• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:40
CEST 07:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
[ASL22] Ro8 Preview: Within Reach Bot on ladder BW General Discussion PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8020 users

[LP] Protoss Capitalists (1 Gate FE vs. T) - Page 3

Forum Index > News
112 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
October 20 2010 02:25 GMT
#41
I have been using this build for awhile now. I love it. Fast expo against terran is just so great. This build is one of the reasons I think pvt is the easiest protoss mu.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-10-20 02:44:06
October 20 2010 02:42 GMT
#42
The whole point of zealot+chronoboosted stalker is that you scout the front of the terran with the zealot+stalker, and determine whether it's safe to FE or to add gateway(s) and/or robo for immortal to stop early pressure (M&M, banshee rush, w/e) The zealot+stalker will hit at a timing that the T won't have more than a few units out, so you can poke, take a pot shot or two on bio units (try to only take shield damage yourself - terran doesn't heal til medivacs!), and force the terran to show you his hand, and back off.

If he's doing an early 1base push, you can build up a bit more before expanding (depends on map too)
Knickknack
Profile Joined February 2004
United States1187 Posts
October 20 2010 03:39 GMT
#43
The small contributions I made to the strategy are not really apparent based on the entry. Credit kcdc (started thread), markwef (came up with bo, though not exactly one shown), and Zazaodh(started liquipedia page).

Main things to add and explain for the build early on to my mind are 1. scouting with probe & scouting with z/stalker, 2. unit composition/the sentry issue, 3.number of gates/robo timing.
| www.ArtofProtoss.vze.com |
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 20 2010 03:57 GMT
#44
personally this build has been feeling a bit weak to me and needs more umph. lately ive switched to huks version of this build where he gets 3 quick gateways, and a robotics when he feels he needs it. also save up chrono boost just in case you need to warp in tons of units quickly.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Vexin
Profile Joined August 2010
Romania84 Posts
October 20 2010 04:08 GMT
#45
I can see this becoming a staple opening on big maps like LT or SP. It's just really good.
Don't be so humble, you're not that great.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 20 2010 04:17 GMT
#46
Woot. Love seeing my ID pop up around TL now. Only thing I'd add is that I really think you need 3 gates before robo on all but very long rush distances unless you're pretty sure they're not going for early pressure (you've scouted a factory in a spot that's not likely to float into your base while MM hits the front).
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
October 20 2010 05:04 GMT
#47
In my opinion, this build order isn't bad at all but too risky against some T players who usually play "micro game".
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
October 20 2010 06:17 GMT
#48
I've been having a ton of succes going the good old 2rax (1 reactor, 1 tech lab) into 2 starport banshee (raven first) and hitting when combat shields is done after stim. I pull 15 SCVs to make sure I kill the natural while expanding at the same time. The Protoss usually ends up gging or contained in his base while I pull ahead with 2 mules (12 SCVs).

Also 2 rax expanding and then putting up another 2 rax after the CC (2 blank, 2 tech lab) and macroing up and getting all bio upgrades (CS, conc, stim) and hitting precisely at 9:00 while microing a lot. If the Protoss isn't worlds above you you will easily be able to get his army out of position or use his forcefields so his zealots cannot hit you (never let zealots get close to you, NEVER). Be very cautious when you stim since over-stimming is gonna kill you.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Riouh
Profile Joined July 2010
Netherlands60 Posts
October 20 2010 07:05 GMT
#49
[QUOTEwith your IQ of 130 and perfectly toned body

it's like you're spying on me.
anyways i'll check it out sounds interesting!
muchos respectos to you guys at liquipedia, learned a lot from your site ^^
hihi glgl
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
October 20 2010 08:48 GMT
#50
Im using my own variation of this and have been for about 2 months now, easily my standard opening =].
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
zoOv
Profile Blog Joined April 2010
Australia269 Posts
October 20 2010 09:05 GMT
#51
This build actually works really really well. Just have to spread and micro your early units properly against early aggression and once you hold it off you're ahead.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
Coulthard
Profile Joined September 2005
Greece3359 Posts
October 20 2010 09:07 GMT
#52
Popularized by Day9? Oh come on
Celadan
Profile Joined September 2010
Norway471 Posts
October 20 2010 09:46 GMT
#53
Hmm..... I don't like capitalism -_-

But anyways nice to see some FE build order, and yes i know FE is map dependant(unless you know EXCACTLY how to pull it of timingwise) but i might try this on larger maps like metapolis or LT.

Might even post a rep, but I think TL can live on without one.
спеціальна Тактика
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 20 2010 12:06 GMT
#54
I shouldn't be credited for this, I only stole it from kcdc and posted a build order and other stuff in that thread. It is the most solid build order there is against T now I think, especially since the 1.1.2 voidray nerf and nexus HP buff.

The exact build order isn't set in stone though so it isn't the most appropiate thing for a liquipedia article perhaps but I mostly use this:
9 pylon
13 gate
15 assimilator
16 pylon
18 cyber
19 zealot
21 pylon
22 stalker
26 zealot
30 nexus
30 sentry
Then either 2 gateways or 1 gateway and 1 robo depending on what you scout.
2 additional gateways is safer vs MMM play and 1 robo is safer vs anything else (marine/tank, banshee pushes etc.)

Early scouting is hardly important anymore since 1.1.2 the only thing your probe scout is determine where the terran base is at really, therefore I send it at 15 on 4 player maps and don't probe scout at all on 2 player maps. You aren't going to change your build anyway and I always send my first zealot to the terran base (unless it's a really long distance in which case the FE is safe anyways). The thing is, you aren't going to scout anything relevant with that probe anyway as their build is 95% the same untill their first marine pops out. You want to scout if they went with a fast marauder (indicating tech lab thus highly likely to indicate MMM play and excluding early banshee play) or if they went with marines / bunker. Against fast marauder you want to back off immedialtely with your zealot (which you can as shells finish just after your zealot leaves their base at the earliest). Against just marines you want to poke a bit with zealot/stalker and try to see what's up a bit more, usually fast factory in which case you want to get a fast robo.

An important thing is to build as little as possible at your natural. The more open it is the easier it is to fight for you (you want to position your army near your probes usually and let the nexus take the first shots) and most importantly against SCV all-ins you can pull back to your main and let the expo die. If they pull 20 scv's to kill your expo and you just forcefield them out your main waiting for colossi you will win.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 20 2010 12:51 GMT
#55
On October 20 2010 18:07 Coulthard wrote:
Popularized by Day9? Oh come on

He DID do a daily focusing entirely on Toss FE vs Terran, and a LOT of people watch him. He didn't invent it, but popularized? Sure.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 20 2010 12:54 GMT
#56
Thank you LiquiPedia editors & contributors!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Dream-
Profile Joined August 2010
United States20 Posts
October 20 2010 13:01 GMT
#57
In my opinion, this build is flexible, but the way you described it was a little weird. Being a 1800 Diamond player (not 2200, sorry), I've realized that after the patch, the safest way to secure your expo now on maps with semi-long rush distances (Not steppes/Blistering), is to just get 1 gate standard, and do your expansion at around 18. Throw a pylon/Cybo up immediately after and you should be good. The thing about early expanding is you need units asap to hold off a 2 rax pressure. So after you actuallyget the nexus, don't be afraid to throw down up to 4 more gates immediately to ensure you have the unit support to hold it. I prefer to do 4 gate and add in the robo. You can play in the dark for about 7 minutes and really have everything you needed for defense, just make sure you have a robo up by around the 8 minute mark for cloaked banshees and you should be good.
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
October 20 2010 14:48 GMT
#58
On October 20 2010 21:51 sylverfyre wrote:
Show nested quote +
On October 20 2010 18:07 Coulthard wrote:
Popularized by Day9? Oh come on

He DID do a daily focusing entirely on Toss FE vs Terran, and a LOT of people watch him. He didn't invent it, but popularized? Sure.


I was wondering when this build would show up in the front page it seemed too solid/good...
Toss is the new terran?
in The Kong line forever
Carras
Profile Joined August 2010
Argentina860 Posts
October 20 2010 14:51 GMT
#59
well i do the attack with 2maines 2 marauders v p almost alwyas (sometimes when its not viable i go 2 rax expand)
so i would win everygame against this strat
Archduke
Profile Joined May 2010
United States119 Posts
October 20 2010 15:39 GMT
#60
I'm hoping we'll start to see some more economically focused games now instead of 1base vs 1base for 15 mins.
"Eagles may soar, but weasels don't get sucked into jet engines."
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 114
Nina 109
StarCraft: Brood War
Rain 2091
HiyA 434
Mong 160
Shinee 79
sorry 49
NotJumperer 19
Noble 17
Bale 15
Icarus 7
Dota 2
monkeys_forever1251
NeuroSwarm161
League of Legends
JimRising 651
Reynor63
Counter-Strike
Coldzera 784
Heroes of the Storm
WinterStarcraft643
Other Games
summit1g6964
C9.Mang0318
PiGStarcraft215
ArmadaUGS32
RuFF_SC228
Organizations
Other Games
gamesdonequick611
Dota 2
PGL Dota 2 - Main Stream405
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2171
League of Legends
• Rush1190
• Lourlo1136
• Stunt515
Upcoming Events
Sparkling Tuna Cup
4h 20m
Afreeca Starleague
4h 20m
Leta vs Soulkey
PiGosaur Cup
18h 20m
Kung Fu Cup
1d 5h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.