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[LP] Zerg Love: 3 Hatch Muta/Ling - Page 4

Forum Index > News
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Radipon
Profile Joined September 2010
United States47 Posts
October 13 2010 09:16 GMT
#61
The whole rationale of in-base hatch is to have the larva output of 2base with the choke defense of 1base, which works really well early on since t1 units cost little or no gas. You don't go for mutas until you either have a lot of gas saved up or can secure the gas geysers on your natural.
My goose is getting cooked!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 13 2010 12:08 GMT
#62
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
diehilde
Profile Joined September 2008
Germany1596 Posts
October 13 2010 12:39 GMT
#63
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 13 2010 13:24 GMT
#64
Sen use Mutaling to rape almost everyone he face on ladder no matter Terran or Protoss. Zerg players should check Sen's stream out when its on.
Terran
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 13 2010 14:23 GMT
#65
just a little tip.
use the in game clock instead of supply in the later stages, as it's not uncommon to have lost some before 40 supply.
sure people arn't retards, and can probably wing it from there, but just to make it even more precise.
good guide otherwise. more stuff like this please!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
HolyPepsi
Profile Blog Joined September 2010
Canada210 Posts
October 13 2010 14:43 GMT
#66
15 hatchery is ok against gate forge or 2 gate,
but this strate does not indicate how to fight against 4 gate
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 13 2010 14:46 GMT
#67
Good guide, I really enjoy muta-ling play against protoss.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Metaspace
Profile Joined November 2006
Austria670 Posts
October 13 2010 15:18 GMT
#68
Turns out this is very similar to what I did until now, only I want carapce +1 instead of roach warren
Wir haben zuwenig Vespingas!
doffe
Profile Joined June 2010
Sweden636 Posts
October 13 2010 19:53 GMT
#69
I find it strange how people talk about how this build does/does not work against certain other builds. Surely you realise that it has soooo much to do about positioning and map. Crossposition LT for example. Aslong as the toss doesnt go anything cheesy certinly you can defend a hatch first if you do it correctly. I mostly face 1400ish toss players and iirc I have yet to loose my hatch first to cannoning. I find defending with drones works fine til the lings pop. 2gate is harder but with 2 queens and some lings thats doable aswell.

And to the question how it does against 4gate. That aswell has alot to do with the map / positioning but in general the earlier you get your exp the better against 4gate I feel. I for one prefer to def 4gates with SC/Queens + Lings and the earlier you get your creep at your nat the better. The build itself will, as anyone should realize, get altered based on the amount of pressure directed at you. But with a tight choke and good scouting so you know when to stop droning I absolutely think this can def a 4gate if properly handled.

And the 3rd hatch inbase, I just love to use it on maps such as DQ or Metalopolis to create a tighter choke, its awsome. And if you like me aint a macromonster your inject larvas will not be perfect, especially when under pressure, so the 3rd hatch makes a great energydump aswell
Playboy.
Profile Joined September 2010
40 Posts
October 13 2010 20:53 GMT
#70
Can someone check if 10 overlord with gas trick give any clear adventage?
St. Fu
Profile Joined August 2010
United States75 Posts
October 13 2010 23:21 GMT
#71
Happy to see the LP grow.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 00:33 GMT
#72
On October 13 2010 21:39 diehilde wrote:
Show nested quote +
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.



agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.<
life of lively to live to life of full life thx to shield battery
Fritsc
Profile Joined October 2010
Canada69 Posts
October 14 2010 03:39 GMT
#73
What does the number in the bracket stands for?
I love Tasteless and Artosis so much!!
c0MA
Profile Joined October 2010
Germany18 Posts
October 14 2010 05:51 GMT
#74
hmm i'll give it a try
BAZINGA
Google.
Profile Joined August 2010
Germany50 Posts
Last Edited: 2010-10-14 09:32:43
October 14 2010 09:25 GMT
#75
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



you just cancle the hatch if it is still building and let it die otherwise. Netx step is to react on what you know now:

He build an early forge, used minerals at your nat. Ideally he thinks he could use the forge to forge expand now. Personally, I just rush roaches and attack. I cannot remember a single game where I went 15hatch and had to face early cannons and lost the match. Just scew that hatchery and kill him.

You can use this great build as standard plan and just react to what is happening. The cannon rush is only one example. If you scout two gates on small maps or even proxy gates it should be clear that you don't still go for a 3rd hatch with only 1set of lings...

On October 14 2010 09:33 BeMannerDuPenner wrote:
Show nested quote +
On October 13 2010 21:39 diehilde wrote:
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.



agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.<


the delay is not that large and you get a free pylon as soon as your units are out. In fact, the delay only delays your units and the extra drone you build even puts you a little in front in terms of economy compared to a one base opening. sure, the later units or bad for you but he had to sacrifice something, too
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-14 13:20:27
October 14 2010 13:20 GMT
#76
A variant I've been working with for a while:

9 Overlord *scout right before the 10th drone finishes
14 Hatch, in-base
14 Pool
14 Gas
17 Overlord
17 Hatchery at Expansion (right as your overlord spawns)
Ling speed @ 100 gas

From there there is a lot of variance, you can focus a lot more on lings or get the gas to go straight to mutalisks. Lings with speed are actually very effective at defending against reaper rushes, and if you are pressured early you can avoid the expansion for a while and go strong mass-lings with your 2 hatcheries in base.

The reason for getting the second hatchery at 17 is that it is hard to defend before you get zerglings and you don't have enough drone saturation at your main to really justify getting a hatchery so soon at the expansion.

It sounds funny, but get a nice number of queens out as soon as possible for creep spread and larva injections, as well as defense from early air pressure.

Ensure with your initial scouting drone that your opponent isn't 2-gating, as that is pretty much the only problem that I have fighting. Terran with fast cloaked banshees can be a problem, but scouting should give you enough leeway to know what's up.

Try it before you call me crazy, it's amazing (don't ever try it in ZvZ, it's strictly ZvP and ZvT).
♥
DROPPINBOMBS
Profile Joined April 2010
United States312 Posts
October 14 2010 15:59 GMT
#77
On October 13 2010 06:27 Pixel. wrote:
How does this Strat agianst 4 gate ?

I assume it loses. Just like everything else. But i think that this is just a map to the build, there isnt just a build. Theres a build, plus adaptations you have to make to make the build work. I love the build/map however.
Ideas are bullet-proof.
davidcroda
Profile Joined September 2010
United States7 Posts
October 14 2010 21:05 GMT
#78
I am not sure if this was in the replay pack, but just after reading this I watched a ZvP vod of NesTea crushing NEXGenius with a 3 hatch muta opener

http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match

It was beautiful
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 15 2010 01:30 GMT
#79
On October 15 2010 06:05 davidcroda wrote:
I am not sure if this was in the replay pack, but just after reading this I watched a ZvP vod of NesTea crushing NEXGenius with a 3 hatch muta opener

http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match

It was beautiful


Sick game. Great map to abuse this build.
Nuda Veritas
Gruntt
Profile Joined August 2010
United States175 Posts
October 15 2010 02:13 GMT
#80
is the poster 1st~tsunami? hehe ovie on 10!
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