• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:12
CEST 03:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!26Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6984 users

[A] Starcraft 2 Brood War - Page 33

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 31 32 33 34 35 246 Next
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
September 30 2010 14:04 GMT
#641
Reduce their movement speed, they seem to move so fast compared to BW.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 30 2010 17:05 GMT
#642
I have it. (snaps fingers) the workers seem to be mining so fast because the movement in BW was purely on a octagonal axis, and you could only move units up, down, left, right, and up-left, up-right, down-left, and down-right.

so when workers (and other units) were sent to mine or go someplace, they never took a straight path to their target. if they wanted to go to say 11:30 o'clock relative north, they went straight north then turned up-left at the last second. In sc2 this was elimnated, so everything took a straight path. This was one of the reasons that mineral and gas deposits were so drastically reduced. The main reason that sc2 had an infintessimal axis is that it was getting on some players nerves when they tried to move goliaths or other large model units up ramps. therefore the only perfect solution is to bring back the octagonal axis. Hope this helped!
What the Fu- REAPERS?!
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
September 30 2010 17:17 GMT
#643
Blizzard itself said that because of the better pathfinding of the workers the income was way too high with 8 per trip.
They reduced it to 5 to make it similar to BW.

So dont change anything imho.
Better pathfinding and 5 mins/trip = BW pathfinding and 8 mins/trip !
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-09-30 21:57:23
September 30 2010 21:29 GMT
#644
here's some reps, hardly amazing micro moments or anything in them for you to use but maybe there's something:

[url blocked]

i'm definitely enjoying being able to pull off shit I couldn't dream to in broodwar due to the SC2 interface, though .

another thing I noticed today was that you can only fit 1 lurker into an OL, wasnt it 2 lurkers in BW?
MavercK
Profile Joined March 2010
Australia2181 Posts
September 30 2010 23:12 GMT
#645
forcing movement to octagonal axis is probably impossible. for me atleast.

and probably faction
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2010-09-30 23:24:20
September 30 2010 23:22 GMT
#646
Vultures don't do any reduced damage vs Large structures so they just deal full 20 damage to dragoons, buildings, etc.

But other than that great map, pretty nifty stuff here.

EDIT: Spider mine's shouldn't group with other units, makes it kind of tricky to micro
All the pros got dat Ichie.
threehundred
Profile Joined July 2009
Canada911 Posts
September 30 2010 23:42 GMT
#647
tvp vultures ftw
KimTaeyeon MEDIC MU fighting! ^^;;
emc
Profile Joined September 2010
United States3088 Posts
October 01 2010 00:01 GMT
#648
I played protoss and checked everything out and a few things:

1.) some of the descriptions on the buildings and units you create say you can create units or do things that aren't actually there. Examples are Robotics Facility and Robotics Bay each tell you you can make colossus. The description of the void prism says you can lay warp fields, and the name of that unit should be changed to shuttle. The Fleet beacon says you can make motherships, etc.

2.) The dragoon and DT share the same hotkey and dragoon takes priority over DT. You should make the dragoon hotkeyed to G for goon, I think people can remember that.

3.) The attack command sound effects for the dragoon are the immortals and I think when they are attacked their sound effect are stalkers. I like the SC1 sounds imported, so make sure it's unified.

4.) The reaver just looks silly, I think you should just do what some people have suggested, use the infestor and change it's color. Maybe put some protoss unit for the face and make the colors even so that it looks like one unit ( like you could do a sentry for the face and the infestor for the body and make the colors the same so it looks decent).

5.) The arbiter has a cloak animation on the dark archons but for the other units they turn red, which is odd. I'm sure you know about this one already, but maybe use some of the motherships properties including any graphical features it might have that relate to cloaking. I dunno, just throwing that out there.

I'll check Z and T later.
emc
Profile Joined September 2010
United States3088 Posts
October 01 2010 00:04 GMT
#649
also, I really think the mineral gathering and the number of geysers per main should remain at what SC2 is. I think the timings of SC2 and SC1 mineral gatherings are very similar and won't really change anything. As it is now with 8 per trip and one geyser makes gas stealing really difficult to deal with. I think the gathering aspect should remain the same imo.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-01 01:33:26
October 01 2010 00:17 GMT
#650
tooltips are my lowest priority currently.
ty for the dragoon hotkey. i'll fix that.
impact sounds are hard to work out since they aren't named properly in SC1 but i'll have a look.
gold/yellow infestor looks horrible. trust me. it's what i originally used before i even started this mod (remaking the reaver triggered me to start)
new models don't cloak properly because the current exporter plugins do not support particles or something. so cloaking wont work until then.
dark archon can cloak because it is not a new/imported model. just an archon tinted red.

lurkers take 2 seconds to burrow in sc2.
apparently this is too quick? testing out 3 seconds currently.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Tribune
Profile Joined April 2010
Australia60 Posts
October 01 2010 02:16 GMT
#651
On September 29 2010 19:26 MavercK wrote:

also im currently implementing new pathing footprints for buildings that existed in sc1 (for instance small units being able to move through pylon walls, etc)


if you can do this....this will truly be a really good mod
emc
Profile Joined September 2010
United States3088 Posts
October 01 2010 03:35 GMT
#652
A few things about Z:

1.) No Queen? I don't mean the creep spreading/larve spitting queen, I mean a flying one with abilities. I'm sure you are working on one but for Z to be viable they need one. Might be silly to see a SC2 queen flying around, so I'm not sure what you could do. Maybe keep the infestor with the same abilities as the BW queen but instead of flying it can move while burrowed. Just a suggestion, but maybe a sc2 element could fit BW decently.

2.)Infestation pit serves no purpose then to get hive. Again, infestor could remain in the game, just sayin.

3.) There is no way to upgrade burrow at hatch, lair or hive, I checked several times. Lurkers could burrow without it being researched even though I couldn't find a way to research it. Just make sure it's at hatch tech.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 01 2010 03:50 GMT
#653
someone sent me an already made queen using the swarm guardian model. i havn't really looked at it too much yet. i wasn't sure if i wanted to use the swarm guardian model for the queen.

infestation pit will be the queens nest eventually

no burrow? probably another thing i missed when i switched from 4 dependencies to 2 (about half the buttons got removed from buildings. had to readd them)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 01 2010 04:33 GMT
#654
On October 01 2010 12:50 MavercK wrote:
someone sent me an already made queen using the swarm guardian model. i havn't really looked at it too much yet. i wasn't sure if i wanted to use the swarm guardian model for the queen.


Better use the Brood Lord. Swarm Guardian is better to be the... Guardian. =P
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-01 14:04:53
October 01 2010 04:33 GMT
#655
i still disagree with that notion

anyway recently i changed the way protoss shields work
instead of waiting 10 seconds and then regenerating at 2hp a second
they now wait 2 seconds and regen 0.5 hp a second (roughly)

this is what broke explosive/concussive damage against protoss. shields were regenerating too quickly so it was as if a unit always had shields when it had none.
will be fixed in next version.

*EDIT*

i've done more and more testing and 8 minerals per trip is just way too much
even with over double the mining time. slower scvs. longer wait time before returning minerals. i can't make it line up.

6 SCVs. 5 minerals per trip. default mining/return time.
i get 200/100 right around when my barracks finishes. to me this feels perfect?
the only issue i think people might have is main bases in sc2 have 8 mineral patches while proleague maps have 9 mineral patches in the main.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
October 01 2010 14:09 GMT
#656
On October 01 2010 13:33 k10forgotten wrote:
Show nested quote +
On October 01 2010 12:50 MavercK wrote:
someone sent me an already made queen using the swarm guardian model. i havn't really looked at it too much yet. i wasn't sure if i wanted to use the swarm guardian model for the queen.


Better use the Brood Lord. Swarm Guardian is better to be the... Guardian. =P


no... brood lord is a better placeholder for guardian having a similar name doesn't mean anything
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 01 2010 14:39 GMT
#657
On October 01 2010 23:09 axwell wrote:
Show nested quote +
On October 01 2010 13:33 k10forgotten wrote:
On October 01 2010 12:50 MavercK wrote:
someone sent me an already made queen using the swarm guardian model. i havn't really looked at it too much yet. i wasn't sure if i wanted to use the swarm guardian model for the queen.


Better use the Brood Lord. Swarm Guardian is better to be the... Guardian. =P


no... brood lord is a better placeholder for guardian having a similar name doesn't mean anything


It's just that we can have the old Guardian.. Like, exactly the same thing. Between something that is not equal and something that is equal, I prefer the equal. Oo

You can say about its tail, but it's SO easy to take that off.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 01 2010 15:53 GMT
#658
You could use overseer as a Queen place holder.
All the pros got dat Ichie.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 01 2010 21:12 GMT
#659
If you think the amount of minerals is ok with 5 per trips, could you at least put 4 workers back, it's more BW like, well, a longer early game. SC2 early game is just so fast.

On October 02 2010 00:53 RoarMan wrote:
You could use overseer as a Queen place holder.


Great idea.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 01 2010 22:17 GMT
#660
with 4 workers and 5 minerals per trip you do not get enough minerals to start your 2nd worker before the first finishes. which doesn't feel right.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 31 32 33 34 35 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE172
Dota 2
The International1320
NeuroSwarm204
League of Legends
Doublelift7076
JimRising 261
Counter-Strike
summit1g7466
Coldzera 1463
taco 71
Super Smash Bros
Mew2King136
Other Games
C9.Mang0278
ROOTCatZ92
Maynarde82
Trikslyr48
PPMD25
Organizations
Other Games
gamesdonequick1028
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 53
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
8h 49m
PiG Sty Festival
10h 49m
herO vs Krystianer
Solar vs Cure
IPSL
14h 49m
Sparkling Tuna Cup
1d 8h
PiG Sty Festival
1d 10h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 14h
OSC
1d 22h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.