|
[LP] Zerg Love: 3 Hatch Muta/Ling
October 12th, 2010 21:02 GMT
Liquipedia Weekly #7
The first GSL is over, but still there is a lot of content to salvage. With mostly people that play on a professional level, these games have been high-level and very educational. Previously we mentioned two Terran builds that we picked up during the event. This week we'll finally look at the Zerg side of things!
As showcased by Check, TheWind and Cool, be bring you:
Build Order
This is the first build we have that goes up to three Hatcheries. It's taken a while - to no surprise. With Larva inject, a Queen used to be seen as an extra Hatchery. From early beta on Zergs would get a Natural and two Queens - effectively having a four Hatchery production capacity. Unlike was the case in Broodwar, having extra Hatcheries other than at a new expansion seemed questionable. Sure people did it, tried it, experimented with it, but we haven't seen it prominently showcased in any high-level play.
Until now. Our Korean friends have been kind enough to fully explore the Third-hatch in-base and how you can make this pay off. After studying a lot of replays Velra G established the solid build order that we hope will help you use this as well, as well as thank him for his efforts. Make sure to check out the replay pack as well!
Adaptation and ReplaysA build is only as good as it's ability to deal with various situations. Three Hatcheries is a long way to go and there's a lot of stuff a Protoss can throw at you from Aiur's Arsenal during that time.
Don't be afraid! The extensive Scouting + Adaptation section helps you to recognize and deal with various scenarios. Be it the dreaded Pylon block, one base all-ins, Forge expansions or Stargate openings, we got you covered.
Interested? Check out the page, practice, and of course see how the pros do it with the excellent replay pack compiled by VelRa-G.
Pimp MovesOne more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!
Can you be as cool as fruitdealer? (pun so intended)
And that's it for our quick newsflash, expect more content soon!
- Liquipedia staff 
Useful Liquipedia Links: Liquipedia Feedback Thread PM a Liquipedia Staff Member: Aesop, Pholon, Imperator, Mystlord, Steeeeve, TheFallofTroy, Slugbreath
|
Cool! I already do this against protoss, though it could be refined. I'll have to check it out. Thanks a ton!
|
Maybe now I can I be like cool...Awesome post!
|
Great build very flexible works vs terran and toss. So thanks
|
|
I like to mass queens. They can heal your mutalisks. Queens rape colossi. ;]
|
|
should be difficult vs any kind of rush on a slightly lower skill level
|
How does this Strat agianst 4 gate ?
|
must write this on sticky note and practice it 20 000 times...
|
United States7166 Posts
On October 13 2010 06:02 Pholon wrote: One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!
i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently
|
|
Sounds really cool guys. When I finally pick up playing SC2 all those entries are going to be verrrrrrry useful!
|
Thanks for this great build! How do you guys respond if your opponent starts getting phoenix or blink? Everytime I go muta vs. toss, blink or phoenix just shuts it down so hard I have to drop them altogether and feel really behind in the game.
|
United States174 Posts
I am sad to see this get so much attention, because now Protoss might build to counter it blindly most PvZ's, and that sucks! But it still a great build and is very effective. Good to see people giving Zerg so much positive attention lately.
|
Awesome, can't wait to watch these replays.
|
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.
"HAHAHA third base is too risky you noob" -Doubter Person
Thanks for the Article TL can't wait to watch the replays 
P.S. Im hoping for a Korean to make TvP Mech viable      
|
Oh hell, another build to make my PvZ games hell. Thanks for the build, now more zerg players will (hopfully) not 6/7pool me and rather tech while i make my timing attack.
Err, idk what to say to make this not sound like a "zerg op" post, but oh well. Its not though.
|
On October 13 2010 06:35 Zelniq wrote:Show nested quote +On October 13 2010 06:02 Pholon wrote: One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!
i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently I'm under the impression that 2 queens will be able to maintain sufficient larvae, while the third can be /dancing and shit. Haven't tested yet, though... so...
|
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?
|
|
|
|