[LP] Protoss Capitalists (1 Gate FE vs. T) - Page 2
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YourMom
Romania565 Posts
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FreezingAssassin
United States455 Posts
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GooseBoy
United States66 Posts
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ShaperofDreams
Canada2492 Posts
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shannn
Netherlands2891 Posts
This was made during 1.1.2 or is it outdated already :p Will try it anyways so thanks :d atleast LP = reliable unlike bronze/silver levels claiming this sucks etc lolol. | ||
Alejandrisha
United States6565 Posts
then I resume probe production and throw down a robo. You get the obs out in time for cloaked banshees. The only problem I have had with this build is against things like 1 base marine ghost all in, 1 base marine thor all in and that sort of thing. The important thing is to gauge your opponent's production and figure out if he is doing a 1 base build and to respond with MORE GATE WAYS, NOT FAST TECH. If you still have 4 gate ways by the time the 1 base all in comes, you pretty much lose. I really like this build and it has done well by me. I'll upload some replays in a minute replay1 http://www.sc2replayed.com/replays/93214-1v1-terran-protoss-metalopolis replay2 http://www.sc2replayed.com/replays/93215-1v1-terran-protoss-xelnaga-caverns edit: added replays | ||
Chronopolis
Canada1484 Posts
and the two (quick gas) version which relies more on sentry play, but has a nice transition into sentry collolus. I find the latter is harder to execute, but has more potential strength against both allin rushes (see tester vs masq's 5 rax marine), and in the mid-game (sentries grow in potential as they regen more energy) As far as I'm aware at the moment there is no terran build that can get a certain kill on this build. Against 3 rax, zealot stalker, you have to keep your zealots tucked in to your stalkers, but still forcing the maruaders to shoot them. | ||
Amber[LighT]
United States5078 Posts
loved this btw So, kind, average TL user, with your IQ of 130 and perfectly toned body, direct your browser to that page, unload the treasuries of your knowledge, and add some of your 2200+ Diamond replays to give it the finishing touch. | ||
endieg
Germany49 Posts
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TT1
Canada9926 Posts
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appletree
Denmark109 Posts
Just seems highly unlikely, that the game will last very long, since the terran will have to deal with the early expansion, if that fails, and the terran units are killed, it's pretty much 'gg' for him. It also just takes one scan, for the terran player, to only see the 1 gateway, and maybe, the second on it's way. Which probably also will make him push out for an early win. It just gives the protoss player a general disadvantage because it is so easily scouted, no matter the map. | ||
FILM
United States663 Posts
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koOma
Norway462 Posts
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Gecko
United States519 Posts
On October 20 2010 09:23 koOma wrote: seems like 3rax MM auto wins vs it? This is a build that was created to defeat the 3rax and end up ahead economically. so no, if you do it right you won't lose to early barracks attacks. | ||
Muey
Finland149 Posts
The only thing that really hard counters this is a massive rax all-in where terran brings at least half their SCVs to tank. Standard 3 rax or any non-allin variation of it does not kill it if toss is on top of his scouting. | ||
No_Roo
United States905 Posts
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Gecko
United States519 Posts
On October 20 2010 09:39 Muey wrote: People should read the linked (massive) thread where possible terran counters are discussed. The only thing that really hard counters this is a massive rax all-in where terran brings at least half their SCVs to tank. Standard 3 rax or any non-allin variation of it does not kill it if toss is on top of his scouting. yeah you have to watch out for BIO/SCV allins, i don't know how to stop them but i think you could FF your ramp and save your main if you cannot hold your natural. | ||
Feverus
71 Posts
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Gecko
United States519 Posts
On October 20 2010 09:59 Feverus wrote: As a terran having massive troubles against Protoss, how should I respond to this without all-ins? putting up your natural when you see him take his is a pretty good response | ||
leveller
Sweden1840 Posts
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