• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:06
CEST 07:06
KST 14:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: ByuN, Rogue, herO, Cure0[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3
Community News
Dark to begin military service on May 13th (2025)18Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Obtenga ayuda en vivo del soporte de Southwest Air Atención al cliente de Delta Airlines: asistencia I hope balance council is prepping final balance 2024/25 Off-Season Roster Moves Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
JetBlue Airlines Cancellation Policy – Flexible Ch Spirit Airlines Cancellation Policy – Fast Help United Airlines Cancellation Policy – Flexible Southwest Airlines Cancellation Policy – No Fees, Delta Airlines Cancellation Policy – Flexible Chan
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ BW General Discussion RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread What do you want from future RTS games? Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Iraq & Syrian Civil Wars Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5136 users

[LP] Zerg Love: 3 Hatch Muta/Ling - Page 3

Forum Index > News
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
StormX
Profile Blog Joined July 2010
54 Posts
October 13 2010 01:01 GMT
#41
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?

i believe you should do the extractor trick with this build but im not entirely sure about that you'll have to ask Cool himself :D
"It doesn't matter you platinum, practice hard you be good too."-DRG
kidd
Profile Blog Joined November 2002
United States2848 Posts
October 13 2010 01:06 GMT
#42
I like this build, but honestly prefer 4 hatch off 3 bases mining or 5 hatch off 2 bases + high yield. 3 hatch off 2 lines is like half all-in to me. It's harder to get to 4 or 5 hatch, but if you get to it, it's so much harder to stop you.
Hi
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 01:13 GMT
#43
On October 13 2010 06:53 Intr3pid wrote:
why not 9 overlord?


If you go 10 overlord when the over lord pops out you'll have exactly 3 larvae. this was commonly done in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 13 2010 01:21 GMT
#44
I play toss I'd just like to say NOOOO!

I've actually played vs this (or something similar) quite a bit and it is a real headache.
Problem is it gets pretty scary because of how many lings a Zerg can suddenly spit out if they see you went to much economy and don't have enough cannons and zlots.
The only good response I've found is a BW style FE or a solid timing push right as the first few mutas pop. (You do damage before he can get his muta count up)

I love PvZ though and the narrow timings that this match provides with 3 hatch muta/ling vs FE toss is very exciting and back and fourth. Many times resulting in a "who teched better" faceoff.
:)
hadoken5
Profile Joined May 2010
Canada519 Posts
October 13 2010 02:04 GMT
#45
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:28 GMT
#46
On October 13 2010 08:50 ionlyplayPROtoss wrote:
muta ling is complete garbage tho...



Ionlyplayprotoss with a terran logo and stating that Muta ling is crap because he's a zerg player and should know?

Hey guys we have a mystery on our hands!!!

Muta ling is great against Protoss
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:30 GMT
#47
On October 13 2010 11:04 hadoken5 wrote:
Show nested quote +
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.


Thats what i was referring to. Plus the article advocates a fast ACTUAL third after the initial 3.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
StimCraft
Profile Joined March 2010
United States144 Posts
Last Edited: 2010-10-13 02:57:10
October 13 2010 02:54 GMT
#48
On October 13 2010 07:36 Sozeles wrote:
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?


9 overlord is for larvae production but is pretty minimal and not even worth talking about below mid-diamond level (probably higher to be honest). do either.

3 hatch muta/ling is my fav build against toss. already do this but with faster mutas and later 2nd hatch (not that much later...and 4 gas is more important than extra minerals). but ill look into the timings of this particular build. TL staff probably did math on this. i can already say, you need to make sure he isnt voiding bc this is weaker to voids than faster spire...but more lings with extra minerals probably accounts for that.

it's dangerous having too cut-and-dry builds with zerg, and appreciate TL staff's hesitation and research. we love you
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
October 13 2010 03:08 GMT
#49
I love the idea of 3 hatch... is heavily underused.
In the beginning there was nothing... and then exploded
eNtitY~
Profile Joined January 2007
United States1293 Posts
October 13 2010 03:14 GMT
#50
Am I reading it wrong or do you really double hatch at 15?
http://www.starcraftdream.com
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
October 13 2010 03:24 GMT
#51
annoying to deal with as toss
so zergs try it
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ZayiN
Profile Blog Joined October 2010
United States9 Posts
October 13 2010 03:56 GMT
#52
On October 13 2010 12:14 eNtitY~ wrote:
Am I reading it wrong or do you really double hatch at 15?

Your reading it wrong.

Hatch[2] means second hatch, not 2 hatcheries. That would be written as
2x Hatch
MaxField
Profile Blog Joined May 2010
United States2386 Posts
October 13 2010 04:03 GMT
#53
Thanks for another great page!
"Zerg, so bad it loses to hydras" IdrA.
eMM
Profile Joined July 2010
Australia34 Posts
October 13 2010 05:06 GMT
#54
I think this 3hatch mutaling build is somewhat a standard build if you opt for the 15 hatch 14 pool.

You technically prevent any sort of rushing to muta tech which 1 base and even 2 base mutas provide you with.
If you dont get pressured while teching to muta.. 1/2 base play would give you a huge advantage, and gettin the muta early.. means more time for you to control their economy.

However, if you are up against a more aggressive player who pushes you early on, the extra hatch would be good for providing that extra larvae for unit production to fend off attacks

This is a great reactionary build order from a zerg.
Once you get 3 bases working...its when the zerg population booms!!
hox
Profile Joined February 2010
United States59 Posts
October 13 2010 05:14 GMT
#55
Nice post guys!

Also this may just be me, but I swear I've heard "explosive mid-game" used to describe a build like 10 times today =P
The spice must flow.
PatouPower
Profile Joined September 2010
Canada1119 Posts
October 13 2010 05:35 GMT
#56
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?


It's a personal preference after all, but players some players like fruitdealer prefer this.
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:02 GMT
#57
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.

Gooey
Profile Joined September 2010
United States944 Posts
October 13 2010 06:19 GMT
#58
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



Don't think of the build as having to go strictly by these food counts and timings. The basic idea is to get to a point where you know you want to go a muta/ling build versus the protoss. At some point in your game, you want to be at 2 in-base hatcheries with your natural taken, getting ready to secure your 3rd base. Now how you get there can totally be flexible to adapt to the game. Like a lot of people said, doing the 10 overlord gives you enough time to scout the double 10 gate or fast forge, for instance, and your pool can be sooner. Don't think that you have to see double 10 gate and go "oh, well I just know food counts and have to build my pool on 14 after my 15 hatch or it wont work". It's a general plan, not a list. If you send an overlord in at about 5 minutes or so or poke up with a ling and see four gateways or lots of units, then put some D up and get ready. It is O.K. to deviate from the exact build order as posted, so long as you stick to the general plan of having the 3 hatch on 2 base with a muta/ling combo, and then controlling the map secure your 3rd.

It is a solid plan, thumbs up for posting on this.
www.twitch.tv/Thatgooey
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:37 GMT
#59
Then what's the poing of posting exact BO?

At least put some comments. Strategy itself is ok, I almost always go mutaling vs P, but not like that. As I've too often was losing expnsion to cannons or 2gate.

What about 4 warp gate push? Mutalisks wont be on the filed and mass zerglings (especially on maps with back door where u cant spine up) are getting owned.

Im still of the opinion that this strategy is appalling.
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-10-13 08:14:26
October 13 2010 08:13 GMT
#60
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



1 gate cyber is pretty standard since the zealot nerf. If he 2 gates abandon and go roaches, Any cannon play is going to be annoying no matter what build you go, 4 gate push you probly don't want to use the build so you do something else.

This is probably the best build vs toss, mutas are a bitch
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft517
Nina 158
StarCraft: Brood War
Leta 262
Bale 5
Britney 0
Dota 2
monkeys_forever469
Counter-Strike
Stewie2K777
Super Smash Bros
C9.Mang0658
Heroes of the Storm
Khaldor129
Other Games
summit1g10982
tarik_tv8173
Maynarde308
ViBE221
SortOf57
Organizations
Counter-Strike
PGL9612
Other Games
gamesdonequick1189
StarCraft 2
ESL.tv96
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH249
• practicex 39
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Hupsaiya 54
• RayReign 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1002
• Rush997
• Stunt384
Other Games
• Scarra1146
Upcoming Events
GSL Code S
4h 24m
ByuN vs Rogue
herO vs Cure
Replay Cast
18h 54m
GSL Code S
1d 4h
Classic vs Reynor
GuMiho vs Maru
The PondCast
1d 4h
RSL Revival
1d 17h
GSL Code S
2 days
OSC
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
SOOP
3 days
HeRoMaRinE vs Astrea
[ Show More ]
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
RSL Revival
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.