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[A] Starcraft 2 Brood War - Page 39

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 37 38 39 40 41 246 Next
virusak
Profile Joined December 2009
Czech Republic344 Posts
October 06 2010 16:00 GMT
#761
Wow, you are really working hard the last few days. Thank you so much
Crazycraft
Profile Joined October 2010
29 Posts
October 06 2010 18:02 GMT
#762
This map looks really cool. I've made something similar, but it's got all the SC2 campaign units in instead of the Brood War legacy units (e.g. Pygalisks and Leviathans instead of Defilers). Interested to know how you're balancing it, as it seems like it'd take a lot of work to get everything relatively even and also distinct.
Rip Zeez
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2010-10-06 18:04:31
October 06 2010 18:04 GMT
#763
shouldn't the marines have 0.625 and 0.3125 cooldown before the added delay instead of 0.86 and 0.578 before the added delay

http://classic.battle.net/scc/terran/ustats.shtml

that game ran at 24 frames per second

defensive matrix should be at 250 instead of 200

yamato should be 260 instead of 300
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
October 06 2010 21:10 GMT
#764
On October 07 2010 00:46 MavercK wrote:
Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging)

why this?

I'm more interested in broodwar units than broodwar limitations personally. I'm mostly interested in seeing BW units in SC2 than in totally recreating the original. That's just me though, I am sure there are people who would be cool with BW + 3d
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 06 2010 21:13 GMT
#765
Hey, you used Grand Line, nice. Hope you like it.
Wire
Profile Joined July 2009
United States494 Posts
October 06 2010 21:24 GMT
#766
played a few rounds really appreciate what you've done here.

just a few suggestions which I think could be easy fix:

right now supply depots are still 2x2 I think they should be at least 2x3? it makes walling difficult for terrans

marine and firebat size should be a bit bigger? im not sure about this one exactly but the sc2 marines seem really small in comparison to their sc1 counterparts

keep up the good work really love what you do <3
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-06 21:38:34
October 06 2010 21:37 GMT
#767
On October 07 2010 06:10 MamiyaOtaru wrote:
Show nested quote +
On October 07 2010 00:46 MavercK wrote:
Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging)

why this?

I'm more interested in broodwar units than broodwar limitations personally. I'm mostly interested in seeing BW units in SC2 than in totally recreating the original. That's just me though, I am sure there are people who would be cool with BW + 3d


since both siege and unsiege are now O on the SC1 hotkey commandlist
it's.... actually quite hard to control sieged and unsieged tanks at the same time. im not even sure if i'll leave it at O. but anyway. you can still unsiege and queue a move command. unsiege wasn't changed.


On October 07 2010 06:13 neobowman wrote:
Hey, you used Grand Line, nice. Hope you like it.


i do, tyvm :D

forgot to add

Terran Track 1 and Protoss Track 1 will be in the next version as additional game music. Zerg Track 1 will have to wait until blizzard allow bigger maps.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Retgery
Profile Joined August 2010
Canada1229 Posts
October 06 2010 22:13 GMT
#768
All custom models are immune to maelstorm: Dragoons, arbiters, reavers etc.
Fall down 7 times, stand up 8.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 06 2010 22:34 GMT
#769
Maelstrom only affects Biological Units
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Retgery
Profile Joined August 2010
Canada1229 Posts
October 07 2010 00:08 GMT
#770
I feel dumb now
Fall down 7 times, stand up 8.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 07 2010 00:10 GMT
#771
lol
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Guard
Profile Joined August 2010
Canada43 Posts
Last Edited: 2010-10-07 01:31:47
October 07 2010 01:31 GMT
#772
I realize this is going to take some time to work out all the bugs, but just some things I've noticed
Reavers shoot way too fast
Valkyries can't actually hit a single target - it's pretty sad hehe

I'll have to go play BW again just to see what else I can pick up. Great job though i can see this being a very fun map/game to play once finished.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 07 2010 07:53 GMT
#773
On October 07 2010 03:02 Crazycraft wrote:
This map looks really cool. I've made something similar, but it's got all the SC2 campaign units in instead of the Brood War legacy units (e.g. Pygalisks and Leviathans instead of Defilers). Interested to know how you're balancing it, as it seems like it'd take a lot of work to get everything relatively even and also distinct.


carbon copy of BW for now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
faction123
Profile Blog Joined December 2009
Australia949 Posts
October 07 2010 09:26 GMT
#774
h8 the new hotkeys. oh well

can just use grid I guess
NA Legend - stream: http://twitch.tv/faction60
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-07 09:44:15
October 07 2010 09:32 GMT
#775
New Release -

Link for EU
+ Show Spoiler +

http://www.sc2mapster.com/maps/brood-war-1-5/files/24-brood-war-grand-line-iccup/


Changes
+ Show Spoiler +

Medics inside a Dropship can no longer heal other units that are also inside the Dropship
Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging)
Mutalisk hotkey changed from T to M
Overlord upgrades can now be researched at any Hatchery if there is a lair/hive (only at lair or hatchery doesn't work for some reason? will research this more)
Irradiate now only does Single Target damage to Biological units that are Burrowed instead of Splash, Still does Splash if the unit is not "Buried"
Initial Damage removed from Irradiate (it was doing 258 instead of 250)
Larva spawn time increased from 14 > 17 seconds
2 Sets of Hotkeys available. accessible through the Options Menu
*NOTE*
THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK
Hotkeys on F1>F4 are all removed
Control+F1>F4 now Save Camera Location
F1>F4 now recall Camera Location
Yamato Damage reduced from 300 > 260
Selected Larva now morph all at once instead of 1 at a time.


i wasn't able to include the music tracks
apparently i can't upload an 8mb map because it times out at about 4mb T_T
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
faction123
Profile Blog Joined December 2009
Australia949 Posts
October 07 2010 09:37 GMT
#776
I complained too fast. You rock!
NA Legend - stream: http://twitch.tv/faction60
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2010-10-07 13:15:44
October 07 2010 13:15 GMT
#777
On October 07 2010 18:32 MavercK wrote:
New Release -

Link for EU
+ Show Spoiler +

http://www.sc2mapster.com/maps/brood-war-1-5/files/24-brood-war-grand-line-iccup/


Changes
+ Show Spoiler +

Medics inside a Dropship can no longer heal other units that are also inside the Dropship
Some Tweaks to the way Siege Tanks receive the "Siege" command (they cannot accept commands while sieging)
Mutalisk hotkey changed from T to M
Overlord upgrades can now be researched at any Hatchery if there is a lair/hive (only at lair or hatchery doesn't work for some reason? will research this more)
Irradiate now only does Single Target damage to Biological units that are Burrowed instead of Splash, Still does Splash if the unit is not "Buried"
Initial Damage removed from Irradiate (it was doing 258 instead of 250)
Larva spawn time increased from 14 > 17 seconds
2 Sets of Hotkeys available. accessible through the Options Menu
*NOTE*
THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK
Hotkeys on F1>F4 are all removed
Control+F1>F4 now Save Camera Location
F1>F4 now recall Camera Location
Yamato Damage reduced from 300 > 260
Selected Larva now morph all at once instead of 1 at a time.


i wasn't able to include the music tracks
apparently i can't upload an 8mb map because it times out at about 4mb T_T


Great job again.

You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it.

Cheers!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
October 07 2010 13:46 GMT
#778
Youre being pretty extensive with this gj gj
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 07 2010 14:03 GMT
#779
On October 07 2010 22:15 Essbee wrote:
You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it.


Agreed. :D
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
virusak
Profile Joined December 2009
Czech Republic344 Posts
October 07 2010 15:09 GMT
#780
On October 07 2010 22:15 Essbee wrote:
Great job again.

You should try to upload more units sounds before music, in my opinion (since they are way too big). For example, marine sounds sucks in SC2, you could change it.

Cheers!

yeah, and then make a separate link for race music, and everyone can turn down ingame music and simply play all the track in a music player in the background :-D
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