• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:45
CEST 05:45
KST 12:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy5[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 234Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot BW General Discussion [ASL22] Ro8 Preview: In A Tizzy Syncronization issues and can't find games BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14880 users

[M](2) KTV Crimson Forest

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-02-13 20:28:13
February 11 2014 23:10 GMT
#1
[image loading]




After a good while of this map sitting in my HD, i have got myself to finish it, i am really fond of this one and i hope you guys will like it too!


Map is published in:
[AM],[EU],[KR],[SEA]


Map is also GameHeart ready


[image loading]


Overview:


[image loading]


Old Overviews

+ Show Spoiler +
♦ Version 1.0
[image loading]



Information/Analyser:

+ Show Spoiler +

[image loading]



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Small info about the map:


+ Show Spoiler +

◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.
◙ Central Highgrounds are vital to control the pace of the game
◙ In-Main Natural base.
◙ Natural has two gold mineral patches and 4 blue ones with a high yield Vespene geyser.
◙ Big droppeable area behind the Icarus like bases.
◙ Third base easy to take and control.


Changelog

+ Show Spoiler +
♦ Version 1.1
Polished textures and doodads.
Fixed minor pathing issues.
Droppeable area behind the Naturals are now unbuildable.
Added destructible rocks at the center of the map


♦ Version 1.0
Published.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
GameHeart
Profile Blog Joined February 2012
286 Posts
February 11 2014 23:55 GMT
#2
Really like the color contrast and "Map is also GameHeart ready" is what I love to hear.
Gameheart
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 00:19 GMT
#3
Yeah i'm porting all my maps atm, the only problem i'm facing is that i usually forget to remove the Dependencies before publishing them -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 12 2014 01:16 GMT
#4
Red Grass? Where are they? What are they called?
Mapmaker of Frost, Fruitland and Bridgehead
Antares777
Profile Joined June 2010
United States1971 Posts
February 12 2014 01:37 GMT
#5
I like the color scheme, the red grass is really cool. The drop areas behind the in-base naturals are a great addition. Having the mineral line towards the opponent's side of the map makes a lot of sense by making harassment easier.

I feel that the central layout is generic, but in a good way. The layout works really well for risk vs. reward, and puts an emphasis on the high grounds and map awareness. Only the skilled players will get off of three bases successfully. Early game to mid game will be technical and more cutthroat; late game will be epic.

Great map!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-02-12 01:50:17
February 12 2014 01:49 GMT
#6
On February 12 2014 10:16 Semmo wrote:
Red Grass? Where are they? What are they called?

It is a custom texture, i used Korhal City grass and Zhakuldas grass i can post the DDS files if you want.

On February 12 2014 10:37 Antares777 wrote:
I like the color scheme, the red grass is really cool. The drop areas behind the in-base naturals are a great addition. Having the mineral line towards the opponent's side of the map makes a lot of sense by making harassment easier.

I feel that the central layout is generic, but in a good way. The layout works really well for risk vs. reward, and puts an emphasis on the high grounds and map awareness. Only the skilled players will get off of three bases successfully. Early game to mid game will be technical and more cutthroat; late game will be epic.

Great map!

I have used this layout scheme quite a bit in other maps of mine so i have a lot of experience with what works and what doesn't at this point, i quite like this scheme/central layouts i feel it has a lot of unexplored potential still.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2014 08:48 GMT
#7
Not a fan of 3 bases behind 1 choke, even if there is air/drop vulnerability. But, 20 minutes in this map would be fun to see in action.
Comprehensive strategic intention: DNE
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 12 2014 12:14 GMT
#8
Please, make the edge between winter and red textures more smooth. Right now it feels very unnatural and unrealistic.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 14:20 GMT
#9
@Existor I actually like it that way, similar to Yeonsu before the texture change, but yeah i have had a lot of feedback telling me that they prefer the version without rough edges + Show Spoiler +
[image loading]


@Eat Yeah, this map has passed for a lot of different versions because it is quite malleable, i may go back to a previous version where the trees in front of the Icarus base weren't there, that way i make that base much harder to secure, and now with the possible Blink nerf i have even more reasons to do so.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-02-12 14:52:27
February 12 2014 14:51 GMT
#10
Can you try to make red less saturated? I mean, less so contrast to winter theme, and just averagely less red. Something like this? (Slighty tuned down the red colors and made them a bit brighter)

+ Show Spoiler +
[image loading]
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-02-12 15:01:24
February 12 2014 15:00 GMT
#11
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?
Random is hard work dude...
moskonia
Profile Joined January 2011
Israel1448 Posts
February 12 2014 15:31 GMT
#12
On February 13 2014 00:00 Phaenoman wrote:
Show nested quote +
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?

Obviously destroyed, why would they be destructible if they just regenerate after being destroyed.
Phaenoman
Profile Joined February 2013
568 Posts
February 12 2014 15:47 GMT
#13
On February 13 2014 00:31 moskonia wrote:
Show nested quote +
On February 13 2014 00:00 Phaenoman wrote:
◙ Destructible Xel'nagas.
◙ 1750 hp with 3 armor and 750 Plasma Shields that regenerate in the same way Protoss Shields do.


What :D Once destroyed, do they remain destroyed or will they be usable again?

Obviously destroyed, why would they be destructible if they just regenerate after being destroyed.

Why would XWTs be destructible anyways? How am I supposed to know? Maybe the purpose is to disable the function for a specific amount of time? Maybe adjust its duration, its range, whatever. I am sure u can do lotsa interesting stuff.
Random is hard work dude...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 19:40 GMT
#14
@Existor But that's not what i had in mind when creating the map's theme, the idea behind the theme is preciselly to have a saturated theme that creates big contrasts between the colors of the map :/

@Phaeno Yes the Xel'nagas are destructible in the same way Rocks are ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
thezanursic
Profile Blog Joined July 2011
5504 Posts
February 12 2014 20:29 GMT
#15
KTV?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2014 20:49 GMT
#16
On February 13 2014 05:29 thezanursic wrote:
KTV?

It doesn't mean anything special, it is just my nick shortened, so the players can find my maps without needing to memorize the names for all my maps, as you can already guess it is quite handy tbh.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
February 12 2014 21:35 GMT
#17
On February 12 2014 23:51 Existor wrote:
Can you try to make red less saturated? I mean, less so contrast to winter theme, and just averagely less red. Something like this? (Slighty tuned down the red colors and made them a bit brighter)

+ Show Spoiler +
[image loading]

From a player's perspective, I agree with you, but from a viewer's perspective, I like the bright colors a lot more.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
February 13 2014 03:17 GMT
#18
What I like:
I actually quite like the bright colours, please keep them!
The highground in the middle
The design of the in-base natural
The expansion layout after 3-bases
The destructible xel-nagas
What I don't like:
Main base layout, I don't think having all that space behind the mineral lines is a good idea, from an aesthetic and gameplay point of view, if this was replaced with airspace harassment could still be promoted without letting drops run in circles around your base.
Highground edges at the side, I don't think these are large enough/positioned well enough to be relevant, although perhaps could be modified into something else if you were willing to experiment.

Overall, I think this is a very good and exiting map, hope there's a map contest soon so you can have a shot at making it big!
High-yield minerals/gyser at in-base natural, I don't see the point if this is the only one you have like this
I'm a mennonite, yes I'm allowed to use a computer
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 13 2014 08:42 GMT
#19
You should widen the ramps to the backdoor bases so that sentries dropped into the backdoor can't easily FF the ramp and allow a free kill on that base.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-29 03:47:43
February 13 2014 20:23 GMT
#20
@Negative Thanks i forgot about Sentry drops, those could be quite painful with this layout.

@Isaachuk Those highgrounds used to be part of a bigger structure that contained the top right and bottom left bases, but i deleted most of the terrain because it didn't quite worked with the rest of the layout, but i left those highgrounds, in the current iteration those don't really serve a purpose other than allow interesting army positionings and flanks, you could hide a pylon in there, i may add LoS blockers there to improve the Pylon hiding business, but yeah other than that it doesn't have a real and over thought use.


I just updated the map with some changes here's the new overview.

[image loading]

The drop areas behind the in-base natural are now unbuildable and rocks have been added to the middle of the map along with pathing fixes and minor doodad additions.

Here's how it looks the unbuildable terrain + Show Spoiler +

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft621
RuFF_SC2 255
NeuroSwarm 163
StarCraft: Brood War
Britney 15412
Rain 2119
GuemChi 1539
Leta 107
Dota 2
monkeys_forever372
League of Legends
JimRising 696
Counter-Strike
taco 384
Super Smash Bros
hungrybox636
Heroes of the Storm
Khaldor188
Other Games
Maynarde194
Livibee150
ViBE53
Mew2King50
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 99
• mYiSmile16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21826
League of Legends
• Lourlo827
Other Games
• Scarra1128
Upcoming Events
Afreeca Starleague
6h 15m
Shine vs Rush
WardiTV Weekly
7h 15m
Monday Night Weeklies
12h 15m
Sparkling Tuna Cup
1d 6h
Afreeca Starleague
1d 6h
Light vs EffOrt
OSC
1d 8h
PiGosaur Cup
1d 20h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.