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On August 26 2015 23:38 Gahlo wrote:Show nested quote +On August 26 2015 23:36 Requizen wrote:On August 26 2015 23:28 Gahlo wrote:On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. http://champion.gg/champion/AmumuChampion.gg is the quick and dirty for when you want to get dirty quick. Beware stats pulled from low game totals though. Now git good so we can duo later.  Most common build I see is Guize>Rylais>Cinderhulk>Abyssal/FH because full soloq. Yeah I've given up on carrying the game as Assassins. I just suck butts at them, as usual. Good to know some things haven't changed  Also, you may have went a [i]tad/i] overboard on the armor with that one Amumu game. Building MR against Vlad and Vel is a good skill toi have. Considering how fed the Kalista and Shaco were, I still stand by my decision.
Though I probably could have gone Randuins instead of Thornmail to get some extra health.
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On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it.
I've been going runeglaive and then whatever mix between tank and hybrid so maybe locket because it's op and then zhonyas/abyssal/rylais type stuff
Theres no point going tank amumu because sejuani does it straight up better
for some reason the highest winrate amumu is completely retarded and maxes W first. I get 3 points in E and max Q, and I also aim for max cdr with 20% from runes/masteries and 20% from items. A 1k 500 damage nuke+stun+gap closer too good to have on a long cd. AP blues probably not worth just for clearing. But then who knows it's early vs lategame thing.
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On August 26 2015 23:48 Slayer91 wrote:Show nested quote +On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. I've been going runeglaive and then whatever mix between tank and hybrid so maybe locket because it's op and then zhonyas/abyssal/rylais type stuff Theres no point going tank amumu because sejuani does it straight up better for some reason the highest winrate amumu is completely retarded and maxes W first. I get 3 points in E and max Q, and I also aim for max cdr with 20% from runes/masteries and 20% from items. A 1k 500 damage nuke+stun+gap closer too good to have on a long cd. AP blues probably not worth just for clearing. I'm still getting used to the new Jungle items. I was getting Cinderhulk just to boost clear time, but I guess that's kinda redundant on Amumu past a few levels. I really, really like the new Jungle item paradigm, but it is a lot to take in at once.
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On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. I have a rune page with mpen marks/glyphs/quints that I would sometimes use on amumu last season. I haven't really used it much this season: the new jungle is such a pain to clear that I get better results with runes giving faster/healthier clears.
I tried zeke one game as a cheap way to itemize damage on amumu and it looked promising. Has anyone else tried it?
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The argument against Zeke's on non-supports is that you're never close enough to a carry to use the active. On the other hand it's easy to build and pretty gold efficient, and the active cranks it up to like 3x gold efficiency or something ridiculous.
I used to build IBG on Amumu for damage, but Zeke's is likely superior.
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On August 26 2015 23:55 Requizen wrote:Show nested quote +On August 26 2015 23:48 Slayer91 wrote:On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. I've been going runeglaive and then whatever mix between tank and hybrid so maybe locket because it's op and then zhonyas/abyssal/rylais type stuff Theres no point going tank amumu because sejuani does it straight up better for some reason the highest winrate amumu is completely retarded and maxes W first. I get 3 points in E and max Q, and I also aim for max cdr with 20% from runes/masteries and 20% from items. A 1k 500 damage nuke+stun+gap closer too good to have on a long cd. AP blues probably not worth just for clearing. I'm still getting used to the new Jungle items. I was getting Cinderhulk just to boost clear time, but I guess that's kinda redundant on Amumu past a few levels. I really, really like the new Jungle item paradigm, but it is a lot to take in at once.
QW-->runeglaive auto-->wait 2 seconds-->E+runeglaive pretty much clears out the camp it's faster than cinderhulk
On August 27 2015 00:15 ticklishmusic wrote: The argument against Zeke's on non-supports is that you're never close enough to a carry to use the active. On the other hand it's easy to build and pretty gold efficient, and the active cranks it up to like 3x gold efficiency or something ridiculous.
I used to build IBG on Amumu for damage, but Zeke's is likely superior.
IBG was good on amumu because he had mana issues, runeglaive does the same thing now zekes probably not that good on amumu though, most of what you do is at the start of the fight so you want to itemize for that, having zhonyas and staying alive is better than the chance of a zekes proc for your adc
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On August 27 2015 00:27 Slayer91 wrote:Show nested quote +On August 26 2015 23:55 Requizen wrote:On August 26 2015 23:48 Slayer91 wrote:On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. I've been going runeglaive and then whatever mix between tank and hybrid so maybe locket because it's op and then zhonyas/abyssal/rylais type stuff Theres no point going tank amumu because sejuani does it straight up better for some reason the highest winrate amumu is completely retarded and maxes W first. I get 3 points in E and max Q, and I also aim for max cdr with 20% from runes/masteries and 20% from items. A 1k 500 damage nuke+stun+gap closer too good to have on a long cd. AP blues probably not worth just for clearing. I'm still getting used to the new Jungle items. I was getting Cinderhulk just to boost clear time, but I guess that's kinda redundant on Amumu past a few levels. I really, really like the new Jungle item paradigm, but it is a lot to take in at once. QW-->runeglaive auto-->wait 2 seconds-->E+runeglaive pretty much clears out the camp it's faster than cinderhulk Show nested quote +On August 27 2015 00:15 ticklishmusic wrote: The argument against Zeke's on non-supports is that you're never close enough to a carry to use the active. On the other hand it's easy to build and pretty gold efficient, and the active cranks it up to like 3x gold efficiency or something ridiculous.
I used to build IBG on Amumu for damage, but Zeke's is likely superior. IBG was good on amumu because he had mana issues, runeglaive does the same thing now zekes probably not that good on amumu though, most of what you do is at the start of the fight so you want to itemize for that, having zhonyas and staying alive is better than the chance of a zekes proc for your adc What about the Machete upgrades? Seems to me that Stalker's for ganking or Ranger's for clearing seem to be the best options, are there reasons to take Poacher's or Skirmisher's?
I feel like between Q and Ult, Amumu doesn't need the extra ganking power, but then again he doesn't need the extra clearing power. Maybe Chilling Smite is better anyway just to have the extra slow?
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Yeah I don't think I've played Amumu with Runeglaive before-- does it make mana completely trivial, or would adding Zeke's still help out there (8% of more max mana, a little more dps? The 10% cdr would let you swap out some cdr runes for some early game stuff maybe.
Probably best to conduit your mid though, 50% crit doesn't do a huge amount for your AD until he's 2 items or more. Amumu + mid with conduit active is a whole shit load of aoe magic dmg. Seems like it could be pretty strong early-mid, then pick up Zhonyas when enemies start getting blow up potential.
^I'd say chilling smite, make a followup bandage really ez
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You still have to pay for it. I haven't had any serious mana issues with amumu since I've been building it, thats about 20 games or so. I used to be a problem for me so much that I'd have to get a glacial shroud at some point.
Runeglaive gives you that 2 Q buffer mana that tends to kill you at the end of a teamfight (or lose you some kills) and also the sustained mana which allows you to clear jungle and still be able to gank on the fly. More mana will only be useful for rare super extended teamfights or times where you miss like 4 Q's trying to engage.
I imagine the reason Q max last was so popular on amumu is because a 120 mana ~6s cd was burning your mana too quickly.
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On August 27 2015 00:31 Requizen wrote:Show nested quote +On August 27 2015 00:27 Slayer91 wrote:On August 26 2015 23:55 Requizen wrote:On August 26 2015 23:48 Slayer91 wrote:On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. I've been going runeglaive and then whatever mix between tank and hybrid so maybe locket because it's op and then zhonyas/abyssal/rylais type stuff Theres no point going tank amumu because sejuani does it straight up better for some reason the highest winrate amumu is completely retarded and maxes W first. I get 3 points in E and max Q, and I also aim for max cdr with 20% from runes/masteries and 20% from items. A 1k 500 damage nuke+stun+gap closer too good to have on a long cd. AP blues probably not worth just for clearing. I'm still getting used to the new Jungle items. I was getting Cinderhulk just to boost clear time, but I guess that's kinda redundant on Amumu past a few levels. I really, really like the new Jungle item paradigm, but it is a lot to take in at once. QW-->runeglaive auto-->wait 2 seconds-->E+runeglaive pretty much clears out the camp it's faster than cinderhulk On August 27 2015 00:15 ticklishmusic wrote: The argument against Zeke's on non-supports is that you're never close enough to a carry to use the active. On the other hand it's easy to build and pretty gold efficient, and the active cranks it up to like 3x gold efficiency or something ridiculous.
I used to build IBG on Amumu for damage, but Zeke's is likely superior. IBG was good on amumu because he had mana issues, runeglaive does the same thing now zekes probably not that good on amumu though, most of what you do is at the start of the fight so you want to itemize for that, having zhonyas and staying alive is better than the chance of a zekes proc for your adc What about the Machete upgrades? Seems to me that Stalker's for ganking or Ranger's for clearing seem to be the best options, are there reasons to take Poacher's or Skirmisher's? I feel like between Q and Ult, Amumu doesn't need the extra ganking power, but then again he doesn't need the extra clearing power. Maybe Chilling Smite is better anyway just to have the extra slow?
For mummy I'd guess stalkers always.
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If you don't really badly need purple smite, it's almost always better to have blue or red.
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And if you really badly need purple smite you maybe want to consider playing a different jungle champ.
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On August 27 2015 00:50 Caiada wrote: If you don't really badly need purple smite, it's almost always better to have blue or red. Would Red really do a lot for Amumu? He's not really an Auto Attach champion, and should be tanky enough that the damage reduction isn't totally necessary.
What champs really enjoy Red Smite? Assassins that don't need Blue Smite?
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Australia18228 Posts
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On August 27 2015 01:12 Requizen wrote:Show nested quote +On August 27 2015 00:50 Caiada wrote: If you don't really badly need purple smite, it's almost always better to have blue or red. Would Red really do a lot for Amumu? He's not really an Auto Attach champion, and should be tanky enough that the damage reduction isn't totally necessary. What champs really enjoy Red Smite? Assassins that don't need Blue Smite?
Not a whole lot. It used to be much better. Was very popular on top-laners until nerfs happened.
Think it's decent on Shyv, but she usually wants blue. Same with Lee. Hec goes it sometimes. Those are the only ones that even come to mind of the popular junglers.
On Amumu specifically, I think I'd go blue almost all of the time to hit Qs easier.
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On August 27 2015 01:25 Osmoses wrote: Yi/Rengo?
Oh, Yi, definitely. Rengar probably goes purple to get 6 faster but probably decent on him.
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This champion gg site is dangerous, I'm just looking at all the characters I want to play now haha.
I want to try out Hec, Rammus, Gragas, Nid, and Voli jungle now. I've actually gotten Jungle quite consistently in my games recently, which is nice. Do people still Mao jungle or is he just Top now?
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Hec jungle is not very good anymore because of the increased mana cost on his Q
Voli and Rammus is ok
Gragas and Nid super strong (better in competitive from my xp though)
Mao is definitely more of a top, tree is still super slow at clearing.
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On August 27 2015 01:43 ticklishmusic wrote: Rammus is ok I chortled
But yeah, I'll probably play around on Bear and Armordillo
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