[LP] Zerg Love: 3 Hatch Muta/Ling - Page 4
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Radipon
United States47 Posts
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Geo.Rion
7377 Posts
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp. | ||
diehilde
Germany1596 Posts
On October 13 2010 21:08 Geo.Rion wrote: I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling. AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp. The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP. | ||
Caphe
Vietnam10817 Posts
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Euronyme
Sweden3804 Posts
use the in game clock instead of supply in the later stages, as it's not uncommon to have lost some before 40 supply. sure people arn't retards, and can probably wing it from there, but just to make it even more precise. good guide otherwise. more stuff like this please! ![]() | ||
HolyPepsi
Canada210 Posts
but this strate does not indicate how to fight against 4 gate | ||
HollowLord
United States3862 Posts
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Metaspace
Austria670 Posts
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doffe
Sweden636 Posts
And to the question how it does against 4gate. That aswell has alot to do with the map / positioning but in general the earlier you get your exp the better against 4gate I feel. I for one prefer to def 4gates with SC/Queens + Lings and the earlier you get your creep at your nat the better. The build itself will, as anyone should realize, get altered based on the amount of pressure directed at you. But with a tight choke and good scouting so you know when to stop droning I absolutely think this can def a 4gate if properly handled. And the 3rd hatch inbase, I just love to use it on maps such as DQ or Metalopolis to create a tighter choke, its awsome. And if you like me aint a macromonster your inject larvas will not be perfect, especially when under pressure, so the 3rd hatch makes a great energydump aswell | ||
Playboy.
40 Posts
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St. Fu
United States75 Posts
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BeMannerDuPenner
Germany5638 Posts
On October 13 2010 21:39 diehilde wrote: The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP. agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.< | ||
Fritsc
Canada69 Posts
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c0MA
Germany18 Posts
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Google.
Germany50 Posts
On October 13 2010 15:02 jarek.exe wrote: How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate? Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss. Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one. you just cancle the hatch if it is still building and let it die otherwise. Netx step is to react on what you know now: He build an early forge, used minerals at your nat. Ideally he thinks he could use the forge to forge expand now. Personally, I just rush roaches and attack. I cannot remember a single game where I went 15hatch and had to face early cannons and lost the match. Just scew that hatchery and kill him. You can use this great build as standard plan and just react to what is happening. The cannon rush is only one example. If you scout two gates on small maps or even proxy gates it should be clear that you don't still go for a 3rd hatch with only 1set of lings... On October 14 2010 09:33 BeMannerDuPenner wrote: agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.< the delay is not that large and you get a free pylon as soon as your units are out. In fact, the delay only delays your units and the extra drone you build even puts you a little in front in terms of economy compared to a one base opening. sure, the later units or bad for you but he had to sacrifice something, too | ||
Hikko
United States1126 Posts
9 Overlord *scout right before the 10th drone finishes 14 Hatch, in-base 14 Pool 14 Gas 17 Overlord 17 Hatchery at Expansion (right as your overlord spawns) Ling speed @ 100 gas From there there is a lot of variance, you can focus a lot more on lings or get the gas to go straight to mutalisks. Lings with speed are actually very effective at defending against reaper rushes, and if you are pressured early you can avoid the expansion for a while and go strong mass-lings with your 2 hatcheries in base. The reason for getting the second hatchery at 17 is that it is hard to defend before you get zerglings and you don't have enough drone saturation at your main to really justify getting a hatchery so soon at the expansion. It sounds funny, but get a nice number of queens out as soon as possible for creep spread and larva injections, as well as defense from early air pressure. Ensure with your initial scouting drone that your opponent isn't 2-gating, as that is pretty much the only problem that I have fighting. Terran with fast cloaked banshees can be a problem, but scouting should give you enough leeway to know what's up. Try it before you call me crazy, it's amazing (don't ever try it in ZvZ, it's strictly ZvP and ZvT). | ||
DROPPINBOMBS
United States312 Posts
On October 13 2010 06:27 Pixel. wrote: How does this Strat agianst 4 gate ? I assume it loses. Just like everything else. But i think that this is just a map to the build, there isnt just a build. Theres a build, plus adaptations you have to make to make the build work. I love the build/map however. | ||
davidcroda
United States7 Posts
http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match It was beautiful ![]() | ||
VelRa_G
Canada304 Posts
On October 15 2010 06:05 davidcroda wrote: I am not sure if this was in the replay pack, but just after reading this I watched a ZvP vod of NesTea crushing NEXGenius with a 3 hatch muta opener http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match It was beautiful ![]() Sick game. Great map to abuse this build. | ||
Gruntt
United States175 Posts
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