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[LP] Zerg Love: 3 Hatch Muta/Ling - Page 2
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bigjmachine
United States314 Posts
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Lobotomist
United States1541 Posts
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Frail
Iceland336 Posts
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parkin
1079 Posts
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IPA
United States3206 Posts
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oxnard montalvo
Germany20 Posts
whether to make drones or just to react to early aggression builds from ur opponent. | ||
Slayer91
Ireland23335 Posts
On October 13 2010 06:35 Zelniq wrote: i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently Yeah, I think even a third queen is a great idea - spread creep, extra injects, simply transfer to third base as soon as your third is up. | ||
diehilde
Germany1596 Posts
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ionlyplayPROtoss
Canada573 Posts
User was temp banned for this post. | ||
Galleon.frigate
Canada721 Posts
On October 13 2010 08:50 ionlyplayPROtoss wrote: muta ling is complete garbage tho... ya totally fruitdealer lost every game he opened muta ling at the gsl and totally didn't use it win himself (his mom? hehe) 85k.... | ||
piroko139
United States261 Posts
On October 13 2010 07:50 Lobotomist wrote: Well, Cool does a 10 overlord, but no one seems to know why. It doesn't really matter, unless you're going to make some last second decision to 10-pool or something. It's more or less a reactionary opening. If you scout a fast pool with the early scout (I wanna say 8 or 9), then when the 10 Overlord pops, you can either just drop the pool and still have some wiggle room. Otherwise, you just make the 3 drones. When you 10 Overlord, you have around 150ish minerals when it pops. It's up to the information to drop the pool or make more drones at that point. | ||
VelRa_G
Canada304 Posts
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zoLo
United States5896 Posts
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agtemd
Canada362 Posts
As showcased by (Wiki2)Check, TheWind and (Wiki2)Cool, be bring you: | ||
Kibibit
United States1551 Posts
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Priapus
United States36 Posts
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Neramaar
Netherlands9 Posts
On October 13 2010 06:53 Intr3pid wrote: why not 9 overlord? Getting the Overlord at 10 supply allows you to get the minerals for a 15 Hatch faster than with a 9, as you'll effectively have more drones mining minerals for longer, even though you'll be supply capped and unable to make units. | ||
Piski
Finland3461 Posts
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VelRa_G
Canada304 Posts
On October 13 2010 09:31 Priapus wrote: I'm a little disappointed. This is was suppose to feature this legit build with reps of pro's performing it. 3 reps. 3 horrible reps. 2 of them are of Z getting stomped and I don't think a single one of them actually shows a third hatch on 2 bases, which seems to be what part of this build is all about. Also isn't the BO supposed to be validated by these reps? And then 2/3 of them are losses. This page was created with the intent of updating as more work was accomplished. I did not expect the front page article, and so didn't have supplementary replays available, as I've been quite busy with my term work of late. Be patient and I'll post more. But more to the point, the point of Wikis is to be community-based where revisions are conducted based on the results of new areas of analysis. If further inquiry into this build shows that it is fundamentally flawed, then it will no longer have a place in the community. | ||
Subversion
South Africa3627 Posts
now we just need a ZvT and we're all sorted :D | ||
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