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On October 05 2010 20:37 k10forgotten wrote: Will any iteration have the buildings with their respective size? (:
like supply depots? i dont think so. unless i edit the model of the depot directly it'll be hard to make it 3x2 without it looking like a stretched piece of crap. or leaving giant visual gaps inbetween buildings.
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really, really nice work there !
On October 05 2010 21:01 MavercK wrote: or leaving giant visual gaps inbetween buildings.
but now it's not that a big deal since small units can run through depots... no?
i saw some guys do this when remaking the first level of the starcraft 1 campaign and it didn't look that bad 
and btw, do you plan on reducing the size of cc/nexus/hatch to be the same as barracks/gateway etc? i guess it'll mess with mineral placements but maybe that can be fixed
edit: just found those: medic's cost is wrong: 75/50/2 but should be 50/25/1 science vessel doesn't require a control tower to be built
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did you ever consider melding the power or hoses connecting addons and their structure with the makeshift science facility and other addons?
also, I may not be playing the latest version, but you could research pneumatized carapace on the hatchery, given that you had a lair at all. I am pretty sure this was never supposed to be in BW.
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Come to think of it you could also do that same sorta thing with the supply depot, instead of melding units, as in the sentry reaver, you just chop two halves of a supply depot. Also. again, might not be playing 1.2, but sunken colony is called a spine crawler once built. there are no queens.
overlord warnings are female.
Is the larva spawn the same speed?
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Any chance of seeing some new maps? You should the Iccup mapsters if you could use one of their maps
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im probably going to ask them if i can use grand line.
all this model editing stuff isn't really my thing. but we'll see. i'll fix medic cost and science vessel. spine crawlers are called sunkens now. larva spawn rate at the hatchery will be increased from 15 seconds to 14 seconds
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A few arguments for the use of WASD SC2 hot keys...
Those keys are all near control groups 1 through 5 and are also near Control, Shift, Space, Tab and Alt, all functions used periodically in SC2. F1 is also near there which goes to idle workers.
Maybe I've just gotten used to it, but having the SC2 hotkeys is really beneficial due to the location of so many vital keys.
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well hopefully sometime soon in the future there will be the ability to set multiple hotkeys. i might research this abit more actually since i know you can change the options and such...
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On October 05 2010 17:00 emc wrote:
3.) Dark Swarm seems to effect projectiles in the air as well. If I have a group of mutas hovering over a dark swarm, the mutas can't be attacked by projectiles. Dark swarm also applies to enemies as well, they can use the swarm to cover themselves also, I'm not sure if this was possible in BW or not although it probably was. I know for a fact air is not effected by Dark Swarm, so please fix this. useless at the moment. lol I remember when I was finally starting to play real zvt, I knew that dark swarm had to be utilized, and that late game was all about using swarm over lurkers, cracklings, ultras etc. One day I was sitting there, when it hit me. If I had enough gas, I could just make defilers + guardians and wreck everything.
I was sad the next day.
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lol 
new version
Link + Show Spoiler +
Changes + Show Spoiler + New map by iCCup Grand Line !
Science Vessel now requires Science Facility and a Control Tower Battlecruiser now requires a Phyics Lab and a Control Tower Hatchery Larva spawn rate reduced from 15 > 14 seconds Medic Cost reduced from 75/50 > 50/25 Medic Supply reduced from 2 > 1
known bugs + Show Spoiler + cannot upgrade overlords at lair Mutalisk hotkey is T
and finially there is a new poll on the OP.
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Keep up the great work mav.
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On August 19 2010 03:14 monitor wrote: I can't play BW on my new Windows 7 computer, would really like to see this!!!! You should use the infestor as the protoss reaver I think.
edit: I get STORM_ERROR_REQUIRES_UPGRADE when I try to patch it... anyone know how to fix this?
same thing, fixed it yet?
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this a starcraft 2 problem or a problem with the map?
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Larva spawn rate matches the drone morph time in BW, so it should be 18 seconds.
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that doesn't seem right? why would larva spawn rate be increased as opposed to everything else o.0
confirmed it however. odd liquipedia has it as 14 seconds. will be 17 seconds in next version (17 is the drone build time by my calculations)
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Well, there's a flaw in my attack cooldown comparisons, because they didn't take random attack delay into account. The marine attack cooldown for example is 0.8608, but if you add the random delay - a minimum of -0.0625(i.e. it will actually speed up the attack) and a maximum of 0.125 or an average of 0.03125, resulting in an average attack time of 0.89205, which is a difference of less than 2% with the 0.9056 conversion rate of game time between the 2 editors.
This is all fine and dandy for marines, if you keep the random attack delay.
The problem occurs with things that take a different amount of time, which will get out of sync, since the random delay is a static amount, which is not being taken into account and build times don't even have a random delay, so using the 0.9056(or just 0.9, since it's a difference of less than 1%) conversion rate would be better for these.
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On October 06 2010 21:20 MavercK wrote: this a starcraft 2 problem or a problem with the map?
Neither, it was just a problem with BW patch system on Windows 7. Grand Line should be working
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o.0.
i... see...
Good news. seems im able to set multiple hotkey profiles. it's not as easy as i'd like but i can do it.
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going to publish a new version tommorow or sometime soon.
heres the changes so far. + Show Spoiler + Medics inside a Dropship can no longer heal other units that are also inside the Dropship Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging) Mutalisk hotkey changed from T to M Overlord upgrades can now be researched at any Hatchery if there is a lair/hive (only at lair or hatchery doesn't work for some reason? will research this more) Irradiate now only does Single Target damage to Biological units that are Burrowed instead of Splash, Still does Splash if the unit is not "Buried" Initial Damage removed from Irradiate (it was doing 258 instead of 250) Larva spawn time increased from 14 > 17 seconds 2 Sets of Hotkeys available. accessible through the Options Menu *NOTE* THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK Hotkeys on F1>F4 are all removed Control+F1>F4 now Save Camera Location F1>F4 now recall Camera Location
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