On October 21 2010 07:55 Zvendetta wrote:
Question, what advantages does this provide over a Forge FE?
The answer is very simple really.Question, what advantages does this provide over a Forge FE?
Units.
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bashalisk
102 Posts
On October 21 2010 07:55 Zvendetta wrote: The answer is very simple really.Question, what advantages does this provide over a Forge FE? Units. | ||
Phated
United States102 Posts
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Muey
Finland149 Posts
On October 21 2010 22:55 purecarnagge wrote: 1 base terran timing push will kill this build. Let's see your replays. | ||
Durp
Canada3117 Posts
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FisHie
Germany12 Posts
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Muey
Finland149 Posts
On October 22 2010 02:59 Durp wrote: This may be a dumb question, or in the wrong spot, but is this viable against zerg? I'm looking for an fe opener vs zerg to try out as 4gating and 2gate 15hatch roflstomping has gotten boring http://www.teamliquid.net/forum/viewmessage.php?topic_id=159671 | ||
Friend23
Poland270 Posts
Just recently Im trying to discover a good build against mm that relies on charge + 2/3 sentries + 2 stalkers + Archon. I could make the archon on 50 supply but got supplyblocked (noobme) so i did 2 archon push on 66. PvT is easy. most of terrans dont use emp well. this is op shit it has like 125% of the range that feedback has. so stupid. | ||
bocephus
United States3 Posts
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Alejandrisha
United States6565 Posts
http://www.sc2replayed.com/replays/94276-1v1-terran-protoss-jungle-basin http://www.sc2replayed.com/replays/94278-1v1-terran-protoss-jungle-basin | ||
Vasili
Australia125 Posts
![]() EDIT: This was Steppes of War, I wanted to see if you could make the FE build viable on short rush distance maps. Perhaps if he didn't PF me he would have won the initial push, but I could just use my probes anyways ^^ | ||
Valikyr
Sweden2653 Posts
On October 20 2010 07:01 MorroW wrote: i was doing it to great success when i tested out some toss games :p won some top player terrans xd Show nested quote + On October 20 2010 06:43 Vz0 wrote: This build doesn't work on most maps. I can see htis working in jungle basin or lost temple with a small choke. Maps like xel caverns = insta gg if terran knows what hes doing. 3rax can kill2gate robo (with no ff choke). now imagine 3rax vs 2gaterobo + nexus not true :p Yup the build is f-ing great. Just need to be able to adapt it vs early pressure. | ||
Alejandrisha
United States6565 Posts
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Cloudstrife1337
United States30 Posts
http://www.sc2replayed.com/replays/94681-1v1-terran-protoss-metalopolis I did almost everything right.. I had almost 20 more supply before we fought..I had an observer for banshees....all he did was Stim and 1a to victory... really shows how little effort a terran needs to make to win a game.. so pathetic. | ||
Gecko
United States519 Posts
On October 23 2010 19:28 Cloudstrife1337 wrote: Can someone please explain this to me??? Im still a fan of this build but this game just pissed me off. http://www.sc2replayed.com/replays/94681-1v1-terran-protoss-metalopolis I did almost everything right.. I had almost 20 more supply before we fought..I had an observer for banshees....all he did was Stim and 1a to victory... really shows how little effort a terran needs to make to win a game.. so pathetic. You had way too many zealots, once MMM hits a huge mass zealots are worthless without charge and they do almost no damage. If you had more stalkers and immortals in that battle you would of done more damage and your entire army would not have been kited to death. | ||
Indog
Canada15 Posts
On October 23 2010 19:28 Cloudstrife1337 wrote: Can someone please explain this to me??? Im still a fan of this build but this game just pissed me off. http://www.sc2replayed.com/replays/94681-1v1-terran-protoss-metalopolis I did almost everything right.. I had almost 20 more supply before we fought..I had an observer for banshees....all he did was Stim and 1a to victory... really shows how little effort a terran needs to make to win a game.. so pathetic. IMO the first engagement would have been absolutely fine with better force fields. You want to use them to make it hard for him to get a concave. Stopping kiting is a good idea too, but you just used all of your energy to make a pretty wall behind his army which already had a perfect concave. Force him into an awkward position, save some energy for 1-2 guardian shields, and you'd be fine I bet. I think your composition was fine, you need zealots to tank with so many marauders. | ||
MiKTeX
United States234 Posts
On October 23 2010 19:28 Cloudstrife1337 wrote: Can someone please explain this to me??? Im still a fan of this build but this game just pissed me off. http://www.sc2replayed.com/replays/94681-1v1-terran-protoss-metalopolis I did almost everything right.. I had almost 20 more supply before we fought..I had an observer for banshees....all he did was Stim and 1a to victory... really shows how little effort a terran needs to make to win a game.. so pathetic. your gateways were not building half of the time. I assume that was because you did not have the money to build out of all of them, because from the replay you seemed to be able to keep your money down pretty well. next time try building 2-4 gateways and constantly producing out of them rather than just throwing down a whole ton of them because 6 gateways seems totally wicked and would crush any early pressure from those stupid 1AT terrans as for "being 20 food ahead:" yes you indeed were 20 food ahead. you however had 51 probes to his 26 scvs. that is 25 food. not counting your observer as part of your army (since it was useless in the engagement), you were actually 6 food behind his army, and in the engagement your focefields did nothing to help that matter. next time try to split his army up and mess with his positioning. you made a very cool wall that prevented him from escaping from the army that he didnt have to escape from anyways and he could still kite your zealots my advice: practice for better macro. also build less gateways | ||
zTz
United States476 Posts
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Indog
Canada15 Posts
On October 24 2010 09:28 zTz wrote: NEXGenius must have read the wiki in his games vs Loner during blizzcon ![]() ![]() On the other hand, Huk did it against MakaPrime and got steamrolled by a 3rax stim push. The replay is here: http://www.sc2rep.com/replays/show/id/2365 . Huk had the timing perfect to check for Marauders at the front door, but MakaPrime did a ridiculously awesome fake by building a bunker as if he was teching/expanding causing Huk to throw down a Robo earlier instead of another gateway. The bunker was salvaged as soon as it completed. When the push hit, HuK was sadly without sentries. | ||
Alejandrisha
United States6565 Posts
I think the 26 nexus just allows their added gate ways to go up right when the research finishes but with the 31 nexus your warpgate tech finishes before your 3rd and perhaps 4th finish. That's all I can think of | ||
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GHOSTCLAW
United States17042 Posts
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