• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:14
CET 11:14
KST 19:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread How Panthegel 5 gm Helps Repair the Eye Surface Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 761 users

[LP] Zerg Love: 3 Hatch Muta/Ling - Page 3

Forum Index > News
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
StormX
Profile Blog Joined July 2010
54 Posts
October 13 2010 01:01 GMT
#41
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?

i believe you should do the extractor trick with this build but im not entirely sure about that you'll have to ask Cool himself :D
"It doesn't matter you platinum, practice hard you be good too."-DRG
kidd
Profile Blog Joined November 2002
United States2848 Posts
October 13 2010 01:06 GMT
#42
I like this build, but honestly prefer 4 hatch off 3 bases mining or 5 hatch off 2 bases + high yield. 3 hatch off 2 lines is like half all-in to me. It's harder to get to 4 or 5 hatch, but if you get to it, it's so much harder to stop you.
Hi
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 01:13 GMT
#43
On October 13 2010 06:53 Intr3pid wrote:
why not 9 overlord?


If you go 10 overlord when the over lord pops out you'll have exactly 3 larvae. this was commonly done in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 13 2010 01:21 GMT
#44
I play toss I'd just like to say NOOOO!

I've actually played vs this (or something similar) quite a bit and it is a real headache.
Problem is it gets pretty scary because of how many lings a Zerg can suddenly spit out if they see you went to much economy and don't have enough cannons and zlots.
The only good response I've found is a BW style FE or a solid timing push right as the first few mutas pop. (You do damage before he can get his muta count up)

I love PvZ though and the narrow timings that this match provides with 3 hatch muta/ling vs FE toss is very exciting and back and fourth. Many times resulting in a "who teched better" faceoff.
:)
hadoken5
Profile Joined May 2010
Canada519 Posts
October 13 2010 02:04 GMT
#45
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:28 GMT
#46
On October 13 2010 08:50 ionlyplayPROtoss wrote:
muta ling is complete garbage tho...



Ionlyplayprotoss with a terran logo and stating that Muta ling is crap because he's a zerg player and should know?

Hey guys we have a mystery on our hands!!!

Muta ling is great against Protoss
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:30 GMT
#47
On October 13 2010 11:04 hadoken5 wrote:
Show nested quote +
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.


Thats what i was referring to. Plus the article advocates a fast ACTUAL third after the initial 3.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
StimCraft
Profile Joined March 2010
United States144 Posts
Last Edited: 2010-10-13 02:57:10
October 13 2010 02:54 GMT
#48
On October 13 2010 07:36 Sozeles wrote:
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?


9 overlord is for larvae production but is pretty minimal and not even worth talking about below mid-diamond level (probably higher to be honest). do either.

3 hatch muta/ling is my fav build against toss. already do this but with faster mutas and later 2nd hatch (not that much later...and 4 gas is more important than extra minerals). but ill look into the timings of this particular build. TL staff probably did math on this. i can already say, you need to make sure he isnt voiding bc this is weaker to voids than faster spire...but more lings with extra minerals probably accounts for that.

it's dangerous having too cut-and-dry builds with zerg, and appreciate TL staff's hesitation and research. we love you
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
October 13 2010 03:08 GMT
#49
I love the idea of 3 hatch... is heavily underused.
In the beginning there was nothing... and then exploded
eNtitY~
Profile Joined January 2007
United States1293 Posts
October 13 2010 03:14 GMT
#50
Am I reading it wrong or do you really double hatch at 15?
http://www.starcraftdream.com
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
October 13 2010 03:24 GMT
#51
annoying to deal with as toss
so zergs try it
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ZayiN
Profile Blog Joined October 2010
United States9 Posts
October 13 2010 03:56 GMT
#52
On October 13 2010 12:14 eNtitY~ wrote:
Am I reading it wrong or do you really double hatch at 15?

Your reading it wrong.

Hatch[2] means second hatch, not 2 hatcheries. That would be written as
2x Hatch
MaxField
Profile Blog Joined May 2010
United States2386 Posts
October 13 2010 04:03 GMT
#53
Thanks for another great page!
"Zerg, so bad it loses to hydras" IdrA.
eMM
Profile Joined July 2010
Australia34 Posts
October 13 2010 05:06 GMT
#54
I think this 3hatch mutaling build is somewhat a standard build if you opt for the 15 hatch 14 pool.

You technically prevent any sort of rushing to muta tech which 1 base and even 2 base mutas provide you with.
If you dont get pressured while teching to muta.. 1/2 base play would give you a huge advantage, and gettin the muta early.. means more time for you to control their economy.

However, if you are up against a more aggressive player who pushes you early on, the extra hatch would be good for providing that extra larvae for unit production to fend off attacks

This is a great reactionary build order from a zerg.
Once you get 3 bases working...its when the zerg population booms!!
hox
Profile Joined February 2010
United States59 Posts
October 13 2010 05:14 GMT
#55
Nice post guys!

Also this may just be me, but I swear I've heard "explosive mid-game" used to describe a build like 10 times today =P
The spice must flow.
PatouPower
Profile Joined September 2010
Canada1119 Posts
October 13 2010 05:35 GMT
#56
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?


It's a personal preference after all, but players some players like fruitdealer prefer this.
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:02 GMT
#57
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.

Gooey
Profile Joined September 2010
United States944 Posts
October 13 2010 06:19 GMT
#58
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



Don't think of the build as having to go strictly by these food counts and timings. The basic idea is to get to a point where you know you want to go a muta/ling build versus the protoss. At some point in your game, you want to be at 2 in-base hatcheries with your natural taken, getting ready to secure your 3rd base. Now how you get there can totally be flexible to adapt to the game. Like a lot of people said, doing the 10 overlord gives you enough time to scout the double 10 gate or fast forge, for instance, and your pool can be sooner. Don't think that you have to see double 10 gate and go "oh, well I just know food counts and have to build my pool on 14 after my 15 hatch or it wont work". It's a general plan, not a list. If you send an overlord in at about 5 minutes or so or poke up with a ling and see four gateways or lots of units, then put some D up and get ready. It is O.K. to deviate from the exact build order as posted, so long as you stick to the general plan of having the 3 hatch on 2 base with a muta/ling combo, and then controlling the map secure your 3rd.

It is a solid plan, thumbs up for posting on this.
www.twitch.tv/Thatgooey
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:37 GMT
#59
Then what's the poing of posting exact BO?

At least put some comments. Strategy itself is ok, I almost always go mutaling vs P, but not like that. As I've too often was losing expnsion to cannons or 2gate.

What about 4 warp gate push? Mutalisks wont be on the filed and mass zerglings (especially on maps with back door where u cant spine up) are getting owned.

Im still of the opinion that this strategy is appalling.
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-10-13 08:14:26
October 13 2010 08:13 GMT
#60
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



1 gate cyber is pretty standard since the zealot nerf. If he 2 gates abandon and go roaches, Any cannon play is going to be annoying no matter what build you go, 4 gate push you probly don't want to use the build so you do something else.

This is probably the best build vs toss, mutas are a bitch
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 154
Creator 19
StarCraft: Brood War
Shuttle 709
Jaedong 572
PianO 536
Stork 394
Larva 332
actioN 322
Hyun 172
Leta 169
Hyuk 168
ZerO 117
[ Show more ]
Mini 113
Sharp 76
ggaemo 69
ToSsGirL 68
Light 65
Rush 61
Mong 58
Mind 57
EffOrt 53
Soma 52
Killer 49
sorry 49
Barracks 47
hero 35
Bale 34
soO 25
JYJ 22
Nal_rA 19
zelot 16
yabsab 15
Sacsri 14
Movie 7
ajuk12(nOOB) 6
Noble 5
Pusan 1
Dota 2
NeuroSwarm96
League of Legends
JimRising 584
C9.Mang0533
Counter-Strike
shoxiejesuss942
Other Games
summit1g7978
ceh9436
Fuzer 77
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Adnapsc2 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2260
• Stunt816
Upcoming Events
OSC
2h 46m
Korean StarCraft League
16h 46m
OSC
1d 1h
IPSL
1d 3h
Dewalt vs Bonyth
OSC
1d 7h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.