[A] Starcraft 2 Brood War - Page 39
Forum Index > SC2 Maps & Custom Games |
virusak
Czech Republic344 Posts
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Crazycraft
29 Posts
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nalgene
Canada2153 Posts
http://classic.battle.net/scc/terran/ustats.shtml that game ran at 24 frames per second defensive matrix should be at 250 instead of 200 yamato should be 260 instead of 300 | ||
MamiyaOtaru
United States1687 Posts
On October 07 2010 00:46 MavercK wrote: Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging) why this? I'm more interested in broodwar units than broodwar limitations personally. I'm mostly interested in seeing BW units in SC2 than in totally recreating the original. That's just me though, I am sure there are people who would be cool with BW + 3d | ||
neobowman
Canada3324 Posts
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Wire
United States494 Posts
just a few suggestions which I think could be easy fix: right now supply depots are still 2x2 I think they should be at least 2x3? it makes walling difficult for terrans marine and firebat size should be a bit bigger? im not sure about this one exactly but the sc2 marines seem really small in comparison to their sc1 counterparts keep up the good work really love what you do <3 | ||
MavercK
Australia2181 Posts
On October 07 2010 06:10 MamiyaOtaru wrote: why this? I'm more interested in broodwar units than broodwar limitations personally. I'm mostly interested in seeing BW units in SC2 than in totally recreating the original. That's just me though, I am sure there are people who would be cool with BW + 3d since both siege and unsiege are now O on the SC1 hotkey commandlist it's.... actually quite hard to control sieged and unsieged tanks at the same time. im not even sure if i'll leave it at O. but anyway. you can still unsiege and queue a move command. unsiege wasn't changed. On October 07 2010 06:13 neobowman wrote: Hey, you used Grand Line, nice. Hope you like it. i do, tyvm :D forgot to add Terran Track 1 and Protoss Track 1 will be in the next version as additional game music. Zerg Track 1 will have to wait until blizzard allow bigger maps. | ||
Retgery
Canada1229 Posts
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MavercK
Australia2181 Posts
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Retgery
Canada1229 Posts
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MavercK
Australia2181 Posts
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Guard
Canada43 Posts
Reavers shoot way too fast Valkyries can't actually hit a single target - it's pretty sad hehe I'll have to go play BW again just to see what else I can pick up. Great job though i can see this being a very fun map/game to play once finished. | ||
MavercK
Australia2181 Posts
On October 07 2010 03:02 Crazycraft wrote: This map looks really cool. I've made something similar, but it's got all the SC2 campaign units in instead of the Brood War legacy units (e.g. Pygalisks and Leviathans instead of Defilers). Interested to know how you're balancing it, as it seems like it'd take a lot of work to get everything relatively even and also distinct. carbon copy of BW for now. | ||
faction123
Australia949 Posts
![]() can just use grid I guess | ||
MavercK
Australia2181 Posts
Link for EU + Show Spoiler + Changes + Show Spoiler + Medics inside a Dropship can no longer heal other units that are also inside the Dropship Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging) Mutalisk hotkey changed from T to M Overlord upgrades can now be researched at any Hatchery if there is a lair/hive (only at lair or hatchery doesn't work for some reason? will research this more) Irradiate now only does Single Target damage to Biological units that are Burrowed instead of Splash, Still does Splash if the unit is not "Buried" Initial Damage removed from Irradiate (it was doing 258 instead of 250) Larva spawn time increased from 14 > 17 seconds 2 Sets of Hotkeys available. accessible through the Options Menu *NOTE* THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK Hotkeys on F1>F4 are all removed Control+F1>F4 now Save Camera Location F1>F4 now recall Camera Location Yamato Damage reduced from 300 > 260 Selected Larva now morph all at once instead of 1 at a time. i wasn't able to include the music tracks apparently i can't upload an 8mb map because it times out at about 4mb T_T | ||
faction123
Australia949 Posts
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Essbee
Canada2371 Posts
On October 07 2010 18:32 MavercK wrote: New Release - Link for EU + Show Spoiler + Changes + Show Spoiler + Medics inside a Dropship can no longer heal other units that are also inside the Dropship Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging) Mutalisk hotkey changed from T to M Overlord upgrades can now be researched at any Hatchery if there is a lair/hive (only at lair or hatchery doesn't work for some reason? will research this more) Irradiate now only does Single Target damage to Biological units that are Burrowed instead of Splash, Still does Splash if the unit is not "Buried" Initial Damage removed from Irradiate (it was doing 258 instead of 250) Larva spawn time increased from 14 > 17 seconds 2 Sets of Hotkeys available. accessible through the Options Menu *NOTE* THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK Hotkeys on F1>F4 are all removed Control+F1>F4 now Save Camera Location F1>F4 now recall Camera Location Yamato Damage reduced from 300 > 260 Selected Larva now morph all at once instead of 1 at a time. i wasn't able to include the music tracks apparently i can't upload an 8mb map because it times out at about 4mb T_T Great job again. You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it. Cheers! | ||
Broodie
Canada832 Posts
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k10forgotten
Brazil260 Posts
On October 07 2010 22:15 Essbee wrote: You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it. Agreed. :D | ||
virusak
Czech Republic344 Posts
On October 07 2010 22:15 Essbee wrote: Great job again. You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it. Cheers! yeah, and then make a separate link for race music, and everyone can turn down ingame music and simply play all the track in a music player in the background :-D | ||
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