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Try labeling the map as a melee map... you know, "[M] (2) Golden Outpost". You'll probably get more views that way, hence, more feedback. Just food for thought.
I can't speak towards the balance of the map, but aesthetically, it's one of the best 2 player maps I've seen in some time.
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What is the nat-nat distance? It seems short. Is the water pool in the middle of the map pathable? Overall it seems a bit chokey and small. The gold base feels unnecessary, at least where it is placed now, because by having your fourth you protect it entirely. The natural ramp could also do without the rocks. Aesthetics are nice.
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This map is really small. I'd increase it's size first. That would fix most of the other problems it has.
The expansions are all really close to each other, you can defend several of them without moving your army much. After increasing the map size, they may naturally spread out a bit if you keep the same layout. If not, try to spread them out.
Is there really a point to have those two watchtowers so close to one another?
The aesthetics are really nice though.
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Johto4942 Posts
This map reminds me a lot of Habitation Station without the northern golds and a modified south
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your Country52797 Posts
On January 26 2015 23:50 FO-nTTaX wrote: This map reminds me a lot of Habitation Station without the northern golds and a modified south To be honest though, that's most reflection 2p maps
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Johto4942 Posts
On January 26 2015 23:51 The_Templar wrote:Show nested quote +On January 26 2015 23:50 FO-nTTaX wrote: This map reminds me a lot of Habitation Station without the northern golds and a modified south To be honest though, that's most reflection 2p maps  Most maps do not remind me that much of Habitation Station. Even the highground where the gold would've been is still there, althought smaller.
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On January 26 2015 23:50 FO-nTTaX wrote: This map reminds me a lot of Habitation Station without the northern golds and a modified south It's like Scrap Station and Habitation Station had a love-child. This needs a Station name now.
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Golden Station. Putting aside the banter i really like this map. Then again i never disliked habitation station. Also only hated scrap station because it wasn't much better than steppes of war, interms of balance. Looks wise scrapstation is cool as hell.
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On January 26 2015 22:21 OtherWorld wrote: What is the nat-nat distance? It seems short. Is the water pool in the middle of the map pathable? Overall it seems a bit chokey and small. The gold base feels unnecessary, at least where it is placed now, because by having your fourth you protect it entirely. The natural ramp could also do without the rocks. Aesthetics are nice.
It is currently 37 seconds with a drone, but I will be making the map larger and making some changes. 
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On January 26 2015 22:15 Blizzkrieg wrote: Try labeling the map as a melee map... you know, "[M] (2) Golden Outpost". You'll probably get more views that way, hence, more feedback. Just food for thought.
I can't speak towards the balance of the map, but aesthetically, it's one of the best 2 player maps I've seen in some time. Thank you!
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United States10172 Posts
i feel like the bottom corner of bases are too clustered and should be separated a bit.
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Sorry, I had updated this map, but for some reason this older post replaced the new one I will replace the pictures in this one instead.
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your Country52797 Posts
On January 27 2015 12:59 LComteVarauG wrote:Sorry, I had updated this map, but for some reason this older post replaced the new one  I will replace the pictures in this one instead. Yes, in the future please update the current thread instead of posting a new one. ^^
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Can't comment to much on balance, but, as you saw in the WIP thread, I've been inspired by the tile set your using. It looks great, IMO.
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On January 28 2015 15:00 SwedenTheKid wrote: Can't comment to much on balance, but, as you saw in the WIP thread, I've been inspired by the tile set your using. It looks great, IMO. Thanks! That's awesome! I really appreciate it too - it is great to get kind feedback and a nice response to something you put a lot of time and effort into.
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Btw design looks really interesting. Anybody see some potentiall unbalances ?
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On June 23 2015 01:10 MSN wrote: Btw design looks really interesting. Anybody see some potentiall unbalances ? yes, the 3rd bases are essentially free, and the attack distance (to both the nat and 3rd) is extremely short once the center rocks go down, which doesn't take long at all for a mid-game army.
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