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[LP] Zerg Love: 3 Hatch Muta/Ling

Forum Index > News
85 CommentsPost a Reply
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[LP] Zerg Love: 3 Hatch Muta/Ling

Text byPholon
October 12th, 2010 21:02 GMT
[image loading]

Liquipedia Weekly #7


The first (Wiki)GSL is over, but still there is a lot of content to salvage. With mostly people that play on a professional level, these games have been high-level and very educational. Previously we mentioned two Terran builds that we picked up during the event. This week we'll finally look at the Zerg side of things!

As showcased by (Wiki)Check, TheWind and (Wiki)Cool, be bring you:

(Wiki)3 Hatch Muta/Ling (vs. Protoss)

Build Order

[image loading]


This is the first build we have that goes up to three Hatcheries. It's taken a while - to no surprise. With Larva inject, a Queen used to be seen as an extra Hatchery. From early beta on Zergs would get a Natural and two Queens - effectively having a four Hatchery production capacity. Unlike was the case in Broodwar, having extra Hatcheries other than at a new expansion seemed questionable. Sure people did it, tried it, experimented with it, but we haven't seen it prominently showcased in any high-level play.

Until now. Our Korean friends have been kind enough to fully explore the Third-hatch in-base and how you can make this pay off. After studying a lot of replays Velra G established the solid build order that we hope will help you use this as well, as well as thank him for his efforts. Make sure to check out the replay pack as well!


Adaptation and Replays

A build is only as good as it's ability to deal with various situations. Three Hatcheries is a long way to go and there's a lot of stuff a Protoss can throw at you from Aiur's Arsenal during that time.

Don't be afraid! The extensive Scouting + Adaptation section helps you to recognize and deal with various scenarios. Be it the dreaded Pylon block, one base all-ins, Forge expansions or Stargate openings, we got you covered.
[image loading]


Interested? Check out the page, practice, and of course see how the pros do it with the excellent replay pack compiled by VelRa-G.

Pimp Moves

One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!

[image loading]

Can you be as cool as fruitdealer? (pun so intended)


And that's it for our quick newsflash, expect more content soon!

- Liquipedia staff


Useful Liquipedia Links:
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Moderator@TLPholon // "I need a third hand to facepalm right now"
happyness
Profile Joined June 2010
United States2400 Posts
October 12 2010 21:08 GMT
#2
Cool! I already do this against protoss, though it could be refined. I'll have to check it out. Thanks a ton!
Rokkysan
Profile Blog Joined April 2010
United States32 Posts
October 12 2010 21:09 GMT
#3
Maybe now I can I be like cool...Awesome post!
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 12 2010 21:10 GMT
#4
Great build very flexible works vs terran and toss. So thanks
A battle between gods is just so damn beautiful
FILM
Profile Joined September 2010
United States663 Posts
October 12 2010 21:14 GMT
#5
Nice one :D
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 12 2010 21:17 GMT
#6
I like to mass queens.
They can heal your mutalisks.
Queens rape colossi. ;]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
mumming
Profile Joined June 2010
Faroe Islands256 Posts
October 12 2010 21:25 GMT
#7
but why 10 overlord?
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
Last Edited: 2010-10-12 21:27:34
October 12 2010 21:27 GMT
#8
should be difficult vs any kind of rush on a slightly lower skill level
This is our town, scrub
Pixel.
Profile Joined April 2010
Netherlands287 Posts
October 12 2010 21:27 GMT
#9
How does this Strat agianst 4 gate ?
Member of KnightS* www.Ks-gaming.com Pixel.323
uberdeluxe
Profile Joined June 2009
Canada306 Posts
October 12 2010 21:34 GMT
#10
must write this on sticky note and practice it 20 000 times...
No mules, no collosi, no PFs, just LOVE!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 21:35 GMT
#11
On October 13 2010 06:02 Pholon wrote:
One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!


i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently
ModeratorBlame yourself or God
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
October 12 2010 21:53 GMT
#12
why not 9 overlord?
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
October 12 2010 21:54 GMT
#13
Sounds really cool guys. When I finally pick up playing SC2 all those entries are going to be verrrrrrry useful!
infinite fun: http://dagobah.biz/flash/loituma.swf
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
October 12 2010 21:55 GMT
#14
Thanks for this great build!
How do you guys respond if your opponent starts getting phoenix or blink? Everytime I go muta vs. toss, blink or phoenix just shuts it down so hard I have to drop them altogether and feel really behind in the game.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
crfty
Profile Blog Joined August 2010
United States174 Posts
October 12 2010 22:00 GMT
#15
I am sad to see this get so much attention, because now Protoss might build to counter it blindly most PvZ's, and that sucks! But it still a great build and is very effective. Good to see people giving Zerg so much positive attention lately.
StayFrosty
Profile Joined February 2010
Canada743 Posts
October 12 2010 22:01 GMT
#16
Awesome, can't wait to watch these replays.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 12 2010 22:08 GMT
#17
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 12 2010 22:21 GMT
#18
Oh hell, another build to make my PvZ games hell.
Thanks for the build, now more zerg players will (hopfully) not 6/7pool me and rather tech while i make my timing attack.

Err, idk what to say to make this not sound like a "zerg op" post, but oh well. Its not though.
Survival is winning, everything else is bullshit.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 12 2010 22:23 GMT
#19
On October 13 2010 06:35 Zelniq wrote:
Show nested quote +
On October 13 2010 06:02 Pholon wrote:
One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!


i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently

I'm under the impression that 2 queens will be able to maintain sufficient larvae, while the third can be /dancing and shit. Haven't tested yet, though... so...
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Sozeles
Profile Joined October 2010
Norway47 Posts
October 12 2010 22:36 GMT
#20
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?
Wait... what?
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
October 12 2010 22:37 GMT
#21
I need to try this I love muta play
ㅈㅈ
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 12 2010 22:50 GMT
#22
Well, Cool does a 10 overlord, but no one seems to know why. It doesn't really matter, unless you're going to make some last second decision to 10-pool or something.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Frail
Profile Joined October 2010
Iceland336 Posts
October 12 2010 22:51 GMT
#23
I just got back from watchin the oGsStc vs. Fruitdealer replay pack, and I cried
Whargarbl
parkin
Profile Blog Joined July 2007
1080 Posts
October 12 2010 22:59 GMT
#24
against 1base stargate i think itd be better to mass queens to defend. transfusion and long range antiair is better than hydras and cost no larva or gas.
mostly harmless
IPA
Profile Joined August 2010
United States3206 Posts
October 12 2010 23:15 GMT
#25
DarkForce and DiMaGa do 10 Ovie too.
Time held me green and dying though I sang in my chains like the sea.
oxnard montalvo
Profile Joined September 2010
Germany20 Posts
October 12 2010 23:18 GMT
#26
in my opinion, 10 overlord gives you more time to react on the things you scouted with the 9th drone.
whether to make drones or just to react to early aggression builds from ur opponent.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 12 2010 23:20 GMT
#27
On October 13 2010 06:35 Zelniq wrote:
Show nested quote +
On October 13 2010 06:02 Pholon wrote:
One more thing that makes this build awesome: with 3 extra larva the Larva Inject isn't all-that-necessary. This leaves you energy to spread creep all over the map and use transfusions mid-battle!


i disagree with this line, when going ling/muta lings are a key part of the build and theyre really really heavy in the larvae department, you need to be spawn larvae'ing well and consistently


Yeah, I think even a third queen is a great idea - spread creep, extra injects, simply transfer to third base as soon as your third is up.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 12 2010 23:39 GMT
#28
i dunno, a 15 hat opening?? imo hatch first isnt viable in zvp, cant stop him from cannoning your nat :/
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
October 12 2010 23:50 GMT
#29
muta ling is complete garbage tho...

User was temp banned for this post.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
October 12 2010 23:58 GMT
#30
On October 13 2010 08:50 ionlyplayPROtoss wrote:
muta ling is complete garbage tho...


ya totally fruitdealer lost every game he opened muta ling at the gsl and totally didn't use it win himself (his mom? hehe) 85k....
piroko139
Profile Blog Joined September 2010
United States261 Posts
Last Edited: 2010-10-13 00:01:25
October 13 2010 00:00 GMT
#31
On October 13 2010 07:50 Lobotomist wrote:
Well, Cool does a 10 overlord, but no one seems to know why. It doesn't really matter, unless you're going to make some last second decision to 10-pool or something.


It's more or less a reactionary opening. If you scout a fast pool with the early scout (I wanna say 8 or 9), then when the 10 Overlord pops, you can either just drop the pool and still have some wiggle room. Otherwise, you just make the 3 drones.

When you 10 Overlord, you have around 150ish minerals when it pops. It's up to the information to drop the pool or make more drones at that point.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 13 2010 00:09 GMT
#32
The Swarm hwaiting!
Nuda Veritas
zoLo
Profile Blog Joined June 2007
United States5896 Posts
Last Edited: 2010-10-13 00:13:06
October 13 2010 00:12 GMT
#33
A very cool build order and I expect to run into a lot of Zerg players using this =P
agtemd
Profile Joined August 2010
Canada362 Posts
October 13 2010 00:15 GMT
#34
Awsomeness, btw theres a typo

As showcased by (Wiki2)Check, TheWind and (Wiki2)Cool, be bring you:
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
October 13 2010 00:26 GMT
#35
Blargh! Now that my favourite opener is out in the open, I'm gonna have to find another. :|
R.I.P. 우정호 || Do probes dream of psionic sheep?
Priapus
Profile Joined March 2009
United States36 Posts
October 13 2010 00:31 GMT
#36
I'm a little disappointed. This is was suppose to feature this legit build with reps of pro's performing it. 3 reps. 3 horrible reps. 2 of them are of Z getting stomped and I don't think a single one of them actually shows a third hatch on 2 bases, which seems to be what part of this build is all about. Also isn't the BO supposed to be validated by these reps? And then 2/3 of them are losses.
Neramaar
Profile Joined September 2010
Netherlands9 Posts
Last Edited: 2010-10-13 00:32:20
October 13 2010 00:31 GMT
#37
On October 13 2010 06:53 Intr3pid wrote:
why not 9 overlord?


Getting the Overlord at 10 supply allows you to get the minerals for a 15 Hatch faster than with a 9, as you'll effectively have more drones mining minerals for longer, even though you'll be supply capped and unable to make units.
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 13 2010 00:47 GMT
#38
Going to check it out in the morning. Seems good
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 13 2010 00:52 GMT
#39
On October 13 2010 09:31 Priapus wrote:
I'm a little disappointed. This is was suppose to feature this legit build with reps of pro's performing it. 3 reps. 3 horrible reps. 2 of them are of Z getting stomped and I don't think a single one of them actually shows a third hatch on 2 bases, which seems to be what part of this build is all about. Also isn't the BO supposed to be validated by these reps? And then 2/3 of them are losses.


This page was created with the intent of updating as more work was accomplished. I did not expect the front page article, and so didn't have supplementary replays available, as I've been quite busy with my term work of late. Be patient and I'll post more. But more to the point, the point of Wikis is to be community-based where revisions are conducted based on the results of new areas of analysis. If further inquiry into this build shows that it is fundamentally flawed, then it will no longer have a place in the community.
Nuda Veritas
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 13 2010 00:55 GMT
#40
yay, Zerg love! xD

now we just need a ZvT and we're all sorted :D
StormX
Profile Blog Joined July 2010
54 Posts
October 13 2010 01:01 GMT
#41
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?

i believe you should do the extractor trick with this build but im not entirely sure about that you'll have to ask Cool himself :D
"It doesn't matter you platinum, practice hard you be good too."-DRG
kidd
Profile Blog Joined November 2002
United States2848 Posts
October 13 2010 01:06 GMT
#42
I like this build, but honestly prefer 4 hatch off 3 bases mining or 5 hatch off 2 bases + high yield. 3 hatch off 2 lines is like half all-in to me. It's harder to get to 4 or 5 hatch, but if you get to it, it's so much harder to stop you.
Hi
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 01:13 GMT
#43
On October 13 2010 06:53 Intr3pid wrote:
why not 9 overlord?


If you go 10 overlord when the over lord pops out you'll have exactly 3 larvae. this was commonly done in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 13 2010 01:21 GMT
#44
I play toss I'd just like to say NOOOO!

I've actually played vs this (or something similar) quite a bit and it is a real headache.
Problem is it gets pretty scary because of how many lings a Zerg can suddenly spit out if they see you went to much economy and don't have enough cannons and zlots.
The only good response I've found is a BW style FE or a solid timing push right as the first few mutas pop. (You do damage before he can get his muta count up)

I love PvZ though and the narrow timings that this match provides with 3 hatch muta/ling vs FE toss is very exciting and back and fourth. Many times resulting in a "who teched better" faceoff.
:)
hadoken5
Profile Joined May 2010
Canada519 Posts
October 13 2010 02:04 GMT
#45
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:28 GMT
#46
On October 13 2010 08:50 ionlyplayPROtoss wrote:
muta ling is complete garbage tho...



Ionlyplayprotoss with a terran logo and stating that Muta ling is crap because he's a zerg player and should know?

Hey guys we have a mystery on our hands!!!

Muta ling is great against Protoss
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
October 13 2010 02:30 GMT
#47
On October 13 2010 11:04 hadoken5 wrote:
Show nested quote +
On October 13 2010 07:08 Raiden X wrote:
OMG i've been trying to tell people to go 3 hatch like in BW, but they never believe me.

"HAHAHA third base is too risky you noob"
-Doubter Person

Thanks for the Article TL can't wait to watch the replays


P.S. Im hoping for a Korean to make TvP Mech viable


The build is about a third IN-BASE hatchery, I also don't see why you wouldn't want to expand, Perhaps you are building production power first and a somewhat stable economy first, then you expand once you obtain map control with your lings.


Thats what i was referring to. Plus the article advocates a fast ACTUAL third after the initial 3.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
StimCraft
Profile Joined March 2010
United States144 Posts
Last Edited: 2010-10-13 02:57:10
October 13 2010 02:54 GMT
#48
On October 13 2010 07:36 Sozeles wrote:
Can someone with the know-how tell us a little about the choice for a 10 overlord as opposed to what I (from reading TL) perceived as the "scientifically proven" 9 overlord?


9 overlord is for larvae production but is pretty minimal and not even worth talking about below mid-diamond level (probably higher to be honest). do either.

3 hatch muta/ling is my fav build against toss. already do this but with faster mutas and later 2nd hatch (not that much later...and 4 gas is more important than extra minerals). but ill look into the timings of this particular build. TL staff probably did math on this. i can already say, you need to make sure he isnt voiding bc this is weaker to voids than faster spire...but more lings with extra minerals probably accounts for that.

it's dangerous having too cut-and-dry builds with zerg, and appreciate TL staff's hesitation and research. we love you
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
October 13 2010 03:08 GMT
#49
I love the idea of 3 hatch... is heavily underused.
In the beginning there was nothing... and then exploded
eNtitY~
Profile Joined January 2007
United States1293 Posts
October 13 2010 03:14 GMT
#50
Am I reading it wrong or do you really double hatch at 15?
http://www.starcraftdream.com
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
October 13 2010 03:24 GMT
#51
annoying to deal with as toss
so zergs try it
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ZayiN
Profile Blog Joined October 2010
United States9 Posts
October 13 2010 03:56 GMT
#52
On October 13 2010 12:14 eNtitY~ wrote:
Am I reading it wrong or do you really double hatch at 15?

Your reading it wrong.

Hatch[2] means second hatch, not 2 hatcheries. That would be written as
2x Hatch
MaxField
Profile Blog Joined May 2010
United States2386 Posts
October 13 2010 04:03 GMT
#53
Thanks for another great page!
"Zerg, so bad it loses to hydras" IdrA.
eMM
Profile Joined July 2010
Australia34 Posts
October 13 2010 05:06 GMT
#54
I think this 3hatch mutaling build is somewhat a standard build if you opt for the 15 hatch 14 pool.

You technically prevent any sort of rushing to muta tech which 1 base and even 2 base mutas provide you with.
If you dont get pressured while teching to muta.. 1/2 base play would give you a huge advantage, and gettin the muta early.. means more time for you to control their economy.

However, if you are up against a more aggressive player who pushes you early on, the extra hatch would be good for providing that extra larvae for unit production to fend off attacks

This is a great reactionary build order from a zerg.
Once you get 3 bases working...its when the zerg population booms!!
hox
Profile Joined February 2010
United States59 Posts
October 13 2010 05:14 GMT
#55
Nice post guys!

Also this may just be me, but I swear I've heard "explosive mid-game" used to describe a build like 10 times today =P
The spice must flow.
PatouPower
Profile Joined September 2010
Canada1119 Posts
October 13 2010 05:35 GMT
#56
On October 13 2010 06:25 mumming wrote:
but why 10 overlord?


It's a personal preference after all, but players some players like fruitdealer prefer this.
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:02 GMT
#57
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.

Gooey
Profile Joined September 2010
United States944 Posts
October 13 2010 06:19 GMT
#58
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



Don't think of the build as having to go strictly by these food counts and timings. The basic idea is to get to a point where you know you want to go a muta/ling build versus the protoss. At some point in your game, you want to be at 2 in-base hatcheries with your natural taken, getting ready to secure your 3rd base. Now how you get there can totally be flexible to adapt to the game. Like a lot of people said, doing the 10 overlord gives you enough time to scout the double 10 gate or fast forge, for instance, and your pool can be sooner. Don't think that you have to see double 10 gate and go "oh, well I just know food counts and have to build my pool on 14 after my 15 hatch or it wont work". It's a general plan, not a list. If you send an overlord in at about 5 minutes or so or poke up with a ling and see four gateways or lots of units, then put some D up and get ready. It is O.K. to deviate from the exact build order as posted, so long as you stick to the general plan of having the 3 hatch on 2 base with a muta/ling combo, and then controlling the map secure your 3rd.

It is a solid plan, thumbs up for posting on this.
www.twitch.tv/Thatgooey
jarek.exe
Profile Joined April 2010
Poland60 Posts
October 13 2010 06:37 GMT
#59
Then what's the poing of posting exact BO?

At least put some comments. Strategy itself is ok, I almost always go mutaling vs P, but not like that. As I've too often was losing expnsion to cannons or 2gate.

What about 4 warp gate push? Mutalisks wont be on the filed and mass zerglings (especially on maps with back door where u cant spine up) are getting owned.

Im still of the opinion that this strategy is appalling.
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-10-13 08:14:26
October 13 2010 08:13 GMT
#60
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



1 gate cyber is pretty standard since the zealot nerf. If he 2 gates abandon and go roaches, Any cannon play is going to be annoying no matter what build you go, 4 gate push you probly don't want to use the build so you do something else.

This is probably the best build vs toss, mutas are a bitch
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Radipon
Profile Joined September 2010
United States47 Posts
October 13 2010 09:16 GMT
#61
The whole rationale of in-base hatch is to have the larva output of 2base with the choke defense of 1base, which works really well early on since t1 units cost little or no gas. You don't go for mutas until you either have a lot of gas saved up or can secure the gas geysers on your natural.
My goose is getting cooked!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 13 2010 12:08 GMT
#62
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
diehilde
Profile Joined September 2008
Germany1596 Posts
October 13 2010 12:39 GMT
#63
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 13 2010 13:24 GMT
#64
Sen use Mutaling to rape almost everyone he face on ladder no matter Terran or Protoss. Zerg players should check Sen's stream out when its on.
Terran
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 13 2010 14:23 GMT
#65
just a little tip.
use the in game clock instead of supply in the later stages, as it's not uncommon to have lost some before 40 supply.
sure people arn't retards, and can probably wing it from there, but just to make it even more precise.
good guide otherwise. more stuff like this please!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
HolyPepsi
Profile Blog Joined September 2010
Canada210 Posts
October 13 2010 14:43 GMT
#66
15 hatchery is ok against gate forge or 2 gate,
but this strate does not indicate how to fight against 4 gate
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 13 2010 14:46 GMT
#67
Good guide, I really enjoy muta-ling play against protoss.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Metaspace
Profile Joined November 2006
Austria670 Posts
October 13 2010 15:18 GMT
#68
Turns out this is very similar to what I did until now, only I want carapce +1 instead of roach warren
Wir haben zuwenig Vespingas!
doffe
Profile Joined June 2010
Sweden636 Posts
October 13 2010 19:53 GMT
#69
I find it strange how people talk about how this build does/does not work against certain other builds. Surely you realise that it has soooo much to do about positioning and map. Crossposition LT for example. Aslong as the toss doesnt go anything cheesy certinly you can defend a hatch first if you do it correctly. I mostly face 1400ish toss players and iirc I have yet to loose my hatch first to cannoning. I find defending with drones works fine til the lings pop. 2gate is harder but with 2 queens and some lings thats doable aswell.

And to the question how it does against 4gate. That aswell has alot to do with the map / positioning but in general the earlier you get your exp the better against 4gate I feel. I for one prefer to def 4gates with SC/Queens + Lings and the earlier you get your creep at your nat the better. The build itself will, as anyone should realize, get altered based on the amount of pressure directed at you. But with a tight choke and good scouting so you know when to stop droning I absolutely think this can def a 4gate if properly handled.

And the 3rd hatch inbase, I just love to use it on maps such as DQ or Metalopolis to create a tighter choke, its awsome. And if you like me aint a macromonster your inject larvas will not be perfect, especially when under pressure, so the 3rd hatch makes a great energydump aswell
Playboy.
Profile Joined September 2010
40 Posts
October 13 2010 20:53 GMT
#70
Can someone check if 10 overlord with gas trick give any clear adventage?
St. Fu
Profile Joined August 2010
United States75 Posts
October 13 2010 23:21 GMT
#71
Happy to see the LP grow.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 00:33 GMT
#72
On October 13 2010 21:39 diehilde wrote:
Show nested quote +
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.



agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.<
life of lively to live to life of full life thx to shield battery
Fritsc
Profile Joined October 2010
Canada69 Posts
October 14 2010 03:39 GMT
#73
What does the number in the bracket stands for?
I love Tasteless and Artosis so much!!
c0MA
Profile Joined October 2010
Germany18 Posts
October 14 2010 05:51 GMT
#74
hmm i'll give it a try
BAZINGA
Google.
Profile Joined August 2010
Germany50 Posts
Last Edited: 2010-10-14 09:32:43
October 14 2010 09:25 GMT
#75
On October 13 2010 15:02 jarek.exe wrote:
How do you stop canon rush in natural behind minerals with that build? And how do you defend against 4 warp gate push with a lot of sentry (FF own zerglings). How do you defend against fast double gate?

Im sorry to say, but this build is simply crap. It only works against terran, definitely not against protoss.

Of course it will work against protoss who is making a standard 1 gate-cyber build. But come on... a strategy has to be prepared for most builds, not only for one.



you just cancle the hatch if it is still building and let it die otherwise. Netx step is to react on what you know now:

He build an early forge, used minerals at your nat. Ideally he thinks he could use the forge to forge expand now. Personally, I just rush roaches and attack. I cannot remember a single game where I went 15hatch and had to face early cannons and lost the match. Just scew that hatchery and kill him.

You can use this great build as standard plan and just react to what is happening. The cannon rush is only one example. If you scout two gates on small maps or even proxy gates it should be clear that you don't still go for a 3rd hatch with only 1set of lings...

On October 14 2010 09:33 BeMannerDuPenner wrote:
Show nested quote +
On October 13 2010 21:39 diehilde wrote:
On October 13 2010 21:08 Geo.Rion wrote:
I cant believe this. I ve been waiting for some ZVP help as i struggle so hard without doin mass muta ling, and what is the featured build? Muta ling.
AAND it starts with 15 hatch which is auto-loss against forge or gate-forge openers, which about 99.95% of the protosses do on ladder if they see you exp.

The last part of this statement is true... 15 hatch is auto loss against any toss who scouts you in a reasonable time and knows that he still has enough time to throw down a forge after his gateway and cannon the shit outta your nat. Honestly, never ever go hatch before pool in ZvP.



agree. also relying on hatch first builds is never viable anyways since even a simple pylon to block your expo can fuck your build and force you into a normal pool build, just delayed <.<


the delay is not that large and you get a free pylon as soon as your units are out. In fact, the delay only delays your units and the extra drone you build even puts you a little in front in terms of economy compared to a one base opening. sure, the later units or bad for you but he had to sacrifice something, too
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-14 13:20:27
October 14 2010 13:20 GMT
#76
A variant I've been working with for a while:

9 Overlord *scout right before the 10th drone finishes
14 Hatch, in-base
14 Pool
14 Gas
17 Overlord
17 Hatchery at Expansion (right as your overlord spawns)
Ling speed @ 100 gas

From there there is a lot of variance, you can focus a lot more on lings or get the gas to go straight to mutalisks. Lings with speed are actually very effective at defending against reaper rushes, and if you are pressured early you can avoid the expansion for a while and go strong mass-lings with your 2 hatcheries in base.

The reason for getting the second hatchery at 17 is that it is hard to defend before you get zerglings and you don't have enough drone saturation at your main to really justify getting a hatchery so soon at the expansion.

It sounds funny, but get a nice number of queens out as soon as possible for creep spread and larva injections, as well as defense from early air pressure.

Ensure with your initial scouting drone that your opponent isn't 2-gating, as that is pretty much the only problem that I have fighting. Terran with fast cloaked banshees can be a problem, but scouting should give you enough leeway to know what's up.

Try it before you call me crazy, it's amazing (don't ever try it in ZvZ, it's strictly ZvP and ZvT).
♥
DROPPINBOMBS
Profile Joined April 2010
United States312 Posts
October 14 2010 15:59 GMT
#77
On October 13 2010 06:27 Pixel. wrote:
How does this Strat agianst 4 gate ?

I assume it loses. Just like everything else. But i think that this is just a map to the build, there isnt just a build. Theres a build, plus adaptations you have to make to make the build work. I love the build/map however.
Ideas are bullet-proof.
davidcroda
Profile Joined September 2010
United States7 Posts
October 14 2010 21:05 GMT
#78
I am not sure if this was in the replay pack, but just after reading this I watched a ZvP vod of NesTea crushing NEXGenius with a 3 hatch muta opener

http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match

It was beautiful
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 15 2010 01:30 GMT
#79
On October 15 2010 06:05 davidcroda wrote:
I am not sure if this was in the replay pack, but just after reading this I watched a ZvP vod of NesTea crushing NEXGenius with a 3 hatch muta opener

http://sc2casts.com/cast1163-NEXGenius-vs-NesTea-1-Game-No-Event-Korean-Starcraft-Match

It was beautiful


Sick game. Great map to abuse this build.
Nuda Veritas
Gruntt
Profile Joined August 2010
United States175 Posts
October 15 2010 02:13 GMT
#80
is the poster 1st~tsunami? hehe ovie on 10!
NordicViking
Profile Joined October 2010
Sweden4 Posts
October 15 2010 05:26 GMT
#81
I think I'll try this out some time. And if you face a terran wall with your lings, you could always get banes ^^
Swaying from 50 to 140 apm since august 2010
darklordjac
Profile Joined July 2010
Canada2231 Posts
October 16 2010 15:21 GMT
#82
I just used this against a toss and really the annoying part was more then roach/hydra was the ht because of how fast lings and mutas die. But I just built about 6 queens kept healing my mutas and replacing my lings. It is a fun build and I really enjoyed it a lot more then my roach hydra. So thanks for writing down this build
lofi01
Profile Joined September 2010
Australia52 Posts
Last Edited: 2010-10-17 10:18:09
October 17 2010 01:57 GMT
#83
here the original post for the adaptation + Scouting section.

http://wiki.teamliquid.net/starcraft2/3_Hatch_Muta/Ling_(Vs._Protoss)
Rockem Sockem Robots
Miru
Profile Joined October 2010
Poland7 Posts
Last Edited: 2010-10-18 14:25:36
October 18 2010 14:03 GMT
#84
Protoss can realy easy win with Expo 1st by zerg by going
1gate to 1forge and 2 cannons on zerg expo
Like NEXGenius did vs Rain today in GSL (2nd game)
Achaia
Profile Joined July 2010
United States643 Posts
October 18 2010 20:57 GMT
#85
On October 18 2010 23:03 Miru wrote:
Protoss can realy easy win with Expo 1st by zerg by going
1gate to 1forge and 2 cannons on zerg expo
Like NEXGenius did vs Rain today in GSL (2nd game)


Yeah on maps where you have a shorter rush distance between the two bases that is tough to stop. If you are short rush distances like that I wonder how much building your pool first would hurt this build. That would at least give you the option to build lings to help defend if they went hyper aggressive like that.
http://www.youtube.com/SCBattleGrounds
7h30n
Profile Joined March 2010
Croatia120 Posts
October 19 2010 18:07 GMT
#86
Thank's a lot for this!

I just returned from a match at ESL ladder.
I consider myself an avarage player, (ok above avarage since it seems SC2 is full of really cheesy people) and I play Zerg.
Anyways what I wanted to say, I practiced this build which I picked up from FruitSeller and you conveniently put it on liquipedia every day and a guy challenges me on ESL Ladder thinking I'm easy points. He is Diamond 300 games 190 wins and I'm Platinum around 50 games 30 wins.

And guess what I win and he calls me noob, lamer and zerg is op XD

That made my day. Thanks again Team Liquid!
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