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[A] Starcraft 2 Brood War - Page 37

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 35 36 37 38 39 246 Next
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
October 04 2010 23:59 GMT
#721
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something
https://www.youtube.com/watch?v=e7PvoI6gvQs
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 05 2010 00:07 GMT
#722
On October 05 2010 08:59 iPlaY.NettleS wrote:
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something


Yeah it's quite disappointing. I personally play with original hotkeys on sc2 ladder (for the few times I play on it).
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
October 05 2010 00:41 GMT
#723
On October 05 2010 08:59 iPlaY.NettleS wrote:
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something


ya p is a cool key man
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
October 05 2010 00:50 GMT
#724
On October 05 2010 09:41 faction123 wrote:
Show nested quote +
On October 05 2010 08:59 iPlaY.NettleS wrote:
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something


ya p is a cool key man

yeah sure beats 'A' for marine - whats that all about
https://www.youtube.com/watch?v=e7PvoI6gvQs
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 05 2010 00:53 GMT
#725
Well that's opinion but when you are used to it, I dont see the problem, and whats the point of staying on wasd, its not an fps, it's useful to move on the keyboard. That's how I personally see it.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 05 2010 01:06 GMT
#726
yea retgery i am able to publish to SEA and US directly. so no need to publish the map yourself anymore. just search for brood and it should come up with Brood War - Crossfire

EU i cannot publish directly so it's upto other people to publish and play.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-10-05 01:56:31
October 05 2010 01:56 GMT
#727
On October 05 2010 09:07 Essbee wrote:
Show nested quote +
On October 05 2010 08:59 iPlaY.NettleS wrote:
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something


Yeah it's quite disappointing. I personally play with original hotkeys on sc2 ladder (for the few times I play on it).


As much as I love the original BW, I can't stand its hotkeys. Since this is some kind of BW++, I think that using wasd hotkeys is better suited. But if you could have two options...
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 05 2010 02:01 GMT
#728
Awesome update, love the building addons, they make the map so complete :D.

Any chance that you'll upload a mod so other people can make more maps based on this?
All the pros got dat Ichie.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 05 2010 02:02 GMT
#729
On October 05 2010 10:56 k10forgotten wrote:
Show nested quote +
On October 05 2010 09:07 Essbee wrote:
On October 05 2010 08:59 iPlaY.NettleS wrote:
cant believe people want wasd hotkeys instead of original sc1 hotkeys rofl
must be alot of sc2 players voting in the poll or something


Yeah it's quite disappointing. I personally play with original hotkeys on sc2 ladder (for the few times I play on it).


As much as I love the original BW, I can't stand its hotkeys. Since this is some kind of BW++, I think that using wasd hotkeys is better suited. But if you could have two options...


Yeah I don't blame you at all, I'm kind of undecided to be honest. It's true that it could be better than original hotkeys, but like I said, it's just because I play with the original hotkeys that i'm not sure about what I personally want, but it's just an opinion, I'm sure I would get used to "wasd" hotkeys if I would play some games with it . We'll let MavercK decide, it's his mod anyway. He's already really kind to let us give our opinions on this.

Cheers!
Pizzarino
Profile Joined August 2010
2 Posts
October 05 2010 04:44 GMT
#730
This is an awesome map. Keep working on it!

This sort of thing reminds me of the multiple versions of Street Fighter 2, where the "final" iteration of it (Street Fighter 2: Super Turbo) allowed you to select "original" versions of the characters with a code. This meant modified moves and none of the super moves added for ST. Most of the characters had O versions that weren't worth anything. Some of them (O.Ken and O.Honda) were on par with their ST versions. One of them (O.Sagat) is a top tier character.

Fighting SC2 and BW versions of the races could be an ultimate goal for this mod. Maybe you would select your race normally then choose the SC2 or BW versions with a timed prompt at the start. The biggest problem is resource collection, as having both versions on the same map would force the BW version to live with the 2 gas per base SC2 style. But then again even in SF2:ST the O versions weren't exact ports for an older version. Small price to pay for blowing the shit out of lower HP BW med/marine balls with colossi!
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2010-10-05 08:01:25
October 05 2010 08:00 GMT
#731
I just played v 1.2 on cross fire and there are still a few things wrong with Zerg.

1.) You can't research burrow on a hatchery that has become a Lair, I wasn't able to check Hive but I think you should to make sure burrow remains at all stages, hatch, lair and hive.

2.) Plague seems to effect buildings, I'm not sure if this was possible in BW or not.

3.) Dark Swarm seems to effect projectiles in the air as well. If I have a group of mutas hovering over a dark swarm, the mutas can't be attacked by projectiles. Dark swarm also applies to enemies as well, they can use the swarm to cover themselves also, I'm not sure if this was possible in BW or not although it probably was. I know for a fact air is not effected by Dark Swarm, so please fix this.

4.) When a defiler burrows it doesn't totally look like it's burrowed and also the burrowed icon is still the Down Arrow when it should be the Up Arrow.

5.) I dunno, something about the devourer doesn't seem right. It's very slow and it's attack start up is ridiculously slow, I know it's attack was slow in BW but that was because it had an effect that added additional damage for each attack done. I'm not sure if that was done or not but devourer seems useless at the moment.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 05 2010 08:04 GMT
#732
1 - i'll look at this again

2 - plague affected buildings in bw

3 - easy to fix and yea. dark swarm affected enemy units aswell.

4 - i can fix the icon. there isn't much else i can do. i'll try add a Burrow "Splat" however.

5 - devourers attack is single target. does aoe affect which slows enemy attack speed and increases damage that unit takes by 1 for each stack. stacks 9 times. only thing really different so far is unit move speed or projectile attack speed. i'll tweak it some.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
emc
Profile Joined September 2010
United States3088 Posts
October 05 2010 08:10 GMT
#733
I don't even remember the devourer moving that slow either, If I remember it had a very close ranged attack but was decently fast, close to muta speed even.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-05 10:32:43
October 05 2010 08:48 GMT
#734
New Version

Changes
+ Show Spoiler +

Burrow readded to Lair
Dark Swarm no longer affects Air Units
Devourer Acceleration increased from 1 > 2
Devourer Projectile speed increased from 5 > 10
Devourer attack "Allowed Movement" changed from None > Slowing
Observatory added
Sensor Array Upgrade added
Comsat Station/Physics Lab/Covert Ops/Nuclear Silo addons added
Science Facility can now fly.
Can now cancel Devourer Morph
Right clicking with a Defiler no longer casts Consume
Dragoons "Attack" voice changed to Dragoon_Yes
Engineering bay can now fly
Flying buildings can no longer turn (doesn't affect their movement. purely visual)


Link for EU publishers
+ Show Spoiler +

http://www.sc2mapster.com/maps/brood-war-1-5/files/21-brood-war-crossfire/


will be published on US and SEA shortly
*EDIT*
publishing isn't working on my currently capped internet. i'll publish it tommorow morning.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
October 05 2010 08:53 GMT
#735
On October 05 2010 17:10 emc wrote:
I don't even remember the devourer moving that slow either, If I remember it had a very close ranged attack but was decently fast, close to muta speed even.


it's move speed is the same as a worker 1:1
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
October 05 2010 09:47 GMT
#736
from current version:

zerg: Cannot cancel muta -> devourer morph. Defiler right click on unit consumes it (heavy chance of misclick). Mutas don't seem to clump anymore. No queens

protoss: Dragoons have old noises, except on attack - they respond to attack orders with stalker(?) voice. No shield battery

terran: Engineering bay cannot fly

Are workers a lot bigger now?
MavercK
Profile Joined March 2010
Australia2181 Posts
October 05 2010 09:51 GMT
#737
On October 05 2010 18:47 MamiyaOtaru wrote:
Are workers a lot bigger now?


they are.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
October 05 2010 10:32 GMT
#738
published a new version with additional changes.

Can now cancel Devourer Morph
Right clicking with a Defiler no longer casts Consume
Dragoons "Attack" voice changed to Dragoon_Yes
Engineering bay can now fly
Flying buildings can no longer turn (doesn't affect their movement. purely visual)

this is Live as of now on SEA/US
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 05 2010 11:34 GMT
#739
yehh gonna try it when i ge ttime
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 05 2010 11:37 GMT
#740
Will any iteration have the buildings with their respective size? (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
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