Setup Information
Game Start!
The game will begin on Day 1.
The vote on Day 1 will be a plurality vote for a mayor. Whoever receives the most votes at the end of Day 1 will be elected Mayor, and the runner-up will be elected Pardoner. The Mayor will decide the lynch for Day 1 (please have your lynch option PMed to both hosts prior to the end of the day if you believe you will be elected. Failure to do so will result in no-lynch being selected). The Mayor is a pretty important person, so upon election the Mayor will be assigned a secret bodyguard, randomized among available vanilla town players. If the Mayor is targeted with KP, that KP will fail until the bodyguard is dead. If the bodyguard and Mayor would die on the same night, the Mayor will die (barring other protection). Only the bodyguard will know of their selection for this important job.
The Pardoner, in addition to his or her assigned role, will gain the ability to nullify a lynch. Once per game before the end of the day, the pardoner may PM both hosts to automatically change the lynch to a no-lynch. This will not be announced until the Night Post at the end of the Day.
You may not vote for a no-vote on Day 1, you must vote for a player.
Notifications
You will be notified if a roleblock prevented you from using your action
You will not be notified if you saved someone from KP, or if you were shot and someone saved you.
Voting!
Voting will be done in the vote thread. You may not vote for yourself. You may vote for a no-lynch You must vote each day Vote By typing in the format ##Vote: GreYMisT This Game is Majority lynch. This means that in order for a player to be lynched, a majority of players in the game must be voting for that player. Majority is calculated by # Players alive in the game divided by 2 (rounded down) + 1. If a majority is not reached at the deadline, there will be a no-lynch.
This is a Semi-open Setup. The following is a list of all possible roles in the game. Roles are guaranteed to be taken from this list, but not all roles may appear in this game.
You are aware that there is at least a Town and Mafia faction. There may or may not be one or more third party roles in the game. In the event a mafia player has a power role, that player may use their night action AND carry out factional KP.
You are unaware of the number of Mafia, but know that their factional KP = # of Mafia Alive/2 rounded up.
Town Roles
Vanilla Townie
Welcome! You are a Vanilla town! You must band together with your friends to rid the town of these evil doers. You win with the town.
Vigilante
Welcome! You are a Vigilante! You despise the system, and have taken justice into your own hands. Once per game, at night, you may target one player to shoot with one kp. You win with the town.
Mad Hatter
Welcome! You are a Mad Hatter! No one can take you alive! You have one bomb that you may plant on a player as your contingency plan. Each night, you may either place your bomb (if unplaced) or move it to another player. If you die during the night, your bomb will also explode, automatically delivering 1 KP to that player. If your bomb target dies before your bomb goes off, you will retrieve it and may plant it again the next night. If your bomb target is lynched, you must spend an extra night breaking into the funeral home to retrieve your bomb. In that case, you will lose your action the following night. In the event you move your bomb, the watcher can see you visit either player.
CPR Doc
Welcome! You are a CPR Doc! If the person you are protecting gets attacked then you save them as normal. However if they aren't attacked that night you end up killing them. You can not target yourself at night.
Jailer
Welcome! You are a Jailkeeper! Equipped with chloroform and rope, you steal into the night to kidnap a random person and lock them in your van “for safety”. Once per night, you may target another player to protect and roleblock. You win with the town.
Watcher
Welcome! You are a Watcher! With your trusty binoculars, and neighborhood watch sticker, you make sure everyone is doing what they are supposed to do. Each night you may target a player. You will receive a list of all players who visit that player at night.
Doctor
Welcome! You are a Doctor! Years of medical training never prepared you for this sort of situation, and so you went into hiding so you might live to help others. Once per night, you may choose another player to protect. You win with the town.
Detective
Welcome! You are a Detective! They may have taken your badge, but they cannot take your city! Each night, you may check a player and determine their alignment. You will receive Town or Not town. You are guaranteed to be sane. You win with the town.
Bullet Bill
Welcome! You are a Bullet Bill! you love bullets and the smell of gunpowder. At night you can target a player and find out if they are carrying a gun. You detect the following roles: vigilante, mad hatter, CPR Doc, Serial Killer, Arsonist, Evil Mastermind and his Evil Minion, as well as Mafia. Remember that the framer and godfather can mess with you!
Parity Cop
Welcome! You are a Parity Cop! You are an Alignment Cop with the ability to compare Investigations. Instead of receiving "Innocent" or "Guilty" your targets will be compared for Alignment. On Night 1 you will receive no result. Every night after, the new person you investigate will be compared with the person you investigated the prior night. If they are all of the same alignment you will receive "Same" otherwise you will receive "Different". Framers and godfathers can still screw with you.
Mafia Roles
Mafia Goon
Welcome! You are a Mafia Goon! You just joined the mafia in hopes of money and power, but you got stuck with this crap backwater town to invade. Your teammates are _______, and you may communicate here. You win when the mafia outnumbers the town or nothing can prevent this from happening.
Mafia Roleblocker
Welcome! You are a Mafia Roleblocker! You are a…person of the night. Each night phase, you may choose to…..entertain a target player and prevent them from using any actions for that night. Your teammates are _______, and you may communicate here. You win when the mafia outnumbers the town or nothing can prevent this from happening.
Mafia Framer
Welcome! You are a Mafia Framer! Before you joined the Mafia, you were a famous photographer, but you were picked up by the family for your unique editing talents. Once per night, you may plant evidence on a target to make them appear as the opposite alignment that they are (Town will return not town and vice versa). Your teammates are ______, and you may communicate here. You win when the mafia outnumbers the town or nothing can prevent this from happening.
Mafia Godfather
Welcome! You are a Mafia Godfather! Head Hancho, Da Boss, The Big Cheese. You get the picture. Your connections have bought silence, and thus all alignment checks will return innocent on you. Your teammates are ____, and you may communicate here. You win when the mafia outnumbers the town or nothing can prevent this from happening.
Mafia Janitor
Welcome! You are a Mafia Janitor! Busy always cleaning up after other people's mess. You love your job so much though that you'll even clean up dead bodies. During the Night you may PM me that you want to clean up all the dead bodies in Town. No player's role or alignment will be revealed upon death for that upcoming Day. You can only use this ability once. Your teammates are ______, and you may communicate here. You win when the mafia outnumbers the town or nothing can prevent this from happening.
Third Party Roles
Serial Killer
Welcome! You are the Serial Killer! You have your psychotic disposition, your signature murder weapon (swiss army knife of course), and an isolated victim pool, meaning that tonight’s the night, so to speak. Each night, you may choose a player to deliver a KP to. You also have a passive, one-shot protection against 1KP. This protection will be used after any other protection is applied. You win when all other players are dead, even if you are not alive.
Arsonist
Welcome! You are the Arsonist! Burn baby burn! Each night, you may choose to either prime a player, or to ignite all primed players, killing them. Igniting will pierce any form of protection, including any bodyguard protection. A roleblock can still prevent you from igniting. You win when all other players are dead, even if you are not alive.
Evil Mastermind
Welcome! You are the Evil Mastermind! Uh oh! You have an evil scheme but no minions to help carry out your nefarious plot! On Night 0 you may recruit another player to be your Evil Minion. Your Evil Minion’s win condition will change to match yours. You and that player will be able to communicate HERE. On any night that you and your Evil Minion are alive, you combined have 1 kp that one of you can choose to deliver. If your Evil Minion ever dies, you will be able to recruit a new one the following Night. If you die (by KP or lynch), both you and your Evil Minion will die. You will also die if you ever attempt to recruit a member of the Mafia. Recruiting a bodyguard removes their bodyguard status unless you are also the Mayor. In the event that you recruit a town power role, your minion will retain their use of that role (however, they cannot act and carry out your KP). You win when all other players are dead, even if you are not alive.
+ Show Spoiler [Evil Minion PM] + Congratulations! You have found new employment, and it comes with Dental! You are now an Evil Minion! You are the trusted assistant of ______, the Evil Mastermind! You may communicate with him/her HERE. Each night, you or your Evil Mastermind may deliver 1 KP to another player. If your Evil Mastermind ever dies, you will also die. If you also had a power role, you maintain use of that role (though you cannot both use it and carry out KP). You win if the Evil Mastermind also wins, even if you are not alive.
Survivor
Welcome! You are the Survivor! Gas mask? Check. Rations? Check. Bunker? Check. Guns and Ammunition? Che--- oh crap. You’ll just have to ride this one out. You win the game only if you are alive at the endgame, regardless of if another faction has fulfilled their win condition.
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