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Active: 1769 users

[M] (2) Golden Outpost

Forum Index > SC2 Maps & Custom Games
Post a Reply
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-01-27 08:09:06
January 26 2015 07:29 GMT
#1
Golden Outpost

by LcomteVarauG

Available on the Americas and South East Asia servers.

[image loading]

[image loading]

Terrain:
[image loading]

The natural to natural distance with a worker is about 37 in-game seconds.
The pool of water is pathable in the center.



Older version(s):
+ Show Spoiler +
[image loading]

Third base:
[image loading]

I created this map with the Protoss space ship in mind, because it occurred to me that (at least as far as I know), the Char Marsh tile set is seldom used and never been used with a Protoss base. The idea behind this map is that the Protoss created a outpost on Char for research and combat, but it was overrun. I have combined the Char Marsh tile set with the Daelaam Arc tile set, and used Xil plants and foilage along with Zerus trees and vines.

Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Blizzkrieg
Profile Joined March 2014
95 Posts
January 26 2015 13:15 GMT
#2
Try labeling the map as a melee map... you know, "[M] (2) Golden Outpost". You'll probably get more views that way, hence, more feedback. Just food for thought.

I can't speak towards the balance of the map, but aesthetically, it's one of the best 2 player maps I've seen in some time.
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-26 13:22:12
January 26 2015 13:21 GMT
#3
What is the nat-nat distance? It seems short. Is the water pool in the middle of the map pathable?
Overall it seems a bit chokey and small. The gold base feels unnecessary, at least where it is placed now, because by having your fourth you protect it entirely. The natural ramp could also do without the rocks. Aesthetics are nice.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Antares777
Profile Joined June 2010
United States1971 Posts
January 26 2015 13:44 GMT
#4
This map is really small. I'd increase it's size first. That would fix most of the other problems it has.

The expansions are all really close to each other, you can defend several of them without moving your army much. After increasing the map size, they may naturally spread out a bit if you keep the same layout. If not, try to spread them out.

Is there really a point to have those two watchtowers so close to one another?

The aesthetics are really nice though.
FO-nTTaX
Profile Blog Joined January 2013
Johto4957 Posts
January 26 2015 14:50 GMT
#5
This map reminds me a lot of Habitation Station without the northern golds and a modified south
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 26 2015 14:51 GMT
#6
On January 26 2015 23:50 FO-nTTaX wrote:
This map reminds me a lot of Habitation Station without the northern golds and a modified south

To be honest though, that's most reflection 2p maps
Moderatorshe/her
TL+ Member
FO-nTTaX
Profile Blog Joined January 2013
Johto4957 Posts
January 26 2015 14:52 GMT
#7
On January 26 2015 23:51 The_Templar wrote:
Show nested quote +
On January 26 2015 23:50 FO-nTTaX wrote:
This map reminds me a lot of Habitation Station without the northern golds and a modified south

To be honest though, that's most reflection 2p maps

Most maps do not remind me that much of Habitation Station. Even the highground where the gold would've been is still there, althought smaller.
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 26 2015 17:09 GMT
#8
Scrap station 2.0!
Cereal
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 26 2015 17:13 GMT
#9
On January 26 2015 23:50 FO-nTTaX wrote:
This map reminds me a lot of Habitation Station without the northern golds and a modified south

It's like Scrap Station and Habitation Station had a love-child. This needs a Station name now.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
January 26 2015 21:35 GMT
#10
Golden Station. Putting aside the banter i really like this map. Then again i never disliked habitation station.
Also only hated scrap station because it wasn't much better than steppes of war, interms of balance.
Looks wise scrapstation is cool as hell.
The cure for boredom is curiosity. There is no cure for curiosity.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
January 26 2015 22:12 GMT
#11
On January 26 2015 22:21 OtherWorld wrote:
What is the nat-nat distance? It seems short. Is the water pool in the middle of the map pathable?
Overall it seems a bit chokey and small. The gold base feels unnecessary, at least where it is placed now, because by having your fourth you protect it entirely. The natural ramp could also do without the rocks. Aesthetics are nice.


It is currently 37 seconds with a drone, but I will be making the map larger and making some changes.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
LComteVarauG
Profile Joined January 2015
Australia158 Posts
January 26 2015 22:59 GMT
#12
On January 26 2015 22:15 Blizzkrieg wrote:
Try labeling the map as a melee map... you know, "[M] (2) Golden Outpost". You'll probably get more views that way, hence, more feedback. Just food for thought.

I can't speak towards the balance of the map, but aesthetically, it's one of the best 2 player maps I've seen in some time.

Thank you!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
FlaShFTW
Profile Blog Joined February 2010
United States10247 Posts
January 27 2015 02:01 GMT
#13
i feel like the bottom corner of bases are too clustered and should be separated a bit.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
LComteVarauG
Profile Joined January 2015
Australia158 Posts
January 27 2015 03:59 GMT
#14
Sorry, I had updated this map, but for some reason this older post replaced the new one I will replace the pictures in this one instead.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 27 2015 04:05 GMT
#15
On January 27 2015 12:59 LComteVarauG wrote:
Sorry, I had updated this map, but for some reason this older post replaced the new one I will replace the pictures in this one instead.

Yes, in the future please update the current thread instead of posting a new one. ^^
Moderatorshe/her
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
January 28 2015 06:00 GMT
#16
Can't comment to much on balance, but, as you saw in the WIP thread, I've been inspired by the tile set your using. It looks great, IMO.
Casual Mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
January 28 2015 08:51 GMT
#17
On January 28 2015 15:00 SwedenTheKid wrote:
Can't comment to much on balance, but, as you saw in the WIP thread, I've been inspired by the tile set your using. It looks great, IMO.

Thanks! That's awesome! I really appreciate it too - it is great to get kind feedback and a nice response to something you put a lot of time and effort into.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
MSN
Profile Joined June 2013
Czech Republic53 Posts
June 13 2015 07:28 GMT
#18
Beautiful colors/arts !
What, you run out of Marines ? ^^
MSN
Profile Joined June 2013
Czech Republic53 Posts
June 22 2015 16:10 GMT
#19
Btw design looks really interesting. Anybody see some potentiall unbalances ?
What, you run out of Marines ? ^^
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 22 2015 17:43 GMT
#20
On June 23 2015 01:10 MSN wrote:
Btw design looks really interesting. Anybody see some potentiall unbalances ?

yes, the 3rd bases are essentially free, and the attack distance (to both the nat and 3rd) is extremely short once the center rocks go down, which doesn't take long at all for a mid-game army.
vibeo gane,
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