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[M] (2) Tropical Marshes

Forum Index > SC2 Maps & Custom Games
Post a Reply
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-06-05 19:36:43
June 02 2013 13:07 GMT
#1
[image loading]

Introduction:
After TLMC, i got feedback that i had to improve in terms of aesthetics. Here's my try at it. I wanted to make a map that's like the jungles of Borneo, very muddy and lots of foliage with rich brown and green colors, as an alternative to the usually Bel'Shir jungle. I really like how the textures look together, and i think i learnt a lot on how to use textures better in the process.
I think i have to give it a better name though, it just doesn't look like a marsh at all.

Map Details:
.: released on EU&NA as "[sCion] Tropical Marshes".
.: 155x134 playable
.: no Xel'Naga watch towers
.: easy 3rd, harder 4th
.: Mains are not tucked away into the corners
.: Textures/cliffs + Show Spoiler +
- Zerus Dirt Medium
- Mar Sara Blackened Rock
- Agria Dirt Rough
- Bel'Shir Grass Light
- Bel'Shir Grass Dark
- Korhal City Dirt Dark
- Valhalla Large Tiles
- Valhalla Small Tiles
- Mar Sara Organic Cliffs
- Braxis Alpha Manmade Cliffs


Overview:
[image loading]

Aesthetics:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
formerly spinnaker.
meatpudding
Profile Joined March 2011
Australia520 Posts
June 07 2013 13:57 GMT
#2
good effort
Be excellent to each other.
frankfasthands
Profile Joined August 2012
10 Posts
June 07 2013 15:14 GMT
#3
Nice layout, I really like the way the bases flow, I'd like to see how late games play on it.

The 4ths (2 & 10) design is really interesting too.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 07 2013 15:24 GMT
#4
Textures look bad in the overview but look so so so good in the detail shots.
Retired Mapmaker™
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 07 2013 18:18 GMT
#5
looks great.

to criticize, i feel the progression from 3-4-5-6 looks a bit too easy and straightforward. if anything i feel like the 4th could use a bit more distance from the 3rd and another path to it, maybe a ramp here.

[image loading]
starleague forever
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
August 03 2013 06:53 GMT
#6
You call this layout boring and straight-forward? Hrmm. :S
Even if the path from third to sixth is like continuing on a set course, there are different paths and defending it would surely not be so simple as just going back along the same path. That would be a long way to travel all the time, I think.
I agree that ramps (maybe with rocks of some sort, but not necessarily) where a176 highlighted would be ideal (in my opinion).
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Lumi
Profile Blog Joined August 2009
United States1616 Posts
September 28 2013 11:56 GMT
#7
I really like this map. It'd be awesome to see someone pick it up and use it :o
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
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