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[A] Starcraft 2 Brood War - Page 35

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 33 34 35 36 37 246 Next
Blixy213
Profile Blog Joined May 2010
United States360 Posts
October 03 2010 13:25 GMT
#681
Just a note: Ghost Academy and Armory have the same hotkey.
#1 sKyHigh and MorroW fan. "Should have stayed in the bush, bush reaper."
MavercK
Profile Joined March 2010
Australia2181 Posts
October 03 2010 13:56 GMT
#682
haha. yea ok.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-10-03 14:38:59
October 03 2010 14:19 GMT
#683
Scarab tool tip is taken from carrier and not rewritten for the reaver
Shuttle speed upg tooltip says warp prism
not really sure, but is there an observer sight range upg in the robo bay?
the duration of disruption web should be longer (tried to search the exact numbers but this is all I got)
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 03 2010 15:10 GMT
#684
well, it took 35 pages but we're getting there. actually sorta fun.

a smaller, tweaked model of the levithian could be the devourer.
What the Fu- REAPERS?!
MavercK
Profile Joined March 2010
Australia2181 Posts
October 03 2010 15:14 GMT
#685
leviathan's ass is way way too big.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
October 03 2010 15:27 GMT
#686
On October 03 2010 22:25 Blixy wrote:
Just a note: Ghost Academy and Armory have the same hotkey.


move build academy icon to basic building category?
MavercK
Profile Joined March 2010
Australia2181 Posts
October 03 2010 15:35 GMT
#687
i've remade the academy. next version the ghost academy wont exist.

working on addons now. physics lab/comsat/etc but it's a gigantic pain in the ass.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 03 2010 17:59 GMT
#688
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
October 03 2010 18:25 GMT
#689
--- Nuked ---
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2010-10-03 18:36:22
October 03 2010 18:35 GMT
#690
I'm ingame now. COME PLAY!

And from the video, it looks like DS duration is pretty short compared to BW.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-03 19:05:58
October 03 2010 18:56 GMT
#691
On October 04 2010 02:59 Essbee wrote:
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.


Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4.

EDIT: Except for the pylons... Well, you got it.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 03 2010 20:04 GMT
#692
On October 04 2010 03:56 k10forgotten wrote:
Show nested quote +
On October 04 2010 02:59 Essbee wrote:
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.


Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4.

EDIT: Except for the pylons... Well, you got it.


Isnt the depot 2x3 ?

I may be wrong
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 03 2010 20:19 GMT
#693
Finally Vultures don't insta-own protoss.

Too bad about Bnet 2.0 being a huge fail, having trouble finding games. If anyone wants to play this with me add roarman.996
All the pros got dat Ichie.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 03 2010 21:10 GMT
#694
On October 04 2010 05:04 Essbee wrote:
Show nested quote +
On October 04 2010 03:56 k10forgotten wrote:
On October 04 2010 02:59 Essbee wrote:
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.


Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4.

EDIT: Except for the pylons... Well, you got it.


Isnt the depot 2x3 ?

I may be wrong


Yes, you're right. CC/Nexus/Hatchery are 3x4, Barracks 3x4 (!).. But my point is that stretching the models would be very ugly to see (if there is a way to reduce the occupied area without stretching the model, I don't know, but it would be awesome!), and since all building are square now, I think that it could be the best to a Brood War map.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 03 2010 21:26 GMT
#695
On October 04 2010 06:10 k10forgotten wrote:
Show nested quote +
On October 04 2010 05:04 Essbee wrote:
On October 04 2010 03:56 k10forgotten wrote:
On October 04 2010 02:59 Essbee wrote:
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.


Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4.

EDIT: Except for the pylons... Well, you got it.


Isnt the depot 2x3 ?

I may be wrong


Yes, you're right. CC/Nexus/Hatchery are 3x4, Barracks 3x4 (!).. But my point is that stretching the models would be very ugly to see (if there is a way to reduce the occupied area without stretching the model, I don't know, but it would be awesome!), and since all building are square now, I think that it could be the best to a Brood War map.

You can just change footprints in Sc2 without having to changing the model, much like in Wc3.
All the pros got dat Ichie.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 03 2010 21:29 GMT
#696
On October 04 2010 06:26 RoarMan wrote:
Show nested quote +
On October 04 2010 06:10 k10forgotten wrote:
On October 04 2010 05:04 Essbee wrote:
On October 04 2010 03:56 k10forgotten wrote:
On October 04 2010 02:59 Essbee wrote:
2 things

- Supply depots should be 3 squares wide.

- I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW.


Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4.

EDIT: Except for the pylons... Well, you got it.


Isnt the depot 2x3 ?

I may be wrong


Yes, you're right. CC/Nexus/Hatchery are 3x4, Barracks 3x4 (!).. But my point is that stretching the models would be very ugly to see (if there is a way to reduce the occupied area without stretching the model, I don't know, but it would be awesome!), and since all building are square now, I think that it could be the best to a Brood War map.

You can just change footprints in Sc2 without having to changing the model, much like in Wc3.


YEY! \o\
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2010-10-03 21:53:17
October 03 2010 21:48 GMT
#697
On October 02 2010 07:17 MavercK wrote:
with 4 workers and 5 minerals per trip you do not get enough minerals to start your 2nd worker before the first finishes. which doesn't feel right.

So apparently the mining rate of a worker in Sc2 is actually .70 minerals per second as opposed to in Sc1 where a miner's rate is about 1.0 to 1.1 minerals per second, which is why there isn't enough money for the second worker.
All the pros got dat Ichie.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 04 2010 02:03 GMT
#698
On October 04 2010 06:48 RoarMan wrote:
Show nested quote +
On October 02 2010 07:17 MavercK wrote:
with 4 workers and 5 minerals per trip you do not get enough minerals to start your 2nd worker before the first finishes. which doesn't feel right.

So apparently the mining rate of a worker in Sc2 is actually .70 minerals per second as opposed to in Sc1 where a miner's rate is about 1.0 to 1.1 minerals per second, which is why there isn't enough money for the second worker.


do you have more detailed numbers on this?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2010-10-04 03:24:10
October 04 2010 03:15 GMT
#699
Grabbed info from here http://www.teamliquid.net/forum/viewmessage.php?topic_id=92971 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=117584.

More info on Sc2 here http://wiki.teamliquid.net/starcraft2/Mining_Minerals#Approximate_Absolute_Rates. Says it's 40 minerals per minute which translates into .70.
All the pros got dat Ichie.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 04 2010 03:47 GMT
#700
i've rerun that test twice now
1 worker mining for 10 minutes
both times i got 615 minerals.
1.025 minerals a second.

seems pretty spot on to me?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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