must be alot of sc2 players voting in the poll or something
[A] Starcraft 2 Brood War - Page 37
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iPlaY.NettleS
Australia4329 Posts
must be alot of sc2 players voting in the poll or something | ||
Essbee
Canada2371 Posts
On October 05 2010 08:59 iPlaY.NettleS wrote: cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl must be alot of sc2 players voting in the poll or something Yeah it's quite disappointing. I personally play with original hotkeys on sc2 ladder (for the few times I play on it). | ||
faction123
Australia949 Posts
On October 05 2010 08:59 iPlaY.NettleS wrote: cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl must be alot of sc2 players voting in the poll or something ya p is a cool key man | ||
iPlaY.NettleS
Australia4329 Posts
yeah sure beats 'A' for marine - whats that all about | ||
Essbee
Canada2371 Posts
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MavercK
Australia2181 Posts
EU i cannot publish directly so it's upto other people to publish and play. | ||
k10forgotten
Brazil260 Posts
On October 05 2010 09:07 Essbee wrote: Yeah it's quite disappointing. I personally play with original hotkeys on sc2 ladder (for the few times I play on it). As much as I love the original BW, I can't stand its hotkeys. Since this is some kind of BW++, I think that using wasd hotkeys is better suited. But if you could have two options... | ||
RoarMan
Canada745 Posts
Any chance that you'll upload a mod so other people can make more maps based on this? | ||
Essbee
Canada2371 Posts
On October 05 2010 10:56 k10forgotten wrote: As much as I love the original BW, I can't stand its hotkeys. Since this is some kind of BW++, I think that using wasd hotkeys is better suited. But if you could have two options... Yeah I don't blame you at all, I'm kind of undecided to be honest. It's true that it could be better than original hotkeys, but like I said, it's just because I play with the original hotkeys that i'm not sure about what I personally want, but it's just an opinion, I'm sure I would get used to "wasd" hotkeys if I would play some games with it ![]() Cheers! | ||
Pizzarino
2 Posts
This sort of thing reminds me of the multiple versions of Street Fighter 2, where the "final" iteration of it (Street Fighter 2: Super Turbo) allowed you to select "original" versions of the characters with a code. This meant modified moves and none of the super moves added for ST. Most of the characters had O versions that weren't worth anything. Some of them (O.Ken and O.Honda) were on par with their ST versions. One of them (O.Sagat) is a top tier character. Fighting SC2 and BW versions of the races could be an ultimate goal for this mod. Maybe you would select your race normally then choose the SC2 or BW versions with a timed prompt at the start. The biggest problem is resource collection, as having both versions on the same map would force the BW version to live with the 2 gas per base SC2 style. But then again even in SF2:ST the O versions weren't exact ports for an older version. Small price to pay for blowing the shit out of lower HP BW med/marine balls with colossi! | ||
emc
United States3088 Posts
1.) You can't research burrow on a hatchery that has become a Lair, I wasn't able to check Hive but I think you should to make sure burrow remains at all stages, hatch, lair and hive. 2.) Plague seems to effect buildings, I'm not sure if this was possible in BW or not. 3.) Dark Swarm seems to effect projectiles in the air as well. If I have a group of mutas hovering over a dark swarm, the mutas can't be attacked by projectiles. Dark swarm also applies to enemies as well, they can use the swarm to cover themselves also, I'm not sure if this was possible in BW or not although it probably was. I know for a fact air is not effected by Dark Swarm, so please fix this. 4.) When a defiler burrows it doesn't totally look like it's burrowed and also the burrowed icon is still the Down Arrow when it should be the Up Arrow. 5.) I dunno, something about the devourer doesn't seem right. It's very slow and it's attack start up is ridiculously slow, I know it's attack was slow in BW but that was because it had an effect that added additional damage for each attack done. I'm not sure if that was done or not but devourer seems useless at the moment. | ||
MavercK
Australia2181 Posts
2 - plague affected buildings in bw 3 - easy to fix and yea. dark swarm affected enemy units aswell. 4 - i can fix the icon. there isn't much else i can do. i'll try add a Burrow "Splat" however. 5 - devourers attack is single target. does aoe affect which slows enemy attack speed and increases damage that unit takes by 1 for each stack. stacks 9 times. only thing really different so far is unit move speed or projectile attack speed. i'll tweak it some. | ||
emc
United States3088 Posts
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MavercK
Australia2181 Posts
Changes + Show Spoiler + Burrow readded to Lair Dark Swarm no longer affects Air Units Devourer Acceleration increased from 1 > 2 Devourer Projectile speed increased from 5 > 10 Devourer attack "Allowed Movement" changed from None > Slowing Observatory added Sensor Array Upgrade added Comsat Station/Physics Lab/Covert Ops/Nuclear Silo addons added Science Facility can now fly. Can now cancel Devourer Morph Right clicking with a Defiler no longer casts Consume Dragoons "Attack" voice changed to Dragoon_Yes Engineering bay can now fly Flying buildings can no longer turn (doesn't affect their movement. purely visual) Link for EU publishers + Show Spoiler + will be published on US and SEA shortly *EDIT* publishing isn't working on my currently capped internet. i'll publish it tommorow morning. | ||
MavercK
Australia2181 Posts
On October 05 2010 17:10 emc wrote: I don't even remember the devourer moving that slow either, If I remember it had a very close ranged attack but was decently fast, close to muta speed even. it's move speed is the same as a worker 1:1 | ||
MamiyaOtaru
United States1687 Posts
zerg: Cannot cancel muta -> devourer morph. Defiler right click on unit consumes it (heavy chance of misclick). Mutas don't seem to clump anymore. No queens ![]() protoss: Dragoons have old noises, except on attack - they respond to attack orders with stalker(?) voice. No shield battery ![]() terran: Engineering bay cannot fly Are workers a lot bigger now? | ||
MavercK
Australia2181 Posts
On October 05 2010 18:47 MamiyaOtaru wrote: Are workers a lot bigger now? they are. | ||
MavercK
Australia2181 Posts
Can now cancel Devourer Morph Right clicking with a Defiler no longer casts Consume Dragoons "Attack" voice changed to Dragoon_Yes Engineering bay can now fly Flying buildings can no longer turn (doesn't affect their movement. purely visual) this is Live as of now on SEA/US | ||
evanthebouncy!
United States12796 Posts
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k10forgotten
Brazil260 Posts
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