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[LP] Zerg Love: 3 Hatch Muta/Ling

Forum Index > News
85 CommentsPost a Reply
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[LP] Zerg Love: 3 Hatch Muta/Ling

Text byPholon
October 12th, 2010 21:02 GMT
[image loading]

Liquipedia Weekly #7


The first (Wiki)GSL is over, but still there is a lot of content to salvage. With mostly people that play on a professional level, these games have been high-level and very educational. Previously we mentioned two Terran builds that we picked up during the event. This week we'll finally look at the Zerg side of things!

As showcased by (Wiki)Check, TheWind and (Wiki)Cool, be bring you:

(Wiki)3 Hatch Muta/Ling (vs. Protoss)

Build Order

[image loading]


This is the first build we have that goes up to three Hatcheries. It's taken a while - to no surprise. With Larva inject, a Queen used to be seen as an extra Hatchery. From early beta on Zergs would get a Natural and two Queens - effectively having a four Hatchery production capacity. Unlike was the case in Broodwar, having extra Hatcheries other than at a new expansion seemed questionable. Sure people did it, tried it, experimented with it, but we haven't seen it prominently showcased in any high-level play.

Until now. Our Korean friends have been kind enough to fully explore the Third-hatch in-base and how you can make this pay off. After studying a lot of replays Velra G established the solid build order that we hope will help you use this as well, as well as thank him for his efforts. Make sure to check out the replay pack as well!


Adaptation and Replays

A build is only as good as it's ability to deal with various situations. Three Hatcheries is a long way to go and there's a lot of stuff a Protoss can throw at you from Aiur's Arsenal during that time.

Don't be afraid! The extensive Scouting + Adaptation section helps you to recognize and deal with various scenarios. Be it the dreaded Pylon block, one base all-ins, Forge expansions or Stargate openings, we got you covered.
[image loading]


Interested? Check out the page, practice, and of course see how the pros do it with the excellent replay pack compiled by VelRa-G.

Pimp Moves

One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!

[image loading]

Can you be as cool as fruitdealer? (pun so intended)


And that's it for our quick newsflash, expect more content soon!

- Liquipedia staff


Useful Liquipedia Links:
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PM a Liquipedia Staff Member: Aesop, Pholon, Imperator, Mystlord, Steeeeve, TheFallofTroy, Slugbreath
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Moderator@TLPholon // "I need a third hand to facepalm right now"
happyness
Profile Joined June 2010
United States2400 Posts
October 12 2010 21:08 GMT
#2
Cool! I already do this against protoss, though it could be refined. I'll have to check it out. Thanks a ton!
Rokkysan
Profile Blog Joined April 2010
United States32 Posts
October 12 2010 21:09 GMT
#3
Maybe now I can I be like cool...Awesome post!
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 12 2010 21:10 GMT
#4
Great build very flexible works vs terran and toss. So thanks
A battle between gods is just so damn beautiful
FILM
Profile Joined September 2010
United States663 Posts
October 12 2010 21:14 GMT
#5
Nice one :D
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
October 12 2010 21:17 GMT
#6
I like to mass queens.
They can heal your mutalisks.
Queens rape colossi. ;]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
mumming
Profile Joined June 2010
Faroe Islands256 Posts
October 12 2010 21:25 GMT
#7
but why 10 overlord?
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
Last Edited: 2010-10-12 21:27:34
October 12 2010 21:27 GMT
#8
should be difficult vs any kind of rush on a slightly lower skill level
This is our town, scrub
Pixel.
Profile Joined April 2010
Netherlands287 Posts
October 12 2010 21:27 GMT
#9
How does this Strat agianst 4 gate ?
Member of KnightS* www.Ks-gaming.com Pixel.323
uberdeluxe
Profile Joined June 2009
Canada306 Posts
October 12 2010 21:34 GMT
#10
must write this on sticky note and practice it 20 000 times...
No mules, no collosi, no PFs, just LOVE!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 21:35 GMT
#11
On October 13 2010 06:02 Pholon wrote:
One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!


i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently
ModeratorBlame yourself or God
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
October 12 2010 21:53 GMT
#12
why not 9 overlord?
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
October 12 2010 21:54 GMT
#13
Sounds really cool guys. When I finally pick up playing SC2 all those entries are going to be verrrrrrry useful!
infinite fun: http://dagobah.biz/flash/loituma.swf
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
October 12 2010 21:55 GMT
#14
Thanks for this great build!
How do you guys respond if your opponent starts getting phoenix or blink? Everytime I go muta vs. toss, blink or phoenix just shuts it down so hard I have to drop them altogether and feel really behind in the game.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
crfty
Profile Blog Joined August 2010
United States174 Posts
October 12 2010 22:00 GMT
#15
I am sad to see this get so much attention, because now Protoss might build to counter it blindly most PvZ's, and that sucks! But it still a great build and is very effective. Good to see people giving Zerg so much positive attention lately.
StayFrosty
Profile Joined February 2010
Canada743 Posts
October 12 2010 22:01 GMT
#16
Awesome, can't wait to watch these replays.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 12 2010 22:08 GMT
#17
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 12 2010 22:21 GMT
#18
Oh hell, another build to make my PvZ games hell.
Thanks for the build, now more zerg players will (hopfully) not 6/7pool me and rather tech while i make my timing attack.

Err, idk what to say to make this not sound like a "zerg op" post, but oh well. Its not though.
Survival is winning, everything else is bullshit.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 12 2010 22:23 GMT
#19
On October 13 2010 06:35 Zelniq wrote:
Show nested quote +
On October 13 2010 06:02 Pholon wrote:
One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!


i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently

I'm under the impression that 2 queens will be able to maintain sufficient larvae, while the third can be /dancing and shit. Haven't tested yet, though... so...
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Sozeles
Profile Joined October 2010
Norway47 Posts
October 12 2010 22:36 GMT
#20
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?
Wait... what?
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