[A] Starcraft 2 Brood War - Page 35
Forum Index > SC2 Maps & Custom Games |
Blixy213
United States360 Posts
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MavercK
Australia2181 Posts
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virusak
Czech Republic344 Posts
Shuttle speed upg tooltip says warp prism not really sure, but is there an observer sight range upg in the robo bay? the duration of disruption web should be longer (tried to search the exact numbers but this is all I got) | ||
Thoreezhea1
United States532 Posts
a smaller, tweaked model of the levithian could be the devourer. | ||
MavercK
Australia2181 Posts
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axwell
62 Posts
On October 03 2010 22:25 Blixy wrote: Just a note: Ghost Academy and Armory have the same hotkey. move build academy icon to basic building category? | ||
MavercK
Australia2181 Posts
working on addons now. physics lab/comsat/etc but it's a gigantic pain in the ass. | ||
Essbee
Canada2371 Posts
- Supply depots should be 3 squares wide. - I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW. | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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Dromar
United States2145 Posts
And from the video, it looks like DS duration is pretty short compared to BW. | ||
k10forgotten
Brazil260 Posts
On October 04 2010 02:59 Essbee wrote: 2 things - Supply depots should be 3 squares wide. - I feel the minerals gain is way too high. I would like to get the other testers opinion on this. I also tried it on BW. Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4. EDIT: Except for the pylons... Well, you got it. | ||
Essbee
Canada2371 Posts
On October 04 2010 03:56 k10forgotten wrote: Not only supply depots, but ALL the buildings have different areas. But most of them are just one square taller, I think the best would be to make them all squares with the BW's width. Thus, the supply depot would be 3x3 and the CC/Nexus/Hatchery would be 4x4. EDIT: Except for the pylons... Well, you got it. Isnt the depot 2x3 ? I may be wrong | ||
RoarMan
Canada745 Posts
Too bad about Bnet 2.0 being a huge fail, having trouble finding games. If anyone wants to play this with me add roarman.996 | ||
k10forgotten
Brazil260 Posts
Yes, you're right. CC/Nexus/Hatchery are 3x4, Barracks 3x4 (!).. But my point is that stretching the models would be very ugly to see (if there is a way to reduce the occupied area without stretching the model, I don't know, but it would be awesome!), and since all building are square now, I think that it could be the best to a Brood War map. | ||
RoarMan
Canada745 Posts
On October 04 2010 06:10 k10forgotten wrote: Yes, you're right. CC/Nexus/Hatchery are 3x4, Barracks 3x4 (!).. But my point is that stretching the models would be very ugly to see (if there is a way to reduce the occupied area without stretching the model, I don't know, but it would be awesome!), and since all building are square now, I think that it could be the best to a Brood War map. You can just change footprints in Sc2 without having to changing the model, much like in Wc3. | ||
k10forgotten
Brazil260 Posts
On October 04 2010 06:26 RoarMan wrote: You can just change footprints in Sc2 without having to changing the model, much like in Wc3. YEY! \o\ | ||
RoarMan
Canada745 Posts
On October 02 2010 07:17 MavercK wrote: with 4 workers and 5 minerals per trip you do not get enough minerals to start your 2nd worker before the first finishes. which doesn't feel right. So apparently the mining rate of a worker in Sc2 is actually .70 minerals per second as opposed to in Sc1 where a miner's rate is about 1.0 to 1.1 minerals per second, which is why there isn't enough money for the second worker. | ||
MavercK
Australia2181 Posts
On October 04 2010 06:48 RoarMan wrote: So apparently the mining rate of a worker in Sc2 is actually .70 minerals per second as opposed to in Sc1 where a miner's rate is about 1.0 to 1.1 minerals per second, which is why there isn't enough money for the second worker. do you have more detailed numbers on this? | ||
RoarMan
Canada745 Posts
More info on Sc2 here http://wiki.teamliquid.net/starcraft2/Mining_Minerals#Approximate_Absolute_Rates. Says it's 40 minerals per minute which translates into .70. | ||
MavercK
Australia2181 Posts
1 worker mining for 10 minutes both times i got 615 minerals. 1.025 minerals a second. seems pretty spot on to me? | ||
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