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[LP] Protoss Capitalists (1 Gate FE vs. T) - Page 2

Forum Index > News
112 CommentsPost a Reply
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YourMom
Profile Joined April 2010
Romania565 Posts
October 19 2010 22:25 GMT
#21
I saw replays of White-Ra ages ago of this build and he was chatting that it works on everything except against some 3 rax terran rushes. He mentioned it can hold even against banchees.
I'm very good at making carriers.
FreezingAssassin
Profile Blog Joined March 2010
United States455 Posts
October 19 2010 22:34 GMT
#22
i find this BO very very good just we all have separate variations ;D
"I love when stupid stuff happens, it makes me look smart" - IdrA
GooseBoy
Profile Joined April 2010
United States66 Posts
October 19 2010 22:37 GMT
#23
you cannot stop a 3 gate with this. for everything else its good
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
October 19 2010 22:42 GMT
#24
awesome gonna practice this!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
October 19 2010 22:56 GMT
#25
Oeh some new entrance. Will try this out so kudos to the authors of this guide.
This was made during 1.1.2 or is it outdated already :p
Will try it anyways so thanks :d atleast LP = reliable unlike bronze/silver levels claiming this sucks etc lolol.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2010-10-19 23:08:51
October 19 2010 23:03 GMT
#26
This style is pretty much my standard against terran right now, provided it's not on Steppes or close positions on metal or something like that. I usually get the nexus down ~4:50 with one zealot and a stalker out and one stalker on the way out. I'll upload a few replays if needed. My nexus typically goes down on 31 food at which point i stop probe production, have the probe that made the nexus mine minerals at the expansion, make 2 gateways in my main at which point i have ~100 minerals when the probe reaches the expansion again and have it throw down a pylon

then I resume probe production and throw down a robo. You get the obs out in time for cloaked banshees.

The only problem I have had with this build is against things like 1 base marine ghost all in, 1 base marine thor all in and that sort of thing. The important thing is to gauge your opponent's production and figure out if he is doing a 1 base build and to respond with MORE GATE WAYS, NOT FAST TECH. If you still have 4 gate ways by the time the 1 base all in comes, you pretty much lose.

I really like this build and it has done well by me. I'll upload some replays in a minute

replay1
http://www.sc2replayed.com/replays/93214-1v1-terran-protoss-metalopolis

replay2
http://www.sc2replayed.com/replays/93215-1v1-terran-protoss-xelnaga-caverns

edit: added replays
get rich or die mining
TL+ Member
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 19 2010 23:37 GMT
#27
Awesome that liquidpedia is taking in builds like this, tho there are two clear variants in this build, the one gas version, which relies on stalker zealot into ht tech.

and the two (quick gas) version which relies more on sentry play, but has a nice transition into sentry collolus.

I find the latter is harder to execute, but has more potential strength against both allin rushes (see tester vs masq's 5 rax marine), and in the mid-game (sentries grow in potential as they regen more energy)

As far as I'm aware at the moment there is no terran build that can get a certain kill on this build. Against 3 rax, zealot stalker, you have to keep your zealots tucked in to your stalkers, but still forcing the maruaders to shoot them.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 19 2010 23:43 GMT
#28
nice work! I hope this easily kills the qq'ing of toss players, if much at all

loved this btw


So, kind, average TL user, with your IQ of 130 and perfectly toned body, direct your browser to that page, unload the treasuries of your knowledge, and add some of your 2200+ Diamond replays to give it the finishing touch.
"We have unfinished business, I and he."
endieg
Profile Joined May 2010
Germany49 Posts
October 19 2010 23:44 GMT
#29
i try this weeks before,, works not often well against 3rax marine push
random x3
TT1
Profile Blog Joined December 2008
Canada10011 Posts
October 19 2010 23:47 GMT
#30
ive been 1gate exping since 3 months
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
appletree
Profile Joined September 2010
Denmark109 Posts
October 19 2010 23:48 GMT
#31
Well, this build, in my opinion doubles the chances of early defeat against terran. There's a high risk, that the terran player, will wait for the nexus to finish, and just do an all in, which would be pretty easy for the terran to do, even if you can split his units on the ramp.

Just seems highly unlikely, that the game will last very long, since the terran will have to deal with the early expansion, if that fails, and the terran units are killed, it's pretty much 'gg' for him.

It also just takes one scan, for the terran player, to only see the 1 gateway, and maybe, the second on it's way. Which probably also will make him push out for an early win.

It just gives the protoss player a general disadvantage because it is so easily scouted, no matter the map.

a
FILM
Profile Joined September 2010
United States663 Posts
October 19 2010 23:50 GMT
#32
Awesome build :D
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
koOma
Profile Joined March 2010
Norway462 Posts
October 20 2010 00:23 GMT
#33
seems like 3rax MM auto wins vs it?
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Gecko
Profile Joined August 2010
United States519 Posts
October 20 2010 00:30 GMT
#34
On October 20 2010 09:23 koOma wrote:
seems like 3rax MM auto wins vs it?


This is a build that was created to defeat the 3rax and end up ahead economically. so no, if you do it right you won't lose to early barracks attacks.
Muey
Profile Joined August 2007
Finland149 Posts
Last Edited: 2010-10-20 00:40:38
October 20 2010 00:39 GMT
#35
People should read the linked (massive) thread where possible terran counters are discussed.

The only thing that really hard counters this is a massive rax all-in where terran brings at least half their SCVs to tank.

Standard 3 rax or any non-allin variation of it does not kill it if toss is on top of his scouting.
No_Roo
Profile Joined February 2010
United States905 Posts
October 20 2010 00:50 GMT
#36
This PvT strategy page does not contain the word "Ghost" a single time. Some additional discussion on the implications of ghost (specifically EMP), adjustments and tactics to make might be highly beneficial!
(US) NoRoo.fighting
Gecko
Profile Joined August 2010
United States519 Posts
October 20 2010 00:55 GMT
#37
On October 20 2010 09:39 Muey wrote:
People should read the linked (massive) thread where possible terran counters are discussed.

The only thing that really hard counters this is a massive rax all-in where terran brings at least half their SCVs to tank.

Standard 3 rax or any non-allin variation of it does not kill it if toss is on top of his scouting.


yeah you have to watch out for BIO/SCV allins, i don't know how to stop them but i think you could FF your ramp and save your main if you cannot hold your natural.
Feverus
Profile Joined April 2010
71 Posts
October 20 2010 00:59 GMT
#38
As a terran having massive troubles against Protoss, how should I respond to this without all-ins?
Gecko
Profile Joined August 2010
United States519 Posts
October 20 2010 01:02 GMT
#39
On October 20 2010 09:59 Feverus wrote:
As a terran having massive troubles against Protoss, how should I respond to this without all-ins?

putting up your natural when you see him take his is a pretty good response
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 20 2010 01:54 GMT
#40
I love this build use it every PvT 1500 diamond
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