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[A] Starcraft 2 Brood War - Page 34

Forum Index > SC2 Maps & Custom Games
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Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 01 2010 22:33 GMT
#661
On October 02 2010 07:17 MavercK wrote:
with 4 workers and 5 minerals per trip you do not get enough minerals to start your 2nd worker before the first finishes. which doesn't feel right.


Well, if you want to try some numbers you could try to get it as close as bw possible, with 4 workers. Have you tried to put 6 minerals per trip ? Or you can always tweak the workers speed and their mining time, like you did. Also, like you tried, you can do some builds as in bw and tweaks the numbers as you feel with 4 scvs to get it as close as bw possible. Of course, do whatever you want, we dont force you to do anything, but if you can have 4 workers with great mineral numbers, damn that would be great.

Still, it shouldnt be your priority, you should try to finish every units and your pathing between buildings first, that would be great.

Good luck!
Darkn3ss
Profile Joined November 2009
United States717 Posts
October 01 2010 23:10 GMT
#662
Pretty epic!!! Are we able to download it?!?!
Dont quote me boy, cuz I aint saying shhh...
MavercK
Profile Joined March 2010
Australia2181 Posts
October 01 2010 23:11 GMT
#663
On October 02 2010 08:10 Darkn3ss wrote:
Pretty epic!!! Are we able to download it?!?!


it's published. current version has a bug with damage types and shields however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Darkn3ss
Profile Joined November 2009
United States717 Posts
October 01 2010 23:13 GMT
#664
On October 02 2010 08:11 MavercK wrote:
Show nested quote +
On October 02 2010 08:10 Darkn3ss wrote:
Pretty epic!!! Are we able to download it?!?!


it's published. current version has a bug with damage types and shields however.


Oh so I can just host the map on b.net?! About to try right now! XD
Dont quote me boy, cuz I aint saying shhh...
MavercK
Profile Joined March 2010
Australia2181 Posts
October 01 2010 23:23 GMT
#665
just search for Brood.
latest version is on crossfire.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Slix36
Profile Joined May 2010
United Kingdom145 Posts
October 02 2010 00:25 GMT
#666
not in EU... T.T
Never too late to stand your ground.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-10-02 00:38:12
October 02 2010 00:37 GMT
#667
i think i scaled-down brutalisk model would be better for defiler than that critter

also, hydras should be smaller
MavercK
Profile Joined March 2010
Australia2181 Posts
October 02 2010 00:41 GMT
#668
brutalisk as a defiler?
defiler doesn't stand up like that =\
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
faction123
Profile Blog Joined December 2009
Australia949 Posts
October 02 2010 01:13 GMT
#669
current defiler looks alot like a defiler, don't see how it can be topped (unless by a custom model)
NA Legend - stream: http://twitch.tv/faction60
MavercK
Profile Joined March 2010
Australia2181 Posts
October 02 2010 04:01 GMT
#670
Added a poll to my OP regarding hotkeys

currently im using a blend of sc2 hotkeys. sc1 hotkeys and new hotkeys i've made up that i've been trying to keep in the left half of the keyboard.

poll is to find out if people just want original sc1 hotkeys (so many hotkeys all over the place. but the same as sc1) or localized around the WASD keys (similar to how sc2 hotkeys are)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 02 2010 04:13 GMT
#671
I want the ability too choose between WASD or sc1. I think you could do that sorta thing with te ungodly sc2 map editor.
What the Fu- REAPERS?!
MavercK
Profile Joined March 2010
Australia2181 Posts
October 02 2010 04:16 GMT
#672
well im not sure. in the editor i can only set 1 hotkey. soooo i dunno.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
October 02 2010 06:00 GMT
#673
just a quick things about the hotkeys:

in BW it was D for dragoon and K for dark templar!
so please just change DT to K instead of dragoon to G. lol
Dragoon with G would make me cry ;_;


https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MavercK
Profile Joined March 2010
Australia2181 Posts
October 02 2010 14:50 GMT
#674

Terran had to cut funding on Siege Tank Gunner's Education.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 02 2010 16:28 GMT
#675
On October 02 2010 23:50 MavercK wrote:
http://www.youtube.com/watch?v=gUpI7izNFAI
Terran had to cut funding on Siege Tank Gunner's Education.


Pretty cool!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-03 06:46:28
October 03 2010 05:54 GMT
#676
New Release
published on SEA/US

Link -
+ Show Spoiler +

http://www.sc2mapster.com/maps/brood-war-1-5/files/20-brood-war-crossfire/



Changes -
+ Show Spoiler +

Siege Tank smart fire removed. turret speed increased.
Arbiter Tribunal no longer requires a Fleet Beacon. only Stargate.
Lurker Burrow time increased from 2 > 3 seconds.
All hotkeys redone to original SC1 hotkeys.
Slightly reduced size of the Hydralisk
Slightly increased the size of SCVs/Probes/Drones
Fixed a bug that prevented concussive and explosive damage types doing full damage to protoss units with 0 shields
Devourer added using Corrupter model
Infestation Pit renamed Queen's Nest (still serves no purpose except for Hive)
New Pathing footprints for over half the buildings (small units can now fit between certain buildings at certain angles.)
Changed alot of tooltips to reflect correct units/upgrades.
Spider mines selection layer changed (they are no longer selected along with other units when boxed)
Build times for ALL Structures and ALL Upgrades tweaked (mostly reduced) to be closer to BW (im fairly confident this is the reason people are feeling like they are mineral starved in the early game.)
Mutalisk stacking "bug" removed for now until i can find a better way to do it.
Zealot Shields increased from 50 > 60
Portrait of all Zerg Structures changed from Overlord > Overmind. (one day soon i will import alert sounds aswell)
Added 1 mineral patch to the Mains. bringing them to 9 patches. All expansions have 7. gold has 6.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
Last Edited: 2010-10-03 10:05:19
October 03 2010 10:04 GMT
#677
- firebat still costs 100/50/2 instead of 50/25/1
- carriers do 12 (6x2) damage instead of just 6
- shuttles stats are 100/40/0 (armor) instead of 80/60/1
- ghost's price is 150/150/2 instead of 25/75/1

getting close to perfect
MavercK
Profile Joined March 2010
Australia2181 Posts
October 03 2010 10:07 GMT
#678
nice. ty.
i trust firebats only take 1 space in a dropship aswell? same as a marine?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
October 03 2010 10:22 GMT
#679
yea, just tested. marine, firebat, medic and ghost take one place in dropship
MavercK
Profile Joined March 2010
Australia2181 Posts
October 03 2010 10:24 GMT
#680
done. be in next version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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