• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:43
CET 19:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Data analysis on 70 million replays BW General Discussion Foreign Brood War MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1702 users

[M](2) KTV Crimson Forest

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-02-13 20:28:13
February 11 2014 23:10 GMT
#1
[image loading]




After a good while of this map sitting in my HD, i have got myself to finish it, i am really fond of this one and i hope you guys will like it too!


Map is published in:
[AM],[EU],[KR],[SEA]


Map is also GameHeart ready


[image loading]


Overview:


[image loading]


Old Overviews

+ Show Spoiler +
♦ Version 1.0
[image loading]



Information/Analyser:

+ Show Spoiler +

[image loading]



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Small info about the map:


+ Show Spoiler +

◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.
◙ Central Highgrounds are vital to control the pace of the game
◙ In-Main Natural base.
◙ Natural has two gold mineral patches and 4 blue ones with a high yield Vespene geyser.
◙ Big droppeable area behind the Icarus like bases.
◙ Third base easy to take and control.


Changelog

+ Show Spoiler +
♦ Version 1.1
Polished textures and doodads.
Fixed minor pathing issues.
Droppeable area behind the Naturals are now unbuildable.
Added destructible rocks at the center of the map


♦ Version 1.0
Published.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
GameHeart
Profile Blog Joined February 2012
286 Posts
February 11 2014 23:55 GMT
#2
Really like the color contrast and "Map is also GameHeart ready" is what I love to hear.
Gameheart
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 00:19 GMT
#3
Yeah i'm porting all my maps atm, the only problem i'm facing is that i usually forget to remove the Dependencies before publishing them -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 12 2014 01:16 GMT
#4
Red Grass? Where are they? What are they called?
Mapmaker of Frost, Fruitland and Bridgehead
Antares777
Profile Joined June 2010
United States1971 Posts
February 12 2014 01:37 GMT
#5
I like the color scheme, the red grass is really cool. The drop areas behind the in-base naturals are a great addition. Having the mineral line towards the opponent's side of the map makes a lot of sense by making harassment easier.

I feel that the central layout is generic, but in a good way. The layout works really well for risk vs. reward, and puts an emphasis on the high grounds and map awareness. Only the skilled players will get off of three bases successfully. Early game to mid game will be technical and more cutthroat; late game will be epic.

Great map!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-02-12 01:50:17
February 12 2014 01:49 GMT
#6
On February 12 2014 10:16 Semmo wrote:
Red Grass? Where are they? What are they called?

It is a custom texture, i used Korhal City grass and Zhakuldas grass i can post the DDS files if you want.

On February 12 2014 10:37 Antares777 wrote:
I like the color scheme, the red grass is really cool. The drop areas behind the in-base naturals are a great addition. Having the mineral line towards the opponent's side of the map makes a lot of sense by making harassment easier.

I feel that the central layout is generic, but in a good way. The layout works really well for risk vs. reward, and puts an emphasis on the high grounds and map awareness. Only the skilled players will get off of three bases successfully. Early game to mid game will be technical and more cutthroat; late game will be epic.

Great map!

I have used this layout scheme quite a bit in other maps of mine so i have a lot of experience with what works and what doesn't at this point, i quite like this scheme/central layouts i feel it has a lot of unexplored potential still.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2014 08:48 GMT
#7
Not a fan of 3 bases behind 1 choke, even if there is air/drop vulnerability. But, 20 minutes in this map would be fun to see in action.
Comprehensive strategic intention: DNE
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 12 2014 12:14 GMT
#8
Please, make the edge between winter and red textures more smooth. Right now it feels very unnatural and unrealistic.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 14:20 GMT
#9
@Existor I actually like it that way, similar to Yeonsu before the texture change, but yeah i have had a lot of feedback telling me that they prefer the version without rough edges + Show Spoiler +
[image loading]


@Eat Yeah, this map has passed for a lot of different versions because it is quite malleable, i may go back to a previous version where the trees in front of the Icarus base weren't there, that way i make that base much harder to secure, and now with the possible Blink nerf i have even more reasons to do so.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-02-12 14:52:27
February 12 2014 14:51 GMT
#10
Can you try to make red less saturated? I mean, less so contrast to winter theme, and just averagely less red. Something like this? (Slighty tuned down the red colors and made them a bit brighter)

+ Show Spoiler +
[image loading]
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-02-12 15:01:24
February 12 2014 15:00 GMT
#11
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?
Random is hard work dude...
moskonia
Profile Joined January 2011
Israel1448 Posts
February 12 2014 15:31 GMT
#12
On February 13 2014 00:00 Phaenoman wrote:
Show nested quote +
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?

Obviously destroyed, why would they be destructible if they just regenerate after being destroyed.
Phaenoman
Profile Joined February 2013
568 Posts
February 12 2014 15:47 GMT
#13
On February 13 2014 00:31 moskonia wrote:
Show nested quote +
On February 13 2014 00:00 Phaenoman wrote:
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?

Obviously destroyed, why would they be destructible if they just regenerate after being destroyed.

Why would XWTs be destructible anyways? How am I supposed to know? Maybe the purpose is to disable the function for a specific amount of time? Maybe adjust its duration, its range, whatever. I am sure u can do lotsa interesting stuff.
Random is hard work dude...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 19:40 GMT
#14
@Existor But that's not what i had in mind when creating the map's theme, the idea behind the theme is preciselly to have a saturated theme that creates big contrasts between the colors of the map :/

@Phaeno Yes the Xel'nagas are destructible in the same way Rocks are ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 12 2014 20:29 GMT
#15
KTV?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 20:49 GMT
#16
On February 13 2014 05:29 thezanursic wrote:
KTV?

It doesn't mean anything special, it is just my nick shortened, so the players can find my maps without needing to memorize the names for all my maps, as you can already guess it is quite handy tbh.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
February 12 2014 21:35 GMT
#17
On February 12 2014 23:51 Existor wrote:
Can you try to make red less saturated? I mean, less so contrast to winter theme, and just averagely less red. Something like this? (Slighty tuned down the red colors and made them a bit brighter)

+ Show Spoiler +
[image loading]

From a player's perspective, I agree with you, but from a viewer's perspective, I like the bright colors a lot more.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
February 13 2014 03:17 GMT
#18
What I like:
I actually quite like the bright colours, please keep them!
The highground in the middle
The design of the in-base natural
The expansion layout after 3-bases
The destructible xel-nagas
What I don't like:
Main base layout, I don't think having all that space behind the mineral lines is a good idea, from an aesthetic and gameplay point of view, if this was replaced with airspace harassment could still be promoted without letting drops run in circles around your base.
Highground edges at the side, I don't think these are large enough/positioned well enough to be relevant, although perhaps could be modified into something else if you were willing to experiment.

Overall, I think this is a very good and exiting map, hope there's a map contest soon so you can have a shot at making it big!
High-yield minerals/gyser at in-base natural, I don't see the point if this is the only one you have like this
I'm a mennonite, yes I'm allowed to use a computer
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 13 2014 08:42 GMT
#19
You should widen the ramps to the backdoor bases so that sentries dropped into the backdoor can't easily FF the ramp and allow a free kill on that base.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-29 03:47:43
February 13 2014 20:23 GMT
#20
@Negative Thanks i forgot about Sentry drops, those could be quite painful with this layout.

@Isaachuk Those highgrounds used to be part of a bigger structure that contained the top right and bottom left bases, but i deleted most of the terrain because it didn't quite worked with the rest of the layout, but i left those highgrounds, in the current iteration those don't really serve a purpose other than allow interesting army positionings and flanks, you could hide a pylon in there, i may add LoS blockers there to improve the Pylon hiding business, but yeah other than that it doesn't have a real and over thought use.


I just updated the map with some changes here's the new overview.

[image loading]

The drop areas behind the in-base natural are now unbuildable and rocks have been added to the middle of the map along with pathing fixes and minor doodad additions.

Here's how it looks the unbuildable terrain + Show Spoiler +

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 208
Livibee 92
trigger 87
BRAT_OK 82
MindelVK 16
StarCraft: Brood War
Calm 3650
EffOrt 695
firebathero 260
Bonyth 165
Rush 131
Larva 115
Rock 34
Dota 2
Gorgc5660
qojqva4597
Fuzer 411
420jenkins367
Counter-Strike
fl0m5388
zeus1305
chrisJcsgo51
Super Smash Bros
Mew2King113
Heroes of the Storm
Khaldor433
Liquid`Hasu374
Other Games
Grubby3676
Mlord718
DeMusliM243
RotterdaM194
Hui .154
KnowMe82
Sick81
Trikslyr67
Organizations
Other Games
EGCTV1514
StarCraft 2
WardiTV1079
ComeBackTV 526
Other Games
gamesdonequick427
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 23
• LUISG 16
• Hinosc 8
• Dystopia_ 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 7
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3274
Other Games
• imaqtpie940
• Shiphtur177
• tFFMrPink 13
Upcoming Events
BSL 21
1h 17m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
3h 17m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
15h 17m
WardiTV 2025
17h 17m
OSC
20h 17m
IPSL
22h 17m
Bonyth vs KameZerg
BSL 21
1d 1h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 14h
Wardi Open
1d 17h
StarCraft2.fi
1d 21h
[ Show More ]
Monday Night Weeklies
1d 22h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.