plugin, which can be found here:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


I am not going to go into detail on how to use Photoshop. So I am starting off with one of the first images I found on google. I also added some guides in the center and border of the image which will help me snap layers to the right position later on

[image loading]
'
As you can see the image is a bit dark along the edges, which means it won't work that well as a tiling texture: I fixed that by simply duplicating the layers, doing an offset filter and masking out the dark spot (see layers)

[image loading]

Now since usually textures in SC2 are angeled at 45°, I collapsed everything down to 1 layer, rotated and scaled it down (using the snaps) and duplicated the layer 4 times, moving one into each corner using my guides.
When done, feel free to collapse layers once again.

[image loading]

Now that the diffuse texture is done, I am creating the specular map, withing the alpha channel. (RGB = Diffuse, Alpha = Specular). Black = 0% reflection, white = 100% reflection and so on. I simply adjust the levels to get some contrast and make it darker overall, so it doesn't look like some shiny wet material when lit.

When done, Save as *.dds. Chose DXT5 in the dialogue to include our alpha channel.

[image loading]

Now for the normal map, I am going to use the NIVIDIA normal map filter, which can be found among the filters after installing the plugin. I used the RGB channels as input, with a range from 0-4. You might have to fiddle around with the settings to see which gives you the best result.

[image loading]

Blizzard kind of has their own normal map format, which requires us to make some modifications to the one we generated. What we do is create an alpha channel, copy the Red channel into the Alpha channel. Then fill the Red channel with 100% white, and the Blue channel with 100% black. This will give us some orangeish texture.

Once again, Save as *.dds, with DXT5.

[image loading]

Now off to the SC2 editor! Within the desired map, open the import dialogue, import the diffuse(+specular) and the normal map. Save your map.

[image loading]

Now in the data editor, go the the Terrain Textures tab. There we duplicate a similar texture. It's a bit quicker than creating a texture entry from scratch, as it includes additional information, such as which doodads to use when you generate foliage on that texture and the physics material.
Replace the diffuse and normal maps with the ones we just made. Ideally, you should have also made an editor (preview) icon, and name everything properly, which I was too lazy to do

[image loading]

When you have done all that, you can go to the Terrain Type tab, replace a texture in the tileset with the one we have just created, and reapply the terrain type in your map settings. You're now able to paint the new texture on your map!

[image loading]

HF & GL creating your own textures!
Map of the Month | The Planetary Workshop | SC2Melee.net
Timetwister22
Profile Joined March 2011
United States538 Posts
August 01 2014 00:36 GMT
#2
Your are a good man for sharing this.
Former ESV Mapmaker | @Timetwister22
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 01 2014 02:41 GMT
#3
Hey, I just asked, you didn't have to make a whole thread on it
ModeratorI am still alive, somehow
TL+ Member
lftsraindrop
Profile Joined June 2014
Korea (South)14 Posts
August 01 2014 02:46 GMT
#4
wow...
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#60
RotterdaM519
TaKeTV 272
TKL 194
IndyStarCraft 155
SteadfastSC93
BRAT_OK 79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 519
ByuN 261
TKL 194
IndyStarCraft 155
SteadfastSC 93
BRAT_OK 79
ProTech65
RushiSC 36
StarCraft: Brood War
Rain 9120
Calm 6443
Shuttle 1205
Bisu 1169
Jaedong 584
Mini 425
firebathero 304
Light 241
ggaemo 159
Pusan 120
[ Show more ]
Free 91
Hyun 39
Sexy 29
Terrorterran 29
Hm[arnc] 23
Sacsri 19
zelot 15
yabsab 14
ajuk12(nOOB) 9
Shine 8
Dota 2
Gorgc5306
qojqva2723
Counter-Strike
x6flipin849
byalli619
ceh9472
edward53
Super Smash Bros
C9.Mang096
Heroes of the Storm
MindelVK5
Other Games
Mlord600
uThermal270
Beastyqt186
amsayoshi185
elazer165
Hui .165
XaKoH 105
Mew2King74
UpATreeSC66
Trikslyr51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1879
• WagamamaTV586
League of Legends
• Nemesis3326
• TFBlade692
Other Games
• Shiphtur256
Upcoming Events
Sparkling Tuna Cup
17h 9m
INu's Battles
18h 9m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
Patches Events
1d 23h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.