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[LP] Protoss Capitalists (1 Gate FE vs. T)

Forum Index > News
112 CommentsPost a Reply
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[LP] Protoss Capitalists (1 Gate FE vs. T)

Text byAesop
Graphics bydisciple
October 19th, 2010 20:46 GMT
[image loading]

Liquipedia Weekly #8


This week's Weekly concludes our strategic adventures. Since we have covered Terran and Zerg before, we are now taking Protoss matter into hand!

In the matchup against Terran, Protoss players had to face unforseen inconveniences. Brood War had them accustomed to easily out-expanding the Terran, throwing up a bazzilion Gates and crushing every Terran uprising within the blink of an eye. In StarCraft II, this changed. Too many brethren from Aiur fell victim to uncalled-for violence by weak Marines and their fiery bear companions. Over time, the answer became painfully obvious: It's the economy, stupid! Regaining the economic lead would shut down the Terran menace once and for all.

One challenger stood up to the task. Possibly one of the most successful strategy threads for SC2 has been [G] kcdc's PvT FE. 44 Pages and not closed down due to imba rages, unconstructive banter, and flaming? Still being maintained by the thread starter? Something must be going on! Of course, all good stuff must end up on the wiki one day. And so has the

[image loading]

Quite a few people have been working on this ... (Click me!)


Build Order


[image loading]

Must ... make ... more ... Probes

The build order is very basic and leaves you with a small force, 2 Nexus, 2 Warpgates, and a Robotics. Pretty decent, eh?

Adaptation

An in-depth TOC
Adapting a general build such as 1 Gate FE is a most complicated task. Our authors have tried to list your main options concisely, as well as predicting what Terran could possibly throw at you. As the TOC illustrates, that task is being taken very seriously.


Help needed!


Fleshing out the implications of a build as general and complex as this one is hard. Every time something gets patched, there will be some leftovers and rough edges that need to be worked on again.

[image loading]

Old as a Hydralisk-fossil


So, kind, average TL user, with your IQ of 130 and perfectly toned body, direct your browser to that page, unload the treasuries of your knowledge, and add some of your 2200+ Diamond replays to give it the finishing touch.

- Liquipedia staff out!


Useful Liquipedia Links:
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PM a Liquipedia Staff Member: Aesop, Pholon, Imperator, Mystlord, Steeeeve, TheFallofTroy
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ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
DreamScaR
Profile Blog Joined October 2004
Canada2127 Posts
October 19 2010 20:57 GMT
#2
I'm sure we'll see some sort of play like this during the GSL, but as I play Zerg I love watching this match-up and anything to see it progress is a +1!
~ Aka ItsWoodrow on Twitter
drag_
Profile Blog Joined April 2010
England425 Posts
October 19 2010 20:59 GMT
#3
Have really enjoyed these articles - liquipedia staff does not got enough credit on this site!
PangO
Profile Blog Joined July 2009
Chile1870 Posts
October 19 2010 21:03 GMT
#4
HuK did this in the MGL, good build, must try this.
In Economics, the majority is always wrong. aka: MattRz
StormX
Profile Blog Joined July 2010
54 Posts
October 19 2010 21:07 GMT
#5
:D popularized by Plot bros XD
"It doesn't matter you platinum, practice hard you be good too."-DRG
metalsonic
Profile Joined September 2010
Netherlands95 Posts
October 19 2010 21:10 GMT
#6
hmmm verry interesting strat , I think I will surely test it , tough if a terran scv scouts ur early nexus , the terran would be easily able to take it down with about 4 marines or 3 marines 1 marauder ? got to test it thanks for sharing this strategy ( always nice to have more strategy's )
ShrikeG
Profile Joined August 2010
Canada75 Posts
October 19 2010 21:27 GMT
#7
My friend who is a ~1200 diamond protoss was trying this against me in practise games and I just rolled over it with 3-rax. Neither of us played perfectly but eh, it seems so risky.
But only the weak, they lack the passion to prevail, but not us, only the weak.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
October 19 2010 21:30 GMT
#8
Nice stuff I'm going to try this, thanks.
750/750 emotions fully stacked
buscettn
Profile Joined April 2009
Austria129 Posts
October 19 2010 21:38 GMT
#9
i love liquipedia, since i missed the beta it helped me right from the start and every few days i get back to it to watch out for new stuff. love it and appreciate all the effort from all the autors. thanks!
(and thanks for the protoss love)
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 19 2010 21:41 GMT
#10
Hmmm, i do this since a long (relative) time now. But i get more gates (about 8 on 2 bases) and an fast 3rd if possible. key is to have a bunch of stalkers and then only zealots.
Inputting special characters into chat should no longer cause the game to crash.
storm44
Profile Blog Joined July 2010
1293 Posts
October 19 2010 21:42 GMT
#11
I'm too scared to try this strat -_- I can barely stop MM from steam rolling me in the first 5 mins just because if they push out with early 2 maruders and some marines with concussive its so hard to stop.

But I will try it now that the void ray nerf makes my 3 gate void null
Gecko
Profile Joined August 2010
United States519 Posts
October 19 2010 21:42 GMT
#12
I like this build alot, sometimes you have to use your probes to defend and you cut it close but i almost always beat rushes with this.
Vz0
Profile Joined August 2010
Canada378 Posts
October 19 2010 21:43 GMT
#13
This build doesn't work on most maps. I can see htis working in jungle basin or lost temple with a small choke. Maps like xel caverns = insta gg if terran knows what hes doing.

3rax can kill2gate robo (with no ff choke).

now imagine 3rax vs 2gaterobo + nexus
Prixm
Profile Joined May 2010
Sweden145 Posts
October 19 2010 21:47 GMT
#14
I've tried this, got rolled over by MM, then I didnt wanna do it again. I guess I just suck bad.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 19 2010 21:50 GMT
#15
awesome build. i lost like 2 games out of 20 against terran using this build
When they see MC Probe, all the ladies disrobe.
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
October 19 2010 21:51 GMT
#16
I've used this before, I liked it pretty well. But I normally just 2gate/robo in to expo 'cause I usually have a vagina when I'm playing vs Terrans.
Doubt is the venom that has paralyzed humanity.
Gecko
Profile Joined August 2010
United States519 Posts
October 19 2010 21:52 GMT
#17
On October 20 2010 06:50 da_head wrote:
awesome build. i lost like 2 games out of 20 against terran using this build


same here once i learned to defend rushes by pulling probes and scouting better i started steamrolling my friends. I also learned to simply 3gate expand instead if i see a marine all in
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-10-19 22:02:39
October 19 2010 22:01 GMT
#18
i was doing it to great success when i tested out some toss games :p won some top player terrans xd


On October 20 2010 06:43 Vz0 wrote:
This build doesn't work on most maps. I can see htis working in jungle basin or lost temple with a small choke. Maps like xel caverns = insta gg if terran knows what hes doing.

3rax can kill2gate robo (with no ff choke).

now imagine 3rax vs 2gaterobo + nexus

not true :p
Progamerpls no copy pasterino
Gecko
Profile Joined August 2010
United States519 Posts
October 19 2010 22:08 GMT
#19
On October 20 2010 06:43 Vz0 wrote:
This build doesn't work on most maps. I can see htis working in jungle basin or lost temple with a small choke. Maps like xel caverns = insta gg if terran knows what hes doing.

3rax can kill2gate robo (with no ff choke).

now imagine 3rax vs 2gaterobo + nexus


The only build that i have trouble with are marine allins and marine/SCV allins. I have found that you need to add more gateways before the nexus to hold this off. Other than that pulling probes will work against anything else. Probes r 4 fite
Enervate
Profile Joined August 2010
United States1769 Posts
October 19 2010 22:18 GMT
#20
The build isn't set in stone... obviously toss can adapt his or her play depending on what he sees terran doing. Sometimes I do this build but throw down 3-4 gates quickly while cutting probes after nexus, if I feel like terran is going to push me. The build is also not as dangerous as you think. It's just important to make zealots to tank marauder shots, while stalkers fire from behind.
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